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Patch 1.4 PTR Notes (updated 9/8) - Page 72

Forum Index > Closed
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Gfire
Profile Joined March 2011
United States1699 Posts
August 25 2011 05:29 GMT
#1421
I think nerfing BFH may, hopefully, allow balance between mech and bio. It would be great if either composition was possible in either matchup, and even air-terran as well. That would be so cool for diversity, although I think it would make the other races seem inflexible. And it would probably be really hard to keep up with in balance, because eventually people would figure out what composition is best in each matchup (as with BW.)
all's fair in love and melodies
OrChard
Profile Joined February 2011
Hong Kong1119 Posts
August 25 2011 05:29 GMT
#1422
How much do Red flame hellion do against light units?
13 or 14
i got confused :X
Protosser
entocheets
Profile Blog Joined July 2010
Australia367 Posts
August 25 2011 05:31 GMT
#1423
Wow, this is a definite gamechanger. Really looking forward to the next couple of pro games once this hits live.
##creepers 4 lyf
IMBAkorean
Profile Joined October 2010
Canada835 Posts
August 25 2011 05:31 GMT
#1424
Great patch :D, however i feel that the hellion nerf not really that necessary
RATDOTO
synapse
Profile Blog Joined January 2009
China13814 Posts
August 25 2011 05:31 GMT
#1425
On August 25 2011 14:11 geokilla wrote:
Pretty disappointed with the changes as a Terran player. Though the Hellion nerf was expected due to MLG and Hellion drops. As for the Rax nerf... Wow. The effect is going to be huge. Gotta wait 5 seconds more to build an Orbital, which also means I gotta wait 5 more seconds to create another SCV.

Infestors needed that nerf big time. They were getting so OP it wasn't even funny. I don't like the Ultralisk buff though. 15 seconds is a lot and it's a big game changer. They already do tons of splash damage.

Protoss needed some of the buffs and some of the nerfs. However it still looks like that Zerg is OP.

70->55 is indeed a big jump, but Ultras still kind of suck...
:)
akalarry
Profile Joined January 2011
United States1978 Posts
August 25 2011 05:31 GMT
#1426
warp prisms are gonna be used SO much. that's a huge buff to them. speed warp prisms will be absolutely insane.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
August 25 2011 05:31 GMT
#1427
YAY! Protoss now finally has homeground advantage in defending 4gates pvp!
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
judicatormd
Profile Joined December 2010
7 Posts
August 25 2011 05:32 GMT
#1428
I think mother ship should get frenzied or immune from neural parasite.
landmarktiger
Profile Joined April 2011
226 Posts
August 25 2011 05:32 GMT
#1429
On August 25 2011 10:39 Kluey wrote:
I really likes this patch but the Blink research nerf was kind of uncalled for.. :S

pretty sure that was done just because of idra and how vocal he has been about zerg dealing with blink stalkers - although i really hope blizz isnt listning to idra - the day they start balancing the game based on idras suggestions is the day they break the game
KaosCow
Profile Joined June 2011
Australia9 Posts
Last Edited: 2011-08-25 05:32:55
August 25 2011 05:32 GMT
#1430
Reduced vision from the bottom of ramps is a great change.
Immortal attack range is interesting, could be good or bad in the long run.
Any Mothership buff is great, underused unit.
Blink research is another interesting change, not sure if I like it though.
Warp prism buff is great.
Barracks build time nerf is unnecessary.
Blue flame nerf is too severe, 6-7 would be fine.
Seeker missile is strange, I guess they're trying to encourage more usage.
Infestor nerf should be fine.
Overseer costing only 50 gas is much much better, excellent buff.
Not sure about the Ultralisk build time buff, could be ok.

Overall I'd say 1.4 is a slightly better game, so +1 to Blizzard this time.
MOOOOOOOOOOOOO
DMKraft
Profile Joined December 2010
476 Posts
August 25 2011 05:32 GMT
#1431
On August 25 2011 14:22 SpiralFractureD wrote:
For every 3 letter acronym used in this thread, god kills a kitten.

And the user ruins the community one more iota,



Why do you hate TLA's?
Tosho
Profile Joined August 2010
Australia498 Posts
August 25 2011 05:32 GMT
#1432
Good changes all round I think, the numbers on the hellion/infester damage decrease might need some tweaking but they are a step in the right direction.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
August 25 2011 05:32 GMT
#1433
Is it me, or is this the most popular patch in the history of SC2? I'm honestly started to see all these positive vibes.
KingAce
Profile Joined September 2010
United States471 Posts
August 25 2011 05:32 GMT
#1434
Patch Notes that appear like Blizzard is playing and watching the same game we're.

Biggest change defenders advantage...unit's shooting up a ramp -1 range. Awesomeness.

Barracks build time nerf. Helps toss and Zerg in keep the scout alive a bit longer, and delays a number of build times like the 1-1-1.

Blink nerf, will wait and see for that one.
"You're defined by the WORST of your group..." Bill Burr
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 25 2011 05:33 GMT
#1435
On August 25 2011 14:27 stormchaser wrote:
Hellion = next reaper?

Infestor = weak caster unit?

NOT liking this change.


Neither of those are true, stop being hysterical.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
ShrimpDance
Profile Joined September 2010
392 Posts
August 25 2011 05:33 GMT
#1436
The frequency of fallacious, flat-out incorrect statements and inferences in this thread in regard to unit statistics and changes is actually amazing me. I thought, on average, the posters on this forum would be a bit less ignorant.

tl;dr learn your shit and stop complaining about unit stats if you don't even know the correct values (half of you)
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
August 25 2011 05:33 GMT
#1437
On August 25 2011 14:31 akalarry wrote:
warp prisms are gonna be used SO much. that's a huge buff to them. speed warp prisms will be absolutely insane.

I'm so happy. I picked P in beta because I loved shit like Storm/Reaver drops. Now that I can do that with less risk of losing a ton of resources I'm going to have a great time!
nvrs
Profile Joined October 2010
Greece481 Posts
August 25 2011 05:34 GMT
#1438
On August 25 2011 14:27 stormchaser wrote:
Hellion = next reaper?

Infestor = weak caster unit?

NOT liking this change.


I wouldn't say that helion = reaper, however the upgrade now only makes sense when you have lots of them, which means that its effectively cuts down on Terran early harass options. Seems like an intended change cause of other races lack of harass options to me. This sucks...
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
August 25 2011 05:36 GMT
#1439
I don't get the blue flame nerf. seriously wtf blizzard. Why shouldnt a couple of tier 1 units be able to one shot a line of workers? I really dont understand? So what your telling me is that i won't be able to sneak some hellions into my opponents base and win the game flat out? thats just absurd to think. LOL omg, terrans are so ridiculous sometimes. hellions where far and away the most cost efficient units in the game and needed a nerf badly. Why would you EVER think that being able to kill an entire economy with only two 100 mineral units is fair?
"let your freak flag fly"
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
August 25 2011 05:36 GMT
#1440
Is -1 range only effective when you are going up the ramp and shooting up ramp, or is it also effective when you're shooting up high ground with vision?
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
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