By far the fastest Inject setup.
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ParadigmDeez
United States26 Posts
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Belial88
United States5217 Posts
Why are you remapping it to shift+b? Why not just b? I'm a bit confused. | ||
ParadigmDeez
United States26 Posts
Because "b' is bound to the build command for our drones so using that will not work. since you have to hold shift anyway when cycling through the injects, b is right there at the pointer finger for me and it makes it freakin fast as hell. Like is said the shift+"letter" will vary from person. u can use x or z or w/e is simplest. | ||
Flummie
Netherlands417 Posts
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ParadigmDeez
United States26 Posts
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Flummie
Netherlands417 Posts
On December 26 2011 22:12 ParadigmDeez wrote: extractor ah yeah true ![]() | ||
ParadigmDeez
United States26 Posts
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theBlues
El Salvador638 Posts
On December 26 2011 22:12 ParadigmDeez wrote: extractor e for extractor comes into play after pressing the b to build, e works for injects... | ||
Belial88
United States5217 Posts
Or better yet, just spacebar? Much easier to hit spacebar than B. I'm pretty sure most people remapped backspace to spacebar. You can also change your hotkeys too you know, or just leave them unbound. I left F1 unbound for the longest time, and now I have it on backspace. | ||
Frauk
Norway36 Posts
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ParadigmDeez
United States26 Posts
On December 26 2011 22:20 TheBlueMeaner wrote: e for extractor comes into play after pressing the b to build, e works for injects... Shift+E works yes but he said "e". Sorry if you were implying shift. thought u just meant e by itself | ||
ParadigmDeez
United States26 Posts
On December 26 2011 22:22 Belial88 wrote: So why not just shift+spacebar? Or better yet, just spacebar? Much easier to hit spacebar than B. I'm pretty sure most people remapped backspace to spacebar. You can also change your hotkeys too you know, or just leave them unbound. I left F1 unbound for the longest time, and now I have it on backspace. Why would anyone want to replace their "last event" key with the backspace? That makes no sense to me and i don't think it's encouraged to do that. | ||
Conti
Germany2516 Posts
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ParadigmDeez
United States26 Posts
On December 26 2011 22:24 Frauk wrote: USE CAPSLOCK +1 better for some sucks for others lol. find your own damn key :D | ||
ParadigmDeez
United States26 Posts
On December 26 2011 22:28 Conti wrote: I use V instead of B, but otherwise it's basically the same.. Exactly | ||
Cyro
United Kingdom20285 Posts
Obviously backspace method (or this variant) would work better for the average player (gold) or even higher (plat-diamond) but i feel for optimising at a high masters to pro level of mechanics, camera hotkeys and manual control will be superior. | ||
ParadigmDeez
United States26 Posts
On December 26 2011 22:28 Conti wrote: Recently I've been moving away from this though, since this system starts to go horribly wrong as soon as you have one hatchery without a queen attached to it. Your queens will wander all over the map trying to inject far away hatcheries, while ignoring the hatcheries they stand right next to. So to me this is only viable until I have 3-4 hatcheries, then I'll have to switch to one of the slower methods. Yeah if a queen dies or whatever then one will be walking...but how is that a bad thing? just let her walk her ass over there while you build another queen to stabalize the chaos. I mean you want the hatch injected anyway right? Unless of course she walking in open battleground i can understand. Usually i just inject the same throughout the match without an issue even if one has to get off the creep and put the high heels on to squirt that hatch. | ||
Cyro
United Kingdom20285 Posts
You use larvae inject on the same hotkey as jumping between bases? How does that work? | ||
Conti
Germany2516 Posts
On December 26 2011 22:42 Cyro wrote: You use larvae inject on the same hotkey as jumping between bases? How does that work? Inject -> V Next base -> Shift-V | ||
ParadigmDeez
United States26 Posts
[B Obviously backspace method (or this variant) would work better for the average player (gold) or even higher (plat-diamond) but i feel for optimising at a high masters to pro level of mechanics, camera hotkeys and manual control will be superior. While this quote is speculation, it's still common to deem the method with fewest commands and movements to be less error prone and fastest to execute, thus making it the method of choice. But that too is speculation i suppose. I'm just saying i've used this with ease. just makes injects feel like scratching my ass every 40 secs without having to move my hands from thier desired placement on my keyboard. This obviously will not sooth all fancies but to those it helps speed things up and feel more in control of the injects then yay. | ||
ParadigmDeez
United States26 Posts
?? ok.. all you have to do is hit V then hold shift and click, while still holding shift hit V and click again.. U have to understand that V and holding down shift then V are not the same command. shift mods the V key to read as a totally different command. | ||
Tobberoth
Sweden6375 Posts
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Kluey
Canada1197 Posts
On December 26 2011 22:09 ParadigmDeez wrote: "Why are you remapping it to shift+b? Why not just b? I'm a bit confused." Because "b' is bound to the build command for our drones so using that will not work. since you have to hold shift anyway when cycling through the injects, b is right there at the pointer finger for me and it makes it freakin fast as hell. Like is said the shift+"letter" will vary from person. u can use x or z or w/e is simplest. Two things can be the same I think. Example: Sentry is E, probe is E, pylon is E. | ||
FoxyMayhem
624 Posts
It's in the darkgrid layout thread (I'm not supposed to crosslink TL threads, right? Otherwise I would). There is a video in the thread showing it. Think you can inject up to 6 hatches faster? Make a vid to prove it, we'll measure inject time. | ||
ParadigmDeez
United States26 Posts
Two things can be the same I think. Example: Sentry is E, probe is E, pylon is E. [/QUOTE] How is this relevant to injecting? I get the feeling this is confusing. | ||
ParadigmDeez
United States26 Posts
On December 26 2011 22:57 FoxyMayhem wrote: Paradigm, I challenge that claim. The Layered Camera setup is faster for injecting between 2-6 hatcheries (can inject all 6 hatcheries in less that 1.5 seconds and is more accurate, allowing you to skip the exact hatch you want while maintaining the same speed, unlike backspace where you need to slow down if you don't have a queen at each hatch). When you say you have to slow down if you don't have a queen isn't true. you can cycle the hatcheries and command an inject reguardless of the number of queens. Only reason you would have to stop is if one ran accross the map. For the most part.. like the general setup of hatcheries will never be that far apart to worry about a queen walking to another hatchery. If your macro is good then another one should already be training upon dying. | ||
Belial88
United States5217 Posts
I use V instead of B, but otherwise it's basically the same. Recently I've been moving away from this though, since this system starts to go horribly wrong as soon as you have one hatchery without a queen attached to it. Your queens will wander all over the map trying to inject far away hatcheries, while ignoring the hatcheries they stand right next to. So to me this is only viable until I have 3-4 hatcheries, then I'll have to switch to one of the slower methods. If you don't have a queen at every hatch, just hit Hold Position on your queens (since they are all hotkeyed together) after injecting. Works just fine for me. I don't need to be in sync either, it's just habit for me to inject all the time. Why would anyone want to replace their "last event" key with the backspace? That makes no sense to me and i don't think it's encouraged to do that. lol does anyone actually use 'last event'? I can see perfectly fine what's going on with the minimap, there's a reason I'm not looking at the 'last event' warning. You can always swap keys too... And it's not last event... i think. My backspace is now "Idle Workers", I believe F1 is idle worker and I removed it for camera hotkeys. | ||
ParadigmDeez
United States26 Posts
On December 26 2011 22:57 FoxyMayhem wrote: Think you can inject up to 6 hatches faster? Make a vid to prove it, we'll measure inject time. I do know that and will make a vid | ||
ParadigmDeez
United States26 Posts
On December 26 2011 23:06 Belial88 wrote: lol does anyone actually use 'last event'? I can see perfectly fine what's going on with the minimap, there's a reason I'm not looking at the 'last event' warning. You can always swap keys too Ok can we please try and understand that this is all relative? Some will find the spacebar their friend while others wipe their ass with it. its all relative and most things can be done diffenent ways. The Neuronal patterns of each individual will determine what method makes them feel all fuzzy inside and what methods they would rage over. Also anyone can "SEE" perfectly fine on the minimap whats going on...but select your units to move or attack from the minimap where that event occurred. ..or hit the spacebar and got to it instantly. Its the Last Alert key. Alert implies don't look at the minimap.. instead go click dem units and gtfo or whatever is needed | ||
Cyro
United Kingdom20285 Posts
On December 26 2011 22:46 ParadigmDeez wrote: While this quote is speculation, it's still common to deem the method with fewest commands and movements to be less error prone and fastest to execute, thus making it the method of choice. But that too is speculation i suppose. I'm just saying i've used this with ease. just makes injects feel like scratching my ass every 40 secs without having to move my hands from thier desired placement on my keyboard. This obviously will not sooth all fancies but to those it helps speed things up and feel more in control of the injects then yay. With high level mouse/keyboard control (Your queens wont be hotkeyed) and a bit more maintainence, yes, i think camera hotkeys and manual injects will give a much higher degree of control especially with macro hatches if you are hitting injects very well and be a superior method because of that. Of course it is slower, but only by a few seconds if you are fast. "Less error prone" on backspace inject is pretty funny to me, as you just chain a mass of inject commands, and the biggest complaint with it is queens running between bases across the map, whereas my method has you manually clicking and injecting each individual queen on each individual hatchery you want to inject, giving you much greater control over everything. It may not be as "practical" for most people as backspace method but i prefer it and i think it is superior at the highest level of play because of the raw control you have over your units rather than relying on queen AI etc. Meanwhile i use camera hotkeys for producing out of each hatch individually etc, i know the vast vast majority of zergs will just hotkey both hatches to 5 or something, but it is much more efficient to actuly build roaches at your third for defending a 4-6gate +1 zealot pressure rather than the usual 5rrrrrrrrrrrrrrrrrrrrrrrrrr rally that people seem to do on diamond ladder (That kills them some 95% of games i do that pressure) so there are more uses for camera hotkeys etc once you have set them. Its good to have 1-3 dedicated to creep spread too, can cycle through them two or three times for every inject cycle and then reset them and continue whatever you was doing. | ||
FoxyMayhem
624 Posts
1) As mentioned, you can still inject at full speed when there isn't a queen at every hatch, making it consistently fast, unlike backspace inject 2) Every mineral line (up to 6) have camera keys, allowing you to instantly respond to baneling drops more than twice as fast as mini-map clicking. 3) Easier base management with instant access to the exact hatchery you want. Especially helpful when certain units need to be built at a specific base. 4) It does not complicate shift+queueing building construction by requiring users to not press shift until after the B is selected. 5) Spreads the load of executing the task across the hand, instead of requiring the user to bang the same key repetitively, a more stressful action and bad news for players with carpel tunnel. Even if the backspace method (arranged as you have) is faster, though I seriously doubt it, it doesn't offer all these benifits. The only advantages it offers over the layered camera is 1) somewhat easier to learn, 2) can inject more than 6 hatcheries (though this is almost never necessary except for the most extreme and rare double-army-sacking situations). | ||
ThePlayer33
Australia2378 Posts
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ParadigmDeez
United States26 Posts
On December 26 2011 23:16 Cyro wrote: "Less error prone" on backspace inject is pretty funny to me, as you just chain a mass of inject commands, and the biggest complaint with it is queens running between bases across the map, The only complaint it seems but it's not an error in injecting.. it's an error in combat..sorry but thats two different contexts there. A hatch the has no queen is a matter of something that has nothing to do with injecting. Also i said before.. if the macro of the player is good... the queen will only have to run to another hatch once before the other one is replenished. So this isn't an issue if the macro is there. which is the case with everything else. | ||
FeyFey
Germany10114 Posts
But its a nice for people who use the camera to inject and might find this better. But its in general really hard to switch up habits. But centering your keys on the left side of the keyboard is something to consider as it will most likely improve your speed after a while. | ||
ParadigmDeez
United States26 Posts
On December 26 2011 23:29 FeyFey wrote: I like this idea sounds pretty clever. Though i inject over the minimap so no need for the camera to move in anyway, would only distract me from the battlefield. But its a nice for people who use the camera to inject and might find this better. But its in general really hard to switch up habits. But centering your keys on the left side of the keyboard is something to consider as it will most likely improve your speed after a while. Exactly what i used to do before using this. By the time you pinpoint those Blobs of shit on the minimap as hatches and inject them, you would have been back and rolled out to the next objective with your army using this or any of the other methods that are proven. Trust me dude if you practice this you will be glad u did. I found the mini map thing to take soo much time . especially if you have overlords chilling over a hatch and the minimap just wont find that spot. ..........but every now and again i sneak one or two off the minimap for old time sake. ![]() | ||
Xelyxiz
United Kingdom16 Posts
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templar rage
United States2509 Posts
On December 26 2011 23:23 ThePlayer33 wrote: or you can hotkey individual queens like IdrA Not sure if serious. I rebound Base Camera to my mouse scroll wheel button. That's way faster IMO since you don't even need to worry about keystrokes other than selecting the queens. All I do is 5-->shift+v-->middle click -->left click-->repeat until done. I left-click with my index finger and middle-click with my middle finger, so I don't even move my fingers either. | ||
saus
United States59 Posts
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Belial88
United States5217 Posts
Ok can we please try and understand that this is all relative? Some will find the spacebar their friend while others wipe their ass with it. its all relative and most things can be done diffenent ways. The Neuronal patterns of each individual will determine what method makes them feel all fuzzy inside and what methods they would rage over. I'm pretty sure there's a 'best/fastest' way to inject. I think most people use the backspace method, and most remap it, I believe spacebar is most common. There's also manually injecting, but I think this is what old BW players do out of habit, since they are used to having every hatch on a different hotkey. So again, I ask - does anyone actually even use the Last Event hotkey? I'm pretty sure it's pretty worthless, I've never noticed a pro use it. We can see a drop on the minimap, and if we aren't going to it it's because we are busy with something else. Never even heard of the last even hotkey. People seem to think backspace method (which is essentially all the OP is talking about anyways) has a fault in 'queens running around'. You just solve this by hitting Hold or Stop if your queens start running. You can also just, for example, if you have 6 hatches and 2 without queens, slow your roll and hit backspace if you come across a hatch with no queen, or just inject the first 4 if you know the last 2 will be the queen-less ones. I think backspace method is better than the manual inject method. If I don't want queens running around I just hit Hold afterwards, not hard. | ||
ParadigmDeez
United States26 Posts
On December 26 2011 23:56 Belial88 wrote: People seem to think backspace method (which is essentially all the OP is talking about anyways) has a fault in 'queens running around'. You just solve this by hitting Hold or Stop if your queens start running. You can also just, for example, if you have 6 hatches and 2 without queens, slow your roll and hit backspace if you come across a hatch with no queen, or just inject the first 4 if you know the last 2 will be the queen-less ones. I think backspace method is better than the manual inject method. If I don't want queens running around I just hit Hold afterwards, not hard. Indeed hit the simple H or S to make the queen stop or if the hatch is close let her run to to squirt dem larvae... I said this previously too, that the fact a queen has to run to another hatch to inject means either one is still in training, two you forgot to make her ![]() On December 26 2011 23:56 Belial88 wrote: So again, I ask - does anyone actually even use the Last Event hotkey? I'm pretty sure it's pretty worthless, I've never noticed a pro use it. We can see a drop on the minimap, and if we aren't going to it it's because we are busy with something else. Never even heard of the last even hotkey. Again I say people use it. It's really not important lol. there are a millions some odd folks playing starcraft.. someone used the spacebar because they like it. i do sometimes. i just tap it to see what the noise was if what i was doing requires my full adherence. In any case at the end of the day if you like it bc u find it useful then there's no reason to belittle it. | ||
mrGRAPE
Singapore293 Posts
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zylog
Canada943 Posts
I believe the best method is probably individual hatchery hotkeys, this allows for you to finely control unit production at each base. Let's say your opponent is killing one of your expansions, it might be smart to avoid making units at that base while it's under fire for they'll just die right away. Another good method is to use the base camera hotkeys, the hotkey stays even if the hatch dies, it can be useful for worker transfers, etc. | ||
ApocAlypsE007
Israel1007 Posts
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ParadigmDeez
United States26 Posts
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HK_TPZ
48 Posts
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jodenstone
Sweden45 Posts
Even if you do follow belials advice (which you pretty much have to do if using this method) there is a major flaw, no queens will wander away, i give you that, but the queens with >25 energy will not inject->those hatcheries will have to be injected separately or lose a production round. And those who say you should have a queen per hatch should strongly consider the problems with late-game maxes, if you have 6+ hatches that would mean 12+food in queens which is not optimal (imo) and will set you behind vastly vs muling terrans who have 30 scvs less for instance. If there is anything i have missed with the backspace method please reply. | ||
Fairchild
133 Posts
I dont even use the more recent event warning. | ||
RaiZ
2813 Posts
On December 26 2011 23:56 Belial88 wrote: I'm pretty sure there's a 'best/fastest' way to inject. I think most people use the backspace method, and most remap it, I believe spacebar is most common. There's also manually injecting, but I think this is what old BW players do out of habit, since they are used to having every hatch on a different hotkey. So again, I ask - does anyone actually even use the Last Event hotkey? I'm pretty sure it's pretty worthless, I've never noticed a pro use it. We can see a drop on the minimap, and if we aren't going to it it's because we are busy with something else. Never even heard of the last even hotkey. People seem to think backspace method (which is essentially all the OP is talking about anyways) has a fault in 'queens running around'. You just solve this by hitting Hold or Stop if your queens start running. You can also just, for example, if you have 6 hatches and 2 without queens, slow your roll and hit backspace if you come across a hatch with no queen, or just inject the first 4 if you know the last 2 will be the queen-less ones. I think backspace method is better than the manual inject method. If I don't want queens running around I just hit Hold afterwards, not hard. What's the expression ? Stop being high on your horse ? Can't remember what's the proper one but please stop with this "lol you're retarded, this thing isn't used at all anymore" cauz i'm pretty sure i'll be able to find many progamers using that last event hotkey set to space. Now, about the backspace method. I'm still not sure to understand, how the hell do you inject if there's no queen around a hatch ? All you're saying is to tell the queens stop or hold position after injecting. Which means there's a possibility that not a single hatch could be injected, am I right ? Because that's only for this purpose that i stopped injecting this way. There's also the possibility that those said queens could be out of energy, which result in the same way. I even had a better method : The camera's hotkey providing you knew where all your queens were. But once again, the lack of individuals queens' control made me realize how important they were during the early stage of the game. So, I guess we can all agree to this : To each their own. Okay ? ![]() | ||
Brotatolol
United States1742 Posts
On December 26 2011 22:24 Frauk wrote: USE CAPSLOCK Ahahaha not sure if this is serious or not, but I loved it. ![]() | ||
darkscream
Canada2310 Posts
For a while I was using tilde for backspace, but I actually just went back to minimap clicking for injects... i'd rather watch my army. | ||
dae
Canada1600 Posts
On December 27 2011 09:02 ParadigmDeez wrote: Ok..... Guys.. To everyone who keeps saying shit about "wandering queens" and all that sort of rot please listen closely because this is one of the many times this has been stated and solved. IF THERE IS A HATCH WITHOUT A QUEEN THEN EITHER SHE DIED, SHE IS BURROWED AND YOU DIDN"T UNBURROW, OR YOU FORGOT TO EFFIN BUILD MAKE ONE. THIS IS NOT AN ISSUE WITH INJECT. (the caps are only for emphasis) If you just build another queen then she will be done before the next round of injects or so. Its not a big deal. Very easy to correct and its not a problem if a queen runs to another hatchery to inject it. You want the damn thing injected folks. only time you need to press stop is if she is running across an area where she can be sniped easily. just tap S or H. How is this a problem? There are perfectly valid builds that have more hatchs then queens for periods of time where wandering queens would become a problem. Also, queens also die and do take time to replace, which can also cause this. THIS IS A PROBLEM because the inject method relies upon having 1 queen per base. While you can solve the wandering queen problem by just adding s or h after your inject, this inject scheme also doesn't deal with 1 queen injecting main hatch + a macro hatch, as even though there shouldn't be extra energy on queens, it almost always happens except at the very top levels of play. | ||
Nemireck
Canada1875 Posts
On December 27 2011 09:02 ParadigmDeez wrote: Ok..... Guys.. To everyone who keeps saying shit about "wandering queens" and all that sort of rot please listen closely because this is one of the many times this has been stated and solved. IF THERE IS A HATCH WITHOUT A QUEEN THEN EITHER SHE DIED, SHE IS BURROWED AND YOU DIDN"T UNBURROW, OR YOU FORGOT TO EFFIN BUILD MAKE ONE. THIS IS NOT AN ISSUE WITH INJECT. There isn't a single high-level pro that makes a queen at every single hatchery that they build. Nestea, Leenock, Losira and Stephano all stop making injection-queens at 4, and Idra only makes 3 queens for larva injection. Idra places all hatches on 4, and queens on 5-7. He only makes 3 injection-queens in a game, and builds additional hatcheries to generate extra larva afterwards. (There may be specific games where he makes more than 3, but based on the 20 or so tournament replays of his that I have analyzed, and from my experience watching his stream, I am correct) Most notably, not a single high-level pro uses the backspace method in any of its many forms. Idra relies on individual queens on hotkeys, korean pros and Stephano place individual hatcheries on hotkeys and manually select their queens for injections. | ||
Xxazn4lyfe51xX
United States976 Posts
On December 27 2011 09:51 RaiZ wrote: What's the expression ? Stop being high on your horse ? That would be, "Get off your high horse" lol. In any case, I actually use the Last Event hotkey very often. To be honest, I can't quite imagine playing without it o.O, so I rebound backspace to tilde. Except the problem is I still can't get used to using it -.-'' I just end up manually injecting all my hatches =p It seems to work fine for me, though I guess I'm not really optimizing production | ||
templar rage
United States2509 Posts
On December 27 2011 10:38 Nemireck wrote: There isn't a single high-level pro that makes a queen at every single hatchery that they build. Nestea, Leenock, Losira and Stephano all stop making injection-queens at 4, and Idra only makes 3 queens for larva injection. Idra places all hatches on 4, and queens on 5-7. He only makes 3 injection-queens in a game, and builds additional hatcheries to generate extra larva afterwards. (There may be specific games where he makes more than 3, but based on the 20 or so tournament replays of his that I have analyzed, and from my experience watching his stream, I am correct) Most notably, not a single high-level pro uses the backspace method in any of its many forms. Idra relies on individual queens on hotkeys, korean pros and Stephano place individual hatcheries on hotkeys and manually select their queens for injections. In case you didn't read the thread title, we're talking about the fastest setup. Backspace method is objectively faster than binding individual queens/hatcheries. That's actually not even debatable. I watch Idra inject and know for a fact that mine are faster. From there, it's basically just a giant argument about what key to remap to, which is kinda what this thread turned into (and most threads on this subject do anyway). Whether or not it's the best method is a different story, but that's not what is being discussed ITT. | ||
chuDr3t4
Russian Federation484 Posts
On December 27 2011 10:38 Nemireck wrote: Most notably, not a single high-level pro uses the backspace method in any of its many forms. Idra relies on individual queens on hotkeys, korean pros and Stephano place individual hatcheries on hotkeys and manually select their queens for injections. I guess DIMAGA and every other foreigner which isn't Idra or Stephano aren't 'Pro' by your definition? | ||
Stropheum
United States1124 Posts
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emc
United States3088 Posts
But I use 1 queen on a control group and that always brings me back to the base I want. I know idra does that. | ||
multiversed
United States233 Posts
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Nemireck
Canada1875 Posts
On December 27 2011 10:58 chuDr3t4 wrote: I guess DIMAGA and every other foreigner which isn't Idra or Stephano aren't 'Pro' by your definition? Not high-level, no. They can prove me wrong by winning GSL/MLG/IEM/Dreamhack as zerg though. What was the last tournament Dimaga won? | ||
Nemireck
Canada1875 Posts
On December 27 2011 10:56 templar rage wrote: In case you didn't read the thread title, we're talking about the fastest setup. Backspace method is objectively faster than binding individual queens/hatcheries. That's actually not even debatable. I watch Idra inject and know for a fact that mine are faster. From there, it's basically just a giant argument about what key to remap to, which is kinda what this thread turned into (and most threads on this subject do anyway). Whether or not it's the best method is a different story, but that's not what is being discussed ITT. That's fair, I was just sharing information. The guy had a point though that should be heeded. Why discuss the fastest inject method if it's not actually the best, or most reliable method to learn? | ||
ParadigmDeez
United States26 Posts
On December 27 2011 10:59 Stropheum wrote: Old news. Use search function. Thread shouldn't exist Not old news based on the replies. More people start playing SC2 everyday so the community grows and folks need pointers. Get out of your own world please. There is always room for improvement on ideas and methods reguadless of how old they are. Assumptions that i don't use the seach function are empty and far fetched. I used it and saw that the setup i have isn't really discussed.. or hasn't been for a while. When i found that i can inject 6 hatches is less that 1 sec i had to post it. Leave your mournful comments to yourself please. | ||
ParadigmDeez
United States26 Posts
On December 27 2011 10:02 dae wrote: There are perfectly valid builds that have more hatchs then queens for periods of time where wandering queens would become a problem. Also, queens also die and do take time to replace, which can also cause this. THIS IS A PROBLEM because the inject method relies upon having 1 queen per base. While you can solve the wandering queen problem by just adding s or h after your inject, this inject scheme also doesn't deal with 1 queen injecting main hatch + a macro hatch, as even though there shouldn't be extra energy on queens, it almost always happens except at the very top levels of play. I understand that situational norms include the lack of queens per hatch.. but aren't our 3-4 Hatcheies usually fairly close together anyway? They should all be connected by creep and should not be a problem for a queen to run to a hatch. It's not common to find hatches scattered to hell on a map. Thats just simply not the way the structure of zerg bases are suppose to be like. In some cases yes its perfectly normal to have a hatch somewhere off for whatever reason needed but it in no way cripples this variant of the backspace method. | ||
Kaitlin
United States2958 Posts
Also, I wanted to point out a drawback to using Shift + any key (such as B, in the case of the OP), for Cycle Base Camera, is if you happen to be holding down Shift for queueing movements or selecting drones and sending one to build (using 'B' for build structure) will activate your Base Camera unintentionally. | ||
ParadigmDeez
United States26 Posts
There isn't a single high-level pro that makes a queen at every single hatchery that they build. Nestea, Leenock, Losira and Stephano all stop making injection-queens at 4, and Idra only makes 3 queens for larva injection.[QUOTE] Soo.. Most games are over at 4 bases... 5-6 are just going to the late ass game where both are ready to choke each other lol. Another claim that has no majority significance. Sry bud | ||
ParadigmDeez
United States26 Posts
On December 27 2011 11:25 Kaitlin wrote: I read, probably in another thread, one method for lategame excess of hatches over queens is to have several hatches together in one place, such as the main, and bring all queens to that location. Then a single camera hotkey can get the job done. Also, I wanted to point out a drawback to using Shift + any key (such as B, in the case of the OP), for Cycle Base Camera, is if you happen to be holding down Shift for queueing movements or selecting drones and sending one to build (using 'B' for build structure) will activate your Base Camera unintentionally. Thx for pointing that out. I haven't had that issue yet though. | ||
Headsortails
Australia20 Posts
On December 26 2011 22:24 Frauk wrote: USE CAPSLOCK i use capslock, when its time i go "queens" "shift" "v" CAPS click CAPS click... | ||
iMMortaL.797
United States94 Posts
On December 26 2011 22:28 Conti wrote: I use V instead of B, but otherwise it's basically the same. Recently I've been moving away from this though, since this system starts to go horribly wrong as soon as you have one hatchery without a queen attached to it. Your queens will wander all over the map trying to inject far away hatcheries, while ignoring the hatcheries they stand right next to. So to me this is only viable until I have 3-4 hatcheries, then I'll have to switch to one of the slower methods. I actually have it even faster because I have a macro keyboard :D I have a Logitech so I have Backspace+3 (hotkey for queens) +V on a key. But responding to Conti, I actually can easily flip through my hatches and only inject the ones that I have queens on, but I try to keep making lots of queens to combat this problem, and for more creep spreading. | ||
Elefes
Russian Federation164 Posts
This one, obviously, is listed too. Prolly with different button, but who cares. So, sir, no offence, but... Use. Search. Function. And regarding space bar: it actually helps a lot to scrubs like me with ~70 APM. Not to spot drops LOL, but to keep up the production without annoying cycling. I mean i DO cycle a bit, but like every 15 secs, mostly to chrono, so if i don't queue stuff in time, I lose only like 0.5 secs. And it's much easier to insta-hit space whenever u hear something and then hit 3-3 to get back to the harass, etc | ||
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Chill
Calgary25980 Posts
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