• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:43
CEST 20:43
KST 03:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How can I add timer&apm count ? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [ASL21] Ro24 Group E
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2134 users

Is SC2 more like GO or Chess? - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
April 26 2013 16:12 GMT
#41
On April 27 2013 00:24 Avean wrote:
Show nested quote +
On April 27 2013 00:05 blackbrrd wrote:
SC2 is a game of incomplete information, and is probably very unlike both games.

So is Chess. You dont know what moves your opponent will do, same as in SC2.


I don't think you know what incomplete information means.
11/5/14 CATACLYSM | The South West's worst Falco main
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
April 26 2013 16:12 GMT
#42
On April 27 2013 00:26 AnomalySC2 wrote:
It's like a mix of Poker, Chess, Boxing, Nascar (your skill comes from how well you control a piece of "machinery") and WWE (your personality means a LOT in sc2 ^_^ ).


Hah! I like that you managed to include Nascar & WWE in there, and made it actually work somewhat... :D
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 26 2013 16:17 GMT
#43
On April 27 2013 00:24 Avean wrote:
Show nested quote +
On April 27 2013 00:05 blackbrrd wrote:
SC2 is a game of incomplete information, and is probably very unlike both games.

So is Chess. You dont know what moves your opponent will do, same as in SC2.


They just word it in a bitter tone, but right in the core. RTS games are about gathering informations and using those against your opponent. Chess and Go have god vision, they are not comparable apart from that you need to think. It is probably closer to Battleship then Chess.

And no Chess is not a game of incomplete information. You should know what your opponent will do, since you have all the time (well 7ish hours) and information you need to know what your opponent is trying to do. If you don't there is no chance of victory. It is more the decision how you use what your opponent does to get an advantage.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 26 2013 16:21 GMT
#44
--- Nuked ---
mousewiz
Profile Joined February 2013
Canada18 Posts
Last Edited: 2013-04-26 16:23:26
April 26 2013 16:22 GMT
#45
On April 27 2013 01:09 rEalGuapo wrote:
Is grey more like 7 or orange juice?

7, because it's sort of a middle number (as far as typical start and end points go) and grey is sort of a middle shade.
Yes, "orange juice," has a colour in its name, but that is superfluous to what orange juice is. I would similarly say that grey is more like 7 than like grey hair; 7 and grey have the same middling essence and they could easily be used to represent each other. Grey hair just happens to have grey as a property.
ne0lith
Profile Joined August 2011
537 Posts
April 26 2013 16:36 GMT
#46
Starcraft is very much like weightlifting. It's hard.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
April 26 2013 16:40 GMT
#47
sc2 is like playing different types of chess (international, chinese, japanese, etc) on a large board. players must play with a hand on the forehead (like saluting) and only look at his or her own pieces.
4v4 is a battle of who has the better computer.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 26 2013 16:41 GMT
#48
I feel that sc2 is now a lot like Minesweeper
ymir233
Profile Blog Joined June 2010
United States8275 Posts
April 26 2013 16:43 GMT
#49
It's like Calvinball, but with cheesing.
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
Maxilicious
Profile Joined May 2011
221 Posts
April 26 2013 16:44 GMT
#50
The rest brought up an important point regarding perfect information and real time vs. turn base.

For the sake of discussion, I will give a rather informed answer on your question. (I had previously received professional training for both Chess and Go)

SC2 is more like Chess, because:

- Pieces in Chess have specific purposes and they do not move in the same way. Say a rook move horizontally and vertically, while a bishop moves diagonally. Units in SC2 have their own purposes and work differently, which is like the pieces in Chess. In contrast, the pieces in Go have the similar "fundamental" value.

- Losing an important piece without trading for something of equal relative value could snowball and lose you the game in Chess. You do not want to trade a Queen for a Pawn, all else being equal. Similarly, you do not want to trade a Colossus with a Marine. This is relatively more abstract in Go in terms of relative value.

- There are several ways to evaluate who is in the lead in SC2, Go and Chess. In SC2, it could be determined by supply, number of bases, tech, positioning and upgrades. This is closer to Chess than Go. The positioning in Go is more abstract than Chess. In Chess, you sometimes see players sacrifice pieces to gain positional advantage which is common TvT. Tech is more similar to the logic of Chess's important pieces vs minor pieces. Supply can be argued both ways for Chess and Go. The number of bases is closer to Go (I will mention it later). Upgrade is quite irrelevant in this context, unless you want to consider promoting a pawn to a queen. Overall, the evaluation of the "state of the game" is closer to Chess.

SC2 is more like Go, because:

- The "space" on a Go board decreases as the game goes by since more pieces are placed on the board. On the other hand, the "space" on a Chess board increases as the game goes by since more pieces are removed from the board. In SC2, more bases are taken when game gets into the late game, and the movement of the units gets more restricted because the map is often "cut-half".

- Chess opening is relatively less flexible than Go. You can compare the first ten moves of high quality games in Chess, and the first ten for Go. You will notice that Go diverges much more than Chess after the first four moves. This is quite similar to SC2. For e.g. you will get a pylon then gateway etc. before you start to diverge.

- More specifically, it is harder to make opening changes in Chess in comparison to Go because the moves are often regarded as the best "consequences". It is harder to argue that the moves being set in sandstone for ages is not the best move for a specific opening than Go. In Go, the opening is more "elastic", as the "consequences" are often considered as "options", and these options are often debated by top pros in terms of which is the best move. In Go pro games, you will realise players often come up with new moves to beat the metagame as the opponent might not be as prepared than the other in terms of the "consequences". This is closer to SC2 in terms of the metagame changes, as you often see pros make minor changes to be ahead in the metagame. There is this saying, "Opening teaches you opening, late game teaches you Chess."

- In SC2, players have to expand, and the battles often revolve around limiting opponent's number of mining bases, while trying to expand yourself. This is quite similar to the fundamental aim of Go, whereby every move is aimed to limit opponent's territory while trying to increase your own.
http://terrancraft.com/
Lorch
Profile Joined June 2011
Germany3691 Posts
April 26 2013 16:45 GMT
#51
I'd say a mix of poker, chess, go and playing the piano.
seodoth
Profile Joined April 2010
Netherlands319 Posts
April 26 2013 16:45 GMT
#52
Its more like real time 1v1 risk
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-04-26 16:47:56
April 26 2013 16:47 GMT
#53
On April 27 2013 00:34 Zocat wrote:
Show nested quote +
On April 27 2013 00:18 eScaper-tsunami wrote:
Neither because both go and chess have a finite of moves you can compute.


SC2 also only has a number of finite moves.
And with current computation power we can compute neither SC2 nor Go (and Chess only endgame iirc).


I think Blizzard could absolutely design an AI to win 100 games out of 100, assuming the AI knows the build order you're going for of course. There is no perfectly safe build in the game, there is a hard counter to everything.
trainRiderJ
Profile Joined August 2010
United States615 Posts
April 26 2013 16:48 GMT
#54
Chess with a fog of war could actually be fun, if you could only see 1 square away from all your pieces.
Saumure
Profile Joined February 2012
France404 Posts
April 26 2013 16:49 GMT
#55
I have read through the whole tread, and I am really impressed by how little TL knows...
E.L.V.I.S
Profile Joined April 2011
Belgium458 Posts
April 26 2013 16:58 GMT
#56
On April 27 2013 01:49 Saumure wrote:
I have read through the whole tread, and I am really impressed by how little TL knows...

the more you think you know, the more ignorant you are
http://twitch.tv/maggrig | @SC2ELVIS | http://www.facebook.com/sc2ELVIS
Swift118
Profile Joined January 2012
United Kingdom335 Posts
April 26 2013 16:58 GMT
#57
On April 27 2013 01:49 Saumure wrote:
I have read through the whole tread, and I am really impressed by how little TL knows...


So you thought you would just drop a one liner instead of sharing your abundant superior intellect with the rest of us. Classy.
Charlie.Sheen
Profile Joined March 2013
662 Posts
Last Edited: 2013-04-26 17:03:12
April 26 2013 17:02 GMT
#58
On April 27 2013 01:49 Saumure wrote:
I have read through the whole tread, and I am really impressed by how little TL knows...


Even though I agree TL transformed into a mess in last couple of years. But plz tell us what you really know, so we can pick holes in your argument.
hypercube
Profile Joined April 2010
Hungary2735 Posts
April 26 2013 17:06 GMT
#59
People are so hung up on incoplete information. If you know how to play rock-paper-scissors you understand how to handle incomplete information.

The big difference between chess and go seems to be specifics vs more general understanding. In chess you almost always lose because of some simple error. There's just so much stuff to look at that one player is bound to miss something 'simple'.

Go games OTOH are more often decided on judgement or one player having a better overall understanding, rather than one player specifically misreading something. At least that's how I see it, I'm not very good at Go at all.

In that sense chess seems to be a closer match than Go. BTW, poker isn't a perfect analogy either. Once strategies are completely revealed there's almost no play left in poker. I.e 95% of the play is centered around misleading your opponent and figuring out his strategy (the other 5% is coming up with an optimal response based on their strategy). In SC2 there's plenty of play left when both players have essentially complete information. If anything, only a small minority of games are decided by mind games.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
cloneRisky
Profile Joined April 2012
Denmark1 Post
April 26 2013 17:06 GMT
#60
mix of poker and rock, paper, scissors!
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#111
Bly vs TBD
TriGGeR vs Lambo
RotterdaM1206
IndyStarCraft 276
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1206
IndyStarCraft 276
ProTech136
Hui .104
UpATreeSC 101
BRAT_OK 56
StarCraft: Brood War
Britney 21865
Calm 4883
Mini 1019
Horang2 647
firebathero 363
EffOrt 316
BeSt 269
Soulkey 187
actioN 178
hero 51
[ Show more ]
Dewaltoss 33
Backho 30
Aegong 26
yabsab 23
Sexy 12
910 10
IntoTheRainbow 7
Dota 2
capcasts60
Counter-Strike
fl0m1413
byalli667
Heroes of the Storm
Liquid`Hasu316
MindelVK12
Other Games
gofns8658
Grubby3087
FrodaN1653
Beastyqt554
Fuzer 172
ArmadaUGS154
ToD126
KnowMe125
C9.Mang095
crisheroes89
QueenE76
Trikslyr49
Organizations
StarCraft 2
ComeBackTV 588
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• 80smullet 30
• blackmanpl 23
• HerbMon 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1759
• WagamamaTV669
• lizZardDota2114
Other Games
• imaqtpie817
• Shiphtur231
Upcoming Events
Replay Cast
5h 17m
RSL Revival
15h 17m
Maru vs MaxPax
BSL
1d
RSL Revival
1d 12h
Cure vs Rogue
uThermal 2v2 Circuit
1d 19h
BSL
2 days
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.