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On March 12 2012 15:27 LikeAG6 wrote:Show nested quote +On March 12 2012 15:19 targ wrote: As a Zerg player who offraces all the time, I'd say Protoss. If I lose a roach or a marauder my thinking is "ok there's more where that came from," but if I lose a colossus then OH FUCK. what? of course you'd be like 'oh fuck' if you lost an expensive t3 unit and not a t1.5 unit... you can't compare a roach/marauder to a colossus in this sense that is a pretty bad justification for why you think protoss I think he is kidding, I hope he is kidding. He probably was saying it to be sarcastic. Unless he is a protoss pretending his main race is zerg to solidify his argument which would be funny since so many people do that at the bnet forums.
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Definitely Zerg, 1 wrong move and you just lose everything. Other races are much more forgiving.
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I feel under the most pressure as protoss but when terran hits lategame nothing can match it
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On March 12 2012 15:40 FlamingTurd wrote: Definitely Zerg, 1 wrong move and you just lose everything. Other races are much more forgiving.
You miss a couple injects or spend larvae on drones instead of units or spend on units instead of drones
can cost you a game.
Managing larvae is what gives Zerg probably the steepest learning curve.
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Obviously zerg because you have to drone sacrifising units
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On March 12 2012 15:42 erazerr wrote: I feel under the most pressure as protoss but when terran hits lategame nothing can match it Are you saying terran has this best lategame? because this is definitely false.
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Zerg easily. Can't drone too hard for fear of having an inadequate army. Next is Terran because you have to be so careful with your army because of colossus, banelings, infestors, and HT as well as tank lines in TvT.
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Early game its a toss up for zerg or protoss, and even then would say P coz any Mu vs P is "can u FF perfectly?", and if the answer is no, u die. Zerg has to continuously scout, but then again are still given enough time by ling scouts outside the base and just going "oh 7 minutes, spore time".
Late game, I would say Terran, coz no pressure = deathball Z/P against them.
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On March 12 2012 15:46 Grobyc wrote: Zerg easily. Can't drone too hard for fear of having an inadequate army. Next is Terran because you have to be so careful with your army because of colossus, banelings, infestors, and HT as well as tank lines in TvT.
So true, I main zerg and go infestors in maps that encourage Terran dropping and burrow them in areas near the edges where medivacs fly past. I faced a terran that did a 4 medivac doom dropped and my infestors were burrowed near the edge of the map when the 4 medivacs flew right beside them, you can guess what happen after that. I never felt so goooddd in a game of starcraft
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Either Z or T. Either you have to instantly react to pressure or continually be applying pressure.
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Somehow I feel pressure in every game...
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I feel a lot less pressure while playing protoss than terran and zerg, everything just feels calmer in some way.
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I played terran for 4 seasons, and I always felt pressure vs zerg, knowing when to move out, unsiege my tanks, because more often than not, I would get caught by a mass of lings and banes while unsieged. But the worry of that often caused me to be too careful and then get rolled by broodlords. I switch to zerg in the latest season on NA servers(random on EU) and I feel more pressurised as zerg now. The fact that I have to worry about cannons and bunkers as my expo is going up is annoying, and I cant do anything against protoss or terran to put on any early pressure. I wish there was a building that I could put, rather than a hatch, that would panic protoss or terran.
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Playinng terran I feel pressured to end the game before the 10-15 minute mark.
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Like what Jinro said whatever is your main race. At a higher level everyone seems to get that stressed turning point. But the zerg demographic is on their side since it's so mechanically hard I guess it could be the most stressful.
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On March 12 2012 15:54 NuclearStar wrote: I played terran for 4 seasons, and I always felt pressure vs zerg, knowing when to move out, unsiege my tanks, because more often than not, I would get caught by a mass of lings and banes while unsieged. But the worry of that often caused me to be too careful and then get rolled by broodlords. I switch to zerg in the latest season on NA servers(random on EU) and I feel more pressurised as zerg now. The fact that I have to worry about cannons and bunkers as my expo is going up is annoying, and I cant do anything against protoss or terran to put on any early pressure. I wish there was a building that I could put, rather than a hatch, that would panic protoss or terran.
I don't really feel pressure TvZ. It feels like I'm dictating the game. As long as you have good defense for counter attack the zerg is under much more pressure. Especially if you hit good timings like right as 3rd/spire finishes, right as hive finishes, and your dropping all over the place.
Zergs really have no timings vs Terran, they are just their to be the Terran's bitch and expand everywhere, hoping to make it to the late game money composition.
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Another reason it's zerg; Zerg does not have a "swiss army knife" army until broodlord/infestor. So basically you have to survive for 15 minutes. And if you make the wrong units, you die. Whereas, its rare that a terran or protoss auto-loses because they didn't scout something - In the rare case it happens its usually based on cloaking/detection. But for zerg, it can easily be "oh, he has blue flame hellions now, guess i cant make zerglings anymore" or "whoops, there's air units and I didn't make extra queens, guess the games over".
At least there is a sufficient reward for reaching the end game though, i'll say that. Before the snipe nerf it felt really stupid, to hold off all terran bullshit for 20 minutes, obtain the best army you possibly can, only to have a bunch of cloaked units stumble forward and erase it with a scroll-wheel trick.
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Zerg by a long long mile.
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I have to agree with the majority here, Zerg armies just feel so volatile until lategame
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