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[Q] HOTS - warhound aoe VS mutalisks

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BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2011-10-24 15:35:05
October 24 2011 15:34 GMT
#1
Just a quick question for anyone that had the opportunity to play with heart of the swarm this weekend:

How does the Anti-Air AOE work for the warhound? I don't want to make assumptions around it, but I would hope its a little more forgiving than the thor's splash. I know they reduced the range compared to a thor (as well as the damage. i believe its only 8 dmg (4, +4 to light) but im curious how many attacks, the attack rate, and how the splash is done.

Thanks in advance for your time!
LiquidDota Staff@BluemoonGG_
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
October 24 2011 15:39 GMT
#2
Curious about this myself, I think the splash was supposed to be smaller, however because you'll have more of them you cant be magic boxed (where splash becomes irrelevant) as easily as I assume 6 warhounds will fair similar to 4 or so magic boxed thors.

I guess this means you wont be able to hold off a tonne of mutas with just a warhound and turrets, but en masse magic box will become much less effective, factoring in pdd, allowing more tanks, making mech super epic :D
crown77
Profile Joined February 2011
United States157 Posts
October 26 2011 17:49 GMT
#3
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.
Amazements
Profile Joined August 2010
United States40 Posts
October 26 2011 17:54 GMT
#4
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.



Nope, the two attacks are separate; the ground attack does 10 +10 to mech, rather than being a passive ability that increases damage to mech.
ALPINA
Profile Joined May 2010
3791 Posts
October 26 2011 18:03 GMT
#5
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.


If it's really bigger then it's stupid. Splash should be smaller, just like archon's.
You should never underestimate the predictability of stupidity
Nash
Profile Joined October 2011
151 Posts
Last Edited: 2011-10-26 18:08:22
October 26 2011 18:07 GMT
#6
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.


are you sure you're not confusing it with his talk about the tempest?

am i sure im not the one that is confused?

hmm.

edit: regarding the big splash radius
SwiftAusterity
Profile Joined October 2011
United States2 Posts
October 26 2011 18:07 GMT
#7
I played a few dozen games (did nothing but queue MP for the entire first day) mostly as Z but the few T matches I played the warhound def. felt like the goliath.

It was costed about what I expected it to be for that purpose. It moved a lot faster than I was initially expecting. I didn't get a chance to play it against any fast or standard muta openings but by costing and stats alone (health, damage) it filled the role pretty well.

Random queueing for sc-mp at blizzcon is a mixed bag. Most of everyone is there for WoW so the quality of players you run into (not that I'm even in Masters or anything) is usually fairly poor so realistic scenarios are not expected.
Nash
Profile Joined October 2011
151 Posts
October 26 2011 18:11 GMT
#8
On October 27 2011 03:07 SwiftAusterity wrote:
I played a few dozen games (did nothing but queue MP for the entire first day) mostly as Z but the few T matches I played the warhound def. felt like the goliath.

It was costed about what I expected it to be for that purpose. It moved a lot faster than I was initially expecting. I didn't get a chance to play it against any fast or standard muta openings but by costing and stats alone (health, damage) it filled the role pretty well.

Random queueing for sc-mp at blizzcon is a mixed bag. Most of everyone is there for WoW so the quality of players you run into (not that I'm even in Masters or anything) is usually fairly poor so realistic scenarios are not expected.


isnt it ridiculously big though? from what ive seen it looks as big as the thor, maybe slightly smaller?
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 26 2011 18:38 GMT
#9
Any1 has any recording off it shooting It's AA attack?!

Would like to see it =/
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 26 2011 18:44 GMT
#10
On October 27 2011 03:03 Alpina wrote:
Show nested quote +
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.


If it's really bigger then it's stupid. Splash should be smaller, just like archon's.


The Archons splash was always pretty big... actually.. EXACTLY the same size as a Siege Tank shot. Archons have MORE splash then Thors.

User was warned for this post
A time to live.
Trealador
Profile Joined August 2011
United States207 Posts
October 26 2011 18:47 GMT
#11
It should be an effective counter that magic boxing can reduce the damage of but not completely erase the effectiveness of the unit like they do against the Thor now. Thors are supposed to be the counter but when you magic box 3-4 thors become nothing against the 20+ mutas.
Like a man.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 26 2011 18:50 GMT
#12
The aa is 4,+4 to light? How underwhelming...
thug life.                                                       MVP/ex-
Lunchador
Profile Joined April 2010
United States776 Posts
October 26 2011 18:52 GMT
#13
On October 27 2011 03:38 Zorgaz wrote:
Any1 has any recording off it shooting It's AA attack?!

Would like to see it =/


It's the thor AA missiles. =P

It's most likely placeholder.
Defender of truth, justice, and noontime meals!
Mr_Kyo
Profile Joined November 2010
United States269 Posts
October 26 2011 18:54 GMT
#14
It'll probably be just like Thor missile, except he won't shoot 100 of them. I would like to see as well.
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
October 26 2011 18:55 GMT
#15
On October 27 2011 03:50 FinestHour wrote:
The aa is 4,+4 to light? How underwhelming...


Obviously it consists of multiple shots, just like the Thor.

I really wish whatever genius wrote down the stats had thought to include that. I can't count the number of people who've looked at that one number and assumed that's the total damage it deals per shot.
Lurk
Profile Joined December 2010
Germany359 Posts
Last Edited: 2011-10-26 19:01:25
October 26 2011 18:59 GMT
#16
On October 27 2011 03:03 Alpina wrote:
Show nested quote +
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.


If it's really bigger then it's stupid. Splash should be smaller, just like archon's.


Err, well, archon splash area is four times that of the thor. So if it was just like archon's it would be bigger than the thor's :D

P.S.: The warhound has 4 attacks with it's anti-air cannon, each doing 4+4 damage, so a maximum of 32 damage per volley (a thor has 48).

User was warned for this post
koppik
Profile Joined April 2010
United States676 Posts
October 26 2011 18:59 GMT
#17
The thor's splash radius was the smallest splash radius in the game already. I don't think they can really make it smaller for the warhound.

Like archon splash radius for the warhound would be good, I think.
phyre112
Profile Joined August 2009
United States3090 Posts
October 26 2011 19:14 GMT
#18
On October 27 2011 03:59 koppik wrote:
The thor's splash radius was the smallest splash radius in the game already. I don't think they can really make it smaller for the warhound.

Like archon splash radius for the warhound would be good, I think.


If you want to give it archon splash radius, then give it archon range too (3). Archons are "supposed" to be a good counter to mutalisks right now, but "how much damage you deal" against mutalisks is completely irrelevant when most units can't catch them (except blink stalkers and stimmed marines, or a lucky storm.)
TheOGBlitzKrieg
Profile Joined June 2010
United States346 Posts
October 26 2011 19:26 GMT
#19
On October 27 2011 04:14 phyre112 wrote:
Show nested quote +
On October 27 2011 03:59 koppik wrote:
The thor's splash radius was the smallest splash radius in the game already. I don't think they can really make it smaller for the warhound.

Like archon splash radius for the warhound would be good, I think.


If you want to give it archon splash radius, then give it archon range too (3). Archons are "supposed" to be a good counter to mutalisks right now, but "how much damage you deal" against mutalisks is completely irrelevant when most units can't catch them (except blink stalkers and stimmed marines, or a lucky storm.)


if archons were supposed to be the counter for mutalisks why did they make the tempest? shoulda just buffed archons
ALPINA
Profile Joined May 2010
3791 Posts
October 26 2011 19:51 GMT
#20
On October 27 2011 03:44 ShatterZer0 wrote:
Show nested quote +
On October 27 2011 03:03 Alpina wrote:
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.


If it's really bigger then it's stupid. Splash should be smaller, just like archon's.


The Archons splash was always pretty big... actually.. EXACTLY the same size as a Siege Tank shot. Archons have MORE splash then Thors.


really? o_O

It always looked like thors have way bigger splash...
You should never underestimate the predictability of stupidity
Cuiu
Profile Joined March 2011
Germany410 Posts
October 26 2011 19:57 GMT
#21
On October 27 2011 03:07 Nash wrote:
Show nested quote +
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.


are you sure you're not confusing it with his talk about the tempest?

am i sure im not the one that is confused?

hmm.

edit: regarding the big splash radius


no he is right i think he said that in the q&a
Alvas
Profile Joined August 2010
United States309 Posts
October 26 2011 20:25 GMT
#22
Seems like there is a lot of anti-muta going on it HotS
Every bullet counts...
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
October 26 2011 20:27 GMT
#23
I think it is definitely more forgiving than the thor, because of the following two reasons:

1. the thor has incredible range, so trying to avoid it is nothing more than a guessing game for zerg
2. the thor deals massive damage, so one shot and it is over
compared to the warhound, which are many small units and deal less damage,
the zerg will always have a warning when the first missile of the hound at the very front hits his mutas.
B0nes
Profile Joined December 2010
United States16 Posts
October 26 2011 20:29 GMT
#24
I am also curious to know how many shots are fired. 2? 4? Would love to see it in action..


Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
Last Edited: 2011-10-26 20:35:19
October 26 2011 20:33 GMT
#25
On October 27 2011 03:59 Lurk wrote:
Show nested quote +
On October 27 2011 03:03 Alpina wrote:
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.


If it's really bigger then it's stupid. Splash should be smaller, just like archon's.


Err, well, archon splash area is four times that of the thor. So if it was just like archon's it would be bigger than the thor's :D

P.S.: The warhound has 4 attacks with it's anti-air cannon, each doing 4+4 damage, so a maximum of 32 damage per volley (a thor has 48).


Thank god, someone remembers some details xD

Otherwise though, really how can NO ONE know or have shared the details of the new units other than what blizzcon told us? (cost, etc.) ?!?!

Also, is there a range upgrade on the Goliath? I would think 7 range is a bit hard to deal vs mutas you would need to spread the Warhounds out. Marines with 5 range do fine because they're so small so that so many of them can shoot at us, plus they move fast and stim does a lot of damage if the zerg messes up. But I guess they want you to split your units up more.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 26 2011 20:42 GMT
#26
since the warhounds ground attack is total crap against zerg and the anti air attack is crappy against the other races (except their harass air), i would assume he will do good against mutas without marine support, or will atleast be buffed to the point where he will. will miss the thors though he was the thing to get if the opponent went phoenix x3. Forcefields what ? graviton beam my ass! immortal my 250mm.... I will sooo miss the thors =( . But the odin is damn awesome as well *-*. Just remember how many scvs will be able to repair it !

And well playing mech only means you can go for vehicle armor as well.
But tbh if i would have had enough money for the ce i would want my money back ;( , have to play wol to get the thors with wings back .
Cuiu
Profile Joined March 2011
Germany410 Posts
October 26 2011 20:43 GMT
#27
On October 27 2011 05:33 Yoshi Kirishima wrote:
Show nested quote +
On October 27 2011 03:59 Lurk wrote:
On October 27 2011 03:03 Alpina wrote:
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.


If it's really bigger then it's stupid. Splash should be smaller, just like archon's.


Err, well, archon splash area is four times that of the thor. So if it was just like archon's it would be bigger than the thor's :D

P.S.: The warhound has 4 attacks with it's anti-air cannon, each doing 4+4 damage, so a maximum of 32 damage per volley (a thor has 48).


Thank god, someone remembers some details xD

Otherwise though, really how can NO ONE know or have shared the details of the new units other than what blizzcon told us? (cost, etc.) ?!?!

Also, is there a range upgrade on the Goliath? I would think 7 range is a bit hard to deal vs mutas you would need to spread the Warhounds out. Marines with 5 range do fine because they're so small so that so many of them can shoot at us, plus they move fast and stim does a lot of damage if the zerg messes up. But I guess they want you to split your units up more.


because that doesnt matter.
Numbers can be easily changed an this the last thing what blizzard is doing.

you dont start developing a game around numbers -.-
and even if they try they would never never get it right.
BETA
galivet
Profile Joined February 2011
288 Posts
Last Edited: 2011-10-26 21:00:09
October 26 2011 20:57 GMT
#28
It's funny, you would think given that TL being the forum for SC2 fanatics some TL members would have eagerly attended BlizzCon, played with the new units, and returned to the forum ready to post all the interesting details for nerd cred. But it's like almost no one who posts on this forum got to put his hands on the expansion in any meaningful way.

All these questions that certainly do have factual answers at this point in time, but all that gets posted here is "I heard", "looks like", "I assume", and "I think".

No one cares about conjecture or "deduction" in a thread that is just asking for what the current factual reality of the beta is.
Eps
Profile Joined April 2011
Canada240 Posts
Last Edited: 2011-10-27 00:45:04
October 26 2011 21:01 GMT
#29
On October 27 2011 03:55 GentleDrill wrote:
Show nested quote +
On October 27 2011 03:50 FinestHour wrote:
The aa is 4,+4 to light? How underwhelming...


Obviously it consists of multiple shots, just like the Thor.

I really wish whatever genius wrote down the stats had thought to include that. I can't count the number of people who've looked at that one number and assumed that's the total damage it deals per shot.


Even though it's multiple shots, the low damage stats means that Enemy Armour has a huge effect on their DPS. It is also means that its role as dedicated AA has to be supplemented by other units due to very low Armour Damage vs Armoured Air. Meaning pure Mech play is not viable for Terrans in most match ups.
Against Toss, well pure Mech always had problems anyways and is only being somewhat "discovered" right now. Voidrays pose a potential threat.
Against Zerg, Marine-Ghosts would be needed when the Broods come.
Bagi
Profile Joined August 2010
Germany6799 Posts
October 26 2011 21:22 GMT
#30
Any speculation, especially on the warhound, seems premature at this point. I think the Blizz guys themselves said that the unit is still in a very early stage of development.

Everything from looks, animations and stats just seemed really unfinished. All we can assume is that its a smaller, lighter version of the thor, and probably equally effective cost for cost.
Eiviyn
Profile Joined August 2010
United Kingdom169 Posts
Last Edited: 2011-10-26 21:29:08
October 26 2011 21:22 GMT
#31
On October 27 2011 04:51 Alpina wrote:
really? o_O

It always looked like thors have way bigger splash...


Thor deals full damage in 0.5 radius

Archon
Full damage: 0.1 radius (basically single target)
Half damage: 0.4 radius (less than thor)
Quarter damage: 0.8

However the numbers here don't mean much.

Think of damage radii as being circles, and of units as also being circles. A unit is "hit" if the circles overlap, even a tiny bit.

Mutalisks have a radius of 0.5, which means that a Thor's AA will hit any mutalisk that is less than 1 from the impact site. This gives the Thor splash around the same size as a supply depot.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
October 27 2011 02:28 GMT
#32
On October 27 2011 05:43 Cuiu wrote:
Show nested quote +
On October 27 2011 05:33 Yoshi Kirishima wrote:
On October 27 2011 03:59 Lurk wrote:
On October 27 2011 03:03 Alpina wrote:
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.


If it's really bigger then it's stupid. Splash should be smaller, just like archon's.


Err, well, archon splash area is four times that of the thor. So if it was just like archon's it would be bigger than the thor's :D

P.S.: The warhound has 4 attacks with it's anti-air cannon, each doing 4+4 damage, so a maximum of 32 damage per volley (a thor has 48).


Thank god, someone remembers some details xD

Otherwise though, really how can NO ONE know or have shared the details of the new units other than what blizzcon told us? (cost, etc.) ?!?!

Also, is there a range upgrade on the Goliath? I would think 7 range is a bit hard to deal vs mutas you would need to spread the Warhounds out. Marines with 5 range do fine because they're so small so that so many of them can shoot at us, plus they move fast and stim does a lot of damage if the zerg messes up. But I guess they want you to split your units up more.


because that doesnt matter.
Numbers can be easily changed an this the last thing what blizzard is doing.

you dont start developing a game around numbers -.-
and even if they try they would never never get it right.
BETA


This makes no sense, they already developed the units, their expected roles, their mechanics. The numbers matter cus it shows what blizzard is currently thinking of o.o
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
GinDo
Profile Blog Joined September 2010
3327 Posts
October 27 2011 02:38 GMT
#33
On October 27 2011 05:25 Alvas wrote:
Seems like there is a lot of anti-muta going on it HotS


Just like in BW. Medics, Corsairs, Goliath Range, and Valkyries Oh My O_O!
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MasterKush
Profile Joined April 2011
United Kingdom568 Posts
Last Edited: 2011-10-27 02:42:43
October 27 2011 02:41 GMT
#34
I'm not sure about the size of the splash, but PainUser on Inside The Game last night said that the Warhound's anti-air attack was not all that great and rather weak. The purpose of the unit is more for breaking siege-lines than killing mutalisks from what i've heard.

Edit: And to clarify, he tested the unit somewhat at Blizzcon.
"Because, maybe, unlike what every whining kid on the internet thinks, terran actually isn't the easiest race? Shocking, I know." - Liquid`Jinro
reneg
Profile Joined September 2010
United States859 Posts
October 27 2011 02:44 GMT
#35
On October 27 2011 11:38 GinDo wrote:
Show nested quote +
On October 27 2011 05:25 Alvas wrote:
Seems like there is a lot of anti-muta going on it HotS


Just like in BW. Medics, Corsairs, Goliath Range, and Valkyries Oh My O_O!


Very true.

And then we should also all realize that HotS is still in ALPHA.

Which means that any (and many) of these attacks, skills, and abilities are highly likely to change a great deal, and be completely different by the time the actual beta is released.
moose...indian
Whitewing
Profile Joined October 2010
United States7483 Posts
October 27 2011 02:44 GMT
#36
It's basically a smaller, faster, cheaper, weaker thor. Because it's smaller and cheaper, you can have more of them more easily, and thus they can't be magic boxxed.

Their splash radius is about the same as the thors, so they'll hit clumped mutas hard, but magic box isn't as effective due to just plain having a lot more attacks.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 27 2011 02:48 GMT
#37
I hope that they make it strong enough to make mutalisks obselete in the ZvT matchup in the lategame and have it used as a harass unit, I personally hate giant air to ground battles and giant muta balls. I want ground to ground clashings.

but thats just personal.
WriterXiao8~~
Raiznhell
Profile Joined January 2010
Canada786 Posts
October 27 2011 02:50 GMT
#38
On October 27 2011 05:25 Alvas wrote:
Seems like there is a lot of anti-muta going on it HotS


well the warhound is just stepping in for the thor and the protoss actually does struggle against mutas.
Cake or Death?
mlspmatt
Profile Joined October 2011
Canada404 Posts
Last Edited: 2011-10-27 03:56:47
October 27 2011 03:56 GMT
#39
On October 27 2011 03:59 Lurk wrote:
Show nested quote +
On October 27 2011 03:03 Alpina wrote:
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.


If it's really bigger then it's stupid. Splash should be smaller, just like archon's.


Err, well, archon splash area is four times that of the thor. So if it was just like archon's it would be bigger than the thor's :D

P.S.: The warhound has 4 attacks with it's anti-air cannon, each doing 4+4 damage, so a maximum of 32 damage per volley (a thor has 48).

Holy #@!&. Thats a ton of damage. 32 per volley plus a bigger splash radius and faster and massable? Sounds good.

Does anyone know if it requires an armory? Or just factory and tech lab?
Headnoob
Profile Joined September 2010
Australia2108 Posts
October 27 2011 04:07 GMT
#40
I am more curious to see how they fare against Colossus, if they make mech a more viable replacement i'll be all over that.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 27 2011 04:07 GMT
#41
On October 27 2011 06:01 Eps wrote:
Show nested quote +
On October 27 2011 03:55 GentleDrill wrote:
On October 27 2011 03:50 FinestHour wrote:
The aa is 4,+4 to light? How underwhelming...


Obviously it consists of multiple shots, just like the Thor.

I really wish whatever genius wrote down the stats had thought to include that. I can't count the number of people who've looked at that one number and assumed that's the total damage it deals per shot.


Even though it's multiple shots, the low damage stats means that Enemy Armour has a huge effect on their DPS. It is also means that its role as dedicated AA has to be supplemented by other units due to very low Armour Damage vs Armoured Air. Meaning pure Mech play is not viable for Terrans in most match ups.
Against Toss, well pure Mech always had problems anyways and is only being somewhat "discovered" right now. Voidrays pose a potential threat.
Against Zerg, Marine-Ghosts would be needed when the Broods come.


Vikings are supposed to fill the role of the goliath as the long range anti-armored air unit. It's unfortunate that they need a different upgrade, but even without it they do the job quite well.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
October 27 2011 04:30 GMT
#42

On October 27 2011 06:01 Eps wrote:
Show nested quote +
On October 27 2011 03:55 GentleDrill wrote:
On October 27 2011 03:50 FinestHour wrote:
The aa is 4,+4 to light? How underwhelming...


Obviously it consists of multiple shots, just like the Thor.

I really wish whatever genius wrote down the stats had thought to include that. I can't count the number of people who've looked at that one number and assumed that's the total damage it deals per shot.


Even though it's multiple shots, the low damage stats means that Enemy Armour has a huge effect on their DPS. It is also means that its role as dedicated AA has to be supplemented by other units due to very low Armour Damage vs Armoured Air. Meaning pure Mech play is not viable for Terrans in most match ups.
Against Toss, well pure Mech always had problems anyways and is only being somewhat "discovered" right now. Voidrays pose a potential threat.
Against Zerg, Marine-Ghosts would be needed when the Broods come.


Though, remember that as terran, you don't have to upgrade as many things. So for example Protoss needs to upgrade 3 different ground upgrades for their army, and possibly 2 more if they're going heavy with air vs mech instead of just ground power. Zerg needs to upgrade 3 for their ground and possibly 2 more for their air units. As terran you just get double mech upgrades, and maybe +1 attack for vikings/air.

Frick I just noticed... 7 range war hounds means no more Thor/Hellion vs BLs .

So I guess now you REALLY need vikings and/or ghosts to deal with those BLs. Eff. Oh well I guess me and others have just been spoiled at how flexible Thor/Hellion is (especially after NP range nerf to 7).


Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 27 2011 04:43 GMT
#43
They should let the warhound shoot like 4 missiles so it can always hit 4 mutas or so. This rewards keeping your mutalisks stacked, instead of having to do micro-less magic boxing.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2011-10-27 04:53:39
October 27 2011 04:53 GMT
#44
On October 27 2011 13:30 Yoshi Kirishima wrote:

Show nested quote +
On October 27 2011 06:01 Eps wrote:
On October 27 2011 03:55 GentleDrill wrote:
On October 27 2011 03:50 FinestHour wrote:
The aa is 4,+4 to light? How underwhelming...


Obviously it consists of multiple shots, just like the Thor.

I really wish whatever genius wrote down the stats had thought to include that. I can't count the number of people who've looked at that one number and assumed that's the total damage it deals per shot.


Even though it's multiple shots, the low damage stats means that Enemy Armour has a huge effect on their DPS. It is also means that its role as dedicated AA has to be supplemented by other units due to very low Armour Damage vs Armoured Air. Meaning pure Mech play is not viable for Terrans in most match ups.
Against Toss, well pure Mech always had problems anyways and is only being somewhat "discovered" right now. Voidrays pose a potential threat.
Against Zerg, Marine-Ghosts would be needed when the Broods come.


Though, remember that as terran, you don't have to upgrade as many things. So for example Protoss needs to upgrade 3 different ground upgrades for their army, and possibly 2 more if they're going heavy with air vs mech instead of just ground power. Zerg needs to upgrade 3 for their ground and possibly 2 more for their air units. As terran you just get double mech upgrades, and maybe +1 attack for vikings/air.

Frick I just noticed... 7 range war hounds means no more Thor/Hellion vs BLs .

So I guess now you REALLY need vikings and/or ghosts to deal with those BLs. Eff. Oh well I guess me and others have just been spoiled at how flexible Thor/Hellion is (especially after NP range nerf to 7).




Thor were decent again BLs because terran usually had mech upgrade and zerg usually never get any +armor on air so the thor does quiet a bit of damage if he has +2 or even +1. I still dont believe warhound are going to be that bad because dont forget, they are now faster as well so they can get under or closer to the BLs and deal damage. Of course they are squishiers than the thor so they do die faster but I think this is worth trading for speed and quantity. I personally dont see why this unit should get splash for air....it doesnt really make sense lol. It seem that it would be way to strong vs air mutas but i dont know how well magic box will do though. I also dont see why they are range 7 on ground lol, I think range 6 is fine enough. We will have to see :D


On October 27 2011 13:43 Grumbels wrote:
They should let the warhound shoot like 4 missiles so it can always hit 4 mutas or so. This rewards keeping your mutalisks stacked, instead of having to do micro-less magic boxing.


I like this idea
I may not be the best, but i will be some day...
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
Last Edited: 2011-10-27 05:02:44
October 27 2011 05:00 GMT
#45
On October 27 2011 13:53 SheaR619 wrote:
Show nested quote +
On October 27 2011 13:30 Yoshi Kirishima wrote:

On October 27 2011 06:01 Eps wrote:
On October 27 2011 03:55 GentleDrill wrote:
On October 27 2011 03:50 FinestHour wrote:
The aa is 4,+4 to light? How underwhelming...


Obviously it consists of multiple shots, just like the Thor.

I really wish whatever genius wrote down the stats had thought to include that. I can't count the number of people who've looked at that one number and assumed that's the total damage it deals per shot.


Even though it's multiple shots, the low damage stats means that Enemy Armour has a huge effect on their DPS. It is also means that its role as dedicated AA has to be supplemented by other units due to very low Armour Damage vs Armoured Air. Meaning pure Mech play is not viable for Terrans in most match ups.
Against Toss, well pure Mech always had problems anyways and is only being somewhat "discovered" right now. Voidrays pose a potential threat.
Against Zerg, Marine-Ghosts would be needed when the Broods come.


Though, remember that as terran, you don't have to upgrade as many things. So for example Protoss needs to upgrade 3 different ground upgrades for their army, and possibly 2 more if they're going heavy with air vs mech instead of just ground power. Zerg needs to upgrade 3 for their ground and possibly 2 more for their air units. As terran you just get double mech upgrades, and maybe +1 attack for vikings/air.

Frick I just noticed... 7 range war hounds means no more Thor/Hellion vs BLs .

So I guess now you REALLY need vikings and/or ghosts to deal with those BLs. Eff. Oh well I guess me and others have just been spoiled at how flexible Thor/Hellion is (especially after NP range nerf to 7).




Thor were decent again BLs because terran usually had mech upgrade and zerg usually never get any +armor on air so the thor does quiet a bit of damage if he has +2 or even +1. I still dont believe warhound are going to be that bad because dont forget, they are now faster as well so they can get under or closer to the BLs and deal damage. Of course they are squishiers than the thor so they do die faster but I think this is worth trading for speed and quantity. I personally dont see why this unit should get splash for air....it doesnt really make sense lol. It seem that it would be way to strong vs air mutas but i dont know how well magic box will do though. I also dont see why they are range 7 on ground lol, I think range 6 is fine enough. We will have to see :D


Show nested quote +
On October 27 2011 13:43 Grumbels wrote:
They should let the warhound shoot like 4 missiles so it can always hit 4 mutas or so. This rewards keeping your mutalisks stacked, instead of having to do micro-less magic boxing.


I like this idea


Oh i totally forgot about that xD that they're a lot easier to move than Thors I mean. It was so hard just to get a thor to shoot a BL cus like 2 broodlings would block it xD.

Also, i agree with the air splash thing. I mean it still helps cus it stops stacking, but I think that fit a lot more with the Thor's 9 range thing. The 9 range thing + splash made it so that zerg would have to be really careful of stacking. But with 7 range they have more time to react now and magic box anyways. Idk, maybe they're keeping the splash on, knowing that you can magic box, just to stop 50 mutas from stacking up. After all you couldn't do that in BW since you can only control group 12 at a time.

Also I wonder how the attack animation is. The Thor could stutter step a bit with its air attack, but I wonder if it'll be even better with the WarHound. (Yes, the thor's air attack does take 3 seconds so stutter stepping may seem bad, but what I'm talking about is how fast the attack animation finishes, like marines are almost instant).

Another thing, yeah I agree 7 seems too much o.o it's 1 more than Stalker and Marauder. But maybe it's because, like Immortals, they are big units and are usually in the back.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Soulish
Profile Joined April 2010
Canada1403 Posts
October 27 2011 05:04 GMT
#46
On October 27 2011 04:26 TheOGBlitzKrieg wrote:
Show nested quote +
On October 27 2011 04:14 phyre112 wrote:
On October 27 2011 03:59 koppik wrote:
The thor's splash radius was the smallest splash radius in the game already. I don't think they can really make it smaller for the warhound.

Like archon splash radius for the warhound would be good, I think.


If you want to give it archon splash radius, then give it archon range too (3). Archons are "supposed" to be a good counter to mutalisks right now, but "how much damage you deal" against mutalisks is completely irrelevant when most units can't catch them (except blink stalkers and stimmed marines, or a lucky storm.)


if archons were supposed to be the counter for mutalisks why did they make the tempest? shoulda just buffed archons

tbh as a random player I feel archons are slightly op right now.
me all in, he drone drone drone, me win
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-10-27 05:09:26
October 27 2011 05:07 GMT
#47
Archons are the counter to muta in the sense that if they engage in a direct fight, the Archons should rip them a new one.

But no one who goes Muta ever engages Protoss, it will always come down to a base trade and Archons are garbage in that scenario
RockIronrod
Profile Joined May 2011
Australia1369 Posts
Last Edited: 2011-10-27 05:35:27
October 27 2011 05:09 GMT
#48
To be honest, I've got no clue what the hell Blizzard is thinking with everything relating to mutas. Like, when they first created Thors, they didn't know about magic boxing. So they really wanted one Thor to counter infinite mutas.
As if they don't die insanely fast to marines anyway.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
October 27 2011 05:11 GMT
#49
On October 27 2011 14:09 RockIronrod wrote:
To be honest, I've got no clue what the he'll Blizzard is thinking with everything relating to mutas. Like, when they first created Thors, they didn't know about magic boxing. So they really wanted one Thor to counter infinite mutas.
As if they don't die insanely fast to marines anyway.


yeah I know amirit o.o look at the tempets now, it seems its AOE is HUGE now, maybe like 2 radius even (which supports your theory)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Ironsights
Profile Joined January 2011
United States196 Posts
October 27 2011 06:26 GMT
#50
Reading through this thread has brought a question to my mind...anyone that can answer would be appreciated:

The thor was the terran answer to force fields since he was massive. I am assuming the warhound is not a massive unit, since it is smaller and cheaper than a thor (and weaker to boot). Without the thor...what is the terran "massive" unit? Is it the odin...as in we only get ONE forcefield stomper? Or will the warhound be called "massive"?
Pain, like any other emotion, can be turned off. // If there can be no victory, then I shall fight forever.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 27 2011 06:37 GMT
#51
They said that these babys would have more splash than thors, which i found quite ridiculous. you cant have it cheaper, faster and better all at once right?
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
iko
Profile Joined February 2010
New Zealand137 Posts
Last Edited: 2011-10-27 07:13:20
October 27 2011 07:04 GMT
#52
If the Warhound is going to be another unit where the majority of the damage is +light, it will be just as much of a piece of shit as the Thor is. You can keep up against Mutalisks with a large number of Thors, but the moment the Zerg turns his larvae into Broodlords and Infestors instead of Mutalisks, they're toast.

The problem with the Thor is that it's average vs light units unless they clump, and it's a liability against armored air. The Warhound needs to just have a flat base attack without any bonus to either. The biggest problems with mech is that you have trouble dealing with Void Rays, Carriers, Broodlords and Battlecruisers.

The Viking is not a good enough substitute, being on a seperate weapon upgrade tree and requiring a Starport makes it harder for mech builds to get a decent amount of them, and in the case of TvT having no good ground unit to kill Armored Air just turns things into Viking Wars. Having a portion of your supply being up in the air unable to assist your Siege Tanks and Hellions without a lengthy, clunky animation is what's holding back Mech in TvP.

Perhaps if the Viking could be built from the Factory aswell (with a restriction of not being able to lift without a Starport) and would benefit from either ground or air upgrades (but never both simultaneously) they'd be an acceptable replacement. But since they've gone with the Warhound approach, I guess that's a forlorn idea.

tl;dr: Mech needs the Goliath to be successful, not smaller Thors.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 27 2011 07:05 GMT
#53
i heard that these things cost 150m/75 g right now. which is really cheap.
iko
Profile Joined February 2010
New Zealand137 Posts
October 27 2011 07:11 GMT
#54
On October 27 2011 16:05 Ganseng wrote:
i heard that these things cost 150m/75 g right now. which is really cheap.


That's pretty expensive, the Goliath for comparison was 100/50, although from what I heard the Warhound has an outrageous 240hp.
crocodile
Profile Joined February 2011
United States615 Posts
October 27 2011 07:21 GMT
#55
On October 27 2011 16:11 iko wrote:
Show nested quote +
On October 27 2011 16:05 Ganseng wrote:
i heard that these things cost 150m/75 g right now. which is really cheap.


That's pretty expensive, the Goliath for comparison was 100/50, although from what I heard the Warhound has an outrageous 240hp.

Resources in SC2 are not the same as in BW. Minerals and gas are both far more plentiful.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 27 2011 07:34 GMT
#56
yeah i don't think we shall compare the numbers to bw, it's simply a different game. but comparison to thor helps, this warhound seems to be really cheap compared to the 300m/200g thor.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 27 2011 07:40 GMT
#57
what i'd like to know is what purpose the other weapons drawn on the warhound (machine gun on its top and some cylindric cannon in its left hand) were supposed to serve. honestly an antimech/antimuta unit is a little bit boring imo and overlaps with other terran stuff. maybe (and hopefully) blizzard will come up with some more ideas before hots comes out.
MiraMax
Profile Joined July 2009
Germany532 Posts
October 27 2011 07:48 GMT
#58
On October 27 2011 15:26 Ironsights wrote:
Reading through this thread has brought a question to my mind...anyone that can answer would be appreciated:

The thor was the terran answer to force fields since he was massive. I am assuming the warhound is not a massive unit, since it is smaller and cheaper than a thor (and weaker to boot). Without the thor...what is the terran "massive" unit? Is it the odin...as in we only get ONE forcefield stomper? Or will the warhound be called "massive"?


As far as I understand it, Blizzard wants to flesh out pure Bio vs. pure Mech styles more for Terrans. Forcefields are mainly a threat for pure Bio strategies and in this scenario you would not have a massive unit in the mix anyway. Against mech forcefields are rather weak, since it's all about fighting tank positions. So I guess the new Thor/Odin will be the only massive unit.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 27 2011 08:06 GMT
#59
come on guys thor is forcefield breaker in wol, what are you talking about? thors are crap against toss due to feedback, and we almostly never see them in tvp.
Honeybadger
Profile Joined August 2010
United States821 Posts
October 27 2011 08:26 GMT
#60
On October 27 2011 13:30 Yoshi Kirishima wrote:

Frick I just noticed... 7 range war hounds means no more Thor/Hellion vs BLs .



Battle hellions will roast broodlings faster, means your 'hounds can close the gap more easily, and the smaller size means more shots will go off.

I forsee a mech revolution in all matchups, even if the WH's ground attack blows, you can still compliment them with siege tanks and battle hellions/banshees/ravens to have a crushingly strong force.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Tppz!
Profile Joined October 2010
Germany1449 Posts
October 27 2011 08:31 GMT
#61
On October 27 2011 17:26 Honeybadger wrote:
Show nested quote +
On October 27 2011 13:30 Yoshi Kirishima wrote:

Frick I just noticed... 7 range war hounds means no more Thor/Hellion vs BLs .



Battle hellions will roast broodlings faster, means your 'hounds can close the gap more easily, and the smaller size means more shots will go off.

I forsee a mech revolution in all matchups, even if the WH's ground attack blows, you can still compliment them with siege tanks and battle hellions/banshees/ravens to have a crushingly strong force.


i think Ultras will destroy every Mech army with the new Chargeability.
Especially since you have no Thors to block them/do insane damage. Siegelines will get destroyed easily. And we still need viking/ghost for infestors since Thors arent in the game anymore (what yoshi kiriwshima said).

But its only theorycrafting. Could go anyway too with some buff/patch
dcemuser
Profile Joined August 2010
United States3248 Posts
October 27 2011 08:33 GMT
#62
On October 27 2011 04:51 Alpina wrote:
Show nested quote +
On October 27 2011 03:44 ShatterZer0 wrote:
On October 27 2011 03:03 Alpina wrote:
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.


If it's really bigger then it's stupid. Splash should be smaller, just like archon's.


The Archons splash was always pretty big... actually.. EXACTLY the same size as a Siege Tank shot. Archons have MORE splash then Thors.


really? o_O

It always looked like thors have way bigger splash...


Archon splash is massive, way bigger than it looks. That's the reason the Archon toliet continues to be effective, even after the invincibility after vortex nerf... the splash is so huge that the units can't get far enough away in time (especially broods).
Sallek
Profile Joined October 2010
Denmark17 Posts
October 27 2011 08:41 GMT
#63
I wonder if it will feature the Multi-Lock Weapons System
[image loading]
Goliaths can target air and ground units simultaneously.


Because you know.... Warhound IS the Goliath, only uglier.
Never question your luck
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
October 27 2011 09:09 GMT
#64
On October 27 2011 17:41 Sallek wrote:
I wonder if it will feature the Multi-Lock Weapons System
[image loading]
Show nested quote +
Goliaths can target air and ground units simultaneously.


Because you know.... Warhound IS the Goliath, only uglier.

Hopefully not, since it will then be balanced around doing both attacks(since else it'd be OP) and therefore make both attacks weaker.

On October 27 2011 16:04 iko wrote:
If the Warhound is going to be another unit where the majority of the damage is +light, it will be just as much of a piece of shit as the Thor is. You can keep up against Mutalisks with a large number of Thors, but the moment the Zerg turns his larvae into Broodlords and Infestors instead of Mutalisks, they're toast.

The problem with the Thor is that it's average vs light units unless they clump, and it's a liability against armored air. The Warhound needs to just have a flat base attack without any bonus to either. The biggest problems with mech is that you have trouble dealing with Void Rays, Carriers, Broodlords and Battlecruisers.

The Viking is not a good enough substitute, being on a seperate weapon upgrade tree and requiring a Starport makes it harder for mech builds to get a decent amount of them, and in the case of TvT having no good ground unit to kill Armored Air just turns things into Viking Wars. Having a portion of your supply being up in the air unable to assist your Siege Tanks and Hellions without a lengthy, clunky animation is what's holding back Mech in TvP.

Perhaps if the Viking could be built from the Factory aswell (with a restriction of not being able to lift without a Starport) and would benefit from either ground or air upgrades (but never both simultaneously) they'd be an acceptable replacement. But since they've gone with the Warhound approach, I guess that's a forlorn idea.

tl;dr: Mech needs the Goliath to be successful, not smaller Thors.

This is just so spot on, I had to quote it. What the warhound needs to do is to counter air in general, not just mutalisks. The upgrades of the viking tbh aren't so much issue and aren't the reason why it cannot be the AA the mech army needs. It's slowness to land and the fact it cannot be produced out of the factory hinders terran mech to being able to adjust their composition depending on what gets scouted. The upgrades are really just top of the barrel. So here's hoping that they don't get to focused on simply having the warhound "AA against mutalisks".
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2011-10-27 09:22:21
October 27 2011 09:19 GMT
#65
On October 27 2011 16:05 Ganseng wrote:
i heard that these things cost 150m/75 g right now. which is really cheap.


Considering how easily this guy roflstomps every protoss unit other than void, immo and zealot atm, I think it should cost much more, maybe something similar to the immortal/void. Make it good and expensive I say.
Revolutionist fan
Fluttershy
Profile Joined August 2011
47 Posts
October 27 2011 09:22 GMT
#66
>Frick I just noticed... 7 range war hounds means no more Thor/Hellion vs BLs

Thors did like 20 damage per 2 second volley against broodlords if both are unupgraded, definitely not the best use of 300/200/6.

You could probably kill 2 thors and badly hurt a third thor with 1 BL,
iko
Profile Joined February 2010
New Zealand137 Posts
October 27 2011 09:42 GMT
#67
On October 27 2011 18:19 Salteador Neo wrote:
Show nested quote +
On October 27 2011 16:05 Ganseng wrote:
i heard that these things cost 150m/75 g right now. which is really cheap.


Make it good and expensive I say.


Cheap and average is the entire reason it exists. Good and expensive was the Thor, and it sucked.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 27 2011 11:23 GMT
#68
On October 27 2011 18:42 iko wrote:
Show nested quote +
On October 27 2011 18:19 Salteador Neo wrote:
On October 27 2011 16:05 Ganseng wrote:
i heard that these things cost 150m/75 g right now. which is really cheap.


Make it good and expensive I say.


Cheap and average is the entire reason it exists. Good and expensive was the Thor, and it sucked.


Yeah, we want a decent mech unit we can mass up.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 27 2011 11:33 GMT
#69
On October 27 2011 20:23 Zorgaz wrote:
Show nested quote +
On October 27 2011 18:42 iko wrote:
On October 27 2011 18:19 Salteador Neo wrote:
On October 27 2011 16:05 Ganseng wrote:
i heard that these things cost 150m/75 g right now. which is really cheap.


Make it good and expensive I say.


Cheap and average is the entire reason it exists. Good and expensive was the Thor, and it sucked.


Yeah, we want a decent mech unit we can mass up.


Protoss can kinda mass up immortals and they are expensive There are a lot of numbers between 150/75 and the thor (300/200 if my memory does not fail?).

Versatile units can't be too good at anything. Look at the stalker. IMO the stats of this thing vs ground are way too good to cost 150/75 so it's gonna change either the attack or the cost, or do it later after they realize it's op.

Btw I also want a decent mech unit that can attack air and make mech viable. I miss BW PvTs.
Revolutionist fan
Noocta
Profile Joined June 2010
France12578 Posts
October 27 2011 11:37 GMT
#70
I can't see mech being he norm if you still need Viking for everything beside Muta in the air.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Elean
Profile Joined October 2010
689 Posts
October 27 2011 14:06 GMT
#71
On October 27 2011 18:19 Salteador Neo wrote:
Show nested quote +
On October 27 2011 16:05 Ganseng wrote:
i heard that these things cost 150m/75 g right now. which is really cheap.


Considering how easily this guy roflstomps every protoss unit other than void, immo and zealot atm, I think it should cost much more, maybe something similar to the immortal/void. Make it good and expensive I say.

Hum, I don't think so. Just compare it to a maurauder.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
October 27 2011 15:46 GMT
#72
On October 27 2011 04:51 Alpina wrote:
Show nested quote +
On October 27 2011 03:44 ShatterZer0 wrote:
On October 27 2011 03:03 Alpina wrote:
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.


If it's really bigger then it's stupid. Splash should be smaller, just like archon's.


The Archons splash was always pretty big... actually.. EXACTLY the same size as a Siege Tank shot. Archons have MORE splash then Thors.


really? o_O

It always looked like thors have way bigger splash...


Magic box'd mutas are not that spread out, but thors only hit one. It's pretty small splash.
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
October 27 2011 15:51 GMT
#73
I've always found Thor's air splash was similar to what a colossus would splash against ground, I'm not sure of exact mechanics but I'd say the spread of 3 marauders in a horizontal line.

The warhound will def be smaller as they said, but i'd say it'd be 2 marauders width.
sup
Daralii
Profile Joined March 2010
United States16991 Posts
October 27 2011 17:13 GMT
#74
On October 27 2011 23:06 Elean wrote:
Show nested quote +
On October 27 2011 18:19 Salteador Neo wrote:
On October 27 2011 16:05 Ganseng wrote:
i heard that these things cost 150m/75 g right now. which is really cheap.


Considering how easily this guy roflstomps every protoss unit other than void, immo and zealot atm, I think it should cost much more, maybe something similar to the immortal/void. Make it good and expensive I say.

Hum, I don't think so. Just compare it to a maurauder.

The bonus is vs mechanical rather than armored, though, and a lot of toss units are mechanical. 20 damage a shot to anything on the ground that's not a templar or zealot, and 4x4 to voids.

I expect the warhound to be better than the marauder TvP(assuming the numbers stay the same), but I doubt it'll be OP.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Lunaro
Profile Joined January 2011
Canada77 Posts
October 27 2011 17:32 GMT
#75
On October 28 2011 00:51 Zariel wrote:
I've always found Thor's air splash was similar to what a colossus would splash against ground, I'm not sure of exact mechanics but I'd say the spread of 3 marauders in a horizontal line.

The warhound will def be smaller as they said, but i'd say it'd be 2 marauders width.


You didn't read any of the comments in the thread did you?
Sha1hulud
Profile Joined June 2011
United States18 Posts
November 07 2011 17:36 GMT
#76
On October 27 2011 04:26 TheOGBlitzKrieg wrote:
Show nested quote +
On October 27 2011 04:14 phyre112 wrote:
On October 27 2011 03:59 koppik wrote:
The thor's splash radius was the smallest splash radius in the game already. I don't think they can really make it smaller for the warhound.

Like archon splash radius for the warhound would be good, I think.


If you want to give it archon splash radius, then give it archon range too (3). Archons are "supposed" to be a good counter to mutalisks right now, but "how much damage you deal" against mutalisks is completely irrelevant when most units can't catch them (except blink stalkers and stimmed marines, or a lucky storm.)


if archons were supposed to be the counter for mutalisks why did they make the tempest? shoulda just buffed archons




What about High Templars? Protoss has plenty of ways to counter Mutas, I don't see why they need Another cold counter. :/
Live Long and Prosper
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
November 07 2011 18:39 GMT
#77
As a zerg player who loves mutas, I'm dubious, but the purpose of mutas now it seems will be to force the terran to make this otherwise useless unit instead of their tank production, allowing zerg to swarm in on the ground. The problem though is that marines will still trump mutas anyways, so I see terrans just relying MORE on bio then before.
Sha1hulud
Profile Joined June 2011
United States18 Posts
November 07 2011 18:47 GMT
#78
On November 08 2011 03:39 Shiladie wrote:
As a zerg player who loves mutas, I'm dubious, but the purpose of mutas now it seems will be to force the terran to make this otherwise useless unit instead of their tank production, allowing zerg to swarm in on the ground. The problem though is that marines will still trump mutas anyways, so I see terrans just relying MORE on bio then before.



A cool example of a straight up bio army with Medivacs game would be the GSL Code A November Round of 48, Day 1 Match 6 Game 3 between Startales.Curious and OGs.theSTC. Being a Zerg player this is how to counter beautifullly...(If you can stomach the commentary )
Live Long and Prosper
price
Profile Joined December 2010
United States297 Posts
November 07 2011 18:47 GMT
#79
i think one of the most interesting changes that the thor brought was how mutalisk micro became so different depending on the situation you are in. it was such a huge change when julyzerg brought the overlord clumping trick to BW, and now standard zvt micro in sc2 is much more variable and clumping up can lose you a game easy.
To strive, to seek, to find, and not to yield.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
November 07 2011 18:52 GMT
#80
On October 27 2011 17:41 Sallek wrote:
I wonder if it will feature the Multi-Lock Weapons System
[image loading]
Show nested quote +
Goliaths can target air and ground units simultaneously.


Because you know.... Warhound IS the Goliath, only uglier.

You are talking about the campagn goliath not the real one. In bw goliath can't hit both at the same time
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 07 2011 18:53 GMT
#81
On October 27 2011 03:03 Alpina wrote:
Show nested quote +
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.


If it's really bigger then it's stupid. Splash should be smaller, just like archon's.


So then it can't counter mutas, just like the archon? It should be a least the size of the thors.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 07 2011 19:18 GMT
#82
Okay come on the archon has the largest splash range in the game. a radius of 1. that is 1 supply depoy of radius. so get a 2x2 box of supply depots, and almost all of that will be covered by damage.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
November 07 2011 19:21 GMT
#83
On October 27 2011 03:03 Alpina wrote:
Show nested quote +
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.


If it's really bigger then it's stupid. Splash should be smaller, just like archon's.


Archons splash radius is bigger than thors.
PH
Profile Blog Joined June 2008
United States6173 Posts
November 07 2011 19:24 GMT
#84
On October 27 2011 02:54 Amazements wrote:
Show nested quote +
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.



Nope, the two attacks are separate; the ground attack does 10 +10 to mech, rather than being a passive ability that increases damage to mech.

So it's basically like a non-bio Marauder that pops from the factory and can hit air?

Oooook.
Hello
SheffiTB
Profile Blog Joined July 2011
Canada223 Posts
November 07 2011 19:46 GMT
#85
On November 08 2011 04:24 PH wrote:
Show nested quote +
On October 27 2011 02:54 Amazements wrote:
On October 27 2011 02:49 crown77 wrote:
I heard Dustin B. say that the splash is bigger than the thor's was. I'm curious if you can use them in tvp as a goliath. I passionately hated that you like had to make marines in the beginning of tvp if you smelled voidray or even robo units you kind of need marines.

I don't know if it's going to stay this way but I heard in one of those blizzcon videos that david kim said the warhound does extra damage vs mech... and he said that every unit besides the zealot was mech in the protoss army.... im not sure if flying units are counted in that or not but kind of exciting that they want to see more mech in tvp in hots.



Nope, the two attacks are separate; the ground attack does 10 +10 to mech, rather than being a passive ability that increases damage to mech.

So it's basically like a non-bio Marauder that pops from the factory and can hit air?

Oooook.

that requires armory, costs more, and doesn't have stim/concussive shells, yes.
Gold level player who watches day9 and loves helping other low level players.
Lurk
Profile Joined December 2010
Germany359 Posts
Last Edited: 2011-11-07 19:49:53
November 07 2011 19:49 GMT
#86
This is a Warning!
Show nested quote +

Err, well, archon splash area is four times that of the thor. So if it was just like archon's it would be bigger than the thor's :D

P.S.: The warhound has 4 attacks with it's anti-air cannon, each doing 4+4 damage, so a maximum of 32 damage per volley (a thor has 48).

Reason: Misinformation. Archon splash has a radius of 1, while the Thor's anti-air splash radius is 0.5.

Thanks in advance for your cooperation,
Nyovne


Whoever reported me for that should relearn basic math. Area is PI times radius squared so double radius mean four times area. So where exactly is my misinformation there ?
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
November 07 2011 19:54 GMT
#87
I really hope they change the art for the warhound. It looks rediculous. Cool unit, but the art just lets it down so much.
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
November 07 2011 19:55 GMT
#88
It has 11 range AA. its a siege type range.

The splash radius is somewhere between .5 to 1.

it is more effective at killing boxed muta's and mutas in general. That is its whole purpose of it TvZ as it stands, beside being another meat-shield for tanks. Perhaps countering broods in low numbers the way thors do atm with BFH and repair support.
lololol
Profile Joined February 2006
5198 Posts
November 07 2011 20:07 GMT
#89
On November 08 2011 04:55 DaveVAH wrote:
It has 11 range AA. its a siege type range.

The splash radius is somewhere between .5 to 1.

it is more effective at killing boxed muta's and mutas in general. That is its whole purpose of it TvZ as it stands, beside being another meat-shield for tanks. Perhaps countering broods in low numbers the way thors do atm with BFH and repair support.


If it's effective against magic boxed mutas the AoE can't be 0.5, because that's not enough to hit more than the main target.
Thors currently have 0.5 and can hit only one muta.
I'll call Nada.
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
November 07 2011 21:08 GMT
#90
Ye, its closer to 1 if not 1.
codonbyte
Profile Blog Joined June 2011
United States840 Posts
December 14 2011 01:30 GMT
#91
On October 27 2011 13:53 SheaR619 wrote:
Show nested quote +
On October 27 2011 13:30 Yoshi Kirishima wrote:

On October 27 2011 06:01 Eps wrote:
On October 27 2011 03:55 GentleDrill wrote:
On October 27 2011 03:50 FinestHour wrote:
The aa is 4,+4 to light? How underwhelming...


Obviously it consists of multiple shots, just like the Thor.

I really wish whatever genius wrote down the stats had thought to include that. I can't count the number of people who've looked at that one number and assumed that's the total damage it deals per shot.


Even though it's multiple shots, the low damage stats means that Enemy Armour has a huge effect on their DPS. It is also means that its role as dedicated AA has to be supplemented by other units due to very low Armour Damage vs Armoured Air. Meaning pure Mech play is not viable for Terrans in most match ups.
Against Toss, well pure Mech always had problems anyways and is only being somewhat "discovered" right now. Voidrays pose a potential threat.
Against Zerg, Marine-Ghosts would be needed when the Broods come.


Though, remember that as terran, you don't have to upgrade as many things. So for example Protoss needs to upgrade 3 different ground upgrades for their army, and possibly 2 more if they're going heavy with air vs mech instead of just ground power. Zerg needs to upgrade 3 for their ground and possibly 2 more for their air units. As terran you just get double mech upgrades, and maybe +1 attack for vikings/air.

Frick I just noticed... 7 range war hounds means no more Thor/Hellion vs BLs .

So I guess now you REALLY need vikings and/or ghosts to deal with those BLs. Eff. Oh well I guess me and others have just been spoiled at how flexible Thor/Hellion is (especially after NP range nerf to 7).




Thor were decent again BLs because terran usually had mech upgrade and zerg usually never get any +armor on air so the thor does quiet a bit of damage if he has +2 or even +1. I still dont believe warhound are going to be that bad because dont forget, they are now faster as well so they can get under or closer to the BLs and deal damage. Of course they are squishiers than the thor so they do die faster but I think this is worth trading for speed and quantity. I personally dont see why this unit should get splash for air....it doesnt really make sense lol. It seem that it would be way to strong vs air mutas but i dont know how well magic box will do though. I also dont see why they are range 7 on ground lol, I think range 6 is fine enough. We will have to see :D


Show nested quote +
On October 27 2011 13:43 Grumbels wrote:
They should let the warhound shoot like 4 missiles so it can always hit 4 mutas or so. This rewards keeping your mutalisks stacked, instead of having to do micro-less magic boxing.


I like this idea


Well sure, they have less health than a thor, but from what I've seen so far they certainly don't seem squishy. Far from it, in fact. They have 260 HP, which is still quite a lot for a terran unit. It also seems like they are going to be much cheaper than thors, so that 260 HP I think will amount to quite a bit.
Procrastination is the enemy
codonbyte
Profile Blog Joined June 2011
United States840 Posts
December 14 2011 01:45 GMT
#92
On October 27 2011 16:11 iko wrote:
Show nested quote +
On October 27 2011 16:05 Ganseng wrote:
i heard that these things cost 150m/75 g right now. which is really cheap.


That's pretty expensive, the Goliath for comparison was 100/50, although from what I heard the Warhound has an outrageous 240hp.


Yeah. I actually heard that it's like 260. Anyway's, for a unit that costs as much as a viking, that sounds pretty dang beefy. Should be able to fulfill the anti-mech roll pretty well. 260 HP will eat up plenty of colossus shots, and who knows. With that amount of HP and a splash damage anti-air, maybe it will be able to stand up to armored air units (remember that splash gets exponentially better the larger your army sizes).

Personally, I'm pretty excited for the warhound. It will be nice to have a terran unit that doesn't feel so fragile compared to toss units.
Procrastination is the enemy
m3rciless
Profile Joined August 2009
United States1476 Posts
December 14 2011 01:47 GMT
#93
On November 08 2011 04:49 Lurk wrote:
Show nested quote +
This is a Warning!

Err, well, archon splash area is four times that of the thor. So if it was just like archon's it would be bigger than the thor's :D

P.S.: The warhound has 4 attacks with it's anti-air cannon, each doing 4+4 damage, so a maximum of 32 damage per volley (a thor has 48).

Reason: Misinformation. Archon splash has a radius of 1, while the Thor's anti-air splash radius is 0.5.

Thanks in advance for your cooperation,
Nyovne


Whoever reported me for that should relearn basic math. Area is PI times radius squared so double radius mean four times area. So where exactly is my misinformation there ?


lolol mods cant do math.
White-Ra fighting!
jorge_the_awesome
Profile Joined January 2011
United States463 Posts
December 14 2011 01:52 GMT
#94
On December 14 2011 10:47 m3rciless wrote:
Show nested quote +
On November 08 2011 04:49 Lurk wrote:
This is a Warning!

Err, well, archon splash area is four times that of the thor. So if it was just like archon's it would be bigger than the thor's :D

P.S.: The warhound has 4 attacks with it's anti-air cannon, each doing 4+4 damage, so a maximum of 32 damage per volley (a thor has 48).

Reason: Misinformation. Archon splash has a radius of 1, while the Thor's anti-air splash radius is 0.5.

Thanks in advance for your cooperation,
Nyovne


Whoever reported me for that should relearn basic math. Area is PI times radius squared so double radius mean four times area. So where exactly is my misinformation there ?


lolol mods cant do math.


Wow.
"Clothes are stupid"-Tastosis "Every dragoon that has ever been made is dumber than a bowl of hair" -Day[9] "Where are you going to take this skill now?" Stephano- "To the bank!" "Baby stuck under a car and you can't lift it up? What a wimp"-Artosis
Kharnage
Profile Joined September 2011
Australia920 Posts
December 14 2011 02:13 GMT
#95
I just realised how stupid the tempest is. Why would you get a tempest to deal with mutalisks when you can replicate an infestor, fungal and then storm the muta flock.

If they don't build infestors they can't stop blinks or pheonix and if they do they just killed their mutas. Why get tempest?
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-12-14 05:18:46
December 14 2011 05:08 GMT
#96
On October 27 2011 06:22 Eiviyn wrote:
Show nested quote +
On October 27 2011 04:51 Alpina wrote:
really? o_O

It always looked like thors have way bigger splash...


Thor deals full damage in 0.5 radius

Archon
Full damage: 0.1 radius (basically single target)
Half damage: 0.4 radius (less than thor)
Quarter damage: 0.8

However the numbers here don't mean much.

Think of damage radii as being circles, and of units as also being circles. A unit is "hit" if the circles overlap, even a tiny bit.

Mutalisks have a radius of 0.5, which means that a Thor's AA will hit any mutalisk that is less than 1 from the impact site. This gives the Thor splash around the same size as a supply depot.


Archon is actually:

Full Damage: 0.25
Half: 0.5
Quarter 1

(Values taken from map editor using latest multiplayer mod/patch)

On November 08 2011 04:49 Lurk wrote:
Show nested quote +
This is a Warning!

Err, well, archon splash area is four times that of the thor. So if it was just like archon's it would be bigger than the thor's :D

P.S.: The warhound has 4 attacks with it's anti-air cannon, each doing 4+4 damage, so a maximum of 32 damage per volley (a thor has 48).

Reason: Misinformation. Archon splash has a radius of 1, while the Thor's anti-air splash radius is 0.5.

Thanks in advance for your cooperation,
Nyovne


Whoever reported me for that should relearn basic math. Area is PI times radius squared so double radius mean four times area. So where exactly is my misinformation there ?


You did say keyword "area" rather than radius which makes the 4x claim true by definition. Increasing the radius from 0.5 to 1 does make it have 4x more area than it was before (the circle is 4x bigger in terms of area).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
poorcloud
Profile Joined April 2011
Singapore2748 Posts
December 14 2011 05:22 GMT
#97
On December 14 2011 10:47 m3rciless wrote:
Show nested quote +
On November 08 2011 04:49 Lurk wrote:
This is a Warning!

Err, well, archon splash area is four times that of the thor. So if it was just like archon's it would be bigger than the thor's :D

P.S.: The warhound has 4 attacks with it's anti-air cannon, each doing 4+4 damage, so a maximum of 32 damage per volley (a thor has 48).

Reason: Misinformation. Archon splash has a radius of 1, while the Thor's anti-air splash radius is 0.5.

Thanks in advance for your cooperation,
Nyovne


Whoever reported me for that should relearn basic math. Area is PI times radius squared so double radius mean four times area. So where exactly is my misinformation there ?


lolol mods cant do math.


Sometimes it gets too ban/warn/report happy over here.

But i hope that the warhound has the mobility to deal with mutalisks especially if they do not have range. Turrets only do so well till a certain point.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
December 14 2011 05:23 GMT
#98
On December 14 2011 10:52 jorge_the_awesome wrote:
Show nested quote +
On December 14 2011 10:47 m3rciless wrote:
On November 08 2011 04:49 Lurk wrote:
This is a Warning!

Err, well, archon splash area is four times that of the thor. So if it was just like archon's it would be bigger than the thor's :D

P.S.: The warhound has 4 attacks with it's anti-air cannon, each doing 4+4 damage, so a maximum of 32 damage per volley (a thor has 48).

Reason: Misinformation. Archon splash has a radius of 1, while the Thor's anti-air splash radius is 0.5.

Thanks in advance for your cooperation,
Nyovne


Whoever reported me for that should relearn basic math. Area is PI times radius squared so double radius mean four times area. So where exactly is my misinformation there ?


lolol mods cant do math.


Wow.


Wow mods, come on? I hope they will see this and fix it back ^^

So does anyone know the actual splash? sigh lol...
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
December 14 2011 07:17 GMT
#99
On October 27 2011 18:22 Fluttershy wrote:
>Frick I just noticed... 7 range war hounds means no more Thor/Hellion vs BLs

Thors did like 20 damage per 2 second volley against broodlords if both are unupgraded, definitely not the best use of 300/200/6.

You could probably kill 2 thors and badly hurt a third thor with 1 BL,


but a 1 on 1 situation isn't realistic

and you can deal with BLs with thor/hellion
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2011-12-14 07:34:47
December 14 2011 07:31 GMT
#100
On October 27 2011 11:44 Whitewing wrote:
It's basically a smaller, faster, cheaper, weaker thor. Because it's smaller and cheaper, you can have more of them more easily, and thus they can't be magic boxxed.

Their splash radius is about the same as the thors, so they'll hit clumped mutas hard, but magic box isn't as effective due to just plain having a lot more attacks.


Pretty much this. If people think Thors were good at countering Mutas, then they clearly never played terran. Mutas can often kill the same cost of thors as the mutas with magic box, that's how poorly designed Thors are. This is what the Warhound is intended to fix, along with giving Terran a better "massable" mech unit like the Goliath in BW.

I do agree with the guy that said that Warhound needs a flat anti-air attack, though. Without that, pure mech will NEVER be viable, because you will always have to supplement it with Vikings for anti-air.
All we have to decide is what to do with the time that is given to us.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
December 14 2011 07:56 GMT
#101
On December 14 2011 16:31 Scila wrote:
Show nested quote +
On October 27 2011 11:44 Whitewing wrote:
It's basically a smaller, faster, cheaper, weaker thor. Because it's smaller and cheaper, you can have more of them more easily, and thus they can't be magic boxxed.

Their splash radius is about the same as the thors, so they'll hit clumped mutas hard, but magic box isn't as effective due to just plain having a lot more attacks.


Pretty much this. If people think Thors were good at countering Mutas, then they clearly never played terran. Mutas can often kill the same cost of thors as the mutas with magic box, that's how poorly designed Thors are. This is what the Warhound is intended to fix, along with giving Terran a better "massable" mech unit like the Goliath in BW.

I do agree with the guy that said that Warhound needs a flat anti-air attack, though. Without that, pure mech will NEVER be viable, because you will always have to supplement it with Vikings for anti-air.


Except this is completely wrong, as Thors at least 2x cost effective against Mutas o.o Not as good as Marines obviously, but they still "counter" mutas. Most importantly their 9 range forces zergs to be very careful where they go.

You need 5 mutas aka 500/500 10 supply to beat 1 thor 300/200 6 supply. Not to mention that Gas is more valuable than minerals, especially if the terran is going marine tank (in which he will not be short on gas), and that's 4 more supply which is like 50 minerals + half larvae for an overlord.

Also, I'm pretty sure Blizzard's intent is so that nothing pure will work, at least not forever, but that's not to say they are making the race weaker. This has led to the extremely large amount of unit compositions that terran can have. For example you can go pure bio in TvP or TvZ but eventually you need to start adding support units since you can't micro like Automaton 2000. Tanks, Medivacs, maybe a couple thors, then vikings/ghosts in TvZ. For TvP, Medivacs, then vikings/ghosts.

But I would like to see Thor's base damage against air increase just slightly. In small numbers mech is really weak like in TvP because you don't have a lot of tanks yet, but if they make voids or such then you need vikings immediately because thors' base damage isn't very high and their splash won't help much. Late game of course with 3/3 mech the splash will make Thors OK, but still not nearly good enough, so that if you're caught off guard without lots of vikings you will get raped. But of course, it depends on how Blizzard wants Terran to be. Maybe they want Terrans to be able to stick with a purer composition for a while until midgame (in which case Thors should be able to deal ok with protoss air early game) or maybe they don't want Terran to have that power of being safe early game regarding unit compositions, and instead want to force Terrans to have to react more to the Protoss, thus having less control of the game.
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