Which race feels the most pressure while playing? - Page 7
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densha
United States797 Posts
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Hairy
United Kingdom1169 Posts
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CivilAnarchy
United States59 Posts
For example, when I play ZvT (15 hatch into ling muta) I'm generally relaxed, even when being dropped and attacked, because I've done it before and know how to react to it. The only times I really feel pressure are the times where I know I took too much damage from something, and need to make it up somehow. In contrast, when I do a roach-allin against Protoss, I feel a ton of pressure, because if I screw up anything, from build order to allowing a probe through to something as stupid as not putting drones back on gas, I auto-lose. Even when I'm actually attacking I know that I need to win that battle or else everything is lost. So I guess what I'm trying to say is, it might not be a matter of race, since defensive and offensive styles exist in all three races, but more of a question play-style and experience. | ||
Amlitzer
United States471 Posts
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cravin74
Malaysia1088 Posts
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Polygamy
Austria1114 Posts
On March 12 2012 12:30 warcralft wrote: Protoss. You feel so vulnerable to both zerg and terrans. Playing as zerg, you only fear terran since FFE is no aggression for 7 mins agreed and I play random. | ||
Pughy
Wales662 Posts
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Sideburn
United States442 Posts
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stevarius
United States1394 Posts
On March 12 2012 17:09 Amlitzer wrote: As a random player I can say it's be far terran. Zerg is just larva inject every 20 seconds + drone, and toss is lax due to how easy it is the macro with the warp in mechanic. Terran though you got to constantly que up your units, build supply depos, call down mules, and etc. As zerg you have to constantly inject and spend larva to avoid wasting potential economic benefit, build overlords, constantly spread creep tumors, hawk the minimap and react. All races have buttons they have to click and I don't see solid reasoning by the few reasons given as to why you feel Terran is exposed to the most pressure. | ||
BreakfastBurrito
United States893 Posts
Objectively speaking though id think you have to look at it per MU. And then break it down further into time-zones. ex PvT early game can be stressful for P, they have to forcefield ramp and whatnot. But once you get 20 gates it gets a little bit more relaxed, you can defend drops and whatnot and dont have to worry about every probe or zeal lost. Conversely, terran starts to worry about kiting/emp. ZvT terran can lose large armies in the lategame if they (somehow) fail to scout. Tanks not so good against 12 broodlords. To the poster who said zerg doesnt fear toss: FFE can have all sorts of things behind it, 4gate, voids, zeal/sentry, immortal/sentry... just because there is 7 minutes of repose doesnt mean its not stressful after that haha X) | ||
Dandel Ion
Austria17960 Posts
It just feels like you have to pay more attention in every matchup. Miss/missplace a forcefield and you're dead earlygame. Missmicro your army, lose fight. Feels like there's less room for error, whereas as Zerg it doesn't matter if you lose your army and Terran doesn't need micro. (obvious gross exaggeration, don't flame) Both Zerg and Terran have harder economic management (larva/rax production VS warpgates), but I don't feel "pressured" by macro, lol | ||
MajorityofOne
Canada2506 Posts
I should note that whenever I offrace as P, expanding feels like the most dangerous thing in the universe, while with Z and T it's pretty automatic | ||
ohenry17
Canada2 Posts
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