On September 04 2012 17:54 MavercK wrote:
i'm about to prove you wrong
*EDIT*
![[image loading]](http://i.imgur.com/QhsQ6l.jpg)
so... ask questions i guess.
i'm about to prove you wrong
*EDIT*
![[image loading]](http://i.imgur.com/QhsQ6l.jpg)
so... ask questions i guess.
Ah so there is a way to unlock them.
| Forum Index > Closed |
Do not use this thread to beg users for beta access or trade access with others. Thanks. | ||
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blade55555
United States17423 Posts
On September 04 2012 17:54 MavercK wrote: Show nested quote + On September 04 2012 17:50 Qwyn wrote: On September 04 2012 17:40 graNite wrote: Isnt it possible to load a wol map via the new editor and then save it as a new map to play it vs AI? Unfortunately, the new units cannot be loaded with the editor. You cannot even access them AFAIK. I've made a quick little game in the editor and here are the things I've noticed. 1. Selecting multiple drones to mine shows their queued destinations on the minimap. 2. Unfortunately, that stupid ass "optimal amount of workers" bar does occur in melee maps. 3. Minerals and gas are untargetable AFAIK there is no menu option to change this - meaning that you cannot click on them at all. You can however, send drones to mine. 4. Creep tumors show rallies (as in shift que wtf). That optimal worker bar better be complained out of the fucking game. i'm about to prove you wrong *EDIT* ![]() so... ask questions i guess. Ah so there is a way to unlock them. | ||
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DuckNuked
France60 Posts
I can't connect while i'm in, and, can't find any way to have the HoTS model. As I never have use the Editor before, can someone tell me exactly the way to go to reach HoTS models and, if possible to open a game with it ? | ||
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RiSkysc2
696 Posts
Please post instructions on how to do this. | ||
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MavercK
Australia2181 Posts
![]() On September 04 2012 18:08 Lineridarz wrote: So....... How did you do it, MavercK? Please post instructions on how to do this. MPQ editing. i actually got it working in the WoL client first. now i have the HOTS client working. which shows that horrible UI change... will post more screens i guess. | ||
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RiSkysc2
696 Posts
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Akilleus
Sweden82 Posts
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MavercK
Australia2181 Posts
On September 04 2012 18:09 Lineridarz wrote: Well, now that you've told us, can you post instructions on how to do the same thing you did? maybe later, im not in the mood to write guides right now. in short. i extracted the hots mpqs. merged them into a sc2mod file. opened a map. added my new modfile as dependency. ![]() so worker count is ingame. not spectator only. i couldn't find the auto start mining option? also you can see the select army units icon. thats there in MP. | ||
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Qwyn
United States2781 Posts
On September 04 2012 18:12 MavercK wrote: Show nested quote + On September 04 2012 18:09 Lineridarz wrote: Well, now that you've told us, can you post instructions on how to do the same thing you did? maybe later, im not in the mood to write guides right now. in short. i extracted the hots mpqs. merged them into a sc2mod file. opened a map. added my new modfile as dependency. ![]() so worker count is ingame. not spectator only. i couldn't find the auto start mining option? also you can see the select army units icon. thats there in MP. I'm doing that right now! Using Ladik's MPQ Editor. Saw it in your screenshot and figured why the hell not. Yayayayayayaya. Here we go! Can't wait to fiddle. | ||
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Lorch
Germany3703 Posts
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Akilleus
Sweden82 Posts
EDIT: Spelling | ||
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Akilleus
Sweden82 Posts
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graNite
Germany4434 Posts
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massivez
Belgium653 Posts
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IceFire
United States183 Posts
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BLinD-RawR
ALLEYCAT BLUES51124 Posts
Dat Nydus! | ||
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Garmer
1286 Posts
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Sra
Netherlands75 Posts
OMG any stats for that beast? | ||
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PresenceSc2
Australia4032 Posts
i was thinking of swithcing to terran... not anymore :D | ||
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LeGeNDz
60 Posts
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