or rather, what race feels the most anxiety while playing?
I thought this would be an interesting question, as I'm a Protoss player and have noticed when I off race as Zerg / terran I feel a lot more relaxed. Not particularly in relation to Ladder rank, but more so how it actually "feels" in game.
IMHO it's because Protoss focuses a bit more on "single" unit micro and you know if you mess up once (any mistake, such as mis-micro in a battle, miss forcefields etc) you simply lose. Whereas if you're playing Zerg or Terran you can lose battles, trade armies etc, as well as having the superior scouting with Z/T will obviously decrease stress.
So here you go:
Poll: Which race feels the most Pressure while playing?
Zerg (408)
66%
Protoss (113)
18%
Terran (97)
16%
618 total votes
Your vote: Which race feels the most Pressure while playing?
This will be an incredibly subjective poll...there are so many factors other than race that determine how much pressure/anxiety you feel while playing.
I grew white hairs playing zerg. Worrying about cheese, worrying about tech, worrying about mutas getting hit by thors, worrying about banelings, worrying about banshees, worrying about 1 base thor rush pull scv mass repair all in, worrying about 3 void ray all in, worrying about 3 rax all in, worrying about 3 bunker blocked, worrying about DTs, worrying about roach rush, worrying about nukes, worrying about 4 gate, worrying about 7 gate, worrying about 3 gate robo, worrying about warp prism sentry drop
It really depends on the matchup. I have been playing random these days. I feel the most pressure in TVZ as zerg and TVP as protoss. There really is no pressure on either side in ZVP imo.
On March 12 2012 12:31 SeventhPride wrote: I grew white hairs playing zerg. Worrying about cheese, worrying about tech, worrying about mutas getting hit by thors, worrying about banelings, worrying about banshees, worrying about 1 base thor rush pull scv mass repair all in, worrying about 3 void ray all in, worrying about 3 rax all in, worrying about 3 bunker blocked, worrying about DTs, worrying about roach rush, worrying about nukes, worrying about 4 gate, worrying about 7 gate, worrying about 3 gate robo, worrying about warp prism sentry drop, worrying about fake expand to 4 gate, worrying about proxies from terran or protoss, worrying about infestor drops ,worrying about marine drops, worrying about mass reactor hellion, worrying about maruder hellion all in.
Reasoning: Protoss is a race of jerky milestones of strength in their army. Their tech doesn't flow, but naturally it hits the harsh, powerful timings. There is an INFINITE difference between a gateway-only army, and the same army plus 1-2 colossi. A gateway army would get shit on by any similar bio army with medvacs. 1-2 well-controlled completly equalize it.
THEREFORE, it is really easy for protoss to look super terrible. When protoss players make a bad decision, it shows REALLY BAD like a giant sign on their forehead cause they're missing some HUGE important piece of tech, or they just loss a STUPIDLY expensive army for no gain.
(don't get me wrong, these "milestones" of capability in a game aren't weak imo, that's just the nature of the race)
Zerg, I'm Terran main, and off the other two. Zerg flows interestingly, but it also seems to be the one that bursts forwards and then back down. Imagine losing your army at your natural, as a terran you can repair, and your units rerallied to your main, and you're shooting behind a wall. As a toss you plop down a few forcefields, get a few warp ins. As a zerg your army is coming from hatcheries all over the place, and not evenly.
I think Protoss is least stressful though, I don't subscribe to your theory that you lose the quickest off 1 micro mistake. Have you ever thought you got every ht with an emp, walk forwards to engage, and get a huge clump of your army destroyed by 1 storm from a high templar you didn't see? Or the same with an infestor? That's more pressure. I hate losing marines to stuff like that.
On March 12 2012 12:36 Falconblade wrote: Zerg, I'm Terran main, and off the other two. Zerg flows interestingly, but it also seems to be the one that bursts forwards and then back down. Imagine losing your army at your natural, as a terran you can repair, and your units rerallied to your main, and you're shooting behind a wall. As a toss you plop down a few forcefields, get a few warp ins. As a zerg your army is coming from hatcheries all over the place, and not evenly.
I think Protoss is least stressful though, I don't subscribe to your theory that you lose the quickest off 1 micro mistake. Have you ever thought you got every ht with an emp, walk forwards to engage, and get a huge clump of your army destroyed by 1 storm from a high templar you didn't see? Or the same with an infestor? That's more pressure.
T_T I FEEL YOUR PAIN!!!!! Omg..the amount of times my infestors came out from the hatchery which is under attack because I build them before I saw the drop and get 1 shot by marines
On March 12 2012 12:38 Liquid`Jinro wrote: Whatever race you are better at.....
I have to agree with that. My main race is Protoss and I feel much more pressure playing Protoss because I understand so much more about what I am doing. I know the fragility of the decisions, builds, timings etc.
It's also the same whenever I play off-race. I am most scared of Protoss when off-racing because I am aware of the strengths and can identify them easier.
Well I would say zerg because you are waiting your opponent to throw stuff at you. But as a Terran you're always like "i have to do something", which is rather stressful as well.
As a random player I'd say Zerg in the early and mid-game, easily.
If I mistime when I make a big wave of drones oftentimes it can mean heavy losses; however, this is also dependent on how greedily the Zerg plays (usually I play very greedily in the early-mid game).
In the late game though I feel that it's more difficult as Protoss or Terran to defend multiple bases, but this depends on how good at multi-tasking my opponent is.
no competition, its zerg. It's reputation as a reactionary race is well deserved. As zerg, there are no real game changers that toss and terran have. I have to be constantly worried about drops, dt, banshee, giant tank marine pushes, 2 collosus rush etc. As terran and toss, I feel like I can dictate the game with my build rather than the other way around.
I feel much less pressure as the aggressor, but it just so happens as Zerg that it takes awhile to get to that point. When I'm flying around with a flock of mutas It feels great because I have some control over the game. When I'm sitting there waiting to be attacked it's nothing but stressful.
Depends on the matchup and the time in the matchup in my opinion.
Like for example, I feel extremely comfortable in TvP for the early/mid game but when it comes down to late game, it can be pretty stressful. Whereas in PvT, I'll feel stressed out trying to get the tech and upgrades out while not dying and then lategame feel extremely comfortable with mass gateways and the deathball.
I honestly can't believe you made this statement: "IMHO it's because Protoss focuses a bit more on "single" unit micro and you know if you mess up once (any mistake, such as mis-micro in a battle, miss forcefields etc) you simply lose. Whereas if you're playing Zerg or Terran you can lose battles, trade armies etc, as well as having the superior scouting with Z/T will obviously decrease stress."
Definitely zerg.... there's just more of an "omgomgomg he could move out and kill me, I need to change my gameplan" feeling. Protoss in the middle, and terran can do whatever the fuck they want and never have to worry about anything.
zerg of course, all you do as a zerg on a "diamond - low master level" is defending cheese and allins every single game. You get a macro game like every 20 games.
I play both toss and zerg and I have to say I feel a lot more pressure as zerg. Always felt more vulnerable and prone to all-ins as zerg but then again, it doesn't help that I played extremely passively and just defended until my opponent dried out.
On March 12 2012 13:05 Berailfor wrote: I feel like Zerg experiences the most anxiety. Not because of any particular thing in game. I just get the most rage from them haha.
its because when you are zerg, when you get cheesed by cheese which you couldn't scout you feel so helpless. Its pretty rage inducing, been training myself to say GG with a everytime but I can't stop myself from saying rude stuff after that lol.
Zerg because you never really feel as though you have a solid control of the game unless you live past 15 minutes and anytime before that you feel like you could die at any moment. At least that's my feeling, because the other races have to kill you quickly.
Even if the game was 100% balanced in terms of win rate I still feel the answer has to be zerg. Terran I also think has a cause to be nervous if the game starts to head towards late game territory against zerg. The pressure's felt in different ways though. For zerg it's that it can sometimes be hard to know what's coming at you and if you make drones at the wrong time it can be an instant loss. Can be stressful! But for terran, they have to do dmg to zerg now in the early-mid game or it can start to be extremely difficult. So they feel pressure to do enough damage before the game drags on too much. Just my opinion! Could even include Toss vs 1-1-1 haha
While I voted zerg, i really dont think any race really is more stressful than any other- it all depends on the person playing. If you are in a comfortable position as zerg, youre playing less stressfully than say, a protoss who needs to forcefield his ramp at the precise time to avoid losing to an all-in.
I play all three races at relatively the same level.
For me it's zerg. You just get endlessly cheesed on the ladder, so it's constant worrying about which cheese is happening. The ability of terran and protoss to easily wall in and deny scouting so so god damned annoying. If I make one building and not the other or one unit and not the other I auto lose.
Not to mention mid game ZvP is god damned impossible. Until you get to Broodlords the best you can do is go mass muta and hope for the base trade.
On March 12 2012 12:38 Liquid`Jinro wrote: Whatever race you are better at.....
well as I said it's not about ladder rank ;p. so yeah I may be on a smurf or whatever when I'm off racing but merely based off of how the game works was how I based my opinion in the OP.
I'm confident if I was as good as I was with Terran or Zerg as I am with P, I would be a bit more relaxed. If you just look at the T/Z matchups compared to Protoss matchups, a lot it is about "trading armies" for T/Z, whereas Protoss can't trade armies 90% of the time and it makes every game much more fragile. (ie, terran moves out vs zerg and knows that he may lose his army, but if he does damage it's ok. in PvZ though, you move out and lose your whole army, even if you kill a hatch or two, it's GG.)
On March 12 2012 12:38 Liquid`Jinro wrote: Whatever race you are better at.....
well as I said it's not about ladder rank ;p. so yeah I may be on a smurf or whatever when I'm off racing but merely based off of how the game works was how I based my opinion in the OP.
I'm confident if I was as good as I was with Terran or Zerg as I am with P, I would be a bit more relaxed. If you just look at the T/Z matchups compared to Protoss matchups, a lot it is about "trading armies" for T/Z, whereas Protoss can't trade armies 90% of the time and it makes every game much more fragile. (ie, terran moves out vs zerg and knows that he may lose his army, but if he does damage it's ok. in PvZ though, you move out and lose your whole army, even if you kill a hatch or two, it's GG.)
But the Protoss army is pretty damn strong, And while storm v Terran kills, our emp does dmg, but doesn't kill. And tbh, Protoss can lose an engagement and be fine since they can mass warp in. A terran loses his army near his main base, and its game over or near there versus a good player, same for zerg, as Toss just pushes through while we are still trying to rebuild. A toss loses an army? Warp in units, clean it up, stabilize. Sure army trading means you've wasted alot of resources as Toss, but you have one of the best safety nets in the game in the form of the warp in. I think that's more of a recognizing the playstyle of the race, as opposed to stress.
On March 12 2012 12:38 Liquid`Jinro wrote: Whatever race you are better at.....
well as I said it's not about ladder rank ;p. so yeah I may be on a smurf or whatever when I'm off racing but merely based off of how the game works was how I based my opinion in the OP.
I'm confident if I was as good as I was with Terran or Zerg as I am with P, I would be a bit more relaxed. If you just look at the T/Z matchups compared to Protoss matchups, a lot it is about "trading armies" for T/Z, whereas Protoss can't trade armies 90% of the time and it makes every game much more fragile. (ie, terran moves out vs zerg and knows that he may lose his army, but if he does damage it's ok. in PvZ though, you move out and lose your whole army, even if you kill a hatch or two, it's GG.)
The problem is, how can zerg EVER kill your whole army? The only composition I can think of is brood lord infestor and archon toilet roll over it. And if you kill 2 hatch, that's larvae gone, if a zerg is on 2 base, he will be down to 1 hatch if he threw down a macro hatch, if he is on 4 base, he will be down to 3 hatch. A zerg will never out produce a protoss if he is on equal bases.
And I am confident if I was as good as I was with protoss as my zerg, I will be a pro gamer. just quoting what you said in the same context.
On March 12 2012 12:38 Liquid`Jinro wrote: Whatever race you are better at.....
that doesn't even make any sense
if you are better at it then you are more confident thus being less stressed.
The idea is expectation should be higher. If you're playing a race you suck at there's no pressure since if you lose it's not a big deal. But when you're playing the race you're actually good at, and have put all the effort into, shit gets real. The confidence thing i think success breeds confidence, so you need to already be on the top of your game to actually be confident. Few can probably claim that especially in SC2 since its still volatile.
Same idea with sportz when a team is playing a game but they're already out of contention for the finals (ignore draft picks for low finishes and relegations etc). In these kinds of games teams often perform really well since the pressure is off and they have more fun with less stress.
On March 12 2012 12:38 Liquid`Jinro wrote: Whatever race you are better at.....
that doesn't even make any sense
if you are better at it then you are more confident thus being less stressed.
Your statement is semi-correct. They will be more confident. But what if your extremely confident and then you lose? Don't you think that would be more stressful then if you half-expected to lose and then you lost? Don't bash someone else's post saying it doesn't make sense when if you think it through you will know that it does. The more confidence, the bigger the letdown due to mistakes
On March 12 2012 12:38 Liquid`Jinro wrote: Whatever race you are better at.....
that doesn't even make any sense
if you are better at it then you are more confident thus being less stressed.
Your statement is semi-correct. They will be more confident. But what if your extremely confident and then you lose? Don't you think that would be more stressful then if you half-expected to lose and then you lost? Don't bash someone else's post saying it doesn't make sense when if you think it through you will know that it does. The more confidence, the bigger the letdown due to mistakes
i wasn't bashing, more to the point it should be explained more thoroughly imo (obviously his post not the ones where you explained it)
On March 12 2012 13:39 NKexquisite wrote: I fail to see how Protoss has the worst scouting abilities... Unless the person spends 2k minerals making 20 turrets or spores?
# if you open up any standard build you will have observers early enough to see the whole army of your opponent if you don't have your observers on patrol or moving they also usually don't die. Zerg and Terran also usually never really get mobile detection unless they scout dt or expect dt.
I play random and I would argue Zerg, because Zerg has to take an economic lead even in the early game. Zerg played best (NesTea is a perfect example) relies on barely surviving attacks. To crush an attack means to have wasted larvae on units when they could have been drones and obviously not having enough units means you die. Also with zerg, early expanding doesn't have the same strength that it does with Toss or Terran. In TvP for instance, if I 1 rax expand and then hold off a 1 base play from toss, toss is dead unless I do something really stupid. Zerg to me always seems to need to be a base up and on higher tech to succeed so it's always super stressful. When I play terran, I can pretty much do the same thing every game and it's effective, and with toss the units are so strong and the spells increase the effectiveness of the units so much that I never feel as much on the razor's edge as I do with Zerg. All that being said, I feel like Zerg is my best race.
zerg is more about awareness than anything else, so your pressure is absolutely always on, from the first moment to the last moment, if an army gets to your base, you lose... you can't hold a position with units that control space because zerg doesn't HAVE any units that control space.. So its all about seeing the attack the moment it leaves the opponent's base.
the other races do not behave this way. A protoss simply has to react with forcefields and instant warp ins, a terran generally is already setup for a perfect defense and might add bunkers, but a zerg needs to identify the threat when it launches, rather than when it arrives. Hence, zerg is under the most pressure.
On March 12 2012 13:39 NKexquisite wrote: I fail to see how Protoss has the worst scouting abilities... Unless the person spends 2k minerals making 20 turrets or spores?
So true, hallucinated phoenix, phoenix, observers.
On March 12 2012 13:47 Perseverance wrote: Zerg...trust me, it sucks.
Not a day goes by where I don't think about switching to protoss...
le sigh
way ahead of you on that front xD switched like 6 months ago ^.~
switched like a month ago, protoss is way more relaxed you actually can just play your build and you only have to change small nuances according to what your opponent does. That is not true if you scout some allin but yeah allins vs protoss are not all that strong if you play standard, the funny thing about protoss is that if the allin already knocks on your door and you are completly unprepared you just forcefield twice,w arping some stuff and you are ok you probably lose your wall and few probes vs the roach allin but 5 minutes later you just roll over zerg. All you have to do when you move out is babysit your units and don't look at other stuff when moving out or if have to make gates or upgrades or something make sure you are in a somewhat safe position, just forcefielded or something.
Um. This poll might be slightly lospided. I play zerg and have since beta. And over the last 2 weeks switched to protoss. Now beacuse there is no pride in it. I have no problem losing with protoss even though Im now better with them then I was with zerg , a loss still doesnt bother me, when I lose with zerg I get so stressed.
I think on another note. How come I spent a year and a half with zerg, honing my finess and mastering them, and after 2 weeks with protoss I've exceeded where I was, I can't even go back to zerg cause I get stomped now.
Which also brings me to. Are some people meant for races they arent playing. Have I just been cut out for protoss this whole time and have been waistiing a HUuUuUuGe amount of time with zerg. Obviously, you'll neveer those small perfection out of your race. But if you could crush your previous self what does it matter?
My answer is zerg is most anxiety,then terran and protoss. And I play protoss full time now. maybe like 3 games of protoss to every 1 game of zerg. Just so I don't lose my skill with them, I love zerg. I love injects and spreading creep.
I think what mostly matters is what kind of build you are going, if you are going a heavy economy build you will often be anxious as they depend on you responding in the right way in case your opponent all ins, ie basically you are scared of the endless possibilites of shit that might come your way. Now that is not really an answer to the question in the OP though, but as an follow to that it is quite easy to draw the conclusion that zerg is indeed the race that most likely will feel most anxious, as they are the ones most often playing with that kind of game style.
Note though, if you are really good with your scouting and game knowledge I think your anxious levels will fall down drastically, as you are more aware of what your opponent might and might not have at the moment.
Who ever just posted "What ever race your better at" . I rthink that stomps the whole thrad. I just wana fix it slightly. What ever race you put you heart into.
I'll always root for the zerg. But I'm a high diamond protoss and a high plat with zerg.
On March 12 2012 12:38 Liquid`Jinro wrote: Whatever race you are better at.....
I agree with Jinro. The race that you are best with you will be playing opponents that are going to push you to play better and put you in tougher situations than worse opponents would.
in the Mid game, its obviously terran, because unless you are playing mech and just turtling, you have the obligation to do damage or you are behind, you HAVE to attack and do damage because if you dont, the zerg/protoss will get too good of an economy and then make super army and u auto lose lategame. With zerg and protoss, how is it stressful just sitting back most of the game and defend, i wish terran could just do that vs zerg/protoss and be able to win.................
On March 12 2012 13:46 Sylailene wrote: This forum is very zerg heavy so your poll means nothing.
I guess to answer your question its protoss... because i play it, just like everyone else will say
Proof?
I think what he is trying to say is, "Since the poll states that most people vote zerg as the race with the most pressure and I play protoss, this means the forum is zerg heavy cause those people must be silly to think zerg has the most pressure."
Look at this, I don't get why protoss players say they are pressured early game, minigun was surprised yet look at how easy it is for protoss to hold off pressure from zerg, he didn't even lose much except for 2 sentries.
Zerg has the early-mid game pressure where they can die at any time terran has the pressure of doing damage or fall behind toss...well..don't die to all-ins i guess?
It's definitely zerg. TvZ revolves around pressuring the zerg so much that he buckles under the pressure and can't make it to the late game. Toss can warp in zealots. I don't even want to know what a Z feels like when he sees 8 marines being unloaded into two of his mineral lines and his army is in the middle of the map.
Polls make it pretty clear, I haven't played the other races but when I play against them they have NO reason to feel pressured. Zerg is easily roflstomped by heavy air play if it isn't scouted/prepared for. Cloak can be a problem. Certain unit comps can ultra hard counter you if you don't know what they're doing. Most importantly, the other races can turtle. Zerg can't turtle. It's (silly comparison) like Protoss and Terran are armored knights with a shield and the zerg is that guy in cloth with no shield but dual wields. The entire game revolves around expecting some insane attack and balancing not playing too greedy with not putting yourself behind by playing too passive.
On March 12 2012 14:43 SeventhPride wrote: http://www.youtube.com/watch?v=o9mdXuk2M6c Look at this, I don't get why protoss players say they are pressured early game, minigun was surprised yet look at how easy it is for protoss to hold off pressure from zerg, he didn't even lose much except for 2 sentries.
On March 12 2012 14:43 SeventhPride wrote: http://www.youtube.com/watch?v=o9mdXuk2M6c Look at this, I don't get why protoss players say they are pressured early game, minigun was surprised yet look at how easy it is for protoss to hold off pressure from zerg, he didn't even lose much except for 2 sentries.
On March 12 2012 15:02 Xahhk wrote: Shouldn't it logically be protoss? You get the stress of needing to do damage (against zerg mostly) and trying to guess crafty shit Terran might pull.
lol, this is interesting. Zergs get stressed out trying to do damage against protoss and you get stressed out trying to do damage against zergs. This is why I love starcraft, so many different type of players
Zerg for sure. From the second the game starts they have to consider every all-in and pressure build possible while building enough drones to take them to the mid / late game.
I would say that zerg definitely feels the most pressure. Not just the fact that you have to inject larva all the time and CONSTANTLY ensure that they are on point, but Until later in the game, you do not create units until an attack is on the way. If you lose sight of the enemy for more than 30 seconds or so, you could be producing drones when u should be making an army or you could be making an army while u should be producing drones!
There's also the fact that terran and protoss have far more effective builds to choose from than zerg so zerg is constantly wondering what build to prepare for.
As a Zerg player who offraces all the time, I'd say Protoss. If I lose a roach or a marauder my thinking is "ok there's more where that came from," but if I lose a colossus then OH FUCK.
I would say Protoss, and I'm a Zerg player that switched from Protoss a month or two ago.
I know this goes against the general opinions here, but I think the reason is that for me reacting and observing what the other guy is doing feels much more natural than preparing what I want to do in advance. As Protoss, I always felt sluggish. I had to decide what kind of build I wanted in advance. I naturally wanted to react, but felt unable to. On top of that, I felt claustrophobic - I had no vision but in my base and maybe an observer. And when I moved my army out, I needed to be able to forcefield quickly or it would get overrun and die horribly to M&M or ling-roach.
As Zerg, I have map vision. Like, all the map vision. I can see almost everything outside of the area directly inside his base. I can send sacrificial zerglings and overlords in to find out his unit composition, and keep a zergling at the front so I know when he moves out. I can spend the game slowly pinning the other guy on a build and preparing for a narrower and narrower set of possibilities, so that when the push does arrive I crush it. If he doesn't move out, I already know my long term game plan. I feel like the better I get the more possibilities I know how to respond to, so less and less bothers me.
It feels natural to me to play like that. I like being the one reacting. So for me personally, I'd say Zerg is the least stressful because it matches the way I normally am.
The human race... I mean, the player. And since I play only Terran at the moment, well, Terran.
This should be a topic reserved to random/tri-racing players, or else /quote Jinro.
Edit :
However, still, I don't think Terran is a really pressured race.
TvT : its ok, position and slight worry about drops / cheese TvZ : ok, position again and worry about mutas / run-bys when you leave base TvP is where it's at : you have to keep the Toss pressured or else bad things happen
Even in TvP, it's not direct threat, more like pressured by time, pressured to take action. All in all, wouldn't call Terran an "under-pressure" race.
All those times the Zealots came out of the Darkness you weren't expecting. Or you had drops @ 3 bases at once. Or those units came out you weren't expecting.
Then, each game after that, you're trying to imagine and anticipate all these things before they happen. Be ready. And make a TON of drones. Because, you're supposed to be ahead in supply, total army, drones, bases and scouting. I like injecting though. It keeps me aware of what is going on in my bases.
Think of this though, as Terran in V Zerg, I KNOW I have to attack. That is pressure. You have to harass. Kill drones. Attack. Pressure. That is a different kind of pressure in itself. If you're not multitasking, you're losing.
Sadly, I would put Protoss last. The only pressure they feel is to make sure that all in actually works!
On March 12 2012 15:19 targ wrote: As a Zerg player who offraces all the time, I'd say Protoss. If I lose a roach or a marauder my thinking is "ok there's more where that came from," but if I lose a colossus then OH FUCK.
what?
of course you'd be like 'oh fuck' if you lost an expensive t3 unit and not a t1.5 unit... you can't compare a roach/marauder to a colossus in this sense
that is a pretty bad justification for why you think protoss
Terran because unless i do significant damage to protoss or zerg in the first 10-12 minutes, they get their deathballs and it becomes almost impossible to win.
On March 12 2012 15:19 targ wrote: As a Zerg player who offraces all the time, I'd say Protoss. If I lose a roach or a marauder my thinking is "ok there's more where that came from," but if I lose a colossus then OH FUCK.
what?
of course you'd be like 'oh fuck' if you lost an expensive t3 unit and not a t1.5 unit... you can't compare a roach/marauder to a colossus in this sense
that is a pretty bad justification for why you think protoss
I think he is kidding, I hope he is kidding. He probably was saying it to be sarcastic. Unless he is a protoss pretending his main race is zerg to solidify his argument which would be funny since so many people do that at the bnet forums.
Zerg easily. Can't drone too hard for fear of having an inadequate army. Next is Terran because you have to be so careful with your army because of colossus, banelings, infestors, and HT as well as tank lines in TvT.
Early game its a toss up for zerg or protoss, and even then would say P coz any Mu vs P is "can u FF perfectly?", and if the answer is no, u die. Zerg has to continuously scout, but then again are still given enough time by ling scouts outside the base and just going "oh 7 minutes, spore time".
Late game, I would say Terran, coz no pressure = deathball Z/P against them.
On March 12 2012 15:46 Grobyc wrote: Zerg easily. Can't drone too hard for fear of having an inadequate army. Next is Terran because you have to be so careful with your army because of colossus, banelings, infestors, and HT as well as tank lines in TvT.
So true, I main zerg and go infestors in maps that encourage Terran dropping and burrow them in areas near the edges where medivacs fly past. I faced a terran that did a 4 medivac doom dropped and my infestors were burrowed near the edge of the map when the 4 medivacs flew right beside them, you can guess what happen after that. I never felt so goooddd in a game of starcraft
I played terran for 4 seasons, and I always felt pressure vs zerg, knowing when to move out, unsiege my tanks, because more often than not, I would get caught by a mass of lings and banes while unsieged. But the worry of that often caused me to be too careful and then get rolled by broodlords. I switch to zerg in the latest season on NA servers(random on EU) and I feel more pressurised as zerg now. The fact that I have to worry about cannons and bunkers as my expo is going up is annoying, and I cant do anything against protoss or terran to put on any early pressure. I wish there was a building that I could put, rather than a hatch, that would panic protoss or terran.
Like what Jinro said whatever is your main race. At a higher level everyone seems to get that stressed turning point. But the zerg demographic is on their side since it's so mechanically hard I guess it could be the most stressful.
On March 12 2012 15:54 NuclearStar wrote: I played terran for 4 seasons, and I always felt pressure vs zerg, knowing when to move out, unsiege my tanks, because more often than not, I would get caught by a mass of lings and banes while unsieged. But the worry of that often caused me to be too careful and then get rolled by broodlords. I switch to zerg in the latest season on NA servers(random on EU) and I feel more pressurised as zerg now. The fact that I have to worry about cannons and bunkers as my expo is going up is annoying, and I cant do anything against protoss or terran to put on any early pressure. I wish there was a building that I could put, rather than a hatch, that would panic protoss or terran.
I don't really feel pressure TvZ. It feels like I'm dictating the game. As long as you have good defense for counter attack the zerg is under much more pressure. Especially if you hit good timings like right as 3rd/spire finishes, right as hive finishes, and your dropping all over the place.
Zergs really have no timings vs Terran, they are just their to be the Terran's bitch and expand everywhere, hoping to make it to the late game money composition.
Another reason it's zerg; Zerg does not have a "swiss army knife" army until broodlord/infestor. So basically you have to survive for 15 minutes. And if you make the wrong units, you die. Whereas, its rare that a terran or protoss auto-loses because they didn't scout something - In the rare case it happens its usually based on cloaking/detection. But for zerg, it can easily be "oh, he has blue flame hellions now, guess i cant make zerglings anymore" or "whoops, there's air units and I didn't make extra queens, guess the games over".
At least there is a sufficient reward for reaching the end game though, i'll say that. Before the snipe nerf it felt really stupid, to hold off all terran bullshit for 20 minutes, obtain the best army you possibly can, only to have a bunch of cloaked units stumble forward and erase it with a scroll-wheel trick.
I would say Zerg for myself because of the "internal" tension created by the larva mechanic. There are times where you have to blindly commit to droning up and it feels really vulnerable and tense. You also have the least amount of tools to deal with early pressure/cheese. Finally, I would say that some of the compositions and timings (especially from Protoss) that Zerg players have to deal with can be incredibly frustrating.
I can't really say for certain, since I only play Zerg seriously, but I don't think it would actually be a variable of race, but rather, play style. For example, when I play ZvT (15 hatch into ling muta) I'm generally relaxed, even when being dropped and attacked, because I've done it before and know how to react to it. The only times I really feel pressure are the times where I know I took too much damage from something, and need to make it up somehow.
In contrast, when I do a roach-allin against Protoss, I feel a ton of pressure, because if I screw up anything, from build order to allowing a probe through to something as stupid as not putting drones back on gas, I auto-lose. Even when I'm actually attacking I know that I need to win that battle or else everything is lost.
So I guess what I'm trying to say is, it might not be a matter of race, since defensive and offensive styles exist in all three races, but more of a question play-style and experience.
As a random player I can say it's be far terran. Zerg is just larva inject every 20 seconds + drone, and toss is lax due to how easy it is the macro with the warp in mechanic. Terran though you got to constantly que up your units, build supply depos, call down mules, and etc.
I don't get, wouldn't it feel more stressful to play your main race (which ever one that is) since your expectations when playing are higher compared to your offrace?
On March 12 2012 12:30 warcralft wrote: Protoss. You feel so vulnerable to both zerg and terrans. Playing as zerg, you only fear terran since FFE is no aggression for 7 mins
On March 12 2012 17:09 Amlitzer wrote: As a random player I can say it's be far terran. Zerg is just larva inject every 20 seconds + drone, and toss is lax due to how easy it is the macro with the warp in mechanic. Terran though you got to constantly que up your units, build supply depos, call down mules, and etc.
As zerg you have to constantly inject and spend larva to avoid wasting potential economic benefit, build overlords, constantly spread creep tumors, hawk the minimap and react. All races have buttons they have to click and I don't see solid reasoning by the few reasons given as to why you feel Terran is exposed to the most pressure.
well your main race is the most stressful just because you are more aware of the finer points.
Objectively speaking though id think you have to look at it per MU. And then break it down further into time-zones. ex PvT early game can be stressful for P, they have to forcefield ramp and whatnot. But once you get 20 gates it gets a little bit more relaxed, you can defend drops and whatnot and dont have to worry about every probe or zeal lost. Conversely, terran starts to worry about kiting/emp. ZvT terran can lose large armies in the lategame if they (somehow) fail to scout. Tanks not so good against 12 broodlords.
To the poster who said zerg doesnt fear toss: FFE can have all sorts of things behind it, 4gate, voids, zeal/sentry, immortal/sentry... just because there is 7 minutes of repose doesnt mean its not stressful after that haha X)
As another of 100000 random players, I'm gonna say Protoss. It just feels like you have to pay more attention in every matchup. Miss/missplace a forcefield and you're dead earlygame. Missmicro your army, lose fight. Feels like there's less room for error, whereas as Zerg it doesn't matter if you lose your army and Terran doesn't need micro. (obvious gross exaggeration, don't flame)
Both Zerg and Terran have harder economic management (larva/rax production VS warpgates), but I don't feel "pressured" by macro, lol
Most people will just say their race. However I do think there's good reason to say Zerg, simply because it's the easiest race to die with at lower to mid levels of play. At high levels I don't think there's all that much difference between the races, it becomes more a question of whether you're an anxious kind of player
I should note that whenever I offrace as P, expanding feels like the most dangerous thing in the universe, while with Z and T it's pretty automatic
i would vote zerg just because of how it's so reactive in nature. if you're not timing your injects properly you basically lose and you just need more bases to keep up with the production of the other races. Plus the balancing of drones vs army supply can get very fragile.