I feel Starcraft 2 is very passive. - Page 3
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motumbo
United States130 Posts
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Lavi
Bangladesh793 Posts
Part of the reason is death ball and the units clump up hard on one screen... maybe bring back bw unit spacing where army stretches out across a few screens... or if that is impossible really nerf the deathballs/aoe spells... | ||
Korste
United States64 Posts
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eSuBuildings
United States71 Posts
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PhiliBiRD
United States2643 Posts
we wont reach BW status for many many years because of expans | ||
Doraemon
Australia14949 Posts
On November 23 2011 13:59 Yoshi Kirishima wrote: Disagree, tanks can do quite a lot o.o I do think a limited unit selection would be good tho (they have one actually im pretty sure, like 160 units, but it could be smaller, not like BW of course, but where you need to think just a little, like maybe 64 or something lol) i think 32 would make sense as it would be essential one tab of 4x8 units | ||
bennyaus
Australia1833 Posts
Get a grip. Just because you can post one youtube example of a sick BW game (which is a game that was pro for 8-9 years by that stage) does not exclude the fact that many of them were quite similar to SC2 games. There are plenty of passive games, plenty of all-ins. Both games are interesting in their own ways. I can also find vods of sick late-game SC2 games, like an earlier poster mentioned. Thorzain vs MC in TSL was quite memorable, and HuK vs Moon at Dreamhack group stage as well. This is excluding the fact that TvZ/ZvT in SC2 is almost awesome in every match provided it gets past the 10min mark. | ||
ThaZenith
Canada3116 Posts
It'll keep evolving, but it's still just going to evolve into a better SC2. | ||
ptrpb
Canada753 Posts
Is the current play less exciting that BW today? Yes it is, because the game has not been nearly fleshed out as BW; one we know everyone about SC2 and HotS and whatever comes next, then we'll start to see that crisp and exciting play. | ||
Doraemon
Australia14949 Posts
On November 23 2011 14:11 bennyaus wrote: I watched the last proleague finals, and I saw like 3 zergs do a 3 hatch hydra all-in against Protoss. Then I remembered how people complained about how there was too many all-ins in SC2, or that the macro games suck. Get a grip. Just because you can post one youtube example of a sick BW game (which is a game that was pro for 8-9 years by that stage) does not exclude the fact that many of them were quite similar to SC2 games. There are plenty of passive games, plenty of all-ins. Both games are interesting in their own ways. I can also find vods of sick late-game SC2 games, like an earlier poster mentioned. Thorzain vs MC in TSL was quite memorable, and HuK vs Moon at Dreamhack group stage as well. This is excluding the fact that TvZ/ZvT in SC2 is almost awesome in every match provided it gets past the 10min mark. the problem is: sc2: 1 sick late game engagement = gg bw: can produce prolonged sick engagements throughout the game that's undeniable | ||
Nizzy
United States839 Posts
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Lavi
Bangladesh793 Posts
what about that rumor I heard about starcraft pheonix though something like a graphically updated BW or was that false? | ||
Seiferz
United States640 Posts
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RoboBob
United States798 Posts
There's several things that makes BW games look more epic than SC2: 1. SC2 shows much more screenspace than SC1. In SC1 we were always stuck with a 4:3 aspect ratio with tiny resolutions. In SC2 we have access to 16 and 16:10 and higher resolutions, which means we see *much* more stuff in SC2. Put SC2 into 4:3 aspect mode, gimp down the resolution, and then suddenly armies "look" more like BW. But nobody is going to do that with SC2 if they have the option for a better spectating experience. 2. SC2 has much more unit clumping than BW. If you take a screenshot of 20 SC2 Zealots and map them onto 20 SC1 Zealots then its pretty easy to see the difference. 3. Limited unit selection rewards multiprong attacks and hurts straight up pushes. So the action in BW was always much more spread over the map. 4. BW did not have any spectator tabs. You can find out very quickly in a game like Boxer vs Rain what each player is making via looking up at the tab. But in BW you gotta scramble all around the map to check which production facilities are active, and individually check to see what each player is building. Those are the only reasons why imo. Maps and resource collection rate has nothing to do with it. Sure, MLG and Ladder maps are too small, but GSL maps are as large as MSL OSL. They simply *look* smaller due to the above two things. There's no way that Blizzard is going to gimp their game just to make it more BW-y. Sure it might make SC2 a better spectator experience, but it would make SC2 a much worse playing experience. SC2 is much more popular now worldwide than BW ever was because unlike SC1, SC2 is a much easier game to play. More players translates into more viewers. Korea was the exception, not the rule. | ||
JDub
United States976 Posts
On November 23 2011 14:13 Doraemon wrote: the problem is: sc2: 1 sick late game engagement = gg bw: can produce prolonged sick engagements throughout the game that's undeniable Did you even watch the Thorzain v. MC game he was talking about? No that's not undeniable. It's wrong | ||
Hokay
United States738 Posts
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eSuBuildings
United States71 Posts
On November 23 2011 14:12 ptrpb wrote: We are only at one stage of the game, and this is what a lot of people who make posts and threads about this stuff don't understand. SC2 does not stop here, and it doesn't continue in a linear fashion. We didn't see a lot of SC1 and in BW the progress throughout the game was similar to SC2. Do not compare SC2 to BW without taking into account the timeline. BW has been around since '98 and SC2 has been out for a year and a bit, if anything compare BW after a year to SC2 after a year. Is the current play less exciting that BW today? Yes it is, because the game has not been nearly fleshed out as BW; one we know everyone about SC2 and HotS and whatever comes next, then we'll start to see that crisp and exciting play. I have taken the timeline into account, I know they're two entirely different games and should not yet be compared in too much depth. I'm speculating different methods to make watching professional starcraft more exciting. If you go to Korea you see thousands upon thousands of people screaming and cheering for the genius plays and tactics that the BW pros perform, the audience loves all of the action that is happening. Then you go to a foreign SC2 tournament where you have the same situation except toned down. You will have a very attentive crowd and you will only hear those excited screams and shouts whenever a ridiculously good and creative play happens, a huge huge lead is taken, or a giant fight occurs. But until then, you'll hear lots of oooh's and ahhh's. If we had the same kind of macro games that BW did, where there was excitement upon every level and on every corner of the map, imagine how that would attract people? We already have spectators that don't play, but still watch because they find the game interesting. There are still those people that find the game boring to watch because of all of the waiting that happens. We could expand the scene even further by appealing to more people. | ||
Doraemon
Australia14949 Posts
On November 23 2011 14:19 JDub wrote: Did you even watch the Thorzain v. MC game he was talking about? No that's not undeniable. It's wrong sigh. how can you make an argument through a pool of 1 game. i have watched 6 years of bw and since the release sc2, and that was my honest opinion. | ||
S2Glow
Singapore1042 Posts
On November 23 2011 14:13 Nizzy wrote: SC2 is more like WC3 than BW which is wrong. 'Balls of armies, and more spell casters than BW" that perfectly describes SC2/WC3. Atleast WC3 require lots of MICRO . | ||
Sawamura
Malaysia7602 Posts
On November 23 2011 14:04 Korste wrote: I'm interested to see how sc2 games will change when/if the bw players come over. What are Flash,Jaedong,Bisu is going to do with the extra 300 apm ? even boxer,nada,july are players with great achievement under their belt can't do much for the game or revolutionize the game to the extend you wanted like Bisu's PvZ revolution against savior . DB with his statement that " If you don't like sc2 play Bw " is not a attitude ,a developer like him should have , At least valve are actually listening to the pro's with the upcoming Dota 2 and CS Global offensive , it's good to see old names like Ksharp,Frod,Nothing back in action . | ||
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