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TvP Lategame comment from Blizzard - Page 51

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Postaljester
Profile Joined December 2002
United States128 Posts
May 05 2012 20:42 GMT
#1001
if you want terran to be stronger late game, or p to be weaker, terrans mid game will have to be cut down. nerf medivacs heal rate and marauders damage a bit or something along those lines.
If you cant do something well, learn to enjoy doing it poorly
Goozen
Profile Joined February 2012
Israel701 Posts
May 05 2012 20:51 GMT
#1002
On May 06 2012 05:42 Postaljester wrote:
if you want terran to be stronger late game, or p to be weaker, terrans mid game will have to be cut down. nerf medivacs heal rate and marauders damage a bit or something along those lines.


and this will lead to Z being stronger vs T creating a new imbalance, and overall this is the main problem in my opinion as hurting P late game can be done by say buffing vikings Armour +1 or the damage they do to ground units to not punish over committing so much. the problem is weakening T early-mid game as if you buff protoss in almost anyway it will buff thier late game also as you dont really have exclusive mid game units. and nerfing T will hurt them vs zerg or make their late game weaker thus solving nothing.

Hence why its likely they will say that a good win ratio is not ideal but its enough until the changes HotS will bring.
NoobCrunch
Profile Joined December 2011
79 Posts
Last Edited: 2012-05-05 21:41:09
May 05 2012 21:40 GMT
#1003
aintz
Profile Joined August 2010
Canada5624 Posts
May 05 2012 21:50 GMT
#1004
sc2 wont stablize for another 3 years atleast due to all the expansions and this kind of situation will keep happening to different races. pros will adapt to the changes and prevail.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
May 05 2012 21:54 GMT
#1005
On May 06 2012 05:36 Shiori wrote:
Show nested quote +
On May 06 2012 04:56 SupLilSon wrote:
On May 06 2012 04:02 OneOther wrote:
On May 04 2012 13:55 laharl23 wrote:
On May 04 2012 13:52 Charger wrote:
On May 04 2012 13:49 divito wrote:
I'm not sure how there is such an uproar over TvP in the first place. Under the design of Terran, it's almost a cinch for them to win on strong pushes and mid-game play versus Protoss, that I'm not sure why they are even getting to the late game, or why they haven't done enough damage to the Protoss to make it an easier victory in the late game.


Um...that point is exactly what the uproar is about...

No one wants to play or watch a TvP where we just wait for the 1 or 2 base all in to happen.


My god they aren't saying that you have to end the game with a 1-2 base all in, they are saying because terran is very mobile with drops/bio and toss kind of just has to sit in their base during the early/mid game that terran has to get an advantage and take it into the late game.

One gsl protosses start doing well and all of a sudden pvt is out of control, but people forget about the last 5 tvt finals we had before that -.- balance whines never end well, people only read what they want to see and completely miss the point of what blizzard is trying to say.

This is accurate. I am not sure how people equate mid-game advantage = one/two base all-in. If you sit on your ass doing nothing and letting the Protoss tech to colossus/templar, you deserve to lose.


So why can Z/P sit on their ass and do nothing and that is completely fine? Bad game design is bad, stop trying to rationalize it.

A better player should always want to extend the game longer, as to accrue more advantages and rely on stronger mechanics. For Terran this concept common to almost any strategy game has been snatched away.

They can't. I'm getting sick of you ruining every single thread with your mindless QQ. Protoss can't tech without taking the proper precautions to be safe against Terran pressures. Like it or not, these pressures win a LOT of games at the pro level, and so Protoss players need to account for them. Secondly, I don't see MKP losing to terrible players in TvP very often, but by the way you make it sound, anyone who knows to 1-a should be able to beat him. Come back to reality. You lose games because you play bad, not because Protoss is OP.

If you're mad about TvP in the lower leagues, then pick a different game, because this game is about eSports, not about random Plat kids who think they're micro champs.


I'm masters and played random for 5 seasons before switching to Terran. I don't claim to be a high level player, but MANY high level Terrans and Random players have said the exact same shit myself and everyone else has had to repeat 1000000 times.
nonsequitur
Profile Blog Joined July 2010
384 Posts
Last Edited: 2012-05-05 22:04:01
May 05 2012 21:55 GMT
#1006
Honestly the problems with all the Protoss matchups stem from the warpgates. By removing warpgates, all the 2 base Protoss all-ins would not be nearly as prevalent and would make for a much better game. It would also solve the late game problem of Protoss being able to warp-in 20 zealots wherever they wish to instantly reinforce their army while both Terran and Zerg have to rally their units. If warpgates were removed, gateway units would have to be buffed accordingly to compensate of course.

Also, their philosophy of a race having to win in the mid game is just terrible. If the only time a race can win is in the mid-game, it'll only encourage even more all-ins. After all why risk going into the late-game if you know you will be at a disadvantage?
Shiori
Profile Blog Joined July 2011
3815 Posts
May 05 2012 22:03 GMT
#1007
On May 06 2012 06:54 SupLilSon wrote:
Show nested quote +
On May 06 2012 05:36 Shiori wrote:
On May 06 2012 04:56 SupLilSon wrote:
On May 06 2012 04:02 OneOther wrote:
On May 04 2012 13:55 laharl23 wrote:
On May 04 2012 13:52 Charger wrote:
On May 04 2012 13:49 divito wrote:
I'm not sure how there is such an uproar over TvP in the first place. Under the design of Terran, it's almost a cinch for them to win on strong pushes and mid-game play versus Protoss, that I'm not sure why they are even getting to the late game, or why they haven't done enough damage to the Protoss to make it an easier victory in the late game.


Um...that point is exactly what the uproar is about...

No one wants to play or watch a TvP where we just wait for the 1 or 2 base all in to happen.


My god they aren't saying that you have to end the game with a 1-2 base all in, they are saying because terran is very mobile with drops/bio and toss kind of just has to sit in their base during the early/mid game that terran has to get an advantage and take it into the late game.

One gsl protosses start doing well and all of a sudden pvt is out of control, but people forget about the last 5 tvt finals we had before that -.- balance whines never end well, people only read what they want to see and completely miss the point of what blizzard is trying to say.

This is accurate. I am not sure how people equate mid-game advantage = one/two base all-in. If you sit on your ass doing nothing and letting the Protoss tech to colossus/templar, you deserve to lose.


So why can Z/P sit on their ass and do nothing and that is completely fine? Bad game design is bad, stop trying to rationalize it.

A better player should always want to extend the game longer, as to accrue more advantages and rely on stronger mechanics. For Terran this concept common to almost any strategy game has been snatched away.

They can't. I'm getting sick of you ruining every single thread with your mindless QQ. Protoss can't tech without taking the proper precautions to be safe against Terran pressures. Like it or not, these pressures win a LOT of games at the pro level, and so Protoss players need to account for them. Secondly, I don't see MKP losing to terrible players in TvP very often, but by the way you make it sound, anyone who knows to 1-a should be able to beat him. Come back to reality. You lose games because you play bad, not because Protoss is OP.

If you're mad about TvP in the lower leagues, then pick a different game, because this game is about eSports, not about random Plat kids who think they're micro champs.


I'm masters and played random for 5 seasons before switching to Terran. I don't claim to be a high level player, but MANY high level Terrans and Random players have said the exact same shit myself and everyone else has had to repeat 1000000 times.

And many people have said the exact opposite. The plural of anecdote is not data.
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 05 2012 22:07 GMT
#1008
On May 06 2012 04:02 OneOther wrote:
Show nested quote +
On May 04 2012 13:55 laharl23 wrote:
On May 04 2012 13:52 Charger wrote:
On May 04 2012 13:49 divito wrote:
I'm not sure how there is such an uproar over TvP in the first place. Under the design of Terran, it's almost a cinch for them to win on strong pushes and mid-game play versus Protoss, that I'm not sure why they are even getting to the late game, or why they haven't done enough damage to the Protoss to make it an easier victory in the late game.


Um...that point is exactly what the uproar is about...

No one wants to play or watch a TvP where we just wait for the 1 or 2 base all in to happen.


My god they aren't saying that you have to end the game with a 1-2 base all in, they are saying because terran is very mobile with drops/bio and toss kind of just has to sit in their base during the early/mid game that terran has to get an advantage and take it into the late game.

One gsl protosses start doing well and all of a sudden pvt is out of control, but people forget about the last 5 tvt finals we had before that -.- balance whines never end well, people only read what they want to see and completely miss the point of what blizzard is trying to say.

This is accurate. I am not sure how people equate mid-game advantage = one/two base all-in. If you sit on your ass doing nothing and letting the Protoss tech to colossus/templar, you deserve to lose.

Reminds me of when al the Protoss players back in BW complained about PvZ imbalance against ultra/ling. Then players like Bisu showed you can't let the Zerg take 4 gases and drone-up. Same concept, no? This is what makes the game fun for me. At different points of the game, different races are "forced" to take the initative and be aggressive. I am glad it's difficult for both sides to just turtle and go into late game. My two cents.


No, it's not at all like BW in the slightest. Because all 3 races in BW had the ability to play lategame on even terms regardless of whatever strong units there were. If it got to the defiler/vessel stages in lategame TvZ in brood war, it was not an automatic win or foregone conclusion for either side. Not in the slightest.

If TvP went to lategame in brood war, it was not an automatic advantage for the Terran or Protoss. Both players had lategame options that they could utilize, and everything was essentially viable and had a counter but not such a hard counter that you were confined to only building that counter unit.

In TvP SC2 the current way is that if TvP goes to lategame, Protoss literally has a huge advantage and is very forgiving. There is no "don't let them get there." Good defensive protosses nowadays always "get there" and then it starts to become an overwhelming advantage. So no, Terrans do not "deserve to lose" just because Protoss sat in their base "getting there." THat's absolutely stupid, and was not like brood war at all in the slightest.
Sup
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
May 05 2012 22:17 GMT
#1009
On May 06 2012 07:07 avilo wrote:
Show nested quote +
On May 06 2012 04:02 OneOther wrote:
On May 04 2012 13:55 laharl23 wrote:
On May 04 2012 13:52 Charger wrote:
On May 04 2012 13:49 divito wrote:
I'm not sure how there is such an uproar over TvP in the first place. Under the design of Terran, it's almost a cinch for them to win on strong pushes and mid-game play versus Protoss, that I'm not sure why they are even getting to the late game, or why they haven't done enough damage to the Protoss to make it an easier victory in the late game.


Um...that point is exactly what the uproar is about...

No one wants to play or watch a TvP where we just wait for the 1 or 2 base all in to happen.


My god they aren't saying that you have to end the game with a 1-2 base all in, they are saying because terran is very mobile with drops/bio and toss kind of just has to sit in their base during the early/mid game that terran has to get an advantage and take it into the late game.

One gsl protosses start doing well and all of a sudden pvt is out of control, but people forget about the last 5 tvt finals we had before that -.- balance whines never end well, people only read what they want to see and completely miss the point of what blizzard is trying to say.

This is accurate. I am not sure how people equate mid-game advantage = one/two base all-in. If you sit on your ass doing nothing and letting the Protoss tech to colossus/templar, you deserve to lose.

Reminds me of when al the Protoss players back in BW complained about PvZ imbalance against ultra/ling. Then players like Bisu showed you can't let the Zerg take 4 gases and drone-up. Same concept, no? This is what makes the game fun for me. At different points of the game, different races are "forced" to take the initative and be aggressive. I am glad it's difficult for both sides to just turtle and go into late game. My two cents.


No, it's not at all like BW in the slightest. Because all 3 races in BW had the ability to play lategame on even terms regardless of whatever strong units there were. If it got to the defiler/vessel stages in lategame TvZ in brood war, it was not an automatic win or foregone conclusion for either side. Not in the slightest.

If TvP went to lategame in brood war, it was not an automatic advantage for the Terran or Protoss. Both players had lategame options that they could utilize, and everything was essentially viable and had a counter but not such a hard counter that you were confined to only building that counter unit.

In TvP SC2 the current way is that if TvP goes to lategame, Protoss literally has a huge advantage and is very forgiving. There is no "don't let them get there." Good defensive protosses nowadays always "get there" and then it starts to become an overwhelming advantage. So no, Terrans do not "deserve to lose" just because Protoss sat in their base "getting there." THat's absolutely stupid, and was not like brood war at all in the slightest.


This. Both races should be able to "get there" and then duke it out but not in a single big engagement then lose kind of way. Im getting tiresome that as a T, you HAVE to do some damage early to mid game to just stay even if the P couldn't be finished off. Its so gimmicky, T became this harassing race with no substance. Like as if designed from looking at "boxer micro highlights" vid off youtube..

Falconblade
Profile Joined December 2011
United States1035 Posts
May 05 2012 22:30 GMT
#1010
On May 06 2012 05:39 Mordanis wrote:
Show nested quote +
On May 06 2012 04:20 darthfoley wrote:
On May 05 2012 20:29 freetgy wrote:
On May 05 2012 19:31 Thrombozyt wrote:
The problem is that you cannot use your economic advantage because once you lose your army it is over.


thats not true, if there is a so called comeback race in this game, then it is terran. As proven time and time again.


Not in TvP. Terran has no AOE units to "save" them some time from the after-engagement push.

Example, you win an engagement vs protoss on your side of the map, toss might have the time to warp in 2 HT's with enough energy and some zealots. The remaining (presumably less than 100% health) units you had when you won the engagement lose their worth in terms of really dealing damage. (Protoss can just warp in wherever on the map to defend extra bases etc)

I think it comes down to the warp gate mechanic. Terran doesn't usually have enough time do get a full production cycle through before the protoss presses the advantage, while toss (with good macro) can warp in 12-15 units or even more depending on how many gates/bases they are on.

Edit: Yes, this is the case in TvZ also, however protoss units are infinetly more powerful and can sustain more damage, giving their "zerg-like" capabilities late game a lot more power than a zerg. Zergs also have to rally their units, whereas Protoss can use all 22 WG's in one place rather than rallying from 5.


If a P has 22 WGs, and T only wins an engagement by a little bit, P was way ahead of T. 22x15=3300 minerals, plus at least 2200 mins in bank (for the actual zealots) for a total of 5500 mins. If the army size is equal, and toss has 5500 mins dedicated solely to one big resupply, P was clearly way in the lead. I know the 22 WG was an exaggeration, but whenever toss is able to remake a bunch of reinforcements, and the battle is pretty even, P was definitely ahead.


Why are you adding warp gate cost to calculations? They're accumulated over time, just as barracks might be.

What if Terran had 15 barracks, some tech labs and some reactors? He still can't beat instant warp in.

All I'm saying, forget the argument and balance debate that this thread is, your logic for stating that Toss is ahead is flawed.
Cirqueenflex
Profile Joined October 2010
499 Posts
May 05 2012 23:08 GMT
#1011
Funny people around here. To give you some perspective:
Play PvZ, never attack/threaten the zerg at all, get crushed badly by a far superior/larger army after 12-15 minutes into the game. Threaten the zerg, harass, attack, kill the third, and you will be equal or ahead at 12-15 minutes into the game (or even outright kill him). Now it is official that even Blizzard can see the same dynamics in TvP. It definately is hard to balance, but it creates interesting gameplay and gives both sides a chance to shine and to surpass each other, as stated in the official statement. There is no need to equal everything out, as long as there are no major imbalances.

oh, and i'm playing zerg, so no toss bias here
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Filter
Profile Blog Joined November 2010
Canada620 Posts
May 05 2012 23:15 GMT
#1012
Here's some stats from the 2012 s2 GSL Code S/Code A season.

Sub 10 minutes it's even, Terran has 8 wins and toss has 8 wins
10-15 Minutes Toss has an Edge Terran 17 wins, Toss 22 wins
15-20 Minutes Toss with a small Edge Terran 6, Toss 7 wins
20 Minutes+ Terran 2, Toss 1

The stats are in real time not blizzard time (Gom TV), and the situations where Terran won late game are because Protoss players blundered (Think MC showing all his sentries, and warping in pylon against Maru) not because they out macro'd.

It's even worse if you look at the last two weeks, Terran has 12 wins to Protoss' 18 in sets and of those 12 wins 4 were marine/bunker rush all ins.

There's also a clear dominance of Protoss players that have finally "got" the PvT matchup, Squirtle and Oz both have disastrous PvT win/loss ratios before the burst of protoss players and are now nearly unbeatable in the mu. The guy who started the current trend of heavy Templar use? Parting.. who has never lost a PvT at all outside of the team league. (Seriously, he's 9-0 vs. Terran)

The stats are not a huge indicator all the time of how a matchup is performing, but from personal experience and watching a ton of tournaments anytime a Terran player tries to go late game with a protoss player who is within a level or two of his skill the Protoss player basically never loses, unless the Terran player is ultra aggressive early.

I love this game, but this matchup is so clearly one sided lategame. This matchup also hinges on HARD counter units so badly that it's really frustrating. Starcraft was always about skill both in micro and macro and not in hard counters. Nearly every unit in the matchup hard counters something else, without any input from the other player.

The matchup is fundamentally broken somewhere, and sadly I think it starts with the marine. Marines are so strong that protoss need multiple ways to deal with them... but the solutions blizzard have implemented don't allow Terran players to get creative, to use skill to get around them while the counter units come into play. If you don't have vikings for whatever reason you get slaughtered by colossus, if you have too many vikings the rest of the protoss ball destroys you AND the slow reactionary ability of Terran gets made worse by warpgate.

Get rid of the Colossus, slow the damage output of everything down and spread it out more (Make Marauders do less to stalkers, but more to Zealots for starters) and give Protoss their reavers back.
Live hard, live free.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-05-05 23:25:10
May 05 2012 23:22 GMT
#1013
On May 06 2012 08:15 Filter wrote:
Here's some stats from the 2012 s2 GSL Code S/Code A season.

Sub 10 minutes it's even, Terran has 8 wins and toss has 8 wins
10-15 Minutes Toss has an Edge Terran 17 wins, Toss 22 wins
15-20 Minutes Toss with a small Edge Terran 6, Toss 7 wins
20 Minutes+ Terran 2, Toss 1

The stats are in real time not blizzard time (Gom TV), and the situations where Terran won late game are because Protoss players blundered (Think MC showing all his sentries, and warping in pylon against Maru) not because they out macro'd.

It's even worse if you look at the last two weeks, Terran has 12 wins to Protoss' 18 in sets and of those 12 wins 4 were marine/bunker rush all ins.

There's also a clear dominance of Protoss players that have finally "got" the PvT matchup, Squirtle and Oz both have disastrous PvT win/loss ratios before the burst of protoss players and are now nearly unbeatable in the mu. The guy who started the current trend of heavy Templar use? Parting.. who has never lost a PvT at all outside of the team league. (Seriously, he's 9-0 vs. Terran)

The stats are not a huge indicator all the time of how a matchup is performing, but from personal experience and watching a ton of tournaments anytime a Terran player tries to go late game with a protoss player who is within a level or two of his skill the Protoss player basically never loses, unless the Terran player is ultra aggressive early.

I love this game, but this matchup is so clearly one sided lategame. This matchup also hinges on HARD counter units so badly that it's really frustrating. Starcraft was always about skill both in micro and macro and not in hard counters. Nearly every unit in the matchup hard counters something else, without any input from the other player.

The matchup is fundamentally broken somewhere, and sadly I think it starts with the marine. Marines are so strong that protoss need multiple ways to deal with them... but the solutions blizzard have implemented don't allow Terran players to get creative, to use skill to get around them while the counter units come into play. If you don't have vikings for whatever reason you get slaughtered by colossus, if you have too many vikings the rest of the protoss ball destroys you AND the slow reactionary ability of Terran gets made worse by warpgate.

Get rid of the Colossus, slow the damage output of everything down and spread it out more (Make Marauders do less to stalkers, but more to Zealots for starters) and give Protoss their reavers back.


Part of the reason why marines are so strong is because they're able to clump and all fire simultaneously. Air past early game is pretty much impossible against any decent size of marines. I wish they'd at least experiment with giving units bigger hit boxes both to mitigate splash damage and make ranged units less powerful.

Reaver would be entirely viable if warp prisms couldn't be snapped in half in seconds because it wandered into stim range of a ball of marines. Air to air vs vikings would be more possible, and they wouldn't be a requirement because of colossus.
NrG.Bamboo
Profile Blog Joined December 2006
United States2756 Posts
May 05 2012 23:24 GMT
#1014
On May 06 2012 06:54 SupLilSon wrote:
Show nested quote +
On May 06 2012 05:36 Shiori wrote:
On May 06 2012 04:56 SupLilSon wrote:
On May 06 2012 04:02 OneOther wrote:
On May 04 2012 13:55 laharl23 wrote:
On May 04 2012 13:52 Charger wrote:
On May 04 2012 13:49 divito wrote:
I'm not sure how there is such an uproar over TvP in the first place. Under the design of Terran, it's almost a cinch for them to win on strong pushes and mid-game play versus Protoss, that I'm not sure why they are even getting to the late game, or why they haven't done enough damage to the Protoss to make it an easier victory in the late game.


Um...that point is exactly what the uproar is about...

No one wants to play or watch a TvP where we just wait for the 1 or 2 base all in to happen.


My god they aren't saying that you have to end the game with a 1-2 base all in, they are saying because terran is very mobile with drops/bio and toss kind of just has to sit in their base during the early/mid game that terran has to get an advantage and take it into the late game.

One gsl protosses start doing well and all of a sudden pvt is out of control, but people forget about the last 5 tvt finals we had before that -.- balance whines never end well, people only read what they want to see and completely miss the point of what blizzard is trying to say.

This is accurate. I am not sure how people equate mid-game advantage = one/two base all-in. If you sit on your ass doing nothing and letting the Protoss tech to colossus/templar, you deserve to lose.


So why can Z/P sit on their ass and do nothing and that is completely fine? Bad game design is bad, stop trying to rationalize it.

A better player should always want to extend the game longer, as to accrue more advantages and rely on stronger mechanics. For Terran this concept common to almost any strategy game has been snatched away.

They can't. I'm getting sick of you ruining every single thread with your mindless QQ. Protoss can't tech without taking the proper precautions to be safe against Terran pressures. Like it or not, these pressures win a LOT of games at the pro level, and so Protoss players need to account for them. Secondly, I don't see MKP losing to terrible players in TvP very often, but by the way you make it sound, anyone who knows to 1-a should be able to beat him. Come back to reality. You lose games because you play bad, not because Protoss is OP.

If you're mad about TvP in the lower leagues, then pick a different game, because this game is about eSports, not about random Plat kids who think they're micro champs.


I'm masters and played random for 5 seasons before switching to Terran. I don't claim to be a high level player, but MANY high level Terrans and Random players have said the exact same shit myself and everyone else has had to repeat 1000000 times.

Except we don't (hey, masters Random here), and we don't have to. So just stop.
Just stop.
I need to protect all your life you can enjoy the vibrant life of your battery
Genome852
Profile Blog Joined August 2010
United States979 Posts
May 05 2012 23:27 GMT
#1015
On May 06 2012 03:38 durr wrote:
I'm honestly getting tired of terrans calling an imbalance in tvp because their tier 1 mm and their tier 3 medivac cant stand up to a protoss tier 1 zealot/sentry and tier 3 colossi/archon/ht.


Blizzard did not balance the game around 'tiers' of units... this isn't C&C.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 05 2012 23:34 GMT
#1016
they're just talking about the flow of the game in my opinion... I don't think it's a bad thing. Look at ZvT in broodwar, the flow of aggression constantly swaps between zerg and terran (1st terran can be agressive with marines, then zerg with mutas, then terran can push when they have vessels, then zerg can push when they have swarm), zvt favored Z pretty heavily in the late game (from my experiences) thus it was important for the terran to do a lot of damage during their push with initial vessels (and to maintain a high vessel count throughout the entire late game)
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
May 05 2012 23:36 GMT
#1017
On May 06 2012 08:15 Filter wrote:
Here's some stats from the 2012 s2 GSL Code S/Code A season.

Sub 10 minutes it's even, Terran has 8 wins and toss has 8 wins
10-15 Minutes Toss has an Edge Terran 17 wins, Toss 22 wins
15-20 Minutes Toss with a small Edge Terran 6, Toss 7 wins
20 Minutes+ Terran 2, Toss 1

The stats are in real time not blizzard time (Gom TV), and the situations where Terran won late game are because Protoss players blundered (Think MC showing all his sentries, and warping in pylon against Maru) not because they out macro'd.

It's even worse if you look at the last two weeks, Terran has 12 wins to Protoss' 18 in sets and of those 12 wins 4 were marine/bunker rush all ins.

There's also a clear dominance of Protoss players that have finally "got" the PvT matchup, Squirtle and Oz both have disastrous PvT win/loss ratios before the burst of protoss players and are now nearly unbeatable in the mu. The guy who started the current trend of heavy Templar use? Parting.. who has never lost a PvT at all outside of the team league. (Seriously, he's 9-0 vs. Terran)

The stats are not a huge indicator all the time of how a matchup is performing, but from personal experience and watching a ton of tournaments anytime a Terran player tries to go late game with a protoss player who is within a level or two of his skill the Protoss player basically never loses, unless the Terran player is ultra aggressive early.

I love this game, but this matchup is so clearly one sided lategame. This matchup also hinges on HARD counter units so badly that it's really frustrating. Starcraft was always about skill both in micro and macro and not in hard counters. Nearly every unit in the matchup hard counters something else, without any input from the other player.

The matchup is fundamentally broken somewhere, and sadly I think it starts with the marine. Marines are so strong that protoss need multiple ways to deal with them... but the solutions blizzard have implemented don't allow Terran players to get creative, to use skill to get around them while the counter units come into play. If you don't have vikings for whatever reason you get slaughtered by colossus, if you have too many vikings the rest of the protoss ball destroys you AND the slow reactionary ability of Terran gets made worse by warpgate.

Get rid of the Colossus, slow the damage output of everything down and spread it out more (Make Marauders do less to stalkers, but more to Zealots for starters) and give Protoss their reavers back.


Where are you getting those stats from?

http://www.gomtv.net/records/index.gom?searchType=3&race=P&vsrace=T&season=2012&leaguetype=20&leagueid=27062&gamever=0&mapid=0

We clearly see that Protoss has a losing Match winrate and a dead even set winrate, yet your numbers indicate that Toss has more wins, and the numbers don't even add up to the numbers on the gom records page.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
May 05 2012 23:40 GMT
#1018
On May 06 2012 08:24 Valentine wrote:
Show nested quote +
On May 06 2012 06:54 SupLilSon wrote:
On May 06 2012 05:36 Shiori wrote:
On May 06 2012 04:56 SupLilSon wrote:
On May 06 2012 04:02 OneOther wrote:
On May 04 2012 13:55 laharl23 wrote:
On May 04 2012 13:52 Charger wrote:
On May 04 2012 13:49 divito wrote:
I'm not sure how there is such an uproar over TvP in the first place. Under the design of Terran, it's almost a cinch for them to win on strong pushes and mid-game play versus Protoss, that I'm not sure why they are even getting to the late game, or why they haven't done enough damage to the Protoss to make it an easier victory in the late game.


Um...that point is exactly what the uproar is about...

No one wants to play or watch a TvP where we just wait for the 1 or 2 base all in to happen.


My god they aren't saying that you have to end the game with a 1-2 base all in, they are saying because terran is very mobile with drops/bio and toss kind of just has to sit in their base during the early/mid game that terran has to get an advantage and take it into the late game.

One gsl protosses start doing well and all of a sudden pvt is out of control, but people forget about the last 5 tvt finals we had before that -.- balance whines never end well, people only read what they want to see and completely miss the point of what blizzard is trying to say.

This is accurate. I am not sure how people equate mid-game advantage = one/two base all-in. If you sit on your ass doing nothing and letting the Protoss tech to colossus/templar, you deserve to lose.


So why can Z/P sit on their ass and do nothing and that is completely fine? Bad game design is bad, stop trying to rationalize it.

A better player should always want to extend the game longer, as to accrue more advantages and rely on stronger mechanics. For Terran this concept common to almost any strategy game has been snatched away.

They can't. I'm getting sick of you ruining every single thread with your mindless QQ. Protoss can't tech without taking the proper precautions to be safe against Terran pressures. Like it or not, these pressures win a LOT of games at the pro level, and so Protoss players need to account for them. Secondly, I don't see MKP losing to terrible players in TvP very often, but by the way you make it sound, anyone who knows to 1-a should be able to beat him. Come back to reality. You lose games because you play bad, not because Protoss is OP.

If you're mad about TvP in the lower leagues, then pick a different game, because this game is about eSports, not about random Plat kids who think they're micro champs.


I'm masters and played random for 5 seasons before switching to Terran. I don't claim to be a high level player, but MANY high level Terrans and Random players have said the exact same shit myself and everyone else has had to repeat 1000000 times.

Except we don't (hey, masters Random here), and we don't have to. So just stop.
Just stop.


Don't bother trying to make any good points that contradict his "arguments". He chooses respond to the arguments that he thinks are easy to respond to and ignores the difficult ones. Earlier, when he was citing what MMA, MVP, and other Terran pros were saying as evidence that TvP was imbalanced, I asked him what he thought about how Squirtle, HerO, and Puzzle said that TvP or Protoss in general is fine. He didn't respond to me.

But I'll give him the benefit of doubt - maybe he responded many pages later and I just didn't see it. And if he didn't, I'll give him a change to address my point again. Here it is:

On May 05 2012 11:59 SupLilSon wrote:
Show nested quote +
On May 05 2012 11:50 Shiori wrote:
On May 05 2012 11:41 SupLilSon wrote:
On May 05 2012 11:18 Shiori wrote:
On May 05 2012 11:17 captainwaffles wrote:
On May 05 2012 11:07 Shiori wrote:
On May 05 2012 10:57 IMoperator wrote:
On May 05 2012 10:43 Heavenlee wrote:
I loved complaining in the sad zealot days all the time (you know, when it was much more terran-favored than it is protoss-favored now) so I understand the appeal. I just hope you guys realize that your constant ten page extremely biased essays on the strength of high templar versus ghosts are meaningless and you're just doing it to hear yourself whine. You aren't going to convince anyone and in fact most of this thread is just a bunch of people complaining about protoss then other terrans going "yes, I agree, let me also expand on this point of why this game is RETARDED". It's just completely unproductive nonsense and anytime someone proposes anything it gets completely shut down with theorycrafting.

Also look into the possibility that you are just complete garbage at the matchup and all those people agreeing with you, are just because they are the vocal amount that are also bad at it.

There's been multiple terran pros that have been vocal about TvP so if they're "complete garbage" at the matchup I guess we shouldn't ever talk about balance right?

I'm genuinely curious as to who these pros are. I've yet to hear a top Korean complain in a serious interview. No, Ganzi trolling his chat on stream doesn't count :p.

Not trying to flame you, as I really don't know who said what. Please let me know.



Jinro
BeastyQT
Kas
qxc (although he also always follows up with "it doesn't matter, part of my job being a pro... etc")

Thats off the top of my head, can't think of anyone else atm but if you search you'll find more.

I take foreigner opinions in general with a grain of salt, but thanks for letting me know ^^.



MVP and MMA have both commented on TvP being Protoss favored. It's been said about 30 times in every thread even remotely about TvP. I'm sure you'll find a reason to disregard that though.

Presumably you're referring to MVP's interview after winning against Naniwa in which he says something like "Protoss is strong right now," even though he's obviously referring to the players, not the race. MVP is notorious for not stooping to the level of balance QQ.

I don't recall when MMA last QQed, but then, he got knocked out of the GSL fairly early this time around so I haven't heard from him in awhile.

I do trust you, though. You are, after all, present to act smug and upset in every thread remotely associated with TvP balance.


Just as I thought. You say you don't trust that pros are speaking up. Someone names 4 who have been very vocal, and just a small group of many Terran pros who think the same. You disregard that because you don't respect foreign players. Someone shows you Korean pros who are saying the same thing, and have been for months. Suddenly you decide that hey, we actually shouldn't trust any pro gamer's words because they are all biased. I don't even know why I argue with all the plat Toss. GG you win.


Before you act all self-righteously exasperated, maybe you should address why Toss pros are simultaneously claiming that TvP is fine while Terran pros claim that it's not fine. Clearly, someone has to be right and someone has to be wrong, because those claims are polar opposites. So, unless you have some extremely compelling argument on why Terran pros are somehow more trustworthy than Toss pros, there's no point in bring up what pros say because it's clear that their perceptions of balance and the race they play are in tandem.
naastyOne
Profile Joined April 2012
491 Posts
May 05 2012 23:43 GMT
#1019
On May 06 2012 08:15 Filter wrote:

The matchup is fundamentally broken somewhere, and sadly I think it starts with the marine. Marines are so strong that protoss need multiple ways to deal with them... but the solutions blizzard have implemented don't allow Terran players to get creative, to use skill to get around them while the counter units come into play. If you don't have vikings for whatever reason you get slaughtered by colossus, if you have too many vikings the rest of the protoss ball destroys you AND the slow reactionary ability of Terran gets made worse by warpgate.

Get rid of the Colossus, slow the damage output of everything down and spread it out more (Make Marauders do less to stalkers, but more to Zealots for starters) and give Protoss their reavers back.

Wrong.
The Colossus->Reaver thing changes nothing. Marauders >Colosus, Splitting of marines and marauders>Colosus.
And Colosi suck vs Thor, Tank, and Viking.
Problem, though, is the immortal which counters tanks all to well, and makes the needs for something low-damage but rapid-fining in mech arsenal(i guess warhound would do good in this department). Vikings could do, but they will kill colosi from air far better, eliminating the need for tanks.

HT, on the other hand, hard-counter terran T3, and air units except Viking, and (more or less)Ghost, and Bio-ball.

AND unlike Colosi, you can warp in HTs, and as soon as you`re out of storms you can merge into archons.

And unlike Colosi archons are not vulrnable to air, and can shoot air. Colosi are good, their substitution will give nothing, while nerfing HTs to not counter everything terran has(as it was done with Snipe countering anything Zerg has) Will make a difference.
Filter
Profile Blog Joined November 2010
Canada620 Posts
May 05 2012 23:43 GMT
#1020
On May 06 2012 08:36 HolyArrow wrote:
Show nested quote +
On May 06 2012 08:15 Filter wrote:
Here's some stats from the 2012 s2 GSL Code S/Code A season.

Sub 10 minutes it's even, Terran has 8 wins and toss has 8 wins
10-15 Minutes Toss has an Edge Terran 17 wins, Toss 22 wins
15-20 Minutes Toss with a small Edge Terran 6, Toss 7 wins
20 Minutes+ Terran 2, Toss 1

The stats are in real time not blizzard time (Gom TV), and the situations where Terran won late game are because Protoss players blundered (Think MC showing all his sentries, and warping in pylon against Maru) not because they out macro'd.

It's even worse if you look at the last two weeks, Terran has 12 wins to Protoss' 18 in sets and of those 12 wins 4 were marine/bunker rush all ins.

There's also a clear dominance of Protoss players that have finally "got" the PvT matchup, Squirtle and Oz both have disastrous PvT win/loss ratios before the burst of protoss players and are now nearly unbeatable in the mu. The guy who started the current trend of heavy Templar use? Parting.. who has never lost a PvT at all outside of the team league. (Seriously, he's 9-0 vs. Terran)

The stats are not a huge indicator all the time of how a matchup is performing, but from personal experience and watching a ton of tournaments anytime a Terran player tries to go late game with a protoss player who is within a level or two of his skill the Protoss player basically never loses, unless the Terran player is ultra aggressive early.

I love this game, but this matchup is so clearly one sided lategame. This matchup also hinges on HARD counter units so badly that it's really frustrating. Starcraft was always about skill both in micro and macro and not in hard counters. Nearly every unit in the matchup hard counters something else, without any input from the other player.

The matchup is fundamentally broken somewhere, and sadly I think it starts with the marine. Marines are so strong that protoss need multiple ways to deal with them... but the solutions blizzard have implemented don't allow Terran players to get creative, to use skill to get around them while the counter units come into play. If you don't have vikings for whatever reason you get slaughtered by colossus, if you have too many vikings the rest of the protoss ball destroys you AND the slow reactionary ability of Terran gets made worse by warpgate.

Get rid of the Colossus, slow the damage output of everything down and spread it out more (Make Marauders do less to stalkers, but more to Zealots for starters) and give Protoss their reavers back.


Where are you getting those stats from?

http://www.gomtv.net/records/index.gom?searchType=3&race=P&vsrace=T&season=2012&leaguetype=20&leagueid=27062&gamever=0&mapid=0

We clearly see that Protoss has a losing Match winrate and a dead even set winrate, yet your numbers indicate that Toss has more wins, and the numbers don't even add up to the numbers on the gom records page.


I didn't count any of the up/down games, just the Code S/Code A stuff. The up/down games usually have a lot of players on a horrible downturn against extremely good players on a big upswing, so it's not really a great indication of equal skills. (The up/down games are also almost two months old)
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