• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:16
CEST 18:16
KST 01:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo20Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)12[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted Is the larve respawn broken? Yamato Cup Series What kind of tool would you be interested in?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
ICO Development for AI, G…
Joshlittle
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5935 users

Patch 1.4 PTR Notes (updated 9/8) - Page 71

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 69 70 71 72 73 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Xation
Profile Blog Joined April 2011
Canada147 Posts
August 25 2011 05:21 GMT
#1401
I think Blue flame damage should be 6 or 7, instead of 5. The warpprism upgrade was TOTALLY necessary, but I don't understand the whole Blink thing.. Maybe for pvp? or pvz? And the Immortal range upgrade makes them viable in more scenarios, yaaaaaaaaaay!
Liquid HerO bonjwa. Stardust fighting! -Jester 1754
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
August 25 2011 05:21 GMT
#1402
On August 25 2011 14:17 Horse...falcon wrote:
What I want to know is will these changes be made before MLG Raleigh starts?

Show nested quote +
Added three privacy settings to the Options menu under the Battle.net section.
Only allow friends to send me invites.
Only allow friends to send me chat messages.


I really hope they implement at least these changes before the tournament but I'm somewhat uneasy about changing the game balance right before an MLG again. A lot of build orders might need revamping.

Dude, these are PTR patch changes.

I think first they'll be tested on the PTR, which will take a few weeks. Then SOME of them will be implemented into the game, which will take another few days.

And Raleigh is tomorrow. So no.
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
lxuzyl
Profile Joined March 2011
Australia4 Posts
August 25 2011 05:21 GMT
#1403
Raven will be the essential unit for tvz after this patch.

HSM speed buff with the aoe could do a lot of dmg to zerg.
PDD is good in general
Auto-turret is good at kill mineral line or even sniping hat etc.

Interesting patch imo. Would like to see more mass raven play from T.
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
August 25 2011 05:22 GMT
#1404
On August 25 2011 10:46 Whitewing wrote:
Show nested quote +
On August 25 2011 10:43 MuteZephyr wrote:
Wut?

Blizz didn't even wait for the metagame to catch up with blue flame. QQ wins again. It showed up last MLG, and they're already nerfing it.

I think this is pretty silly.


To be fair, the nerf to blue flame hellions isn't that big, they can still clear your mineral line in a matter of seconds, it just takes them another shot to do it. It helps, but it's certainly not the end of blue flame hellions, they're still nasty.

yea but there's no point in researching blue flame now if its 3 shot kills on workers either way... =/
InvXXVII
Profile Joined March 2011
Canada242 Posts
August 25 2011 05:22 GMT
#1405
That is one fast mothership.
A good loser is still a loser.
SpiralFractureD
Profile Joined August 2011
Canada6 Posts
Last Edited: 2011-08-25 05:23:16
August 25 2011 05:22 GMT
#1406
For every 3 letter acronym used in this thread, god kills a kitten.

And the user ruins the community one more iota,
www.slatertek.com
raf3776
Profile Blog Joined August 2010
United States1904 Posts
August 25 2011 05:23 GMT
#1407
Also does the shorter vision range mean you cant warp up the ramp with 1 forcefield anymore? or does it just make it harder
WWJD (What Would Jaedong Do)
Belisarius
Profile Joined November 2010
Australia6233 Posts
August 25 2011 05:23 GMT
#1408
Surprisingly, I'm not such a fan of the BFH nerf. I hated those things with a passion, but +5 is barely anything at all. Has anyone sat down and worked out exactly what units that will affect?

If it kills marines, zerglings and workers in the same number of hits with or without... why does it even still exist?
JL_GG
Profile Joined March 2010
Canada249 Posts
August 25 2011 05:23 GMT
#1409
love the blue flame helion change as zerg
kinda expecting to see more immortals in zvp now
love the overseer and ultra change
kinda sad abt infestors but meh i mainly use them for NP anyways
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2011-08-25 05:25:12
August 25 2011 05:23 GMT
#1410
HAHA hellion nerf. sorry, that doesn't exactly contribute to this discussion, i just find the mlg to this patch sequence of events kind of funny.

good changes though. infestor nerf doesn't look as drastic as i was expecting. looks like it'll mostly affect using fungal to protect broodlords from vikings. if i'm reading that correctly. mothership speed is kind of encouraging, glad they're continuing to tinker with it slowly but surely.

also laughed a little that they nerfed APM.
payed off security
JL_GG
Profile Joined March 2010
Canada249 Posts
August 25 2011 05:24 GMT
#1411
On August 25 2011 14:23 Belisarius wrote:
Surprisingly, I'm not such a fan of the BFH nerf. I hated those things with a passion, but +5 is barely anything at all. Has anyone sat down and worked out exactly what units that will affect?

If it kills marines, zerglings and workers in the same number of hits with or without... why does it even still exist?

um with blue flame the mainly change is now they 3 shot workers instead of 2 same number of shots for zerglings and marines
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
August 25 2011 05:25 GMT
#1412
On August 25 2011 14:11 geokilla wrote:
Pretty disappointed with the changes as a Terran player. Though the Hellion nerf was expected due to MLG and Hellion drops. As for the Rax nerf... Wow. The effect is going to be huge. Gotta wait 5 seconds more to build an Orbital, which also means I gotta wait 5 more seconds to create another SCV.

Infestors needed that nerf big time. They were getting so OP it wasn't even funny. I don't like the Ultralisk buff though. 15 seconds is a lot and it's a big game changer. They already do tons of splash damage.

Protoss needed some of the buffs and some of the nerfs. However it still looks like that Zerg is OP.


Unless your macro is compareable to that of Nada when back in BW, those 5 seconds are going to mean VERY little for your economy... It's 5 seconds...
babylon
Profile Blog Joined April 2011
8765 Posts
August 25 2011 05:25 GMT
#1413
On August 25 2011 14:15 castled wrote:
So from now on I'll just open reactor hellions instead of bf hellions? I just feel that change would make the bf upgrade boring and turn it into something like an engineering bay upgrade or one of those "extra" ups you get when you have a lot of money lategame. It would stop being interesting strategic decision to pursue.

Hellion busts a la Ganzi might be hilarious.
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2011-08-25 05:29:24
August 25 2011 05:27 GMT
#1414
Hellion = next reaper?

Infestor = weak caster unit?

NOT liking this change.
Fenix
Profile Joined April 2007
Peru112 Posts
August 25 2011 05:27 GMT
#1415
Tvsz now will be are Mass marines + Raven?
IMFenix http://www.facebook.com/Fenix.sc2
doomed
Profile Joined May 2010
Australia420 Posts
August 25 2011 05:27 GMT
#1416
On August 25 2011 14:25 Ghostcom wrote:
Show nested quote +
On August 25 2011 14:11 geokilla wrote:
Pretty disappointed with the changes as a Terran player. Though the Hellion nerf was expected due to MLG and Hellion drops. As for the Rax nerf... Wow. The effect is going to be huge. Gotta wait 5 seconds more to build an Orbital, which also means I gotta wait 5 more seconds to create another SCV.

Infestors needed that nerf big time. They were getting so OP it wasn't even funny. I don't like the Ultralisk buff though. 15 seconds is a lot and it's a big game changer. They already do tons of splash damage.

Protoss needed some of the buffs and some of the nerfs. However it still looks like that Zerg is OP.


Unless your macro is compareable to that of Nada when back in BW, those 5 seconds are going to mean VERY little for your economy... It's 5 seconds...


And it's 5 realtime seconds.. which in SC2 on faster relates to what? 3.5 seconds?
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
August 25 2011 05:29 GMT
#1417
On August 25 2011 14:27 doomed wrote:
Show nested quote +
On August 25 2011 14:25 Ghostcom wrote:
On August 25 2011 14:11 geokilla wrote:
Pretty disappointed with the changes as a Terran player. Though the Hellion nerf was expected due to MLG and Hellion drops. As for the Rax nerf... Wow. The effect is going to be huge. Gotta wait 5 seconds more to build an Orbital, which also means I gotta wait 5 more seconds to create another SCV.

Infestors needed that nerf big time. They were getting so OP it wasn't even funny. I don't like the Ultralisk buff though. 15 seconds is a lot and it's a big game changer. They already do tons of splash damage.

Protoss needed some of the buffs and some of the nerfs. However it still looks like that Zerg is OP.


Unless your macro is compareable to that of Nada when back in BW, those 5 seconds are going to mean VERY little for your economy... It's 5 seconds...


And it's 5 realtime seconds.. which in SC2 on faster relates to what? 3.5 seconds?


I think you meant gametime seconds... But yes...
synapse
Profile Blog Joined January 2009
China13814 Posts
August 25 2011 05:29 GMT
#1418
Considering that neural has greater range than seeker missile does... I'm okay with this :3

I like the fungal damage nerf, the number was so weird before... Hellion nerf yay ^^
:)
Petninja
Profile Joined June 2011
United States159 Posts
August 25 2011 05:29 GMT
#1419
On August 25 2011 14:12 _Search_ wrote:
Show nested quote +
On August 25 2011 14:09 Petninja wrote:
On August 25 2011 13:59 _Search_ wrote:
On August 25 2011 13:58 Petninja wrote:
On August 25 2011 13:52 BlindKill wrote:
Whats the point of researching Blues if they still 3 shots harvesters


Can't they still 2 shot zerglings with the BF upgrade? Can't they still decimate marine packs better with BF upgrade? Still useful.


Marine packs already beat BFH hellions, so long as they have combat shields, stim and medivacs. Light support from marauders/tanks only makes it more one-sided.


That's not fair. You gave marines help from marauders/tanks, but you didn't give the hellion pack anything. A pack of marines might beat an equally sized pack of hellions if the two just go at it, but if you're engaging in a battle there are probably other units shooting around. The hellions are going to get their shots in, and on a pack of marines that's a lot of damage.

Consider this: One BF hellion getting off one shot on 4 marines is 76 damage. I feel 4 marines is a modest enough number to be hit by a hellion in an engagement.



All I'm saying is in the marine v hellion conflict marines already have too much going for them. Since when should the all-around unit beat the specialized unit?


Most units are "specialized". Why does a Marauder beat a Stalker even though the stalker costs more and also has the armor type damage buff? Is it because it's faster? Hmm, seems we're getting into the same realm as the marine v hellion debate. Maybe this game isn't designed around 1v1 rock, paper, scissor counters like some people believe.

In a real battle BF hellions can still dish out tremendous damage to a pack of marines, especially when other things are drawing the marine fire.
lasermauser
Profile Joined April 2011
Germany16 Posts
August 25 2011 05:29 GMT
#1420
I think the Blink research increase will help nogas fe Terran's alot, but the Warp Prism Shield Inscrese seems a little bit to much for me 60 shields + 100 HP would have been ok in my eyes
your lg is nothink on the lan
Prev 1 69 70 71 72 73 453 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#57
RotterdaM198
TaKeTV 174
TKL 87
SteadfastSC50
BRAT_OK 20
HolyHit11
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 556
RotterdaM 198
TKL 87
SteadfastSC 50
trigger 47
RushiSC 30
BRAT_OK 20
mouzHeroMarine 13
StarCraft: Brood War
Calm 7578
Shuttle 1194
Horang2 1095
EffOrt 715
Soulkey 321
Light 200
Mong 192
actioN 172
Snow 155
Leta 102
[ Show more ]
Sharp 86
hero 83
Sea.KH 65
Rush 62
scan(afreeca) 37
ToSsGirL 37
Terrorterran 36
Hm[arnc] 24
Movie 20
zelot 18
Rock 15
Sacsri 9
Dota 2
qojqva2372
syndereN337
420jenkins174
League of Legends
Reynor66
Counter-Strike
fl0m1482
Sick204
adren_tv86
Heroes of the Storm
MindelVK13
Other Games
singsing1274
B2W.Neo1152
hiko1023
Lowko675
FrodaN554
byalli341
ceh9335
Beastyqt145
C9.Mang062
Trikslyr53
KnowMe11
BEARDiaguz10
PiGStarcraft1
Organizations
Dota 2
PGL Dota 2 - Main Stream6463
PGL Dota 2 - Secondary Stream5077
Other Games
gamesdonequick743
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2675
• TFBlade970
Upcoming Events
Sparkling Tuna Cup
17h 45m
The PondCast
1d 17h
Douyu Cup 2020
2 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
3 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
4 days
Maestros of the Game
4 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
4 days
Douyu Cup 2020
5 days
BSL22 NKC (BSL vs China)
5 days
Online Event
5 days
[ Show More ]
RSL Revival
6 days
RSL Revival
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.