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Patch 1.4 PTR Notes (updated 9/8) - Page 70

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9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
August 25 2011 05:10 GMT
#1381
On August 25 2011 13:58 Dingobloo wrote:
Show nested quote +
On August 25 2011 13:55 Soliduok wrote:
I never saw early blink all-ins to be an issue, it's the superb mobility and easy retention of the unit that I think is a bit ridiculous. They don't need to nerf the research time, the need to nerf blink cooldown time


They were an issue in PvP, the timing of blink basically made it impossible to get the critical mass of immortals needed to defend when going robo vs twilight council, it was so bad people were blinking directly up ramps into zealots and immortals, PvZ I feel like was just a side-effect but I can't say I'm sad to see it go even as a protoss player, the immortal buff seems like a much more sane compensation.


Unless you play freaking PvP at the Wood League, you can get enough immortals to fend off a blink stalker timing... are you serious? This additional time IMO has just made PvP WORSEEEE
harhar!
Profile Joined January 2011
Germany190 Posts
August 25 2011 05:10 GMT
#1382
On August 25 2011 14:05 SpiralFractureD wrote:
Show nested quote +
On August 25 2011 14:04 harhar! wrote:
On August 25 2011 14:01 mell0w wrote:
Yet again, however, Blizzard tends to listen to Terran QQ much too much.


WHAT THE FUCK?

this patch is a big t nerf lol.



Really?

I guess its time to use less gimmicks, and . . . more . . . seeker missles . . .

Yeah it feels awkward to type that . . .

Nevermind.


you cant deny, that hellionnerf is a big nerf. and seeker missle is prolly good for tvt, cause of vikings but i dont see the INCREDIBLE usefullness of hsm in the other mus. pdd is just too strong for being replaced in tvp and mutas are still too fast to be caught by them in tvz lol
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
August 25 2011 05:10 GMT
#1383
YEAHHH ZERG NERFFF and TERRAN NERFFF
Artosis : Clide. idrA : Shut up.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 25 2011 05:11 GMT
#1384
I never really used BFH that often anyway, so I'm not terribly disappointed with the patch. Glad to see fungal damage lowered and blink time increased as a Terran though. Barracks build time increase makes me roll my eyes a bit though.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
geokilla
Profile Joined May 2011
Canada8246 Posts
August 25 2011 05:11 GMT
#1385
Pretty disappointed with the changes as a Terran player. Though the Hellion nerf was expected due to MLG and Hellion drops. As for the Rax nerf... Wow. The effect is going to be huge. Gotta wait 5 seconds more to build an Orbital, which also means I gotta wait 5 more seconds to create another SCV.

Infestors needed that nerf big time. They were getting so OP it wasn't even funny. I don't like the Ultralisk buff though. 15 seconds is a lot and it's a big game changer. They already do tons of splash damage.

Protoss needed some of the buffs and some of the nerfs. However it still looks like that Zerg is OP.
_Search_
Profile Joined February 2011
Canada180 Posts
August 25 2011 05:12 GMT
#1386
On August 25 2011 14:09 Petninja wrote:
Show nested quote +
On August 25 2011 13:59 _Search_ wrote:
On August 25 2011 13:58 Petninja wrote:
On August 25 2011 13:52 BlindKill wrote:
Whats the point of researching Blues if they still 3 shots harvesters


Can't they still 2 shot zerglings with the BF upgrade? Can't they still decimate marine packs better with BF upgrade? Still useful.


Marine packs already beat BFH hellions, so long as they have combat shields, stim and medivacs. Light support from marauders/tanks only makes it more one-sided.


That's not fair. You gave marines help from marauders/tanks, but you didn't give the hellion pack anything. A pack of marines might beat an equally sized pack of hellions if the two just go at it, but if you're engaging in a battle there are probably other units shooting around. The hellions are going to get their shots in, and on a pack of marines that's a lot of damage.

Consider this: One BF hellion getting off one shot on 4 marines is 76 damage. I feel 4 marines is a modest enough number to be hit by a hellion in an engagement.



All I'm saying is in the marine v hellion conflict marines already have too much going for them. Since when should the all-around unit beat the specialized unit?
johngalt90
Profile Joined May 2010
United States357 Posts
August 25 2011 05:12 GMT
#1387
On August 25 2011 14:04 MyNameIsAlex wrote:
Show nested quote +
On August 25 2011 14:03 KallWest wrote:
I feel like Zerg had to wait for like 6 months to get a buff from blizzard. We had to wait through like 3 patches. Then we finally got the infestor buffed so Stalker/Collosus doesn't kill EVERYTHING anymore, and suddendly Protoss has problems dealing with it because they are used to their unkillable armys. Takes blizzard one patch to give them what they asked for...


i feel you bro, im Z myself, but I dont think that 6 less damage is gonna be a huge change.
also we got huge ultra buff so I cant say im sad.


it's a massive change. It has a removed a lot of fungal growth's efficiency against protoss. The damage to armored is also significantly reduced. Also you can no longer one shot zerglings woth fungala dn roaches will be more resilient too them as well. Honestly this is the right move by blizzard infestor was way too powerful.

I'm liking protosses buffs they seem good. Immortals will be much more popular now they can arc with the stalkers, and warp prisms will have enough resiliency to make them worthwhile. Also inerested to see if acceleration buff can make the mothership usable
fuck the haters
akalarry
Profile Joined January 2011
United States1978 Posts
Last Edited: 2011-08-25 05:13:41
August 25 2011 05:13 GMT
#1388
interesting changes
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
August 25 2011 05:13 GMT
#1389
now there will be no reason for zerg to not get an overseer as soon as lair finishes every game.
BuddhaMonk
Profile Joined August 2010
781 Posts
August 25 2011 05:14 GMT
#1390
On August 25 2011 14:03 KallWest wrote:
I feel like Zerg had to wait for like 6 months to get a buff from blizzard. We had to wait through like 3 patches. Then we finally got the infestor buffed so Stalker/Collosus doesn't kill EVERYTHING anymore, and suddendly Protoss has problems dealing with it because they are used to their unkillable armys. Takes blizzard one patch to give them what they asked for...


You shouldn't whine. If you actually look objectively, Protoss has suffered many a nerf in past patches. Blizzard knows what they're doing, and they're not just listening to whiners on forums.
castled
Profile Joined March 2011
United States322 Posts
August 25 2011 05:15 GMT
#1391
So from now on I'll just open reactor hellions instead of bf hellions? I just feel that change would make the bf upgrade boring and turn it into something like an engineering bay upgrade or one of those "extra" ups you get when you have a lot of money lategame. It would stop being interesting strategic decision to pursue.
skatbone
Profile Joined August 2010
United States1005 Posts
August 25 2011 05:17 GMT
#1392
On August 25 2011 11:57 Ownos wrote:
Show nested quote +
On August 25 2011 11:53 KevinIX wrote:

SCVs can no longer repair themselves while inside a Bunker or Medivac.


LOL Can't go 1 patch without a bunker change.

Also, 3/1/1 terran all-in got nerfed because of the immortal buff.


No more SCV "love hut".


rofl. I've never heard that joke. You conjure up a ridiculous image of mechanical orgies, sir. Imagine the sparks that used to fly in there.
Mercurial#1193
Horse...falcon
Profile Joined December 2010
United States1851 Posts
Last Edited: 2011-08-25 05:18:28
August 25 2011 05:17 GMT
#1393
What I want to know is will these changes be made before MLG Raleigh starts?

Added three privacy settings to the Options menu under the Battle.net section.
Only allow friends to send me invites.
Only allow friends to send me chat messages.


I really hope they implement at least these changes before the tournament but I'm somewhat uneasy about changing the game balance right before an MLG again. A lot of build orders might need revamping.
Artosis: "From horsssse....falcon"
topeg__
Profile Joined August 2010
United States10 Posts
August 25 2011 05:17 GMT
#1394
no use for bf early game now really, not worth the money early game, imo.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
August 25 2011 05:18 GMT
#1395
Sees the 50/50 gas cost for overseers -> plans mass contaminate play
Reads next line, rage-quits.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
August 25 2011 05:20 GMT
#1396
omg I think one thing people have not noticed is the DnD thing...

THEY ADDED #%%#@#@b!#$@#@$% DnD!!!!!!!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
August 25 2011 05:20 GMT
#1397
This might be the shortest PTR if these hit right after GSTL and before MLG
Someone call down the Thunder?
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
August 25 2011 05:20 GMT
#1398
Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.

Is this because of the icon change or some other issue with hellions?
"We have unfinished business, I and he."
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
Last Edited: 2011-08-25 05:21:26
August 25 2011 05:20 GMT
#1399
overall good changes especially fungal growth.

But barracks change is dumb imo cus it messes up orbital timing n all, makes terrans early game econ weaker.

EDIT: but i guess it was b/c zergs whining about 2 rax
windsupernova
Profile Joined October 2010
Mexico5280 Posts
August 25 2011 05:21 GMT
#1400
The bets and worst thing about this threads is people theorycrafting on why something will be useful or broken based on the changes.

I still remember when the Zealot build time got increased people were saying that it would make 6 Pool UNBEATABLE. Seriously guys chill.
"Its easy, just trust your CPU".-Boxer on being good at games
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