|
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 |
On August 25 2011 14:01 Roe wrote:Show nested quote +On August 25 2011 13:56 iCanada wrote: Ravens have become a ricidulously good unit.
If you told BW players two years ago that Terran was going to get Shuttle+Reaver+Defiler in one unit, no Zerg/Toss players would have switched.
EDIT: Also, Immortals scare the hell out of me now... Time to play ZvP without Roaches. Which unit is this? raven only does 2 of those things...you mean medivac minus the heal?
Well, a raven is a reaver in a shuttle plus a defiler... You don't even have to do drop micro.
|
barracks change-> because they ran out of ways to tweek the bunker, which as TLO discovered on his stream one day, require a barracks to build ^^
|
On August 25 2011 14:01 -Strider- wrote: Hellions should be able to land mines (like vultures) with an upgrade :D
Haha so true, and have blink and extended thermal lances too :D
|
I feel like Zerg had to wait for like 6 months to get a buff from blizzard. We had to wait through like 3 patches. Then we finally got the infestor buffed so Stalker/Collosus doesn't kill EVERYTHING anymore, and suddendly Protoss has problems dealing with it because they are used to their unkillable armys. Takes blizzard one patch to give them what they asked for...
|
On August 25 2011 11:33 CreditM wrote:Show nested quote +On August 25 2011 11:31 Mozdk wrote: Help me out here:
Infestor: Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored)
Is that supposed to be a nerf? Difference seems very small. Before 36 - nonarmored 47 - armored Now 30 - nonarmmored 40 - armored so yeah it's a nerf
Thank you.
No sarcasm, legit thanks for doin the calcs
|
On August 25 2011 14:03 ZenithM wrote:Show nested quote +On August 25 2011 14:01 -Strider- wrote: Hellions should be able to land mines (like vultures) with an upgrade :D Haha so true, and have blink and extended thermal lances too :D
And be cloaked. Permanently.
|
On August 25 2011 14:01 mell0w wrote: Yet again, however, Blizzard tends to listen to Terran QQ much too much.
WHAT THE FUCK?
this patch is a big t nerf lol.
|
On August 25 2011 14:03 KallWest wrote: I feel like Zerg had to wait for like 6 months to get a buff from blizzard. We had to wait through like 3 patches. Then we finally got the infestor buffed so Stalker/Collosus doesn't kill EVERYTHING anymore, and suddendly Protoss has problems dealing with it because they are used to their unkillable armys. Takes blizzard one patch to give them what they asked for...
i feel you bro, im Z myself, but I dont think that 6 less damage is gonna be a huge change. also we got huge ultra buff so I cant say im sad.
|
Hellions will still roast marines. And will 2 shot probes with +1 vehicle weapons if im not mistaken about the way they upgrade... but that would be really late in the game when terran gets armory for +2 infantry and barely any games will see it in PvT just for hellion harras.
|
On August 25 2011 14:04 harhar! wrote:Show nested quote +On August 25 2011 14:01 mell0w wrote: Yet again, however, Blizzard tends to listen to Terran QQ much too much. WHAT THE FUCK? this patch is a big t nerf lol.
Really?
I guess its time to use less gimmicks, and . . . more . . . seeker missles . . .
Yeah it feels awkward to type that . . .
Nevermind.
|
On August 25 2011 14:01 Roe wrote:Show nested quote +On August 25 2011 13:56 iCanada wrote: Ravens have become a ricidulously good unit.
If you told BW players two years ago that Terran was going to get Shuttle+Reaver+Defiler in one unit, no Zerg/Toss players would have switched.
EDIT: Also, Immortals scare the hell out of me now... Time to play ZvP without Roaches. Which unit is this? raven only does 2 of those things...you mean medivac minus the heal? i think he means:
raven dropping a turret = shuttle/dropship dropping ranged units like few marines raven pdd = defiler swarm raven missle = reaver scarab
|
About god damn time they buff ultralisks, motherships and hunter seekers! :D So so excited about this patch, gets my nerd nerves tingling.
|
On August 25 2011 14:02 Rosettastoned wrote: barracks change-> because they ran out of ways to tweek the bunker, which as TLO discovered on his stream one day, require a barracks to build ^^ ahh, so thats the reason! Makes sense now.
|
seeker missles needed that speed, i took the unit into micro tester by chamenas to tests its usefullness vs high bane and high muta builds and it was just a little to slow. this will probably be the speed it needs!!!! I cant wait
|
On August 25 2011 14:05 SpiralFractureD wrote:Show nested quote +On August 25 2011 14:04 harhar! wrote:On August 25 2011 14:01 mell0w wrote: Yet again, however, Blizzard tends to listen to Terran QQ much too much. WHAT THE FUCK? this patch is a big t nerf lol. Really? I guess its time to use less gimmicks, and . . . more . . . seeker missles . . . Yeah it feels awkward to type that . . . Nevermind.
Haha this gave me a chuckle. Seriously, I am looking forward to this patch. Very happy with the direction blizzard is taking the game.
|
"Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes."
Yes!! Finally!
|
On August 25 2011 13:59 _Search_ wrote:Show nested quote +On August 25 2011 13:58 Petninja wrote:On August 25 2011 13:52 BlindKill wrote:Whats the point of researching Blues if they still 3 shots harvesters Can't they still 2 shot zerglings with the BF upgrade? Can't they still decimate marine packs better with BF upgrade? Still useful. Marine packs already beat BFH hellions, so long as they have combat shields, stim and medivacs. Light support from marauders/tanks only makes it more one-sided.
That's not fair. You gave marines help from marauders/tanks, but you didn't give the hellion pack anything. A pack of marines might beat an equally sized pack of hellions if the two just go at it, but if you're engaging in a battle there are probably other units shooting around. The hellions are going to get their shots in, and on a pack of marines that's a lot of damage.
Consider this: One BF hellion getting off one shot on 4 marines is 76 damage. I feel 4 marines is a modest enough number to be hit by a hellion in an engagement.
|
On August 25 2011 14:05 Doko wrote: Hellions will still roast marines. And will 2 shot probes with +1 vehicle weapons if im not mistaken about the way they upgrade... but that would be really late in the game when terran gets armory for +2 infantry and barely any games will see it in PvT just for hellion harras.
Nope because of zerg's regeneration ability. drones will have 1hp left after 2 shots. so yea still 3 shots to kill em
|
The ultra change doesn't make up for the infestor change. Ultras will be even better against Terran especially in base trade scenarios (the ultralisk cavern is also very fast to builld), and as an ultralisk lover I like the change, but it won't improve their poor effectiveness against the deathball.
The reason why protoss players are losing to zergs is that most of their standard openers (3 gate expand, and FFE) have been figured out. Their late game was still insanely strong. With the huge infestor nerf the deathball will be truly overpowered.
I guess it's fine for me, as long as Protoss players keep giving me free wins by either letting me get 3 saturated bases after 8 minutes or going to extremely vulnerable 3 gate builds, or doing cheesy all ins. But I fear ZvP is one metagame shift away from being very imbalanced.
|
Wow Zerg got so many buffs. Now when they NP a mothership, raven, or immortal it'll just be that much better.
|
|
|
|
|
|