On January 24 2012 07:27 PrinceXizor wrote: 3. Zergbong, the current best zerg in SC2
Huh? Who made this claim? If there is a "current best" then it would be Nestea. Zergbong isn't even a second (Losira/Leanock/Dongraegu are).
I lol'd pretty hard. That's like saying Piratezerg is nowhere near the level of Jaedong, lol.
MoustacheZerg > PirateZerg >>>>> Jaedong imo.
edit: Ninja'd T_T
While there will still be BW fans and players, the SC2 scene will grow much faster as it has a much larger fanbase, and those fans bring in friends and family, expanding it even faster. There are much fewer additions to the BW scene, I dabble in it myself starting recently, but I do not follow it, because as a SC2 player it is easier to relate to. WHat I mean by "die" is not that there will never be competitions ever again, I meant it will be drowned out compared to SC2 in the next few years when the scene has gotten larger.
I seriously don't know if you just smoked something. Comparing BW to SC2 in Korea is comparing a Korean culture to a video game.
On January 25 2012 07:33 Dental Floss wrote: I just can't believe that OZsucksballswithoutme didn't get picked up by another team of OZ disbanded.
Yep. But don't be sad... he's out there, waiting for the next OSL. When his time comes, he shall show eveyone why Oz would have sucked balls without him. Just believe.
I seriously don't know if you just smoked something. Comparing BW to SC2 in Korea is comparing a Korean culture to a video game.
Implying SC2 will not also become part of their culture in anything more than 4 years. So narrow minded. I embrace your game, embrace mine.
And you know this how? Are you someone researching the trends of Korean attitude at the moment?
SC2 has been out for close to two years now, and the level of fandom in Korea hasn't really varied all too much. You can't compare it to BW's linear growth, because SC2 is building off of that, and BW was already plateaued/shrunk.
If any game is going to be dominant in Korea it will be LoL (vomit), considering there is far more of a growing fanbase for it than either of the SC games.
edit: sonofabitch i used my 4000 post arguing over something stupid
I guess my frustration is people get caught up in the proscene more than the game itself. The flashy lights, the environment and players of BW are MUCH more interesting than SC2 currently, I really do believe that. But SC2 has so much more potential than BW has now. "bw best gaem" is just so wrong when a portion of the skill required to play the game is to control inefficient production, and some units like the dragoon.
Edit:
If any game is going to be dominant in Korea it will be LoL (vomit), considering there is far more of a growing fanbase for it than either of the SC games.
please don't scare me, can't we all just be friends and hate LoL together?
I seriously don't know if you just smoked something. Comparing BW to SC2 in Korea is comparing a Korean culture to a video game.
Implying SC2 will not also become part of their culture in anything more than 4 years. So narrow minded. I embrace your game, embrace mine.
At this rate, no. It didn't even get a good kick start. Don't even argue that it needs more time, because BW is still alive and well. Slowly declining, but still has much more fans compared to SC2.
What SC2 needs at the moment is some mainstream coverage, as well as OGN picking up the game for better production value and more cable TV coverage. At this rate, SC2 is going to die faster than BW in Korea.
If you've never been to Korea and saw everything first hand, let me sum it up:
In 2 months while I was in Korea, I saw couple of high school students talking about PL and BW in general. No one talked about SC2.
Walk into PC Bang, everyone plays BW and there's nobody playing SC2.
SC2's studio is located so far away from center of Seoul and I didn't bother going, but I did talk to some people and heard stories. Small studio, not many fans compared to PL, a team league that happens every week.
SC2 has no major sponsors, BW has them. And at this rate, unless BW teams buy SC2 teams, nothing's going to change in Korea at least.
EDIT: To the potential problem: It does have potential, but Blizzard butchered everything and it had an awful start in Korea. Unless they do something about it, it's going to stay like this for a long time.
I seriously don't know if you just smoked something. Comparing BW to SC2 in Korea is comparing a Korean culture to a video game.
Implying SC2 will not also become part of their culture in anything more than 4 years. So narrow minded. I embrace your game, embrace mine.
If any game is going to be dominant in Korea it will be LoL (vomit), considering there is far more of a growing fanbase for it than either of the SC games.
I don't like LoL that much, but this is pretty much true at the moment.
I seriously don't know if you just smoked something. Comparing BW to SC2 in Korea is comparing a Korean culture to a video game.
Implying SC2 will not also become part of their culture in anything more than 4 years. So narrow minded. I embrace your game, embrace mine.
Stop assuming the Korean gaming culture is the same as the international one. Blizzard's failure to appeal the Korean scene is a result of not acknowledging the local culture. You just cannot use the foreign SC2 scene as a precedence.
I seriously don't know if you just smoked something. Comparing BW to SC2 in Korea is comparing a Korean culture to a video game.
Implying SC2 will not also become part of their culture in anything more than 4 years. So narrow minded. I embrace your game, embrace mine.
At this rate, no. It didn't even get a good kick start. Don't even argue that it needs more time, because BW is still alive and well. Slowly declining, but still has much more fans compared to SC2.
What SC2 needs at the moment is some mainstream coverage, as well as OGN picking up the game for better production value and more cable TV coverage. At this rate, SC2 is going to die faster than BW in Korea.
If you've never been to Korea and saw everything first hand, let me sum it up:
In 2 months while I was in Korea, I saw couple of high school students talking about PL and BW in general. No one talked about SC2.
Walk into PC Bang, everyone plays BW and there's nobody playing SC2.
SC2's studio is located so far away from center of Seoul and I didn't bother going, but I did talk to some people and heard stories. Small studio, not many fans compared to PL, a team league that happens every week.
SC2 has no major sponsors, BW has them. And at this rate, unless BW teams buy SC2 teams, nothing's going to change in Korea at least.
EDIT: To the potential problem: It does have potential, but Blizzard butchered everything and it had an awful start in Korea. Unless they do something about it, it's going to stay like this for a long time.
I seriously don't know if you just smoked something. Comparing BW to SC2 in Korea is comparing a Korean culture to a video game.
Implying SC2 will not also become part of their culture in anything more than 4 years. So narrow minded. I embrace your game, embrace mine.
If any game is going to be dominant in Korea it will be LoL (vomit), considering there is far more of a growing fanbase for it than either of the SC games.
I don't like LoL that much, but this is pretty much true at the moment.
But how many years did it take for BW to get to it's current height? Sure SC2 had a bad START, sure ain't dead yet and sure doesn't look like it will die anytime soon in the foreigner regions.
I seriously don't know if you just smoked something. Comparing BW to SC2 in Korea is comparing a Korean culture to a video game.
Implying SC2 will not also become part of their culture in anything more than 4 years. So narrow minded. I embrace your game, embrace mine.
At this rate, no. It didn't even get a good kick start. Don't even argue that it needs more time, because BW is still alive and well. Slowly declining, but still has much more fans compared to SC2.
What SC2 needs at the moment is some mainstream coverage, as well as OGN picking up the game for better production value and more cable TV coverage. At this rate, SC2 is going to die faster than BW in Korea.
If you've never been to Korea and saw everything first hand, let me sum it up:
In 2 months while I was in Korea, I saw couple of high school students talking about PL and BW in general. No one talked about SC2.
Walk into PC Bang, everyone plays BW and there's nobody playing SC2.
SC2's studio is located so far away from center of Seoul and I didn't bother going, but I did talk to some people and heard stories. Small studio, not many fans compared to PL, a team league that happens every week.
SC2 has no major sponsors, BW has them. And at this rate, unless BW teams buy SC2 teams, nothing's going to change in Korea at least.
EDIT: To the potential problem: It does have potential, but Blizzard butchered everything and it had an awful start in Korea. Unless they do something about it, it's going to stay like this for a long time.
On January 25 2012 07:40 1Eris1 wrote:
On January 25 2012 07:35 Nightshade_ wrote:
I seriously don't know if you just smoked something. Comparing BW to SC2 in Korea is comparing a Korean culture to a video game.
Implying SC2 will not also become part of their culture in anything more than 4 years. So narrow minded. I embrace your game, embrace mine.
If any game is going to be dominant in Korea it will be LoL (vomit), considering there is far more of a growing fanbase for it than either of the SC games.
I don't like LoL that much, but this is pretty much true at the moment.
But how many years did it take for BW to get to it's current height? Sure SC2 had a bad START, sure ain't dead yet and sure doesn't look like it will die anytime soon in the foreigner regions.
Stop using this bullshitish logic, please. BW, when it was the same age as SC2, didn't have the proper tools to develop certain ideas for the game and it was not as big as SC2 now when it was just starting to gaining coverage from the mainstream.
I seriously don't know if you just smoked something. Comparing BW to SC2 in Korea is comparing a Korean culture to a video game.
Implying SC2 will not also become part of their culture in anything more than 4 years. So narrow minded. I embrace your game, embrace mine.
At this rate, no. It didn't even get a good kick start. Don't even argue that it needs more time, because BW is still alive and well. Slowly declining, but still has much more fans compared to SC2.
What SC2 needs at the moment is some mainstream coverage, as well as OGN picking up the game for better production value and more cable TV coverage. At this rate, SC2 is going to die faster than BW in Korea.
If you've never been to Korea and saw everything first hand, let me sum it up:
In 2 months while I was in Korea, I saw couple of high school students talking about PL and BW in general. No one talked about SC2.
Walk into PC Bang, everyone plays BW and there's nobody playing SC2.
SC2's studio is located so far away from center of Seoul and I didn't bother going, but I did talk to some people and heard stories. Small studio, not many fans compared to PL, a team league that happens every week.
SC2 has no major sponsors, BW has them. And at this rate, unless BW teams buy SC2 teams, nothing's going to change in Korea at least.
EDIT: To the potential problem: It does have potential, but Blizzard butchered everything and it had an awful start in Korea. Unless they do something about it, it's going to stay like this for a long time.
On January 25 2012 07:40 1Eris1 wrote:
On January 25 2012 07:35 Nightshade_ wrote:
I seriously don't know if you just smoked something. Comparing BW to SC2 in Korea is comparing a Korean culture to a video game.
Implying SC2 will not also become part of their culture in anything more than 4 years. So narrow minded. I embrace your game, embrace mine.
If any game is going to be dominant in Korea it will be LoL (vomit), considering there is far more of a growing fanbase for it than either of the SC games.
I don't like LoL that much, but this is pretty much true at the moment.
But how many years did it take for BW to get to it's current height? Sure SC2 had a bad START, sure ain't dead yet and sure doesn't look like it will die anytime soon in the foreigner regions.
That's the thing though, SC2 was supposed to jump right off right from the point of BW. It's not like it was just being introduced for the first time, people had been awaiting it a while, and it definetely had a lot higher expectations/support than BW did when it came out, and it also had alot more support and money to build off than BW did. But it hasn't took off. It's making a profit (I think?), but not too much, and the overall amount of playing in regards to the game hasn't really changed. (This is true for the entire world as well, except for China, where SC2 has gotten sidelined hard bu LoL)
That's the thing though, SC2 was supposed to jump right off right from the point of BW. It's not like it was just being introduced for the first time, people had been awaiting it a while, and it definetely had a lot higher expectations/support than BW did when it came out, and it also had alot more support and money to build off than BW did. But it hasn't took off. It's making a profit (I think?), but not too much, and the overall amount of playing in regards to the game hasn't really changed. (This is true for the entire world as well, except for China, where SC2 has gotten sidelined hard bu LoL)
The thing is though, Broodwar had been out for more than 10 years, the expectations were way too high for a game that well, wasn't even near the same as BW, it was entirely different. That's my belief of why it wasn't as popular on release.
On January 25 2012 07:42 supernovamaniac wrote: What SC2 needs at the moment is some mainstream coverage, as well as OGN picking up the game for better production value and more cable TV coverage.
I don't really want to get into an argument, but it would really help if the current korean SC2 leagues would even reach IPL production value. I'm not sure if GOMTV can afford OGN-like production. They certainly don't lack the storylines and good games anymore, but more player/team content would really help them to create a better atmosphere. I can only imagine how epic the Blizzard Cup finals would have been if the production/hype was better. Maybe partnering with the obviously richer foreign leagues would help solve that issue. We'll see. Again, I just wanted to point that out, no need to start an argument.
I seriously don't know if you just smoked something. Comparing BW to SC2 in Korea is comparing a Korean culture to a video game.
Implying SC2 will not also become part of their culture in anything more than 4 years. So narrow minded. I embrace your game, embrace mine.
At this rate, no. It didn't even get a good kick start. Don't even argue that it needs more time, because BW is still alive and well. Slowly declining, but still has much more fans compared to SC2.
What SC2 needs at the moment is some mainstream coverage, as well as OGN picking up the game for better production value and more cable TV coverage. At this rate, SC2 is going to die faster than BW in Korea.
If you've never been to Korea and saw everything first hand, let me sum it up:
In 2 months while I was in Korea, I saw couple of high school students talking about PL and BW in general. No one talked about SC2.
Walk into PC Bang, everyone plays BW and there's nobody playing SC2.
SC2's studio is located so far away from center of Seoul and I didn't bother going, but I did talk to some people and heard stories. Small studio, not many fans compared to PL, a team league that happens every week.
SC2 has no major sponsors, BW has them. And at this rate, unless BW teams buy SC2 teams, nothing's going to change in Korea at least.
EDIT: To the potential problem: It does have potential, but Blizzard butchered everything and it had an awful start in Korea. Unless they do something about it, it's going to stay like this for a long time.
On January 25 2012 07:40 1Eris1 wrote:
On January 25 2012 07:35 Nightshade_ wrote:
I seriously don't know if you just smoked something. Comparing BW to SC2 in Korea is comparing a Korean culture to a video game.
Implying SC2 will not also become part of their culture in anything more than 4 years. So narrow minded. I embrace your game, embrace mine.
If any game is going to be dominant in Korea it will be LoL (vomit), considering there is far more of a growing fanbase for it than either of the SC games.
I don't like LoL that much, but this is pretty much true at the moment.
But how many years did it take for BW to get to it's current height? Sure SC2 had a bad START, sure ain't dead yet and sure doesn't look like it will die anytime soon in the foreigner regions.
Current height? It took'em about the same amount of time. (Actually a little more since BW gained little more fans in PL)
If you don't know how BW started, YES the scene developed over time but it was because people liked the game. The BW scene developed because people loved the game, not because Blizzard wanted an eSports scene.
SC2, on the other hand, didn't develop a scene, got bad image in Korea for illegal advertising, PC Bangs didn't pick up the game at first due to illegal advertising and pricing problems, Blizzard-KeSPA shit just tainting the whole image etc. etc. All of this even before talking about the mechanics of the game (for those who don't like SC2 due to its mechanism). And they're still trying to shove it down everyone's throat while thinking that they can shut down BW and force everyone to switch (Their official stance at the moment is different, but Blizzard-Gom stated in the past that they want BW gone). That + the fact that GomTV is only a computer application and borrows a timeslot from a anime cable station to broadcast GSLs, with subpar production quality compared to PL/OSL.
Don't get me wrong, I play both games and want SC2 scene to grow in Korea for sake of eSports in Korea. Realistically, LoL is going to help eSports more than SC2, given that SC2 actually had a good impact in Korea.
That's the thing though, SC2 was supposed to jump right off right from the point of BW. It's not like it was just being introduced for the first time, people had been awaiting it a while, and it definetely had a lot higher expectations/support than BW did when it came out, and it also had alot more support and money to build off than BW did. But it hasn't took off. It's making a profit (I think?), but not too much, and the overall amount of playing in regards to the game hasn't really changed. (This is true for the entire world as well, except for China, where SC2 has gotten sidelined hard bu LoL)
The thing is though, Broodwar had been out for more than 10 years, the expectations were way too high for a game that well, wasn't even near the same as BW, it was entirely different. That's my belief of why it wasn't as popular on release.
Ofcourse it's gonna be high. Why? Because Blizzard said it's going to be but This Guy realized they can't do it so they'll be catering to casuals instead.
That's the thing though, SC2 was supposed to jump right off right from the point of BW. It's not like it was just being introduced for the first time, people had been awaiting it a while, and it definetely had a lot higher expectations/support than BW did when it came out, and it also had alot more support and money to build off than BW did. But it hasn't took off. It's making a profit (I think?), but not too much, and the overall amount of playing in regards to the game hasn't really changed. (This is true for the entire world as well, except for China, where SC2 has gotten sidelined hard bu LoL)
The thing is though, Broodwar had been out for more than 10 years, the expectations were way too high for a game that well, wasn't even near the same as BW, it was entirely different. That's my belief of why it wasn't as popular on release.
Err, thats what I'm saying? SC2 hasn't lived up to it's expectations.
We can't use the "give it time arguement, BW had 10 years" though because SC2 was built off of BW's 10 years, and thus should have been delivered a lot better.
Of course Blizz might fix it, they also might also botch it and make the game completely fail. There's no gurantee as to what SC2 will be in 5 years