On March 12 2012 14:43 SeventhPride wrote: Look at this, I don't get why protoss players say they are pressured early game, minigun was surprised yet look at how easy it is for protoss to hold off pressure from zerg, he didn't even lose much except for 2 sentries.
On March 12 2012 14:43 SeventhPride wrote: http://www.youtube.com/watch?v=o9mdXuk2M6c Look at this, I don't get why protoss players say they are pressured early game, minigun was surprised yet look at how easy it is for protoss to hold off pressure from zerg, he didn't even lose much except for 2 sentries.
On March 12 2012 15:02 Xahhk wrote: Shouldn't it logically be protoss? You get the stress of needing to do damage (against zerg mostly) and trying to guess crafty shit Terran might pull.
lol, this is interesting. Zergs get stressed out trying to do damage against protoss and you get stressed out trying to do damage against zergs. This is why I love starcraft, so many different type of players
Zerg for sure. From the second the game starts they have to consider every all-in and pressure build possible while building enough drones to take them to the mid / late game.
I would say that zerg definitely feels the most pressure. Not just the fact that you have to inject larva all the time and CONSTANTLY ensure that they are on point, but Until later in the game, you do not create units until an attack is on the way. If you lose sight of the enemy for more than 30 seconds or so, you could be producing drones when u should be making an army or you could be making an army while u should be producing drones!
There's also the fact that terran and protoss have far more effective builds to choose from than zerg so zerg is constantly wondering what build to prepare for.
As a Zerg player who offraces all the time, I'd say Protoss. If I lose a roach or a marauder my thinking is "ok there's more where that came from," but if I lose a colossus then OH FUCK.
I would say Protoss, and I'm a Zerg player that switched from Protoss a month or two ago.
I know this goes against the general opinions here, but I think the reason is that for me reacting and observing what the other guy is doing feels much more natural than preparing what I want to do in advance. As Protoss, I always felt sluggish. I had to decide what kind of build I wanted in advance. I naturally wanted to react, but felt unable to. On top of that, I felt claustrophobic - I had no vision but in my base and maybe an observer. And when I moved my army out, I needed to be able to forcefield quickly or it would get overrun and die horribly to M&M or ling-roach.
As Zerg, I have map vision. Like, all the map vision. I can see almost everything outside of the area directly inside his base. I can send sacrificial zerglings and overlords in to find out his unit composition, and keep a zergling at the front so I know when he moves out. I can spend the game slowly pinning the other guy on a build and preparing for a narrower and narrower set of possibilities, so that when the push does arrive I crush it. If he doesn't move out, I already know my long term game plan. I feel like the better I get the more possibilities I know how to respond to, so less and less bothers me.
It feels natural to me to play like that. I like being the one reacting. So for me personally, I'd say Zerg is the least stressful because it matches the way I normally am.
The human race... I mean, the player. And since I play only Terran at the moment, well, Terran.
This should be a topic reserved to random/tri-racing players, or else /quote Jinro.
Edit :
However, still, I don't think Terran is a really pressured race.
TvT : its ok, position and slight worry about drops / cheese TvZ : ok, position again and worry about mutas / run-bys when you leave base TvP is where it's at : you have to keep the Toss pressured or else bad things happen
Even in TvP, it's not direct threat, more like pressured by time, pressured to take action. All in all, wouldn't call Terran an "under-pressure" race.
All those times the Zealots came out of the Darkness you weren't expecting. Or you had drops @ 3 bases at once. Or those units came out you weren't expecting.
Then, each game after that, you're trying to imagine and anticipate all these things before they happen. Be ready. And make a TON of drones. Because, you're supposed to be ahead in supply, total army, drones, bases and scouting. I like injecting though. It keeps me aware of what is going on in my bases.
Think of this though, as Terran in V Zerg, I KNOW I have to attack. That is pressure. You have to harass. Kill drones. Attack. Pressure. That is a different kind of pressure in itself. If you're not multitasking, you're losing.
Sadly, I would put Protoss last. The only pressure they feel is to make sure that all in actually works!
On March 12 2012 15:19 targ wrote: As a Zerg player who offraces all the time, I'd say Protoss. If I lose a roach or a marauder my thinking is "ok there's more where that came from," but if I lose a colossus then OH FUCK.
what?
of course you'd be like 'oh fuck' if you lost an expensive t3 unit and not a t1.5 unit... you can't compare a roach/marauder to a colossus in this sense
that is a pretty bad justification for why you think protoss
Terran because unless i do significant damage to protoss or zerg in the first 10-12 minutes, they get their deathballs and it becomes almost impossible to win.