Is SC2 more like GO or Chess? - Page 2
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sabas123
Netherlands3122 Posts
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Charlie.Sheen
662 Posts
On April 27 2013 00:24 Avean wrote: So is Chess. You dont know what moves your opponent will do, same as in SC2. Incomplete information in game theory means you don't have full information about current state of the game, not future moves. In SC, you don't know if your opponent has a dark shrine or not, that's current state of the game. In chess, you know exactly where every piece is at right now, so you can deduce a set for possible next moves from opponent. In SC, you can't deduce that exact set. | ||
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Garnet
Vietnam9036 Posts
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Zocat
Germany2229 Posts
On April 27 2013 00:18 eScaper-tsunami wrote: Neither because both go and chess have a finite of moves you can compute. SC2 also only has a number of finite moves. And with current computation power we can compute neither SC2 nor Go (and Chess only endgame iirc). | ||
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niteReloaded
Croatia5282 Posts
On April 27 2013 00:16 Black[CAT] wrote: More like blind-folded boxing. rofl ^.^ | ||
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E.L.V.I.S
Belgium458 Posts
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Yorke
England881 Posts
On April 27 2013 00:24 Avean wrote: So is Chess. You dont know what moves your opponent will do, same as in SC2. Why would you comment on something if you clearly have no idea what you're talking about, I don't understand. | ||
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Dangermousecatdog
United Kingdom7084 Posts
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agahamsorr0w
Netherlands359 Posts
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E.L.V.I.S
Belgium458 Posts
On April 27 2013 00:42 Dangermousecatdog wrote: Neither, it is so far removed from chess or go, you might as wel ask whether sc2 is more like a cat or dog. I'd go for cat x) | ||
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Markwerf
Netherlands3728 Posts
Time is the limiting resource really for what moves you can consider so there is definately some guessing as to what your opponent will do as a focussed search for good moves tends to be more fruitful than a board search. Chess computers basically narrow down the search by heuristics and so do humans. That also means there is some luck factor in predicting what sort of opening your opponet will do. I've heard chess pro's say they were lucky in correctly predicting opening X their opponent would do and then countering it by studying a certain variant that they think will do well against it plus being more familiar in that situation. In a way it's slightly comparible to the mindgames going on in high level Box sc2. Of course I agree with most others, comparison between RTS and boardgames is very limited in many aspects. | ||
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Ratix
Italy36 Posts
On April 27 2013 00:26 AnomalySC2 wrote: It's like a mix of Poker, Chess, Boxing, Nascar (your skill comes from how well you control a piece of "machinery") and WWE (your personality means a LOT in sc2 ^_^ ). ahahah | ||
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Qwyn
United States2779 Posts
The real-time element makes worlds of difference. More than you can imagine. Everything you know and like about SC is that way because it is real-time. | ||
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delHospital
Poland261 Posts
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mewo
United States221 Posts
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Swift118
United Kingdom335 Posts
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mcc
Czech Republic4646 Posts
On April 27 2013 00:24 Avean wrote: So is Chess. You dont know what moves your opponent will do, same as in SC2. That is not what game of incomplete information means. | ||
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llIH
Norway2147 Posts
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rEalGuapo
Germany832 Posts
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c0ldfusion
United States8293 Posts
The units do not all behave homogeneously and positioning matters a great detail. In that regard it's like chess. On the other hand, on a larger scale, carving out the map and controlling territories is akin to strategies in go. | ||
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