• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:35
CEST 08:35
KST 15:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues [ASL22] Ro16 Group C [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Post Your Watch! Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9467 users

Terrans vanishing from the ladder. - Page 18

Forum Index > Closed
Post a Reply
Prev 1 16 17 18 19 20 72 Next
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 14 2011 05:11 GMT
#341
On December 14 2011 13:45 MannerMan wrote:
Protoss players have been dealing with medivacs for all of SC2, terran players are just now adjusting (especially at the lower levels) to warp prism play. I think the difference in perception is because of familiarity.


Only because Terran have needed to use drops or some form of harass in order to stay close to even with Protoss. Drops are one of the effective methods of harass Terran have. Protoss on the other hand has never even needed to use Prisms to stay ahead. Protoss players themselves were complaining about how useless the prism was and how collosus production couldn't be sacrificed. Protoss players were content with simply playing defensive while macroing and teching aggressively. And why not, it was a highly effective and still is a highly effective way to play PvT. Protoss are now just realizing how much more powerful the race is by using pheonix and prisms for harass.
JL_GG
Profile Joined March 2010
Canada249 Posts
December 14 2011 05:13 GMT
#342
On December 14 2011 13:38 chrusher97 wrote:
For sure its because of TvP, When I lose TvT or TvZ I always know why I lost and what I did wrong, with protoss its like theres nothing you can do, im Grandmaster player btw.

try to realize how hard it is to 1 rax expand and survive a hardcore voidray allin, or even worse the 4 gate robo blink allin, especially on maps with a long walk between your natural and the blink spot ( Antiga shipyards for example).

Also try to remember how many times youve seen a 2 base protoss just walk up to 3-5 bunkers and forcefield, maybe even with some immortals thrown in. You pull scvs but they just walk in circles at the edge of the ff along with your marines who cant hit the stalkers but are getting hit.


Then once you do survive all that your still not ahead, your just even with the protoss, who is going to camp until he gets colossus charge or storm, and then move out a little bit and take his third, then camp some more until hes maxed and got whatever tech ( colossus / storm ) he didnt get earlier, and then hes gonna go kill you.

Also nobody drops anymore. All protosses just sit in their base with a handful of zealots / sentries in their natural, which is somehow able to stop an infinite amount of terran units, while their stalkers patrol the edge of their base. If you try to drop they focus both medivacs, you lose 20 supply, then you've lost the game. Its possible to drop when the toss is on 3+ bases but by that point youve lost already, also a couple cannons + warp in a couple zealots = drops do nothing.



Seriously if it wasnt for 1/1/1 and toss having to consider the possibility of cloak, terran would probably have a 25% winrate.


well said sir well said
top 15 masters terran and tvp is just nightmare right now
don't kill protoss b4 late game = chargelot a move u have to kite well a few storm and collosi just kill u
if u forgot to micro ur vikings while kiting zealots = stalkers right no top of them with a few storm = 30 supply evaporates ><
i think i am gonna practice 1 1 1 believe it or not i never used it once against p since it is so ez to win and i want a challenge but this is just getting ridiculous><
once i killed his natural early game with a 2 rax with losing 1 marine 1 maraduer then expand(couldn't kill him cuz he made sentries ><)
result = 6 bunkers getting busted by 3 immortal with sentries and a lot of zealots >< ff = so much for repair ><
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
December 14 2011 05:19 GMT
#343
On December 14 2011 13:38 chrusher97 wrote:
For sure its because of TvP, When I lose TvT or TvZ I always know why I lost and what I did wrong, with protoss its like theres nothing you can do, im Grandmaster player btw.

try to realize how hard it is to 1 rax expand and survive a hardcore voidray allin, or even worse the 4 gate robo blink allin, especially on maps with a long walk between your natural and the blink spot ( Antiga shipyards for example).

Also try to remember how many times youve seen a 2 base protoss just walk up to 3-5 bunkers and forcefield, maybe even with some immortals thrown in. You pull scvs but they just walk in circles at the edge of the ff along with your marines who cant hit the stalkers but are getting hit.

Then once you do survive all that your still not ahead, your just even with the protoss, who is going to camp until he gets colossus charge or storm, and then move out a little bit and take his third, then camp some more until hes maxed and got whatever tech ( colossus / storm ) he didnt get earlier, and then hes gonna go kill you.

Also nobody drops anymore. All protosses just sit in their base with a handful of zealots / sentries in their natural, which is somehow able to stop an infinite amount of terran units, while their stalkers patrol the edge of their base. If you try to drop they focus both medivacs, you lose 20 supply, then you've lost the game. Its possible to drop when the toss is on 3+ bases but by that point youve lost already, also a couple cannons + warp in a couple zealots = drops do nothing.

Seriously if it wasnt for 1/1/1 and toss having to consider the possibility of cloak, terran would probably have a 25% winrate.


Once Protoss gets Templar and Collosi, you're dead in the water unless he fucked up big time in the mid game.

Passive tech turtle is how every Protoss is getting their win right now, and it's working.

Unlike Zergs vs Mech, we don't have Broodlords or Ultralisks because they can be feedback'd. Ghosts and Vikings eat into your supply so much it's hard to find the correct balance so you won't die from Collosi, Templar, or not having enough MMM.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
LlOoKkIi
Profile Blog Joined August 2011
Korea (South)473 Posts
December 14 2011 05:19 GMT
#344
I really don't like the lack of terrans on ladder

I always feel like my best games were against terran with all of my races, and yes I played each race for one season and loved facing terrans, I wish they would all come back.
Korean Highschool Exchange Student. Apink's Eunji #1
Apolex
Profile Joined December 2010
Canada103 Posts
December 14 2011 05:20 GMT
#345
essentially to win in the master / GM level, you need very high apm and really good micro as terran.
Otherwise there is no way you can beat a toss who just 1A and spam forcefields. or spam storms.... even without forcefields and storms .. chargelots and collosus melt terran bio. In order for terran to stay ahead, they need to macro better and drop all over the place to deal dmg to the toss. I suggest terrans practicing the two thor rush that MMA did vs naniwa today. Two thors, reactor marine and 80% of ur scvs to heal ur thors and build bunkers.

Polt did a much harder all in but one base 2 rax into medivac play is pretty good in high diamond / low master play. Just remember to use ur factory for vision at their ramp. Drop one / two medivacs into the base far away from their army , don't lose the medivacs , kill some pylons / buildings load up and push the front again.
Jealousy is a sin.
Kharnage
Profile Joined September 2011
Australia920 Posts
December 14 2011 05:20 GMT
#346
On December 14 2011 14:11 SupLilSon wrote:
Show nested quote +
On December 14 2011 13:45 MannerMan wrote:
Protoss players have been dealing with medivacs for all of SC2, terran players are just now adjusting (especially at the lower levels) to warp prism play. I think the difference in perception is because of familiarity.


Only because Terran have needed to use drops or some form of harass in order to stay close to even with Protoss. Drops are one of the effective methods of harass Terran have. Protoss on the other hand has never even needed to use Prisms to stay ahead. Protoss players themselves were complaining about how useless the prism was and how collosus production couldn't be sacrificed. Protoss players were content with simply playing defensive while macroing and teching aggressively. And why not, it was a highly effective and still is a highly effective way to play PvT. Protoss are now just realizing how much more powerful the race is by using pheonix and prisms for harass.


I feel it's worth pointing out that the warp prism was a death trap before. It's nick name was the paper plane.

I remember before the WP buff went into PTR tyler commenting on it and saying it should get a buff to maybe 100 shields to make it viable and get people using it. Very similar to the archon range buff. It wasn't that people hadn't used archons before, they just sucked with range 2 and being non-massive.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 14 2011 05:23 GMT
#347
On December 14 2011 13:38 chrusher97 wrote:
For sure its because of TvP, When I lose TvT or TvZ I always know why I lost and what I did wrong, with protoss its like theres nothing you can do, im Grandmaster player btw.

try to realize how hard it is to 1 rax expand and survive a hardcore voidray allin, or even worse the 4 gate robo blink allin, especially on maps with a long walk between your natural and the blink spot ( Antiga shipyards for example).

Also try to remember how many times youve seen a 2 base protoss just walk up to 3-5 bunkers and forcefield, maybe even with some immortals thrown in. You pull scvs but they just walk in circles at the edge of the ff along with your marines who cant hit the stalkers but are getting hit.


Then once you do survive all that your still not ahead, your just even with the protoss, who is going to camp until he gets colossus charge or storm, and then move out a little bit and take his third, then camp some more until hes maxed and got whatever tech ( colossus / storm ) he didnt get earlier, and then hes gonna go kill you.

Also nobody drops anymore. All protosses just sit in their base with a handful of zealots / sentries in their natural, which is somehow able to stop an infinite amount of terran units, while their stalkers patrol the edge of their base. If you try to drop they focus both medivacs, you lose 20 supply, then you've lost the game. Its possible to drop when the toss is on 3+ bases but by that point youve lost already, also a couple cannons + warp in a couple zealots = drops do nothing.



Seriously if it wasnt for 1/1/1 and toss having to consider the possibility of cloak, terran would probably have a 25% winrate.



Well said. My friend and I have talked about this a lot and we both agree with your first statement. I lose to Zergs and Terrans all the time and I even find myself having more difficulty against zerg recently but I can at least review the games and see where I played poorly or he outplayed me.
sambour
Profile Joined September 2010
Canada62 Posts
December 14 2011 05:26 GMT
#348
I'm a former P player switched to T, so that's +1 terran. Got to say it feels nice. 3 MUs where you can play interesting macro games and plenty of variety in those MUs makes laddering a lot more fun!
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
December 14 2011 05:28 GMT
#349
Yea, TvP is no surpise a biggie here. If you look at the strat forum posts over the last few months you can find an overwhleming amount of TvP help threads across all leagues compared to other MU's.

TvZ is easier at Master/GM level, but still very hard now a days compared to where the meta game was at Late spring/early summer. Now with Reactor/Hellion into double expoing being standard you are always playing longer games with the Z which favors him at a non-pro level mechanic wise.

Overall, I find T very hard to play, the amount of army control/macro/positioning/ combined with stutter stepping every single unit the entire game is pretty hard.

I think T is in a bad spot for Master/diamond players. At a high master level I find myself still not having the mechanics to meet the demands of a macro Terran style.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 14 2011 05:29 GMT
#350
On December 14 2011 14:20 Kharnage wrote:
Show nested quote +
On December 14 2011 14:11 SupLilSon wrote:
On December 14 2011 13:45 MannerMan wrote:
Protoss players have been dealing with medivacs for all of SC2, terran players are just now adjusting (especially at the lower levels) to warp prism play. I think the difference in perception is because of familiarity.


Only because Terran have needed to use drops or some form of harass in order to stay close to even with Protoss. Drops are one of the effective methods of harass Terran have. Protoss on the other hand has never even needed to use Prisms to stay ahead. Protoss players themselves were complaining about how useless the prism was and how collosus production couldn't be sacrificed. Protoss players were content with simply playing defensive while macroing and teching aggressively. And why not, it was a highly effective and still is a highly effective way to play PvT. Protoss are now just realizing how much more powerful the race is by using pheonix and prisms for harass.


I feel it's worth pointing out that the warp prism was a death trap before. It's nick name was the paper plane.

I remember before the WP buff went into PTR tyler commenting on it and saying it should get a buff to maybe 100 shields to make it viable and get people using it. Very similar to the archon range buff. It wasn't that people hadn't used archons before, they just sucked with range 2 and being non-massive.


Yea, I guess I did forget they were worse back then. But with the speed upgrade they are so fast and considering they don't cost any gas, I still feel like protoss overlooked a potential harassment tool. Some toss like socke had used the prism before it got buffed. Not to mention the prism has ridiculous potential in conjunction with warpgate.
Moosy
Profile Joined October 2010
Canada396 Posts
December 14 2011 05:29 GMT
#351
Terran is weaker than it's ever been in Starcraft 2. It is difficult to argue this.
Fake)Plants
Profile Blog Joined January 2010
United States373 Posts
December 14 2011 05:33 GMT
#352
Honestly I think T has just been played the most since the beginning. I play Terran, and I recall many TvTs during Beta and the early stages of release, though at the time I was in those lower leagues mentioned in the OP. Compare that to now, when TvT is the match up I play the least by far in masters league, it seems like a lot of people have switched.
Q( ' '(Q
LRObot
Profile Joined April 2011
United States153 Posts
December 14 2011 05:34 GMT
#353
IMO, Terran macro is harder. A good indicator of this is the production tab. Look at the amount of unique cards terran builds compared to Z/P. T is ahead in this category for the entirety of a game. We have a lot more things we can miss and we don't have the benefit of "instant macro," aka holding down the Z button. Queuing is the worst thing you can do as T. Knowing the correct number of buildings that can support your current economy and actually make full use out of those buildings is more than your typical diamond-master player can handle.

T is only boring if you play it that way. Try a multi-pronged attack, or deception tactics. But those actually require skill.
Never say die
BronzeKnee
Profile Joined March 2011
United States5226 Posts
Last Edited: 2011-12-14 06:22:15
December 14 2011 05:36 GMT
#354
I can't believe this thread made it this far when it was based on a flawed argument that has no basis in the statistics from the website cited. Check the stats from sc2ranks.com:

This is the racial distribution for the current patch (1.41):

Random ---------------- Protoss --------------------- Terran --------------------- Zerg
9.2% (66,582) ------ 32.4% (233,662) -------- 31.6% (227,962) ------- 26.8% (193,827)

http://www.sc2ranks.com/stats/region/all/1/all

This is the racial distribution from 1.03

Random ---------------- Protoss --------------------- Terran --------------------- Zerg
8.1% (97,976) ------ 36.0% (437,878) -------- 36.8% (447,369) ------- 19.1% (231,914)

http://www.sc2ranks.com/stats/region/all/1/all/0/103

Random and Zerg have become more popular, at the expense of Terran and Protoss. Furthermore that has been the trend for nearly every patch, Zerg and Random grow, while Terran and Protoss shrink. Finally in all patches, Terran players have always been the prevalent race in Bronze (check it: Current patch: http://www.sc2ranks.com/stats/league/all/1/all Oldest: http://www.sc2ranks.com/stats/league/all/1/all/0/103).

You can also check every patch in between with the links I gave.

There is no significant difference between the patches except to say what I already said, that Zerg and Random have slowly become more popular, at the expense of Terran and Protoss. Terran is not vanishing from the ladder, at least not anymore than Protoss has been.

Please close this thread.

zanmat0
Profile Joined December 2010
188 Posts
December 14 2011 05:37 GMT
#355
Wow the Terran whinning in this thread is pathetic. If you're going to claim Terran is UP (which is absolutely is not), at least try to provide some evidence.
hunts
Profile Joined September 2010
United States2113 Posts
December 14 2011 05:38 GMT
#356
On December 14 2011 14:29 Moosy wrote:
Terran is weaker than it's ever been in Starcraft 2. It is difficult to argue this.


yes, but it's also finally balanced. The game is now getting close to being balanced, and I think people are finding that while they once used to win easily with maybe some strats that were either OP or that people just didn't know how to counter, now it's not the case anymore and so a lot of them are complaining that their race or strate are underpowered now, when in reality they may have had their MMR inflated by said strategies being too powerful.
twitch.tv/huntstv 7x legend streamer
ZenithM
Profile Joined February 2011
France15952 Posts
December 14 2011 05:40 GMT
#357
On December 14 2011 14:34 LRObot wrote:
IMO, Terran macro is harder. A good indicator of this is the production tab. Look at the amount of unique cards terran builds compared to Z/P. T is ahead in this category for the entirety of a game. We have a lot more things we can miss and we don't have the benefit of "instant macro," aka holding down the Z button. Queuing is the worst thing you can do as T. Knowing the correct number of buildings that can support your current economy and actually make full use out of those buildings is more than your typical diamond-master player can handle.

T is only boring if you play it that way. Try a multi-pronged attack, or deception tactics. But those actually require skill.


Warpgate units basically don't appear in the production tab, don't let its length fool you.
tianGO
Profile Joined August 2010
Argentina591 Posts
December 14 2011 05:41 GMT
#358
I've been terran since beta and I'm thinking about switching to Zerg too (I'm masters atm).
"He who controls the present, controls the past. He who controls the past, controls the future."
Glockateer
Profile Joined June 2009
United States254 Posts
December 14 2011 05:42 GMT
#359
Terran it up for life. HotS will also begin a new metagame, anyway.
GET SM4SHED
Mythra
Profile Joined July 2011
New Zealand274 Posts
December 14 2011 05:44 GMT
#360
I think its cause everyone rages at Terran I for one am getting sick of it. It is mostly from zerg players as they are generally more angry people. It has come to the point where saying terran is ur race is frowned upon and the zerg and protoss are "cooler".
"Back then teams that won were credited, now it's called throw. I think it's sad." - KuroKy
Prev 1 16 17 18 19 20 72 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 2606
Zeus 1551
GuemChi 1259
Jaedong 156
Dewaltoss 73
Hm[arnc] 27
sorry 25
Noble 18
Icarus 6
Dota 2
ODPixel272
League of Legends
JimRising 683
Super Smash Bros
Mew2King134
Other Games
summit1g9649
WinterStarcraft490
C9.Mang0403
Happy340
ceh9280
XaKoH 212
ToD31
Organizations
Other Games
gamesdonequick885
BasetradeTV12
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH366
• Letter149
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2188
League of Legends
• Lourlo1125
• Stunt318
Upcoming Events
The PondCast
3h 25m
Kung Fu Cup
4h 25m
Replay Cast
17h 25m
KCM Race Survival
1d 3h
IntoTheTV X SOOP
1d 4h
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
1d 15h
Replay Cast
1d 17h
IntoTheTV X SOOP
2 days
Replay Cast
2 days
GSL
3 days
[ Show More ]
Replay Cast
3 days
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
4 days
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.