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Terran control groups?

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Absurd Bunny
Profile Joined June 2011
168 Posts
March 09 2012 02:23 GMT
#1
I've been searching this on TL, and most of what I found was about hotkeys, or about brood war, so if there was a thread about this that I didn't find, please show me and close this thread.

So I've been losing a couple of games, that I think I can blame on my control groups sometimes, but I don't know yet.
I've been looking at korean terrans play (like polt, boxer, mkp, mma, jjakji, etc.) and I see their hotkeys, I understand some of them, but a lot of them don't make any sense to me...
Like I was watching a game with mma, and he hotkeyed his whole army, siege tanks, marines, vikings, everything. Everybody told me to hotkey all of my army separately, and that's what I've been following ever since, what is the reason he does this?
I was watching Polt, and he hotkeys his main to 0 and the rest of his expansions to 9. I have no idea why he does this, maybe so he can select an scv and build there? I don't know.

I haven't looked at most of the others, those are the 2 main ones that I've been looking at.

This is my layout so far, and I don't think that it's very good, if you can help me improve, or give me an entirely new layout I would like that.

1- Main army, bio units, medivacs, I also put thors here, but if not I can easily move it to 2
2. Siege tanks, if against protoss then its for ghosts, and other mech units
3. Vikings, other air units, maybe casters. If I have this empty or if the units are not being used, I will hotkey medivacs for drops here.
4. Rax
5. CC's
6. Factories
7. Starports
8. Not used
9. Armies
0. Engi bays

Help!!!
Jhohok
Profile Joined December 2010
United States71 Posts
March 09 2012 02:33 GMT
#2
I use the exact same layout except for:
4. CC
5. Rax
(army production is consecutive 5-6-7)
instead of your
4. Rax
5. CC
and I have no issues whatsoever

I think it's fine as long as you can easily access units/buildings quickly
Angel_
Profile Blog Joined December 2011
United States1617 Posts
March 09 2012 02:40 GMT
#3
What I was doing:

1: Fact
2: rax
3. CC
4. Starport
5-8: Units
0: upgrades

----
What I'm changing to doing:

1: Buildings!
2. Upgrades
or
1. some buildings!
2. Some other buildings!

3-8: units!

0: upgrades
winsause
Profile Joined March 2011
United States65 Posts
March 09 2012 02:41 GMT
#4
1-2. army
3. Special units (ravens, ghost, etc.)
4. Rax
5. Factory
6. Starport
7-8. Misc. units (scouts, etc)
9. CC
0. Upgrades
FHC Nex
Profile Joined July 2011
Bulgaria44 Posts
Last Edited: 2012-03-09 02:54:31
March 09 2012 02:53 GMT
#5
Is it bad that all my production buildings (Rax, Fact and SPort) are on one group (5)? I can tab without problems usually, but its definitely slower than using 5-6-7.

And when I go mech for example, i remove the 1st rax i get from my group so i can lift it ar ound and not move it every time i change my rally point (ive stopped a building from making an addon sooo many times ). The problem is, that im used to tabbing once to start making tanks. It usually goes like EE (2 Hellions on reactored Fact) -> Tab -> i try to make some tanks and then i realise that im on my starports. Its just a bad habbit of going marine-tank for a long time



I presonally use 1 for MMM / marines / hellions, 2 for Tank Thor, 3 for Ghost (viking if no ghosts), 4 CC, 5 Production(rax etc) and 9/0 for drops/engi bay. The problem is when I have both ghosts, vikings and ... ravens on top of that. Im used to placing too much stuff on control groups so I really struggle in such situations.
"It seems that whenever a Terran wins its because "Terran OP" not because the player played well. "Terran OP" has been around since beta and its became an excuse for losses"
winsause
Profile Joined March 2011
United States65 Posts
March 09 2012 02:58 GMT
#6
On March 09 2012 11:53 FHC Nex wrote:
Is it bad that all my production buildings (Rax, Fact and SPort) are on one group (5)? I can tab without problems usually, but its definitely slower than using 5-6-7.

And when I go mech for example, i remove the 1st rax i get from my group so i can lift it ar ound and not move it every time i change my rally point (ive stopped a building from making an addon sooo many times ). The problem is, that im used to tabbing once to start making tanks. It usually goes like EE (2 Hellions on reactored Fact) -> Tab -> i try to make some tanks and then i realise that im on my starports. Its just a bad habbit of going marine-tank for a long time



I used to put rax/fact/port on one key too, make the switch. It will take a few games to get used to it but it will save you from using apm on tabbing.
Dilheisha
Profile Joined September 2010
Canada55 Posts
March 09 2012 03:05 GMT
#7
1 - Bio
2 - Mech
3 - Air
4 - Caster
5- Rax
6- CC
7 - Factories
8 - Starports
9 - Ebay & Armory & anything that has upgrade
0 - Scout or Drop

This is mostly what i use, hope it's helpful
"Always expect the unexpected, For being well aware of the next disappointment" 5/04/04
Ace1123
Profile Joined September 2011
Philippines1187 Posts
Last Edited: 2012-03-09 03:10:38
March 09 2012 03:10 GMT
#8
Mine is


1- CC's
2. Main army
3. Vikings,
4. Ghost(TvP) Other Match up drops
5. Rax
6. Factories
7. Starports
8. Eng Bay & Armory
ForGG, Mvp, MMA, MarineKing, BoxeR,
phiinix
Profile Blog Joined February 2011
United States1169 Posts
Last Edited: 2012-03-09 03:17:45
March 09 2012 03:15 GMT
#9
Search some more.
This one was closed. read the last post.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=299702

You're using a very standard set-up. You're fooling yourself if you honestly think hot keys and control groups are the reason you're losing games.
anguyenm
Profile Joined January 2012
United States47 Posts
March 09 2012 03:24 GMT
#10
` - Idle scv
1 - main army
2 - marines (for zerg), ghosts (for protoss), depends on the time in game
3 - vikings
4 - barracks
5 - CC's
6 - Factory
7 - engi bays and armory
8 - starport
9 - usually only a viking that patrols the map for overlords
0 - upgrading tech lab
F1, F2, F3, F4 - jump to locations 1,2,3,4
Absurd Bunny
Profile Joined June 2011
168 Posts
March 09 2012 03:26 GMT
#11
I also want to know the reason maybe why the pro korean's that I were mentioning, their control group layout, maybe why they are doing that.
xxbl1tzkre1gxx
Profile Joined December 2011
United States2 Posts
March 09 2012 03:30 GMT
#12
1. All bio (you can tab through for ghosts)
2. Tanks, or sub bio for bio split against banes / or sub bio group for 2 pronged attack.
3. rax
4. factory
5. starport
6. upgrades
7. (used soly for drops)
8. (used soly for drops)
9. Planetary fortresses
0. Orbital Commands / CC's

This works for me everything is close together for the most part. You just have to find what ever works for you, everyone's though process is different so no one set control group is going to work for everyone.
"Push your body to its limit, and your mind will have none."
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
Last Edited: 2012-03-09 03:41:40
March 09 2012 03:39 GMT
#13
My zerg-influenced keys (where I 1-hatches 2-queens 3-main army)

1. CCs
2. Main production (raxes if bio, facts if mech)
3. Main army
4. Secondary production (just depends on the comp I'm building. Usually factories TvZ and starports in other matchups)
5. Tertiary production (whatever's not on 2 or 4)
0. Ebay/Armory

3-a, etc. is just so much easier on my hands than with 1 or 2, I can't explain why.

I probably don't use as many control groups as I should for combat. I click the minimap a lot and micro my armies mostly with the mouse.
vilse
Profile Joined March 2011
Sweden12 Posts
March 09 2012 03:42 GMT
#14
w=0
q=9
§=8

So

1 Hole army
2 Air units
3 Rax
4 cc
5 fac
6 port
7 some drops
8 Armory / ebay
9 bio
0 ghosts
cosine
Profile Joined September 2011
313 Posts
March 09 2012 03:46 GMT
#15
it doesn't really matter what layout you use. no one can really give you a layout that's "better." the only important thing is to be consistent. as long as your using the same hotkeys game by game, you're going to become comfortable and skilled.

some pros don't use separate hotkeys for army because of their speed. they can box, ctrlclick, etc fast enough to manage big engagements.

the only reason i can imagine for Polt hotkeying expansions separate from his main is saving energy. with one orbital not in the main group, he doesn't have to worry about overMULE'ing when he needs to save scans. idk for sure though.
Teim
Profile Joined October 2010
Australia373 Posts
March 09 2012 03:58 GMT
#16
1. Army
2. Drop / banshee / reaper
3. Drop / banshee / reaper
4. CCs
5. Raxes
6. Facts
7. Starports

It works well in the early game but I need to start utilizing 2 and 3 better later on. Probably putting vikings on 2 and ghosts on 3 or something.
A duck is a duck!
Kodachrome
Profile Joined January 2012
Canada6 Posts
March 09 2012 03:59 GMT
#17
I combine my command centres, engineering bays, and armories into one hotkey. It makes checking on upgrades really easy
Odds
Profile Joined May 2008
Canada1188 Posts
March 09 2012 04:12 GMT
#18
I remapped 8, 9 and 0 to ~, spacebar, and middle mouse button respectively.

F1 is map location 1 so I can reach map locations F1-F8 more easily, idle worker is displaced to ALT.

So, my layout:

~: scout/ dropship 2/reapers/hellions
1: marines, medivacs, thors
2: marauders
3: tanks
4: ghosts/ravens
5: CC's/armories/eng bays
6: barracks
7: factories/starports
Spacebar: dropship 1
middle mouse: vikings or banshees. Very unlikely that I'll have both in any given game.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
MadeOfPotato
Profile Joined February 2012
United States30 Posts
March 09 2012 04:28 GMT
#19
This is what I use an it's been working fairly well for me:

1 - Ground Army
2 - Air units
3 - special army
4 - natural command
5 - main command
6 - rax
7 - fact
8 - starport
9 + 0 - more expos
Kibbelz
Profile Joined March 2012
United States31 Posts
March 09 2012 04:34 GMT
#20
Different pros use what works for them. MMA likes using his mouse for things mostly, for example, he puts all production buildings on 1 hotkey, and tabs through them to make units. As you stated, he also uses 1 hotkey for his army and relies on his rapid mouse control in battle.

Mvp on the otherhand, uses separate hotkeys for barracks, factories, and starports and separates his army into hotkeys.

It's really about personal preference. For instance, I, a Masters Zerg, have remapped q,w, and e as control groups and use 1 for lings/roaches, 2 for banes, 3 for mutas, q for infestors, w for corrupters, and e for brood lords. That way I never have to think about which units are on what hotkeys because that was something I found i struggled with.
"Conventional wisdom notwithstanding, there is no reason either in football or in poetry why the two should not meet in a man's life if he has the weight and cares about the words" -Archibald MacLeish
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