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I've been searching this on TL, and most of what I found was about hotkeys, or about brood war, so if there was a thread about this that I didn't find, please show me and close this thread.
So I've been losing a couple of games, that I think I can blame on my control groups sometimes, but I don't know yet. I've been looking at korean terrans play (like polt, boxer, mkp, mma, jjakji, etc.) and I see their hotkeys, I understand some of them, but a lot of them don't make any sense to me... Like I was watching a game with mma, and he hotkeyed his whole army, siege tanks, marines, vikings, everything. Everybody told me to hotkey all of my army separately, and that's what I've been following ever since, what is the reason he does this? I was watching Polt, and he hotkeys his main to 0 and the rest of his expansions to 9. I have no idea why he does this, maybe so he can select an scv and build there? I don't know.
I haven't looked at most of the others, those are the 2 main ones that I've been looking at.
This is my layout so far, and I don't think that it's very good, if you can help me improve, or give me an entirely new layout I would like that.
1- Main army, bio units, medivacs, I also put thors here, but if not I can easily move it to 2 2. Siege tanks, if against protoss then its for ghosts, and other mech units 3. Vikings, other air units, maybe casters. If I have this empty or if the units are not being used, I will hotkey medivacs for drops here. 4. Rax 5. CC's 6. Factories 7. Starports 8. Not used 9. Armies 0. Engi bays
Help!!!
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I use the exact same layout except for: 4. CC 5. Rax (army production is consecutive 5-6-7) instead of your 4. Rax 5. CC and I have no issues whatsoever
I think it's fine as long as you can easily access units/buildings quickly
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What I was doing:
1: Fact 2: rax 3. CC 4. Starport 5-8: Units 0: upgrades
---- What I'm changing to doing:
1: Buildings! 2. Upgrades or 1. some buildings! 2. Some other buildings!
3-8: units!
0: upgrades
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1-2. army 3. Special units (ravens, ghost, etc.) 4. Rax 5. Factory 6. Starport 7-8. Misc. units (scouts, etc) 9. CC 0. Upgrades
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Is it bad that all my production buildings (Rax, Fact and SPort) are on one group (5)? I can tab without problems usually, but its definitely slower than using 5-6-7.
And when I go mech for example, i remove the 1st rax i get from my group so i can lift it ar ound and not move it every time i change my rally point (ive stopped a building from making an addon sooo many times ). The problem is, that im used to tabbing once to start making tanks. It usually goes like EE (2 Hellions on reactored Fact) -> Tab -> i try to make some tanks and then i realise that im on my starports. Its just a bad habbit of going marine-tank for a long time 
I presonally use 1 for MMM / marines / hellions, 2 for Tank Thor, 3 for Ghost (viking if no ghosts), 4 CC, 5 Production(rax etc) and 9/0 for drops/engi bay. The problem is when I have both ghosts, vikings and ... ravens on top of that. Im used to placing too much stuff on control groups so I really struggle in such situations.
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On March 09 2012 11:53 FHC Nex wrote:Is it bad that all my production buildings (Rax, Fact and SPort) are on one group (5)? I can tab without problems usually, but its definitely slower than using 5-6-7. And when I go mech for example, i remove the 1st rax i get from my group so i can lift it ar ound and not move it every time i change my rally point (ive stopped a building from making an addon sooo many times  ). The problem is, that im used to tabbing once to start making tanks. It usually goes like EE (2 Hellions on reactored Fact) -> Tab -> i try to make some tanks and then i realise that im on my starports. Its just a bad habbit of going marine-tank for a long time  I used to put rax/fact/port on one key too, make the switch. It will take a few games to get used to it but it will save you from using apm on tabbing.
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1 - Bio 2 - Mech 3 - Air 4 - Caster 5- Rax 6- CC 7 - Factories 8 - Starports 9 - Ebay & Armory & anything that has upgrade 0 - Scout or Drop
This is mostly what i use, hope it's helpful
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Mine is
1- CC's 2. Main army 3. Vikings, 4. Ghost(TvP) Other Match up drops 5. Rax 6. Factories 7. Starports 8. Eng Bay & Armory
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` - Idle scv 1 - main army 2 - marines (for zerg), ghosts (for protoss), depends on the time in game 3 - vikings 4 - barracks 5 - CC's 6 - Factory 7 - engi bays and armory 8 - starport 9 - usually only a viking that patrols the map for overlords 0 - upgrading tech lab F1, F2, F3, F4 - jump to locations 1,2,3,4
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I also want to know the reason maybe why the pro korean's that I were mentioning, their control group layout, maybe why they are doing that.
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1. All bio (you can tab through for ghosts) 2. Tanks, or sub bio for bio split against banes / or sub bio group for 2 pronged attack. 3. rax 4. factory 5. starport 6. upgrades 7. (used soly for drops) 8. (used soly for drops) 9. Planetary fortresses 0. Orbital Commands / CC's
This works for me everything is close together for the most part. You just have to find what ever works for you, everyone's though process is different so no one set control group is going to work for everyone.
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My zerg-influenced keys (where I 1-hatches 2-queens 3-main army)
1. CCs 2. Main production (raxes if bio, facts if mech) 3. Main army 4. Secondary production (just depends on the comp I'm building. Usually factories TvZ and starports in other matchups) 5. Tertiary production (whatever's not on 2 or 4) 0. Ebay/Armory
3-a, etc. is just so much easier on my hands than with 1 or 2, I can't explain why.
I probably don't use as many control groups as I should for combat. I click the minimap a lot and micro my armies mostly with the mouse.
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w=0 q=9 §=8
So
1 Hole army 2 Air units 3 Rax 4 cc 5 fac 6 port 7 some drops 8 Armory / ebay 9 bio 0 ghosts
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it doesn't really matter what layout you use. no one can really give you a layout that's "better." the only important thing is to be consistent. as long as your using the same hotkeys game by game, you're going to become comfortable and skilled.
some pros don't use separate hotkeys for army because of their speed. they can box, ctrlclick, etc fast enough to manage big engagements.
the only reason i can imagine for Polt hotkeying expansions separate from his main is saving energy. with one orbital not in the main group, he doesn't have to worry about overMULE'ing when he needs to save scans. idk for sure though.
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1. Army 2. Drop / banshee / reaper 3. Drop / banshee / reaper 4. CCs 5. Raxes 6. Facts 7. Starports
It works well in the early game but I need to start utilizing 2 and 3 better later on. Probably putting vikings on 2 and ghosts on 3 or something.
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I combine my command centres, engineering bays, and armories into one hotkey. It makes checking on upgrades really easy
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I remapped 8, 9 and 0 to ~, spacebar, and middle mouse button respectively.
F1 is map location 1 so I can reach map locations F1-F8 more easily, idle worker is displaced to ALT.
So, my layout:
~: scout/ dropship 2/reapers/hellions 1: marines, medivacs, thors 2: marauders 3: tanks 4: ghosts/ravens 5: CC's/armories/eng bays 6: barracks 7: factories/starports Spacebar: dropship 1 middle mouse: vikings or banshees. Very unlikely that I'll have both in any given game.
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This is what I use an it's been working fairly well for me:
1 - Ground Army 2 - Air units 3 - special army 4 - natural command 5 - main command 6 - rax 7 - fact 8 - starport 9 + 0 - more expos
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Different pros use what works for them. MMA likes using his mouse for things mostly, for example, he puts all production buildings on 1 hotkey, and tabs through them to make units. As you stated, he also uses 1 hotkey for his army and relies on his rapid mouse control in battle.
Mvp on the otherhand, uses separate hotkeys for barracks, factories, and starports and separates his army into hotkeys.
It's really about personal preference. For instance, I, a Masters Zerg, have remapped q,w, and e as control groups and use 1 for lings/roaches, 2 for banes, 3 for mutas, q for infestors, w for corrupters, and e for brood lords. That way I never have to think about which units are on what hotkeys because that was something I found i struggled with.
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