• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:58
CET 11:58
KST 19:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2302 users

TvP Lategame comment from Blizzard - Page 64

Forum Index > Closed
Post a Reply
Prev 1 62 63 64 65 66 112 Next
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 07 2012 02:21 GMT
#1261
On May 07 2012 11:17 InoyouS2 wrote:
Show nested quote +
On May 07 2012 11:13 KingLol wrote:
On May 07 2012 11:09 InoyouS2 wrote:
That's an all-in build, and it got nerfed into the ground.


Since when was 111 nerfed "into the ground"???? It's by FAR the strongest XvP all-in there is: very difficult to stop even when scouted well in advance. Immortal range buff and the new proposed observer build time would be the only indirect nerfs I can think of that relate to the 111.


The immortal counters the 1/1/1 nicely, also the fact that the strongest tactic against Protoss is an all-in further reinforces the late-game issue.

Anyway, been fun, love seeing people try and come up with possible buffs to add more units into the army composition a Terran can choose in TvP, I look forward to a day when TvP late-game doesn't look the same in every match I watch.


Show me a game where the Terran goes for 15+ Ghosts and loses consistently in the direct engagements anyway.
This is my signature. There are many like it, but this one is mine.
Reval
Profile Joined January 2012
United States297 Posts
May 07 2012 02:28 GMT
#1262
On May 07 2012 11:11 InoyouS2 wrote:
Show nested quote +
On May 07 2012 11:07 Reval wrote:
It just seems to me like terran have been winning for a long time with mid-game pushes or all-in's and now that protoss are learning to deal with it they've hit a wall.

The era of terran's going 111 every game didn't exactly improve their play.


Why is 1/1/1 being quoted in a topic titled "TvP late-game?", the reason TvP is imbalanced is because TvP LATEGAME is imbalanced, and Terrans rushing with timing attacks not only is way harder to do (attacking is a lot more difficult and risky than defending), but there is no late-game plan for Terrans after that push, it's an all-in for that reason.

We are talking about late-game in this thread, and if it's all the same, I'd gladly see Blizzard throw the majority of Terran all-ins out of the window if it'd get us a usable late-game army composition that wasn't total horse crap.


I mentioned the 111 as an example of an all-in a lot of terran were abusing thus hindering their learning in the matchup.
KingLol
Profile Joined February 2012
54 Posts
May 07 2012 02:32 GMT
#1263
On May 07 2012 11:11 InoyouS2 wrote:
the reason TvP is imbalanced is because TvP LATEGAME is imbalanced


Actually, since Terran has a higher winrate than Protoss in TvP, the early-midgame (where Terran is believed to hold the advantage) is most likely the reason that the matchup is imbalanced.
Chicken Chaser
Profile Joined July 2010
United States533 Posts
Last Edited: 2012-05-07 02:33:27
May 07 2012 02:32 GMT
#1264
Day[9] is doing a Daily about this topic right now. You guys should tune in!

EDIT: If you can't watch it atm it is Daily #458. Part 2 is going to start soon.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 07 2012 02:35 GMT
#1265
On May 07 2012 11:32 Chicken Chaser wrote:
Day[9] is doing a Daily about this topic right now. You guys should tune in!

I know. I'm not that big of a fan of this particular daily because there's already a way to beat Protoss in the late-game using Mass Ghost, and everyone keeps saying that "Well, in every game you post the Protoss makes a huge mistake which leads to him losing the game rather than the mass ghosts." When clearly, if the Terran had only 3-5 ghosts for EMP and Snipe on the HT's, he would have lost.
This is my signature. There are many like it, but this one is mine.
coolcor
Profile Joined February 2011
520 Posts
May 07 2012 02:35 GMT
#1266
I just want to note day9 is doing a daily on this topic explaining why blizzard is right. Everyone who disagrees should go watch it and explain why he is wrong.

If you can't then blizzard and day9 are right and tvp is fine.
Kharnage
Profile Joined September 2011
Australia920 Posts
May 07 2012 02:37 GMT
#1267
The reason that the 111 is significant is because a lot of the nerfs suggested against protoss or buffs to terran would strengthen 111 variants back to their previous state.

The terran early to mid game is as strong as the protoss late game and since almost exactly the same units are used by terran from the first 8 minutes buffing or nerfing their respective counterparts, such as zealots, would result in an overwhelming advantage for terran in the early game.

Look to nerf HT or colossus or buff terran tier 3 otherwise terran 1 base all in or 2 base variants will come back in style not because terran fear the late game, but because they are unstoppable.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
May 07 2012 02:37 GMT
#1268
Exactly. Keeping your Ghosts alive is as important as a Protoss keeping his HT's and or Colossus alive, since they're basically always useful against Protoss, regardless of the composition he's going for. Stalkers? EMP takes away half their HP, and they're complete crap against Marauders. HT's? EMP and Snipe. Chargelots? EMP and auto-attack. Archons? EMP. Colossus are the only unit where Ghosts aren't that useful, and they can be nullified by a large Viking count.


Problem with EMP's on the main protoss ball is that multiple EMPs do nothing except of archons. And Archons are pretty big so you don't really hit anything else. Vs HTs, ghosts are great. However, most protoss will have HTs at the back at max range so your ghosts have to be up front in order to hit them which exposes them to charglots. When you see a lot of 'even' TvP engagements where both sides trade and take loses and retreat, the Protoss retains a lot of their HTs and terrans usually have 0 ghosts. So in the next engagement, P has 8-10 HTs and terrans only has 3-4 ghosts.

Maybe the terrans need to try to retreat with their ghosts, but not sure it is ust not possible(or much much harder) vs chargelots
ZeroTalent
Profile Joined December 2010
United States297 Posts
May 07 2012 02:41 GMT
#1269
On May 07 2012 07:34 Snoodles wrote:
Show nested quote +
On May 07 2012 07:30 ZeroTalent wrote:
Also, it would be very hard for Blizzard to balance the lategame without unbalancing the overall matchup, or breaking other matchups and/or radically altering TvT. So it is what it is. Live with it and come up with anti-Turtle Toss Technology.


it doesnt matter if TvT is altered because it's a mirror matchup and thus skill-only.


I mean that it could upset the current balance of Marine+Tank/Mech/Bio Rock-Paper-Scissors.

Let me give an example. Suppose they decided to fix TvP lategame by giving Siege Tanks back their 50 damage in siege mode regardless of Light/Armored/whatever. That might make mech stronger than Bio. Or they might give Marauders 12 damage (+8 vs) armored. That might boost Bio, etc.

My point is that there may be balance changes that could fix TvP lategame that might have undesirable consequences from Blizzard's perspective for other matchups, including, yes, TvT. If TvP lategame was fair but every TvT was mech vs mech that might actually be less fun for the typical player.
Can we get an official definition of "all-in"? Please?
Kharnage
Profile Joined September 2011
Australia920 Posts
May 07 2012 02:44 GMT
#1270
On May 07 2012 11:37 vthree wrote:
Show nested quote +
Exactly. Keeping your Ghosts alive is as important as a Protoss keeping his HT's and or Colossus alive, since they're basically always useful against Protoss, regardless of the composition he's going for. Stalkers? EMP takes away half their HP, and they're complete crap against Marauders. HT's? EMP and Snipe. Chargelots? EMP and auto-attack. Archons? EMP. Colossus are the only unit where Ghosts aren't that useful, and they can be nullified by a large Viking count.


Problem with EMP's on the main protoss ball is that multiple EMPs do nothing except of archons. And Archons are pretty big so you don't really hit anything else. Vs HTs, ghosts are great. However, most protoss will have HTs at the back at max range so your ghosts have to be up front in order to hit them which exposes them to charglots. When you see a lot of 'even' TvP engagements where both sides trade and take loses and retreat, the Protoss retains a lot of their HTs and terrans usually have 0 ghosts. So in the next engagement, P has 8-10 HTs and terrans only has 3-4 ghosts.

Maybe the terrans need to try to retreat with their ghosts, but not sure it is ust not possible(or much much harder) vs chargelots


actually what I usually see is terran have their ghosts out front trying to pick off HT's before an engagement. Usually they rely on cloak to keep the ghost safe once the EMP's are fired off. It is rare that I see ghosts being kept safe at the back, and never do I see terran picking up ghosts with a medivac to get the m out of the line of fire.

While snipe and EMP both outrange feedback and storm, the spread out nature of a parting style storm reinforcement would make ghost snipes very hard to pull off at that time. however I'm not so convinced that the leagues we're talking about have many protoss players who are capable of partings multitasking while engaging either...
zEnVy
Profile Joined June 2011
United States446 Posts
May 07 2012 02:48 GMT
#1271
I like how Day9 tried to point out how the Protoss deathball is finally up and that it's really expensive and in the army value meter the terran army actually costs more. Lmao.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 07 2012 02:49 GMT
#1272
On May 07 2012 11:37 vthree wrote:
Show nested quote +
Exactly. Keeping your Ghosts alive is as important as a Protoss keeping his HT's and or Colossus alive, since they're basically always useful against Protoss, regardless of the composition he's going for. Stalkers? EMP takes away half their HP, and they're complete crap against Marauders. HT's? EMP and Snipe. Chargelots? EMP and auto-attack. Archons? EMP. Colossus are the only unit where Ghosts aren't that useful, and they can be nullified by a large Viking count.


Problem with EMP's on the main protoss ball is that multiple EMPs do nothing except of archons. And Archons are pretty big so you don't really hit anything else. Vs HTs, ghosts are great. However, most protoss will have HTs at the back at max range so your ghosts have to be up front in order to hit them which exposes them to charglots. When you see a lot of 'even' TvP engagements where both sides trade and take loses and retreat, the Protoss retains a lot of their HTs and terrans usually have 0 ghosts. So in the next engagement, P has 8-10 HTs and terrans only has 3-4 ghosts.

Maybe the terrans need to try to retreat with their ghosts, but not sure it is ust not possible(or much much harder) vs chargelots

Half HP on Stalkers, minus 1/3 HP on Zealots, minus 2/5 HP on Colossus, minus 99% HP on Archons, etc etc, means that it's actually really good against Protoss. Remember that you can have up to 30 EMP's plus the auto attack with 15 ghosts, plus you can cloak for a period of time if you snipe the observer, effectively rendering the Ghosts invulnerable to all but psi storms, which he should have very few of, and are extremely ineffective against Ghosts due to the fact that they have almost as much HP as marauders.

I don't really want to write another guide, so: http://www.teamliquid.net/forum/viewmessage.php?topic_id=335051
This is my signature. There are many like it, but this one is mine.
zEnVy
Profile Joined June 2011
United States446 Posts
May 07 2012 02:53 GMT
#1273
Day9 very wise in pointing that if you have more bases than Protoss then you will have an advantage.

This is like the worst daily ever.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 07 2012 02:55 GMT
#1274
On May 07 2012 11:53 zEnVy wrote:
Day9 very wise in pointing that if you have more bases than Protoss then you will have an advantage.

This is like the worst daily ever.

It's true that if you go for a lot of MMM and not that much VG you need to be ahead in the base count to win. I don't like that style very much at all.
This is my signature. There are many like it, but this one is mine.
The ImmortaI One
Profile Joined May 2012
47 Posts
May 07 2012 02:56 GMT
#1275
On May 04 2012 23:54 Quotidian wrote:
I think we just need to realize that - as far as tvp goes - Wings of Liberty is a sinking ship. There's really nothing that can be done about it. Blizzard needs to do massive changes the various parts of the tvp game to even it out.

My suggestions are remove the marauder, remove the medivac and find some way to make a straight up dropship more interesting. Switch out the colossus with a less a-move focused unit (revamp the Reaver, bascially) Add medics, buff tanks vs protoss shields. And since the marauder is gone, let the new mini-thor be ok vs Ultras. On top of that, add more new funky stuff like the Oracle or whatever... oh, and remove warpgates.. yeah, like that's going to happen -.-

I agree basically with the WoL being not anymore the version to do the tweaks and changing the medivac mechanics. I disagree however with marauders and reintroduction of the reaver. medivacs have broken the game by being too flexible especially that Terran can always go bio regardless of the matchup. Make medivac an exclusive transpo ship and add medics. More skills, more fun.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 07 2012 02:59 GMT
#1276
On May 07 2012 11:53 zEnVy wrote:
Day9 very wise in pointing that if you have more bases than Protoss then you will have an advantage.

This is like the worst daily ever.


Well the important part is how Puma got the 4th base up and that Puma is trading armies, rather than letter protoss max out and build up a huge bank. He got the 4th base up during the mid game and managed to keep the protoss building.

And now he talks about maxing with marauders and trading armies, which is what ever zerg does against protoss.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
zEnVy
Profile Joined June 2011
United States446 Posts
May 07 2012 03:00 GMT
#1277
On May 07 2012 11:56 The ImmortaI One wrote:
Show nested quote +
On May 04 2012 23:54 Quotidian wrote:
I think we just need to realize that - as far as tvp goes - Wings of Liberty is a sinking ship. There's really nothing that can be done about it. Blizzard needs to do massive changes the various parts of the tvp game to even it out.

My suggestions are remove the marauder, remove the medivac and find some way to make a straight up dropship more interesting. Switch out the colossus with a less a-move focused unit (revamp the Reaver, bascially) Add medics, buff tanks vs protoss shields. And since the marauder is gone, let the new mini-thor be ok vs Ultras. On top of that, add more new funky stuff like the Oracle or whatever... oh, and remove warpgates.. yeah, like that's going to happen -.-

I agree basically with the WoL being not anymore the version to do the tweaks and changing the medivac mechanics. I disagree however with marauders and reintroduction of the reaver. medivacs have broken the game by being too flexible especially that Terran can always go bio regardless of the matchup. Make medivac an exclusive transpo ship and add medics. More skills, more fun.


How is your solution to making TvP more balanced nerfing medivacs?

You make lots of sense.
S_SienZ
Profile Joined September 2011
1878 Posts
May 07 2012 03:00 GMT
#1278
Is Day9 seriously using a game where P doesn't even research Storm as an example? WTF?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 07 2012 03:02 GMT
#1279
On May 07 2012 12:00 S_SienZ wrote:
Is Day9 seriously using a game where P doesn't even research Storm as an example? WTF?


He could never afford it because Puma kept him on the ropes all game while expanding.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
lawlohwhat
Profile Joined August 2010
United States32 Posts
May 07 2012 03:03 GMT
#1280
This daily is silly.

The reason Puma won that engagement in the middle was because protoss decided to engage with his zealots behind his entire army and went up against a planetary fortress. Even then it was an even trade. Not to mention the complete lack of storms and relatively low archon count.
Prev 1 62 63 64 65 66 112 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Group C
ByuN vs SHINLIVE!
herO vs TBD
Gerald vs TBD
Tasteless676
Crank 543
ComeBackTV 543
IndyStarCraft 135
Rex82
3DClanTV 66
Liquipedia
CranKy Ducklings
10:00
Master Swan Open #98
CranKy Ducklings31
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 676
Crank 543
IndyStarCraft 135
RotterdaM 103
Rex 82
Dewaltoss 33
Railgan 25
StarCraft: Brood War
Britney 31735
Rain 3765
Hyuk 1454
Jaedong 962
firebathero 844
Shuttle 480
Stork 349
PianO 233
Last 136
Leta 132
[ Show more ]
BeSt 125
Mong 106
sorry 75
Hyun 74
Shinee 66
Pusan 62
ggaemo 41
JYJ34
JulyZerg 31
soO 28
Movie 23
Hm[arnc] 17
Bale 17
Noble 14
HiyA 8
ajuk12(nOOB) 7
Dota 2
Gorgc2666
singsing1233
XaKoH 477
XcaliburYe310
League of Legends
JimRising 371
Counter-Strike
fl0m2787
zeus569
Other Games
summit1g16469
FrodaN3887
B2W.Neo1216
KnowMe213
Fuzer 116
Mew2King59
Organizations
Dota 2
PGL Dota 2 - Main Stream6991
PGL Dota 2 - Secondary Stream1757
Other Games
gamesdonequick556
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH147
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1466
Upcoming Events
Kung Fu Cup
1h 2m
Cure vs Reynor
Classic vs herO
IPSL
6h 2m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
8h 2m
BSL 21
9h 2m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
23h 2m
RSL Revival
23h 2m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 1h
WardiTV Korean Royale
1d 1h
BSL 21
1d 9h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 9h
Dewalt vs WolFix
eOnzErG vs Bonyth
[ Show More ]
Replay Cast
1d 12h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
BSL: GosuLeague
5 days
RSL Revival
5 days
WardiTV Korean Royale
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.