[D] What is the Zerg counter to Colossi? - Page 3
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Daralii
United States16991 Posts
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Utinni
Canada1196 Posts
On November 16 2011 02:03 Daralii wrote: I didn't know it was 2010 again. thank you for this. lol | ||
Calm
Canada380 Posts
The counter is corruptors. Done. More than that, it's how you engage the ball. | ||
GinDo
3327 Posts
Corrupters work great and everybody knows that. Post a replay and we'll tell you the real problem. | ||
K3Nyy
United States1961 Posts
On November 16 2011 01:57 HypernovA wrote: It doesn't matter, you still need vikings/corrupters to deal with colossi. Vikings are inefficient; they really can't do much after the colossi are dead so its still supply that could have been put into ghosts/medivacs/bio Lol? Vikings do a surprising amount of damage. They have more dps than a Stalker does even on the ground. | ||
Daralii
United States16991 Posts
On November 16 2011 02:06 K3Nyy wrote: Lol? Vikings do a surprising amount of damage. They have more dps than a Stalker does even on the ground. Destructible rocks out-DPS stalkers, though. | ||
Utinni
Canada1196 Posts
On November 16 2011 02:05 GinDo wrote: This reminds me of last years Blizzcon when some guy said How do I counter Hydras and don;t say Collosi cuz they don't work to David Kim -__-. Corrupters work great and everybody knows that. Post a replay and we'll tell you the real problem. Agreed, a replay would be more beneficial right now. | ||
TBone-
United States2309 Posts
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.Sic.
Korea (South)497 Posts
You need to engage properly with a good concave or a surround. If you make about 8 corruptors and use corruption to snipe the colossi, they're not too bad. | ||
tuestresfat
2555 Posts
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FLuE
United States1012 Posts
2 - I use to struggle with this as well. The problem I found I was having was that I wasn't doing good "corrupter" math. By that I mean, scouting well enough to get a good feel for the number of colossi coming your way and overproducing just enough corrupters to clean them up quick without having to many or not enough. I've found that lately I've started to make more corrupters than I normally would, and trying to engage on my opponents side of the map. If you can keep that colossi count down it is amazing how few upgraded roaches/hydras can handle stalkers without that colossi. With your ability to stream in units you should be in good shape. Also, with those idle corrupters as the toss pushes forward they should be patrolling around where you know the colossi will come from. Picking off rallying colossi is huge. Again, I felt similar to this and ultimately found out I was making to few corrupters. If you have the right amount they take out those colossi fast and if the toss is focusing down corrupters while trying to micro away their colossi your roach army should be tearing him up. Also, you know at this point that if your corrupters clean up the colossi and you've had roaches backing he is going to probably tech switch immortals so at that point you can go back to hydras while teching to BL. I also want to point out that you've said now, "just watch pro games clearly corrupters don't work." Well I can think of several Zerg matches I've watched where the Zerg player got the corrupters out in time and won the game easy. There was a phase there when people struggled with the death ball, but I think people figured out corrupter timings and quantity and also how to continue the tech to BL so that you aren't stuck with worthless corrupters. Don't ask a question and then when you are getting thoughtful answers stick your fingers in your ears and go, "LALALALALALA CAn'T HEAR YOU!" | ||
K3Nyy
United States1961 Posts
On November 16 2011 01:58 Assirra wrote: the t3 thing is not compareable tough. How long does it take a protoss to get a couple collosi out? Now how long does it takes for the zerg to get the hive out? not to mention the tech buildings after that. Yup it's tough but that's why I feel like you have to pressure in ZvP. Zerg can max really quickly (around 13mins) while then Protoss is stuck at 130-140 supply and just trading armies like at that point prevent Protoss from maxing. While trading you tech to hive and when the Protoss gets a maxed ball you have Broodlords out. | ||
ELA
Denmark4608 Posts
On November 16 2011 02:08 tuestresfat wrote: This is like finding waldo for the selective visual impaired. Fixed Alright guys - What is the counter to Rock? - And DON'T SAY PAPER! Everyone knows that paper is terrible. | ||
Ksyper
Bulgaria665 Posts
I dont understand how people still argue this point, no other unit kills collossi fast enough, mutas are a terrible choice (if youre just using them as a means to kill collossi ofc muta ling is still viable)because they will take a long time to kill a collossus (comapred to corruptors) and they still arent that great vs gateway units. Infestors kind of kill the whole toss army, but you need a shit ton of them and you wont have that many by the time the toss has 4-5 collossi | ||
Stipulation
United States587 Posts
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Silidons
United States2813 Posts
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dapierow
Serbia1316 Posts
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Roxy
Canada753 Posts
you need to just outmacro and keep trading armies. protoss is weak as hell in small numbers. split their armies and keep trading. especially taking out sentries. tech switches are brutal too. if we have colosus and u go brood lord, there is a bunch of PSI that is not pretty much useless | ||
ALPINA
3791 Posts
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Ares[Effort]
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DEMACIA6550 Posts
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