• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:28
CEST 07:28
KST 14:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes39Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
How to improve monkey type? HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool BW General Discussion First season(s) of tastosis gomtv gsl vods?
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8402 users

TvP Lategame comment from Blizzard - Page 53

Forum Index > Closed
Post a Reply
Prev 1 51 52 53 54 55 112 Next
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
May 06 2012 02:13 GMT
#1041
On May 06 2012 11:09 tomatriedes wrote:
Show nested quote +
On May 06 2012 11:03 Badfatpanda wrote:
On May 06 2012 10:42 windsupernova wrote:
Meanwhile Polt is 4-2 against MC at IPL fight club.

Many of those games reached 3+ bases.

Let me guess MC must have screwed up badly because a "properly played P" is unbeatable lategame?

Lol, yeah lategame P is strong but the better player *gasp* usually wins. MVP said it, Hero said it, Squirtle said it.


Are you joking? Seriously every time you come into these threads it's some kind of half truth. You wanna know how it happened from someone with no point to prove? MC won game 1 when it went to late, late game. After that he tried to get 3 bases at 7minutes and a standard 2 base medivac timing was too much to defend and he lost.

The next game he lost, he 2 base allin'd and would have been better off handing over his keyboard to Polt as he botched the attack horrifically. Next game DT warp prism off of 2 base GOT DESTROYED along with the DTs killing less than 10 SCVs, he spams zealots while getting double upgrades and pushes with storm after barely getting his third up to win the game.

Oh yeah there was a 4 gate allin on Tal Darim in there too, oops...

Polt proceeded to wreck MC after his initial blink pressure backfired as he got rolled by a medivac stim timing...still 2 base vs 2 base.

Last game he picked Metropolis, opened nexus first, and Polt went for a 2 rax stim timing killing the nexus AND THEN took an expo himself.

But yes 3+ bases for many games here let me be sarcastic on my high horse proving my point with irrefutable logic. Every person in the RO8 who claimed the matchup was balanced and the better player won, + Show Spoiler +
WON THE FUCKING SERIES.


What is it about that series that proved the match up is imbalanced? Polt showed the strength of terran mid game timings in two of the games and how easily the toss all-ins that people have been whining about can be stopped in another two games. Like a lot of people have been trying to say- terran's mid game strength makes up for toss's late game strength and this series showed that pretty well.


Not much, I just got upset when what he wrote was such high horse nonsense that I corrected him. I don't like to take part in these balance whine threads because I think the game is in a very good spot at the moment.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
psychotics
Profile Joined July 2011
United States184 Posts
May 06 2012 02:15 GMT
#1042
It seems a lot of people in this forum dont understand a very simple difference between "advantage" and "imbalance". just but cause one race has am advantage in one aspect of the game doesn't mean the game is imbalanced... If you actually read and understood what blizzard was saying in the post they said that they are ok with races having advantages in different stages AS LONG AS THEY CAN ALWAYS BE OVER COME WITH GOOD PLAY

+ Show Spoiler +
StarCraft II is designed with asymmetric design principles. We like having these differences between the races, as long as no one race or tactic offers a significant advantage. To put it another way, mirror matches already show us what StarCraft II looks like when both opposing forces have identical strengths at each stage of the game. In non-mirror matches we intentionally work to provide diverse strategies that make use of asymmetric design to produce varied, fun and interesting games, while maintaining excellent overall balance. That does mean that at different stages of the game, one race might have tools which represent an advantage against the others--though it’s important that those advantages can always be mitigated by good play.


so this mean that according to blizzard they do not feel that the late game of the match up is imbalanced at this point. Yes blizzard could be wrong, but they again stated they were keeping a close eye on the state of the game and would enact changes as/if needed
ArnO-
Profile Joined May 2008
United States258 Posts
May 06 2012 02:16 GMT
#1043
On May 06 2012 10:42 windsupernova wrote:
Meanwhile Polt is 4-2 against MC at IPL fight club.

Many of those games reached 3+ bases.

Let me guess MC must have screwed up badly because a "properly played P" is unbeatable lategame?

Lol, yeah lategame P is strong but the better player *gasp* usually wins. MVP said it, Hero said it, Squirtle said it.


None of the games in that series proved or disproved anything regarding balance and shouldn't be brought up in a balance discussion.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
May 06 2012 02:17 GMT
#1044
On May 06 2012 11:13 Badfatpanda wrote:
Show nested quote +
On May 06 2012 11:09 tomatriedes wrote:
On May 06 2012 11:03 Badfatpanda wrote:
On May 06 2012 10:42 windsupernova wrote:
Meanwhile Polt is 4-2 against MC at IPL fight club.

Many of those games reached 3+ bases.

Let me guess MC must have screwed up badly because a "properly played P" is unbeatable lategame?

Lol, yeah lategame P is strong but the better player *gasp* usually wins. MVP said it, Hero said it, Squirtle said it.


Are you joking? Seriously every time you come into these threads it's some kind of half truth. You wanna know how it happened from someone with no point to prove? MC won game 1 when it went to late, late game. After that he tried to get 3 bases at 7minutes and a standard 2 base medivac timing was too much to defend and he lost.

The next game he lost, he 2 base allin'd and would have been better off handing over his keyboard to Polt as he botched the attack horrifically. Next game DT warp prism off of 2 base GOT DESTROYED along with the DTs killing less than 10 SCVs, he spams zealots while getting double upgrades and pushes with storm after barely getting his third up to win the game.

Oh yeah there was a 4 gate allin on Tal Darim in there too, oops...

Polt proceeded to wreck MC after his initial blink pressure backfired as he got rolled by a medivac stim timing...still 2 base vs 2 base.

Last game he picked Metropolis, opened nexus first, and Polt went for a 2 rax stim timing killing the nexus AND THEN took an expo himself.

But yes 3+ bases for many games here let me be sarcastic on my high horse proving my point with irrefutable logic. Every person in the RO8 who claimed the matchup was balanced and the better player won, + Show Spoiler +
WON THE FUCKING SERIES.


What is it about that series that proved the match up is imbalanced? Polt showed the strength of terran mid game timings in two of the games and how easily the toss all-ins that people have been whining about can be stopped in another two games. Like a lot of people have been trying to say- terran's mid game strength makes up for toss's late game strength and this series showed that pretty well.


Not much, I just got upset when what he wrote was such high horse nonsense that I corrected him. I don't like to take part in these balance whine threads because I think the game is in a very good spot at the moment.


I agree with that.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 06 2012 02:25 GMT
#1045
On May 06 2012 11:13 Badfatpanda wrote:
Show nested quote +
On May 06 2012 11:09 tomatriedes wrote:
On May 06 2012 11:03 Badfatpanda wrote:
On May 06 2012 10:42 windsupernova wrote:
Meanwhile Polt is 4-2 against MC at IPL fight club.

Many of those games reached 3+ bases.

Let me guess MC must have screwed up badly because a "properly played P" is unbeatable lategame?

Lol, yeah lategame P is strong but the better player *gasp* usually wins. MVP said it, Hero said it, Squirtle said it.


Are you joking? Seriously every time you come into these threads it's some kind of half truth. You wanna know how it happened from someone with no point to prove? MC won game 1 when it went to late, late game. After that he tried to get 3 bases at 7minutes and a standard 2 base medivac timing was too much to defend and he lost.

The next game he lost, he 2 base allin'd and would have been better off handing over his keyboard to Polt as he botched the attack horrifically. Next game DT warp prism off of 2 base GOT DESTROYED along with the DTs killing less than 10 SCVs, he spams zealots while getting double upgrades and pushes with storm after barely getting his third up to win the game.

Oh yeah there was a 4 gate allin on Tal Darim in there too, oops...

Polt proceeded to wreck MC after his initial blink pressure backfired as he got rolled by a medivac stim timing...still 2 base vs 2 base.

Last game he picked Metropolis, opened nexus first, and Polt went for a 2 rax stim timing killing the nexus AND THEN took an expo himself.

But yes 3+ bases for many games here let me be sarcastic on my high horse proving my point with irrefutable logic. Every person in the RO8 who claimed the matchup was balanced and the better player won, + Show Spoiler +
WON THE FUCKING SERIES.


What is it about that series that proved the match up is imbalanced? Polt showed the strength of terran mid game timings in two of the games and how easily the toss all-ins that people have been whining about can be stopped in another two games. Like a lot of people have been trying to say- terran's mid game strength makes up for toss's late game strength and this series showed that pretty well.


Not much, I just got upset when what he wrote was such high horse nonsense that I corrected him. I don't like to take part in these balance whine threads because I think the game is in a very good spot at the moment.


"High horse nonsense" is saying that the better player wins?

Thats new to me, BTW I play T and recently switched to Z. I have no agenda in this thread. All you said in your refutal was that each game developed differently.

BTW my post was more directed to those T players that are claiming that there is a "ticking time bomb" that after it goes off T has not chance to win. Those series actually are a pretty good example of TvP. If the P puts (or is put behind by the T) during midgame the T is at an advantage. The only weird game was the 4 gate vs cloaked banshee.

Sorry if I didn't bother giving a full recap of the games but I know that regardless of what I said people will ignore it and whine
"Its easy, just trust your CPU".-Boxer on being good at games
bowenkhong
Profile Joined August 2010
Singapore43 Posts
May 06 2012 02:36 GMT
#1046
People do not seem to understand what it meant by if both terran & protoss take no losses. Protoss will have an advantage. Just look at how Polt Vs MC in ipl fight club "constant aggression" MC can't even have time to breath. Terran QQ about mid-game regression is easy for protoss to def than that is equivalent of saying that 10 Maruder, 20 Marine & 2 Med vs 6 zealot 3 sentry & 4 stalker, that terran will lose the fight or make no losses to the protoss. Than Terran is truly deserve to be behind the late.

TvP is so much more like PvZ, if both race take no losses and proceed into the late game than it is almost impossible for protoss to win.
You win the game may not because you're good, is just that your opponent didn't played well enought.
aintz
Profile Joined August 2010
Canada5624 Posts
May 06 2012 02:38 GMT
#1047
terran and protoss should be happy that they are both stronger than zerg
covote
Profile Blog Joined October 2010
United States86 Posts
May 06 2012 02:54 GMT
#1048
obviously trolling but just thought it

WAIT! you mean that Terran T1 units cant compete against protoss T3 units.

Somebody needs to put this on the keenu reeves meme. Im utterly useless with such things.
Zooper31
Profile Joined May 2009
United States5713 Posts
May 06 2012 03:10 GMT
#1049
On May 04 2012 13:42 MattBarry wrote:
You know, I'm no expert on BW. I played it for a decade casually with no knowledge of a pro-scene. But from what I've read, isn't there a ticking time bomb where Terran has to do damage before Hive in TvZ. What exactly is the difference?


Reason for that being is because the defiler is a game changing unit mostly with swarm and that an ultra can tank marines forever.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
May 06 2012 03:18 GMT
#1050
On May 04 2012 13:42 MattBarry wrote:
You know, I'm no expert on BW. I played it for a decade casually with no knowledge of a pro-scene. But from what I've read, isn't there a ticking time bomb where Terran has to do damage before Hive in TvZ. What exactly is the difference?

no actually you can fight hive tech on even footing. the magic of BW was that there were no huge hard counters and there was so much micro potential. Vessels <3
@KawaiiRiceLighT
Cloud9157
Profile Joined December 2010
United States2968 Posts
May 06 2012 03:20 GMT
#1051
On May 06 2012 10:36 S_SienZ wrote:
Show nested quote +
On May 06 2012 08:56 Cloud9157 wrote:
On May 05 2012 17:36 Talack wrote:
On May 05 2012 17:15 Cloud9157 wrote:
I'm seriously lol'ing at these whines about storm.


You contributed nothing to the discussion but looking like an idiot. Bravo, you and your race are one step backwards now : /


Step off your high horse, mighty one.

I don't get the random whines about storm now. It has never been touched(unless you want to count KA as a nerf to it) directly. Terran has always had to deal with it, and apparently its just becoming a big issue now.

Seriously, first Colossi, then Chargelot Archon a while back, and now Storm? I don't understand it at all. The weakness to Protoss in TvP has ALWAYS been drops. Sniping forges will shut down a Protoss so damn hard. Drop 8 Marauders near them, press "T" and watch as the Forge implodes in a matter of seconds.

One High Templar. 2 Clicks. 20 supply gone.


Startport. Make a fresh Medivac. Load units into Medivac. Drop. 0 supply lost.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
May 06 2012 03:42 GMT
#1052
On May 06 2012 12:20 Cloud9157 wrote:
Show nested quote +
On May 06 2012 10:36 S_SienZ wrote:
On May 06 2012 08:56 Cloud9157 wrote:
On May 05 2012 17:36 Talack wrote:
On May 05 2012 17:15 Cloud9157 wrote:
I'm seriously lol'ing at these whines about storm.


You contributed nothing to the discussion but looking like an idiot. Bravo, you and your race are one step backwards now : /


Step off your high horse, mighty one.

I don't get the random whines about storm now. It has never been touched(unless you want to count KA as a nerf to it) directly. Terran has always had to deal with it, and apparently its just becoming a big issue now.

Seriously, first Colossi, then Chargelot Archon a while back, and now Storm? I don't understand it at all. The weakness to Protoss in TvP has ALWAYS been drops. Sniping forges will shut down a Protoss so damn hard. Drop 8 Marauders near them, press "T" and watch as the Forge implodes in a matter of seconds.

One High Templar. 2 Clicks. 20 supply gone.


Startport. Make a fresh Medivac. Load units into Medivac. Drop. 0 supply lost.


Actually, I always thought it would be cool if Terrans purposely bled a couple medivacs of energy by a-clicking on marine onto another with a medivac nearby, then using that to drop.
jameszz
Profile Joined July 2011
United Kingdom8 Posts
May 06 2012 04:14 GMT
#1053
T V P late game is balanced if you are T and you can emp/snipe perfectly. If you can't micro/snipe the templars/other units, your dead. The protoss can pretty much A-move and just storm you, without having to do much micro. So it's balanced in 1 way.. but unless your good at control/snipes, your finished.
Cloud9157
Profile Joined December 2010
United States2968 Posts
May 06 2012 04:54 GMT
#1054
On May 06 2012 12:42 HolyArrow wrote:
Show nested quote +
On May 06 2012 12:20 Cloud9157 wrote:
On May 06 2012 10:36 S_SienZ wrote:
On May 06 2012 08:56 Cloud9157 wrote:
On May 05 2012 17:36 Talack wrote:
On May 05 2012 17:15 Cloud9157 wrote:
I'm seriously lol'ing at these whines about storm.


You contributed nothing to the discussion but looking like an idiot. Bravo, you and your race are one step backwards now : /


Step off your high horse, mighty one.

I don't get the random whines about storm now. It has never been touched(unless you want to count KA as a nerf to it) directly. Terran has always had to deal with it, and apparently its just becoming a big issue now.

Seriously, first Colossi, then Chargelot Archon a while back, and now Storm? I don't understand it at all. The weakness to Protoss in TvP has ALWAYS been drops. Sniping forges will shut down a Protoss so damn hard. Drop 8 Marauders near them, press "T" and watch as the Forge implodes in a matter of seconds.

One High Templar. 2 Clicks. 20 supply gone.


Startport. Make a fresh Medivac. Load units into Medivac. Drop. 0 supply lost.


Actually, I always thought it would be cool if Terrans purposely bled a couple medivacs of energy by a-clicking on marine onto another with a medivac nearby, then using that to drop.


Hell, they could even just EMP the Medivacs with Ghosts if they scout Templar tech.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
naastyOne
Profile Joined April 2012
491 Posts
Last Edited: 2012-05-06 05:16:52
May 06 2012 04:57 GMT
#1055
On May 06 2012 08:56 Filter wrote:
Show nested quote +
On May 06 2012 08:43 naastyOne wrote:
On May 06 2012 08:15 Filter wrote:

The matchup is fundamentally broken somewhere, and sadly I think it starts with the marine. Marines are so strong that protoss need multiple ways to deal with them... but the solutions blizzard have implemented don't allow Terran players to get creative, to use skill to get around them while the counter units come into play. If you don't have vikings for whatever reason you get slaughtered by colossus, if you have too many vikings the rest of the protoss ball destroys you AND the slow reactionary ability of Terran gets made worse by warpgate.

Get rid of the Colossus, slow the damage output of everything down and spread it out more (Make Marauders do less to stalkers, but more to Zealots for starters) and give Protoss their reavers back.

Wrong.
The Colossus->Reaver thing changes nothing. Marauders >Colosus, Splitting of marines and marauders>Colosus.
And Colosi suck vs Thor, Tank, and Viking.
Problem, though, is the immortal which counters tanks all to well, and makes the needs for something low-damage but rapid-fining in mech arsenal(i guess warhound would do good in this department). Vikings could do, but they will kill colosi from air far better, eliminating the need for tanks.

HT, on the other hand, hard-counter terran T3, and air units except Viking, and (more or less)Ghost, and Bio-ball.

AND unlike Colosi, you can warp in HTs, and as soon as you`re out of storms you can merge into archons.

And unlike Colosi archons are not vulrnable to air, and can shoot air. Colosi are good, their substitution will give nothing, while nerfing HTs to not counter everything terran has(as it was done with Snipe countering anything Zerg has) Will make a difference.


Marauders are beyond useless against Zealots, and you can't split vs. Colossus (They have concave AoE, you'd have to actually split into a line to avoid their AoE.) Marauders can't get anywhere near the Colossus unless you land a perfect flank. There's a reason Terrans have to be so marine heavy in this matchup. The fact that you can't split vs. Colossus, combined with a Templar storm is what crushes the marine ball more often than not. Trying to kite Chargelots, while storm dodging and splitting to not have a concave is impossible. You 100% need vikings to deal with Colossus and you can't fight until they're gone. Removing feedback, or removing Thor/BC energy would be a great start to bringing the matchup back to normal, even removing smartcast for templar would be cool. (Great toss players like parting would still dominate, but your average joe would have a hard time casting his storms individually.)

The Colossus isn't just a bad unit in PvT, it's a bad unit in all matchups. Protoss need to go war of the worlds in PvP lategame, Zerg need masses of Corrupters in late game PvZ. Reavers would change all that, they'd be great utility units to support a gateway force, or even some air units too. I think the Immortal needs balancing too personally, nerf the supply cost/general cost and cut it's damage down a LOT (let it keep the shield though) would be pretty cool along with adding Reavers.

There's just so much untapped potential in the matchups for Protoss because Colossus are so good at causing an instant win situation. You can NOT out micro a player with 3+ Colossus and a good gateway force without having the hard counter to Colossus, it's actually impossible.

Why exactly is preventing you from spliting Marauders in small groupes, so that about 1/2 or so of colosi splash damage goes to empty place? Right, nobody. Again, one just needs to stim, move in snipe colosi, move out. Maraudes can take fire way better than marines, and chargelots, well the range difference of marines, marauders, and Colosi should allow Marines be in range of chargelost but out-of range of Colosi. Then again, one may have thors, Tanks , Ravens(could very well forse splitting and Seeker-missle doging for protos, and quite easily handle mass chargelots), BCs with Yamato, to take care of Colosi, IF the HT is fixed properly, also feedback nerf hardly influences PvZ at all, so no unpleasant implications.

Then again, i fail to see difference between Reavers and Colosi(Yes, i watched BW). Both long-ranged, both outrange bio, both deal large splash, with reaver actually having much bigger alpha. In fact TvP in in BW was always mech for terran, because of Reavers&Storm. Do not kid yourself, reaver, considering it will be freaking mass reaver, not 1-2, and BW shuttle style will not work because of long-ranged AA, and Seeker Missles of terran, and Fungals, and infested terrans of Zerg, will be even more A-move than Colosi, because at least Colosi are countered by long-ranged Anti-air.

The difference between 3+reavers and 3+colosi is small to nonexistent IF HT is not fixed.
NoobCrunch
Profile Joined December 2011
79 Posts
Last Edited: 2012-05-06 04:59:55
May 06 2012 04:59 GMT
#1056
naastyOne
Profile Joined April 2012
491 Posts
May 06 2012 05:20 GMT
#1057
On May 06 2012 13:14 jameszz wrote:
T V P late game is balanced if you are T and you can emp/snipe perfectly. If you can't micro/snipe the templars/other units, your dead. The protoss can pretty much A-move and just storm you, without having to do much micro. So it's balanced in 1 way.. but unless your good at control/snipes, your finished.

Which is kinda the reason i really want to see Raven become viable(not instantly feedbacked, because seeker missile is so small-ranged), then Terran will be able to punish deathball, force Protos to split and micro, ex,ex,..
K3Nyy
Profile Joined February 2010
United States1961 Posts
May 06 2012 05:28 GMT
#1058
On May 06 2012 14:20 naastyOne wrote:
Show nested quote +
On May 06 2012 13:14 jameszz wrote:
T V P late game is balanced if you are T and you can emp/snipe perfectly. If you can't micro/snipe the templars/other units, your dead. The protoss can pretty much A-move and just storm you, without having to do much micro. So it's balanced in 1 way.. but unless your good at control/snipes, your finished.

Which is kinda the reason i really want to see Raven become viable(not instantly feedbacked, because seeker missile is so small-ranged), then Terran will be able to punish deathball, force Protos to split and micro, ex,ex,..


You can already do that vs low level Protoss lol. I've seen it quite a few times too.
Noza
Profile Joined April 2012
Denmark16 Posts
May 06 2012 05:41 GMT
#1059
No matter how you look at the TvP match-up I feel like it's too rigid. T dominating the early-midgame and P dominating the lategame, and not enough room for things to turn around.

All of this I feel like could be changed around with some changes to the metagame though. I think the stiffness of this match-up could be altered with some variety in unit composition. Terran could try to experiment with some:

Marauder/Tank/Ghost - In theory that would fare better against the mass AoE thing, wouldn't it?

Also this might sound stupid but wouldn't the Thors and BC's fare better if Terran just EMP'd them before battle?(Just a random thought?)

Protoss could try to utilize some other compositions to try and be more effecient in the earlygame, such as:

Zealot/Phoenix/Sentry(/Stalker?) - Use the Phoenix as a disabler unit to pick up the marauders/tanks or other units which tend to shut down earlier aggresion of Protoss, this would force terran to focus fire the phoenix thus leaving them vulnerable to the gateway units. I feel like this would leave som interesting micro intesive engagements too.

Above but with Blink Stalkers instead of Zealot/Sentry might be an idea too.

I have tried all of this out on the ladder with some succes but since both my execution and my opponents are Silver/Gold level I don't feel like my results are very viable. I don't know, this after all is just theory crafting and this might not be viable in any respect at the higher levels but I still think there are plenty of unexplored parts of WoL that we need to exploit before we can call anything imba or OP.
WhiteRa | PartinG | Squirtle | MKP | BoxeR | Dragon | Destiny | DongRaeGu | JulyZerg
jkos86
Profile Joined March 2011
50 Posts
May 06 2012 05:44 GMT
#1060
The micromechanic for chargelots is a really good idea. Reverting ghosts, immortals and upgrade costs are also good ideas.

To those saying "statistically terran has been top bla bla bla" statistics can easily be skewed and taken out of context. How about terran was the top of the ladder because all the best players played terran? Blizzard balances the races based on statistics but dont take into account that the 3 races may not have an equal spread of skilled players. Look back at last year and look at the code S protosses they were protosses like hongeun, killer, trickster, san, that homersimpson dude from prime. They were mediocre players at best and apart from MC pretty much have fallen off. Inca got demolished by nestea the most one sided finals ever. So trying to balance based on statistics is just giving lesser skilled players unfair advantages. Protoss players are the slowest and their metagame has been painfully slow ( last year i was protoss and there were no good protosses to copy builds from. Ive since changed to terran and terran players are just superior in almost every sense). The balancing needs to be based off of GAME KNOWLEDGE not statistics. Poor work.
Prev 1 51 52 53 54 55 112 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft490
Nina 142
SortOf 84
ProTech9
StarCraft: Brood War
Britney 43776
GuemChi 3236
Rain 3189
Tasteless 169
Aegong 153
Mind 92
Noble 19
Bale 15
Icarus 7
Dota 2
LuMiX1
League of Legends
Doublelift3625
JimRising 889
Counter-Strike
m0e_tv670
Super Smash Bros
Mew2King383
Other Games
summit1g6689
C9.Mang0400
ViBE200
Maynarde130
Organizations
Other Games
gamesdonequick26863
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 78
• practicex 21
• Adnapsc2 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1241
• Scarra680
Upcoming Events
The PondCast
4h 32m
Replay Cast
1d 3h
CrankTV Team League
1d 5h
OSC
1d 11h
Replay Cast
1d 18h
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
2 days
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
[ Show More ]
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.