• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:03
CEST 21:03
KST 04:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th103Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
The death of cheese, from a professional cheeser. StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double
Tourneys
Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaShFTW vs A.Alm Grudge Match Event VPN experiences Soma's ASL Finals Review OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3575 users

Terrans vanishing from the ladder. - Page 18

Forum Index > Closed
Post a Reply
Prev 1 16 17 18 19 20 72 Next
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 14 2011 05:11 GMT
#341
On December 14 2011 13:45 MannerMan wrote:
Protoss players have been dealing with medivacs for all of SC2, terran players are just now adjusting (especially at the lower levels) to warp prism play. I think the difference in perception is because of familiarity.


Only because Terran have needed to use drops or some form of harass in order to stay close to even with Protoss. Drops are one of the effective methods of harass Terran have. Protoss on the other hand has never even needed to use Prisms to stay ahead. Protoss players themselves were complaining about how useless the prism was and how collosus production couldn't be sacrificed. Protoss players were content with simply playing defensive while macroing and teching aggressively. And why not, it was a highly effective and still is a highly effective way to play PvT. Protoss are now just realizing how much more powerful the race is by using pheonix and prisms for harass.
JL_GG
Profile Joined March 2010
Canada249 Posts
December 14 2011 05:13 GMT
#342
On December 14 2011 13:38 chrusher97 wrote:
For sure its because of TvP, When I lose TvT or TvZ I always know why I lost and what I did wrong, with protoss its like theres nothing you can do, im Grandmaster player btw.

try to realize how hard it is to 1 rax expand and survive a hardcore voidray allin, or even worse the 4 gate robo blink allin, especially on maps with a long walk between your natural and the blink spot ( Antiga shipyards for example).

Also try to remember how many times youve seen a 2 base protoss just walk up to 3-5 bunkers and forcefield, maybe even with some immortals thrown in. You pull scvs but they just walk in circles at the edge of the ff along with your marines who cant hit the stalkers but are getting hit.


Then once you do survive all that your still not ahead, your just even with the protoss, who is going to camp until he gets colossus charge or storm, and then move out a little bit and take his third, then camp some more until hes maxed and got whatever tech ( colossus / storm ) he didnt get earlier, and then hes gonna go kill you.

Also nobody drops anymore. All protosses just sit in their base with a handful of zealots / sentries in their natural, which is somehow able to stop an infinite amount of terran units, while their stalkers patrol the edge of their base. If you try to drop they focus both medivacs, you lose 20 supply, then you've lost the game. Its possible to drop when the toss is on 3+ bases but by that point youve lost already, also a couple cannons + warp in a couple zealots = drops do nothing.



Seriously if it wasnt for 1/1/1 and toss having to consider the possibility of cloak, terran would probably have a 25% winrate.


well said sir well said
top 15 masters terran and tvp is just nightmare right now
don't kill protoss b4 late game = chargelot a move u have to kite well a few storm and collosi just kill u
if u forgot to micro ur vikings while kiting zealots = stalkers right no top of them with a few storm = 30 supply evaporates ><
i think i am gonna practice 1 1 1 believe it or not i never used it once against p since it is so ez to win and i want a challenge but this is just getting ridiculous><
once i killed his natural early game with a 2 rax with losing 1 marine 1 maraduer then expand(couldn't kill him cuz he made sentries ><)
result = 6 bunkers getting busted by 3 immortal with sentries and a lot of zealots >< ff = so much for repair ><
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
December 14 2011 05:19 GMT
#343
On December 14 2011 13:38 chrusher97 wrote:
For sure its because of TvP, When I lose TvT or TvZ I always know why I lost and what I did wrong, with protoss its like theres nothing you can do, im Grandmaster player btw.

try to realize how hard it is to 1 rax expand and survive a hardcore voidray allin, or even worse the 4 gate robo blink allin, especially on maps with a long walk between your natural and the blink spot ( Antiga shipyards for example).

Also try to remember how many times youve seen a 2 base protoss just walk up to 3-5 bunkers and forcefield, maybe even with some immortals thrown in. You pull scvs but they just walk in circles at the edge of the ff along with your marines who cant hit the stalkers but are getting hit.

Then once you do survive all that your still not ahead, your just even with the protoss, who is going to camp until he gets colossus charge or storm, and then move out a little bit and take his third, then camp some more until hes maxed and got whatever tech ( colossus / storm ) he didnt get earlier, and then hes gonna go kill you.

Also nobody drops anymore. All protosses just sit in their base with a handful of zealots / sentries in their natural, which is somehow able to stop an infinite amount of terran units, while their stalkers patrol the edge of their base. If you try to drop they focus both medivacs, you lose 20 supply, then you've lost the game. Its possible to drop when the toss is on 3+ bases but by that point youve lost already, also a couple cannons + warp in a couple zealots = drops do nothing.

Seriously if it wasnt for 1/1/1 and toss having to consider the possibility of cloak, terran would probably have a 25% winrate.


Once Protoss gets Templar and Collosi, you're dead in the water unless he fucked up big time in the mid game.

Passive tech turtle is how every Protoss is getting their win right now, and it's working.

Unlike Zergs vs Mech, we don't have Broodlords or Ultralisks because they can be feedback'd. Ghosts and Vikings eat into your supply so much it's hard to find the correct balance so you won't die from Collosi, Templar, or not having enough MMM.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
LlOoKkIi
Profile Blog Joined August 2011
Korea (South)473 Posts
December 14 2011 05:19 GMT
#344
I really don't like the lack of terrans on ladder

I always feel like my best games were against terran with all of my races, and yes I played each race for one season and loved facing terrans, I wish they would all come back.
Korean Highschool Exchange Student. Apink's Eunji #1
Apolex
Profile Joined December 2010
Canada103 Posts
December 14 2011 05:20 GMT
#345
essentially to win in the master / GM level, you need very high apm and really good micro as terran.
Otherwise there is no way you can beat a toss who just 1A and spam forcefields. or spam storms.... even without forcefields and storms .. chargelots and collosus melt terran bio. In order for terran to stay ahead, they need to macro better and drop all over the place to deal dmg to the toss. I suggest terrans practicing the two thor rush that MMA did vs naniwa today. Two thors, reactor marine and 80% of ur scvs to heal ur thors and build bunkers.

Polt did a much harder all in but one base 2 rax into medivac play is pretty good in high diamond / low master play. Just remember to use ur factory for vision at their ramp. Drop one / two medivacs into the base far away from their army , don't lose the medivacs , kill some pylons / buildings load up and push the front again.
Jealousy is a sin.
Kharnage
Profile Joined September 2011
Australia920 Posts
December 14 2011 05:20 GMT
#346
On December 14 2011 14:11 SupLilSon wrote:
Show nested quote +
On December 14 2011 13:45 MannerMan wrote:
Protoss players have been dealing with medivacs for all of SC2, terran players are just now adjusting (especially at the lower levels) to warp prism play. I think the difference in perception is because of familiarity.


Only because Terran have needed to use drops or some form of harass in order to stay close to even with Protoss. Drops are one of the effective methods of harass Terran have. Protoss on the other hand has never even needed to use Prisms to stay ahead. Protoss players themselves were complaining about how useless the prism was and how collosus production couldn't be sacrificed. Protoss players were content with simply playing defensive while macroing and teching aggressively. And why not, it was a highly effective and still is a highly effective way to play PvT. Protoss are now just realizing how much more powerful the race is by using pheonix and prisms for harass.


I feel it's worth pointing out that the warp prism was a death trap before. It's nick name was the paper plane.

I remember before the WP buff went into PTR tyler commenting on it and saying it should get a buff to maybe 100 shields to make it viable and get people using it. Very similar to the archon range buff. It wasn't that people hadn't used archons before, they just sucked with range 2 and being non-massive.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 14 2011 05:23 GMT
#347
On December 14 2011 13:38 chrusher97 wrote:
For sure its because of TvP, When I lose TvT or TvZ I always know why I lost and what I did wrong, with protoss its like theres nothing you can do, im Grandmaster player btw.

try to realize how hard it is to 1 rax expand and survive a hardcore voidray allin, or even worse the 4 gate robo blink allin, especially on maps with a long walk between your natural and the blink spot ( Antiga shipyards for example).

Also try to remember how many times youve seen a 2 base protoss just walk up to 3-5 bunkers and forcefield, maybe even with some immortals thrown in. You pull scvs but they just walk in circles at the edge of the ff along with your marines who cant hit the stalkers but are getting hit.


Then once you do survive all that your still not ahead, your just even with the protoss, who is going to camp until he gets colossus charge or storm, and then move out a little bit and take his third, then camp some more until hes maxed and got whatever tech ( colossus / storm ) he didnt get earlier, and then hes gonna go kill you.

Also nobody drops anymore. All protosses just sit in their base with a handful of zealots / sentries in their natural, which is somehow able to stop an infinite amount of terran units, while their stalkers patrol the edge of their base. If you try to drop they focus both medivacs, you lose 20 supply, then you've lost the game. Its possible to drop when the toss is on 3+ bases but by that point youve lost already, also a couple cannons + warp in a couple zealots = drops do nothing.



Seriously if it wasnt for 1/1/1 and toss having to consider the possibility of cloak, terran would probably have a 25% winrate.



Well said. My friend and I have talked about this a lot and we both agree with your first statement. I lose to Zergs and Terrans all the time and I even find myself having more difficulty against zerg recently but I can at least review the games and see where I played poorly or he outplayed me.
sambour
Profile Joined September 2010
Canada62 Posts
December 14 2011 05:26 GMT
#348
I'm a former P player switched to T, so that's +1 terran. Got to say it feels nice. 3 MUs where you can play interesting macro games and plenty of variety in those MUs makes laddering a lot more fun!
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
December 14 2011 05:28 GMT
#349
Yea, TvP is no surpise a biggie here. If you look at the strat forum posts over the last few months you can find an overwhleming amount of TvP help threads across all leagues compared to other MU's.

TvZ is easier at Master/GM level, but still very hard now a days compared to where the meta game was at Late spring/early summer. Now with Reactor/Hellion into double expoing being standard you are always playing longer games with the Z which favors him at a non-pro level mechanic wise.

Overall, I find T very hard to play, the amount of army control/macro/positioning/ combined with stutter stepping every single unit the entire game is pretty hard.

I think T is in a bad spot for Master/diamond players. At a high master level I find myself still not having the mechanics to meet the demands of a macro Terran style.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 14 2011 05:29 GMT
#350
On December 14 2011 14:20 Kharnage wrote:
Show nested quote +
On December 14 2011 14:11 SupLilSon wrote:
On December 14 2011 13:45 MannerMan wrote:
Protoss players have been dealing with medivacs for all of SC2, terran players are just now adjusting (especially at the lower levels) to warp prism play. I think the difference in perception is because of familiarity.


Only because Terran have needed to use drops or some form of harass in order to stay close to even with Protoss. Drops are one of the effective methods of harass Terran have. Protoss on the other hand has never even needed to use Prisms to stay ahead. Protoss players themselves were complaining about how useless the prism was and how collosus production couldn't be sacrificed. Protoss players were content with simply playing defensive while macroing and teching aggressively. And why not, it was a highly effective and still is a highly effective way to play PvT. Protoss are now just realizing how much more powerful the race is by using pheonix and prisms for harass.


I feel it's worth pointing out that the warp prism was a death trap before. It's nick name was the paper plane.

I remember before the WP buff went into PTR tyler commenting on it and saying it should get a buff to maybe 100 shields to make it viable and get people using it. Very similar to the archon range buff. It wasn't that people hadn't used archons before, they just sucked with range 2 and being non-massive.


Yea, I guess I did forget they were worse back then. But with the speed upgrade they are so fast and considering they don't cost any gas, I still feel like protoss overlooked a potential harassment tool. Some toss like socke had used the prism before it got buffed. Not to mention the prism has ridiculous potential in conjunction with warpgate.
Moosy
Profile Joined October 2010
Canada396 Posts
December 14 2011 05:29 GMT
#351
Terran is weaker than it's ever been in Starcraft 2. It is difficult to argue this.
Fake)Plants
Profile Blog Joined January 2010
United States373 Posts
December 14 2011 05:33 GMT
#352
Honestly I think T has just been played the most since the beginning. I play Terran, and I recall many TvTs during Beta and the early stages of release, though at the time I was in those lower leagues mentioned in the OP. Compare that to now, when TvT is the match up I play the least by far in masters league, it seems like a lot of people have switched.
Q( ' '(Q
LRObot
Profile Joined April 2011
United States153 Posts
December 14 2011 05:34 GMT
#353
IMO, Terran macro is harder. A good indicator of this is the production tab. Look at the amount of unique cards terran builds compared to Z/P. T is ahead in this category for the entirety of a game. We have a lot more things we can miss and we don't have the benefit of "instant macro," aka holding down the Z button. Queuing is the worst thing you can do as T. Knowing the correct number of buildings that can support your current economy and actually make full use out of those buildings is more than your typical diamond-master player can handle.

T is only boring if you play it that way. Try a multi-pronged attack, or deception tactics. But those actually require skill.
Never say die
BronzeKnee
Profile Joined March 2011
United States5220 Posts
Last Edited: 2011-12-14 06:22:15
December 14 2011 05:36 GMT
#354
I can't believe this thread made it this far when it was based on a flawed argument that has no basis in the statistics from the website cited. Check the stats from sc2ranks.com:

This is the racial distribution for the current patch (1.41):

Random ---------------- Protoss --------------------- Terran --------------------- Zerg
9.2% (66,582) ------ 32.4% (233,662) -------- 31.6% (227,962) ------- 26.8% (193,827)

http://www.sc2ranks.com/stats/region/all/1/all

This is the racial distribution from 1.03

Random ---------------- Protoss --------------------- Terran --------------------- Zerg
8.1% (97,976) ------ 36.0% (437,878) -------- 36.8% (447,369) ------- 19.1% (231,914)

http://www.sc2ranks.com/stats/region/all/1/all/0/103

Random and Zerg have become more popular, at the expense of Terran and Protoss. Furthermore that has been the trend for nearly every patch, Zerg and Random grow, while Terran and Protoss shrink. Finally in all patches, Terran players have always been the prevalent race in Bronze (check it: Current patch: http://www.sc2ranks.com/stats/league/all/1/all Oldest: http://www.sc2ranks.com/stats/league/all/1/all/0/103).

You can also check every patch in between with the links I gave.

There is no significant difference between the patches except to say what I already said, that Zerg and Random have slowly become more popular, at the expense of Terran and Protoss. Terran is not vanishing from the ladder, at least not anymore than Protoss has been.

Please close this thread.

zanmat0
Profile Joined December 2010
188 Posts
December 14 2011 05:37 GMT
#355
Wow the Terran whinning in this thread is pathetic. If you're going to claim Terran is UP (which is absolutely is not), at least try to provide some evidence.
hunts
Profile Joined September 2010
United States2113 Posts
December 14 2011 05:38 GMT
#356
On December 14 2011 14:29 Moosy wrote:
Terran is weaker than it's ever been in Starcraft 2. It is difficult to argue this.


yes, but it's also finally balanced. The game is now getting close to being balanced, and I think people are finding that while they once used to win easily with maybe some strats that were either OP or that people just didn't know how to counter, now it's not the case anymore and so a lot of them are complaining that their race or strate are underpowered now, when in reality they may have had their MMR inflated by said strategies being too powerful.
twitch.tv/huntstv 7x legend streamer
ZenithM
Profile Joined February 2011
France15952 Posts
December 14 2011 05:40 GMT
#357
On December 14 2011 14:34 LRObot wrote:
IMO, Terran macro is harder. A good indicator of this is the production tab. Look at the amount of unique cards terran builds compared to Z/P. T is ahead in this category for the entirety of a game. We have a lot more things we can miss and we don't have the benefit of "instant macro," aka holding down the Z button. Queuing is the worst thing you can do as T. Knowing the correct number of buildings that can support your current economy and actually make full use out of those buildings is more than your typical diamond-master player can handle.

T is only boring if you play it that way. Try a multi-pronged attack, or deception tactics. But those actually require skill.


Warpgate units basically don't appear in the production tab, don't let its length fool you.
tianGO
Profile Joined August 2010
Argentina591 Posts
December 14 2011 05:41 GMT
#358
I've been terran since beta and I'm thinking about switching to Zerg too (I'm masters atm).
"He who controls the present, controls the past. He who controls the past, controls the future."
Glockateer
Profile Joined June 2009
United States254 Posts
December 14 2011 05:42 GMT
#359
Terran it up for life. HotS will also begin a new metagame, anyway.
GET SM4SHED
Mythra
Profile Joined July 2011
New Zealand274 Posts
December 14 2011 05:44 GMT
#360
I think its cause everyone rages at Terran I for one am getting sick of it. It is mostly from zerg players as they are generally more angry people. It has come to the point where saying terran is ur race is frowned upon and the zerg and protoss are "cooler".
"Back then teams that won were credited, now it's called throw. I think it's sad." - KuroKy
Prev 1 16 17 18 19 20 72 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO8 - Day 6
LiquipediaDiscussion
Showmatch
16:00
Shopify Rebellion Sunday #3: PTR Edition
ByuN vs Clem
YoungYakov vs GuMihoLIVE!
Harstem1290
Liquipedia
IPSL
16:00
Ro16 Group D
Dragon vs Artosis
dxtr13 vs Hawk
Airneanach95
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 1290
ProTech85
elazer 83
JuggernautJason61
BRAT_OK 41
MindelVK 39
StarCraft: Brood War
ZZZero.O 78
Rock 31
GoRush 15
ajuk12(nOOB) 9
ivOry 4
Dota 2
qojqva2805
XaKoH 346
Counter-Strike
pashabiceps1418
x6flipin489
edward142
Super Smash Bros
Mew2King59
Heroes of the Storm
Khaldor216
Other Games
summit1g3869
Grubby3170
Liquid`RaSZi2455
B2W.Neo706
fl0m663
Beastyqt625
420jenkins227
Hui .164
Organizations
Other Games
gamesdonequick1385
EGCTV711
Counter-Strike
PGL186
Other Games
BasetradeTV142
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Reevou 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota261
Upcoming Events
OSC
4h 57m
Wardi Open
16h 57m
Monday Night Weeklies
20h 57m
Replay Cast
1d 4h
Sparkling Tuna Cup
1d 14h
WardiTV Spring Champion…
1d 15h
Maestros of the Game
1d 20h
The PondCast
2 days
Kung Fu Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
Maestros of the Game
2 days
Replay Cast
3 days
Replay Cast
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Solar vs Classic
uThermal 2v2 Circuit
5 days
GSL
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.