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[Q] HOTS - warhound aoe VS mutalisks - Page 6

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Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 14 2011 07:56 GMT
#101
On December 14 2011 16:31 Scila wrote:
Show nested quote +
On October 27 2011 11:44 Whitewing wrote:
It's basically a smaller, faster, cheaper, weaker thor. Because it's smaller and cheaper, you can have more of them more easily, and thus they can't be magic boxxed.

Their splash radius is about the same as the thors, so they'll hit clumped mutas hard, but magic box isn't as effective due to just plain having a lot more attacks.


Pretty much this. If people think Thors were good at countering Mutas, then they clearly never played terran. Mutas can often kill the same cost of thors as the mutas with magic box, that's how poorly designed Thors are. This is what the Warhound is intended to fix, along with giving Terran a better "massable" mech unit like the Goliath in BW.

I do agree with the guy that said that Warhound needs a flat anti-air attack, though. Without that, pure mech will NEVER be viable, because you will always have to supplement it with Vikings for anti-air.


Except this is completely wrong, as Thors at least 2x cost effective against Mutas o.o Not as good as Marines obviously, but they still "counter" mutas. Most importantly their 9 range forces zergs to be very careful where they go.

You need 5 mutas aka 500/500 10 supply to beat 1 thor 300/200 6 supply. Not to mention that Gas is more valuable than minerals, especially if the terran is going marine tank (in which he will not be short on gas), and that's 4 more supply which is like 50 minerals + half larvae for an overlord.

Also, I'm pretty sure Blizzard's intent is so that nothing pure will work, at least not forever, but that's not to say they are making the race weaker. This has led to the extremely large amount of unit compositions that terran can have. For example you can go pure bio in TvP or TvZ but eventually you need to start adding support units since you can't micro like Automaton 2000. Tanks, Medivacs, maybe a couple thors, then vikings/ghosts in TvZ. For TvP, Medivacs, then vikings/ghosts.

But I would like to see Thor's base damage against air increase just slightly. In small numbers mech is really weak like in TvP because you don't have a lot of tanks yet, but if they make voids or such then you need vikings immediately because thors' base damage isn't very high and their splash won't help much. Late game of course with 3/3 mech the splash will make Thors OK, but still not nearly good enough, so that if you're caught off guard without lots of vikings you will get raped. But of course, it depends on how Blizzard wants Terran to be. Maybe they want Terrans to be able to stick with a purer composition for a while until midgame (in which case Thors should be able to deal ok with protoss air early game) or maybe they don't want Terran to have that power of being safe early game regarding unit compositions, and instead want to force Terrans to have to react more to the Protoss, thus having less control of the game.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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