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[D] What is the Zerg counter to Colossi? - Page 3

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Daralii
Profile Joined March 2010
United States16991 Posts
November 15 2011 17:03 GMT
#41
I didn't know it was 2010 again.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Utinni
Profile Joined November 2010
Canada1196 Posts
November 15 2011 17:04 GMT
#42
On November 16 2011 02:03 Daralii wrote:
I didn't know it was 2010 again.

thank you for this. lol
“... you don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day.” - Max Brooks: World War Z
Calm
Profile Joined September 2010
Canada380 Posts
November 15 2011 17:04 GMT
#43
I'm so confused. Why is this still open?

The counter is corruptors. Done. More than that, it's how you engage the ball.
GinDo
Profile Blog Joined September 2010
3327 Posts
November 15 2011 17:05 GMT
#44
This reminds me of last years Blizzcon when some guy said How do I counter Hydras and don;t say Collosi cuz they don't work to David Kim -__-.

Corrupters work great and everybody knows that. Post a replay and we'll tell you the real problem.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
K3Nyy
Profile Joined February 2010
United States1961 Posts
November 15 2011 17:06 GMT
#45
On November 16 2011 01:57 HypernovA wrote:
Show nested quote +
On November 16 2011 01:56 ETisME wrote:
On November 16 2011 01:50 HypernovA wrote:
A thread worthy of the battle.net forums.

And why are corrupters not good against colossi? I've seen corrupters destroy colossi super fast especially if there is a ground army fighting the Protoss ground forces.

No one complains about Vikings being useless. Once the Colossi are dead, what do they do? Land and attack? Vikings are terrible on the ground.

So the OP's first point doesn't hold up by stating that corrupters don't work. There are tons of pro games where Zerg gets corrupters to deal with colossi.

terran units are more supply efficient than zerg and arguably toss as well


It doesn't matter, you still need vikings/corrupters to deal with colossi. Vikings are inefficient; they really can't do much after the colossi are dead so its still supply that could have been put into ghosts/medivacs/bio


Lol? Vikings do a surprising amount of damage. They have more dps than a Stalker does even on the ground.
Daralii
Profile Joined March 2010
United States16991 Posts
November 15 2011 17:07 GMT
#46
On November 16 2011 02:06 K3Nyy wrote:
Show nested quote +
On November 16 2011 01:57 HypernovA wrote:
On November 16 2011 01:56 ETisME wrote:
On November 16 2011 01:50 HypernovA wrote:
A thread worthy of the battle.net forums.

And why are corrupters not good against colossi? I've seen corrupters destroy colossi super fast especially if there is a ground army fighting the Protoss ground forces.

No one complains about Vikings being useless. Once the Colossi are dead, what do they do? Land and attack? Vikings are terrible on the ground.

So the OP's first point doesn't hold up by stating that corrupters don't work. There are tons of pro games where Zerg gets corrupters to deal with colossi.

terran units are more supply efficient than zerg and arguably toss as well


It doesn't matter, you still need vikings/corrupters to deal with colossi. Vikings are inefficient; they really can't do much after the colossi are dead so its still supply that could have been put into ghosts/medivacs/bio


Lol? Vikings do a surprising amount of damage. They have more dps than a Stalker does even on the ground.

Destructible rocks out-DPS stalkers, though.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Utinni
Profile Joined November 2010
Canada1196 Posts
November 15 2011 17:07 GMT
#47
On November 16 2011 02:05 GinDo wrote:
This reminds me of last years Blizzcon when some guy said How do I counter Hydras and don;t say Collosi cuz they don't work to David Kim -__-.

Corrupters work great and everybody knows that. Post a replay and we'll tell you the real problem.

Agreed, a replay would be more beneficial right now.
“... you don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day.” - Max Brooks: World War Z
TBone-
Profile Blog Joined November 2010
United States2309 Posts
November 15 2011 17:07 GMT
#48
Your approaching this completely wrong. Your not even discussing timing, expansions, the maps, the state of your opponent. You need to more specific because at times theres an answer, and at times that answer is different. And almost all the time that answer HAS NOTHING TO DO WITH A SPECIFIC UNIT(sorry i used all caps but im trying to make a damn point). This is a strategy game, not a game of "does he have x? then i shall make y!" or else this game would be lame.
Eve online FC, lover of all competition
.Sic.
Profile Joined February 2011
Korea (South)497 Posts
November 15 2011 17:08 GMT
#49
Sounds like a dumb noob QQ thread

You need to engage properly with a good concave or a surround. If you make about 8 corruptors and use corruption to snipe the colossi, they're not too bad.
Clan MvP Member | http://sc2ranks.com/kr/3273340/SicMvP
tuestresfat
Profile Joined December 2010
2555 Posts
November 15 2011 17:08 GMT
#50
This is like finding waldo for the visually impaired.
FLuE
Profile Joined September 2010
United States1012 Posts
November 15 2011 17:09 GMT
#51
1 - Use corruption. People don't use enough, and don't use with their idle corrupters. It is a good spell and it is especially good if you are using it on the colossi.

2 - I use to struggle with this as well. The problem I found I was having was that I wasn't doing good "corrupter" math. By that I mean, scouting well enough to get a good feel for the number of colossi coming your way and overproducing just enough corrupters to clean them up quick without having to many or not enough. I've found that lately I've started to make more corrupters than I normally would, and trying to engage on my opponents side of the map. If you can keep that colossi count down it is amazing how few upgraded roaches/hydras can handle stalkers without that colossi. With your ability to stream in units you should be in good shape.

Also, with those idle corrupters as the toss pushes forward they should be patrolling around where you know the colossi will come from. Picking off rallying colossi is huge.

Again, I felt similar to this and ultimately found out I was making to few corrupters. If you have the right amount they take out those colossi fast and if the toss is focusing down corrupters while trying to micro away their colossi your roach army should be tearing him up. Also, you know at this point that if your corrupters clean up the colossi and you've had roaches backing he is going to probably tech switch immortals so at that point you can go back to hydras while teching to BL.

I also want to point out that you've said now, "just watch pro games clearly corrupters don't work." Well I can think of several Zerg matches I've watched where the Zerg player got the corrupters out in time and won the game easy. There was a phase there when people struggled with the death ball, but I think people figured out corrupter timings and quantity and also how to continue the tech to BL so that you aren't stuck with worthless corrupters.

Don't ask a question and then when you are getting thoughtful answers stick your fingers in your ears and go, "LALALALALALA CAn'T HEAR YOU!"
K3Nyy
Profile Joined February 2010
United States1961 Posts
November 15 2011 17:11 GMT
#52
On November 16 2011 01:58 Assirra wrote:
Show nested quote +
On November 16 2011 01:44 shadymmj wrote:
Learn to micro better, learn where to engage, learn to split units to minimise splash. Corruptors do a decent job, but surprise surprise, you might have to go t3 to stand a chance against their t3. Don't tell me that going to t3 is too expensive as a Zerg - colossi need a 200/200 upgrade to function too.

Naturally a simple retard machine like the colossus is harder to beat than to use, but it was designed just like that. Same goes for banelings, it's the Terran that has to pull out the micro tricks to come out the winner.

the t3 thing is not compareable tough.
How long does it take a protoss to get a couple collosi out?
Now how long does it takes for the zerg to get the hive out? not to mention the tech buildings after that.


Yup it's tough but that's why I feel like you have to pressure in ZvP. Zerg can max really quickly (around 13mins) while then Protoss is stuck at 130-140 supply and just trading armies like at that point prevent Protoss from maxing. While trading you tech to hive and when the Protoss gets a maxed ball you have Broodlords out.
ELA
Profile Joined April 2010
Denmark4608 Posts
November 15 2011 17:13 GMT
#53
On November 16 2011 02:08 tuestresfat wrote:
This is like finding waldo for the selective visual impaired.


Fixed

Alright guys - What is the counter to Rock? - And DON'T SAY PAPER! Everyone knows that paper is terrible.
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
Last Edited: 2011-11-15 17:15:00
November 15 2011 17:13 GMT
#54
Corruptors, you need them to make broodlords and they are freaking great vs colossi.
I dont understand how people still argue this point, no other unit kills collossi fast enough, mutas are a terrible choice (if youre just using them as a means to kill collossi ofc muta ling is still viable)because they will take a long time to kill a collossus (comapred to corruptors) and they still arent that great vs gateway units.
Infestors kind of kill the whole toss army, but you need a shit ton of them and you wont have that many by the time the toss has 4-5 collossi
Stipulation
Profile Blog Joined April 2009
United States587 Posts
November 15 2011 17:13 GMT
#55
I know it's been said already in this thread, but MUTAS. You pin a protoss with them so his stalkers are always at the back of his base. That leaves nothing to protect the colossus, so they stay at base. Protoss can't push without 1) splitting his stalkers, in which case you're mutas destroy the colossus in his push or 2) he makes tons of cannons and there is far less meat in front of his colossus making your ground army much more effective.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
Last Edited: 2011-11-15 17:14:48
November 15 2011 17:14 GMT
#56
roaches (like a main army of roaches, not only. you want infestors, lings, etc etc. make sure you target the col with with the roaches though)
"God fights on the side with the best artillery." - Napoleon Bonaparte
dapierow
Profile Blog Joined April 2010
Serbia1316 Posts
November 15 2011 17:14 GMT
#57
Defiler
Eat.Sleep.Starcraft 2
Roxy
Profile Joined November 2010
Canada753 Posts
November 15 2011 17:15 GMT
#58
IMO, if you let protoss get a 200/200 deathball, you have screwed up somewhere along the line.

you need to just outmacro and keep trading armies.

protoss is weak as hell in small numbers.

split their armies and keep trading. especially taking out sentries.

tech switches are brutal too. if we have colosus and u go brood lord, there is a bunch of PSI that is not pretty much useless
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-11-15 17:16:31
November 15 2011 17:16 GMT
#59
Ultras + banelings + infestors. That's ultimate combo gonna destroy everything toss has, except maybe mass archons or air. Especially on creep, it's funny toss comming with huge deathball of colosus stalker sentries and you destroy him in like 2 seconds. :D
You should never underestimate the predictability of stupidity
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
November 15 2011 17:16 GMT
#60
Take it to battle.net forums
Moderatorgold coin
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