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On October 27 2011 03:07 Nash wrote:Show nested quote +On October 27 2011 02:49 crown77 wrote: I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.
I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots. are you sure you're not confusing it with his talk about the tempest? am i sure im not the one that is confused? hmm. edit: regarding the big splash radius
no he is right i think he said that in the q&a
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Seems like there is a lot of anti-muta going on it HotS
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I think it is definitely more forgiving than the thor, because of the following two reasons:
1. the thor has incredible range, so trying to avoid it is nothing more than a guessing game for zerg 2. the thor deals massive damage, so one shot and it is over compared to the warhound, which are many small units and deal less damage, the zerg will always have a warning when the first missile of the hound at the very front hits his mutas.
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I am also curious to know how many shots are fired. 2? 4? Would love to see it in action..
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On October 27 2011 03:59 Lurk wrote:Show nested quote +On October 27 2011 03:03 Alpina wrote:On October 27 2011 02:49 crown77 wrote: I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.
I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots. If it's really bigger then it's stupid. Splash should be smaller, just like archon's. Err, well, archon splash area is four times that of the thor. So if it was just like archon's it would be bigger than the thor's :D P.S.: The warhound has 4 attacks with it's anti-air cannon, each doing 4+4 damage, so a maximum of 32 damage per volley (a thor has 48).
Thank god, someone remembers some details xD
Otherwise though, really how can NO ONE know or have shared the details of the new units other than what blizzcon told us? (cost, etc.) ?!?!
Also, is there a range upgrade on the Goliath? I would think 7 range is a bit hard to deal vs mutas you would need to spread the Warhounds out. Marines with 5 range do fine because they're so small so that so many of them can shoot at us, plus they move fast and stim does a lot of damage if the zerg messes up. But I guess they want you to split your units up more.
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since the warhounds ground attack is total crap against zerg and the anti air attack is crappy against the other races (except their harass air), i would assume he will do good against mutas without marine support, or will atleast be buffed to the point where he will. will miss the thors though he was the thing to get if the opponent went phoenix x3. Forcefields what ? graviton beam my ass! immortal my 250mm.... I will sooo miss the thors =( . But the odin is damn awesome as well *-*. Just remember how many scvs will be able to repair it !
And well playing mech only means you can go for vehicle armor as well. But tbh if i would have had enough money for the ce i would want my money back ;( , have to play wol to get the thors with wings back .
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On October 27 2011 05:33 Yoshi Kirishima wrote:Show nested quote +On October 27 2011 03:59 Lurk wrote:On October 27 2011 03:03 Alpina wrote:On October 27 2011 02:49 crown77 wrote: I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.
I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots. If it's really bigger then it's stupid. Splash should be smaller, just like archon's. Err, well, archon splash area is four times that of the thor. So if it was just like archon's it would be bigger than the thor's :D P.S.: The warhound has 4 attacks with it's anti-air cannon, each doing 4+4 damage, so a maximum of 32 damage per volley (a thor has 48). Thank god, someone remembers some details xD Otherwise though, really how can NO ONE know or have shared the details of the new units other than what blizzcon told us? (cost, etc.) ?!?! Also, is there a range upgrade on the Goliath? I would think 7 range is a bit hard to deal vs mutas you would need to spread the Warhounds out. Marines with 5 range do fine because they're so small so that so many of them can shoot at us, plus they move fast and stim does a lot of damage if the zerg messes up. But I guess they want you to split your units up more.
because that doesnt matter. Numbers can be easily changed an this the last thing what blizzard is doing.
you dont start developing a game around numbers -.- and even if they try they would never never get it right. BETA
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It's funny, you would think given that TL being the forum for SC2 fanatics some TL members would have eagerly attended BlizzCon, played with the new units, and returned to the forum ready to post all the interesting details for nerd cred. But it's like almost no one who posts on this forum got to put his hands on the expansion in any meaningful way.
All these questions that certainly do have factual answers at this point in time, but all that gets posted here is "I heard", "looks like", "I assume", and "I think". 
No one cares about conjecture or "deduction" in a thread that is just asking for what the current factual reality of the beta is.
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On October 27 2011 03:55 GentleDrill wrote:Show nested quote +On October 27 2011 03:50 FinestHour wrote: The aa is 4,+4 to light? How underwhelming... Obviously it consists of multiple shots, just like the Thor. I really wish whatever genius wrote down the stats had thought to include that. I can't count the number of people who've looked at that one number and assumed that's the total damage it deals per shot.
Even though it's multiple shots, the low damage stats means that Enemy Armour has a huge effect on their DPS. It is also means that its role as dedicated AA has to be supplemented by other units due to very low Armour Damage vs Armoured Air. Meaning pure Mech play is not viable for Terrans in most match ups. Against Toss, well pure Mech always had problems anyways and is only being somewhat "discovered" right now. Voidrays pose a potential threat. Against Zerg, Marine-Ghosts would be needed when the Broods come.
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Any speculation, especially on the warhound, seems premature at this point. I think the Blizz guys themselves said that the unit is still in a very early stage of development.
Everything from looks, animations and stats just seemed really unfinished. All we can assume is that its a smaller, lighter version of the thor, and probably equally effective cost for cost.
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On October 27 2011 04:51 Alpina wrote: really? o_O
It always looked like thors have way bigger splash...
Thor deals full damage in 0.5 radius
Archon Full damage: 0.1 radius (basically single target) Half damage: 0.4 radius (less than thor) Quarter damage: 0.8
However the numbers here don't mean much.
Think of damage radii as being circles, and of units as also being circles. A unit is "hit" if the circles overlap, even a tiny bit.
Mutalisks have a radius of 0.5, which means that a Thor's AA will hit any mutalisk that is less than 1 from the impact site. This gives the Thor splash around the same size as a supply depot.
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On October 27 2011 05:43 Cuiu wrote:Show nested quote +On October 27 2011 05:33 Yoshi Kirishima wrote:On October 27 2011 03:59 Lurk wrote:On October 27 2011 03:03 Alpina wrote:On October 27 2011 02:49 crown77 wrote: I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.
I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots. If it's really bigger then it's stupid. Splash should be smaller, just like archon's. Err, well, archon splash area is four times that of the thor. So if it was just like archon's it would be bigger than the thor's :D P.S.: The warhound has 4 attacks with it's anti-air cannon, each doing 4+4 damage, so a maximum of 32 damage per volley (a thor has 48). Thank god, someone remembers some details xD Otherwise though, really how can NO ONE know or have shared the details of the new units other than what blizzcon told us? (cost, etc.) ?!?! Also, is there a range upgrade on the Goliath? I would think 7 range is a bit hard to deal vs mutas you would need to spread the Warhounds out. Marines with 5 range do fine because they're so small so that so many of them can shoot at us, plus they move fast and stim does a lot of damage if the zerg messes up. But I guess they want you to split your units up more. because that doesnt matter. Numbers can be easily changed an this the last thing what blizzard is doing. you dont start developing a game around numbers -.- and even if they try they would never never get it right. BETA
This makes no sense, they already developed the units, their expected roles, their mechanics. The numbers matter cus it shows what blizzard is currently thinking of o.o
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On October 27 2011 05:25 Alvas wrote: Seems like there is a lot of anti-muta going on it HotS
Just like in BW. Medics, Corsairs, Goliath Range, and Valkyries Oh My O_O!
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I'm not sure about the size of the splash, but PainUser on Inside The Game last night said that the Warhound's anti-air attack was not all that great and rather weak. The purpose of the unit is more for breaking siege-lines than killing mutalisks from what i've heard.
Edit: And to clarify, he tested the unit somewhat at Blizzcon.
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On October 27 2011 11:38 GinDo wrote:Show nested quote +On October 27 2011 05:25 Alvas wrote: Seems like there is a lot of anti-muta going on it HotS Just like in BW. Medics, Corsairs, Goliath Range, and Valkyries Oh My O_O!
Very true.
And then we should also all realize that HotS is still in ALPHA.
Which means that any (and many) of these attacks, skills, and abilities are highly likely to change a great deal, and be completely different by the time the actual beta is released.
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United States7483 Posts
It's basically a smaller, faster, cheaper, weaker thor. Because it's smaller and cheaper, you can have more of them more easily, and thus they can't be magic boxxed.
Their splash radius is about the same as the thors, so they'll hit clumped mutas hard, but magic box isn't as effective due to just plain having a lot more attacks.
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Netherlands45349 Posts
I hope that they make it strong enough to make mutalisks obselete in the ZvT matchup in the lategame and have it used as a harass unit, I personally hate giant air to ground battles and giant muta balls. I want ground to ground clashings.
but thats just personal.
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On October 27 2011 05:25 Alvas wrote: Seems like there is a lot of anti-muta going on it HotS
well the warhound is just stepping in for the thor and the protoss actually does struggle against mutas.
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On October 27 2011 03:59 Lurk wrote:Show nested quote +On October 27 2011 03:03 Alpina wrote:On October 27 2011 02:49 crown77 wrote: I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.
I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots. If it's really bigger then it's stupid. Splash should be smaller, just like archon's. Err, well, archon splash area is four times that of the thor. So if it was just like archon's it would be bigger than the thor's :D P.S.: The warhound has 4 attacks with it's anti-air cannon, each doing 4+4 damage, so a maximum of 32 damage per volley (a thor has 48). Holy #@!&. Thats a ton of damage. 32 per volley plus a bigger splash radius and faster and massable? Sounds good.
Does anyone know if it requires an armory? Or just factory and tech lab?
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I am more curious to see how they fare against Colossus, if they make mech a more viable replacement i'll be all over that.
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