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Patch 1.4 PTR Notes (updated 9/8) - Page 73

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
ClueLessx3
Profile Joined April 2011
Australia53 Posts
August 25 2011 05:37 GMT
#1441
Thank god about time Love you blizz for your hard work <3
moskonia
Profile Joined January 2011
Israel1448 Posts
August 25 2011 05:38 GMT
#1442
lol, in the current balance, there some things that are very strong which blizz is trying to fix, such as the infestor and the hellion and as it seems some fast blink openings and 2rax is also to strong.

in my opinion there are things that should be better dealt with, such as the 3gate stargate and the 1-1-1 all in build, both very strong and the 1-1-1 i can only say simply OP, i wonder why blizz not trying to fix those 2 problems?

anyways about the hellion nerf this is not what is needed, since adding another hellion or so is not much of an issue, i think they should twist it somehow, maybe add gas to the hellion or something, since right now they do to much damage for an only mineral unit, also the marine should get weaker in some way, it is just to effective in every situation.

about their continuing tries to make 4gate not so absolute in PvP, i think this change will be the nail in the coffin for the 4gate in the higher levels. no matter what how much u try now u cant pass a force field with warp ins ^^ and with immo range of 6 robo will be the standard in PvP, making SG tech more viable, so it will make twilight tech more viable etc.. :D

anyways i say: gz blizz, good job on this patch very much like it!
stormchaser
Profile Joined January 2011
Canada1009 Posts
August 25 2011 05:38 GMT
#1443
On August 25 2011 14:33 KimJongChill wrote:
Show nested quote +
On August 25 2011 14:27 stormchaser wrote:
Hellion = next reaper?

Infestor = weak caster unit?

NOT liking this change.


Neither of those are true, stop being hysterical.

Just wait and see....
GreyKnight
Profile Joined August 2010
United States4720 Posts
August 25 2011 05:39 GMT
#1444
On August 25 2011 14:32 judicatormd wrote:
I think mother ship should get frenzied or immune from neural parasite.


this, mothership is generally useless but if only one can be on the field why make it possible to be neural parasited.
Nxnsense
Profile Joined August 2011
United States7 Posts
August 25 2011 05:39 GMT
#1445
I actually am pretty content with this patch. Great news for a Protoss player =), but I really have mixed feelings about the blink research time, I haven't really seen any problems as far as balance goes with it being at 110, but I guess we'll have to make due 140. Needless to say I'm glad to see the hellion nerf, as I'm sure any Non-terran is. Can't wait to get some games in.
I'mma firin mah lazor!
EG.Thorzain
Profile Joined May 2010
Sweden164 Posts
August 25 2011 05:39 GMT
#1446
I'm so happy with the blue flame nerf. I hope this means that TvT will be marine tank again!
Thanks to Roberi for taking care of my TL fanclub! Also a thanks to all my fans in and outside my TL fanclub :). Fighting~~!
IMBAkorean
Profile Joined October 2010
Canada835 Posts
August 25 2011 05:40 GMT
#1447
"Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes."

oh no my apm spam will be no more lolol XD
RATDOTO
Tweleve
Profile Joined March 2011
United States644 Posts
August 25 2011 05:40 GMT
#1448
On August 25 2011 14:38 moskonia wrote:
lol, in the current balance, there some things that are very strong which blizz is trying to fix, such as the infestor and the hellion and as it seems some fast blink openings and 2rax is also to strong.

in my opinion there are things that should be better dealt with, such as the 3gate stargate and the 1-1-1 all in build, both very strong and the 1-1-1 i can only say simply OP, i wonder why blizz not trying to fix those 2 problems?

anyways about the hellion nerf this is not what is needed, since adding another hellion or so is not much of an issue, i think they should twist it somehow, maybe add gas to the hellion or something, since right now they do to much damage for an only mineral unit, also the marine should get weaker in some way, it is just to effective in every situation.

about their continuing tries to make 4gate not so absolute in PvP, i think this change will be the nail in the coffin for the 4gate in the higher levels. no matter what how much u try now u cant pass a force field with warp ins ^^ and with immo range of 6 robo will be the standard in PvP, making SG tech more viable, so it will make twilight tech more viable etc.. :D

anyways i say: gz blizz, good job on this patch very much like it!


I have nothing to say in regards to the balance of the unit, but I always found it amusing how something with a FLAMETHROWER attached requires 0 gas cost
(╯°□°)╯︵ ┻━┻
supdubdup
Profile Blog Joined December 2010
United States916 Posts
August 25 2011 05:40 GMT
#1449
On August 25 2011 14:39 Thorzain wrote:
I'm so happy with the blue flame nerf. I hope this means that TvT will be marine tank again!

Don't you dare go BF hellions versus your first opponent today. :O.
Turn it Up
TigerKarl
Profile Joined November 2010
1757 Posts
August 25 2011 05:41 GMT
#1450
I can agree with most of these changes.
The Immortal change could have quite an effect. I can think of PvP with one player going for Colossus and Immortals being more useful in big battles, when they are not that easily blocked by stalkers.
Everything sounds reasonable, it does not affect the things that i struggle with the most, but that is a question of playstyle for me.
lasermauser
Profile Joined April 2011
Germany16 Posts
August 25 2011 05:41 GMT
#1451
On August 25 2011 14:39 Thorzain wrote:
I'm so happy with the blue flame nerf. I hope this means that TvT will be marine tank again!


I dont think it will change that much considering that 5 Helions will still do tonns of damage against Workers / Marines ;(
your lg is nothink on the lan
dooraven
Profile Joined December 2010
Australia2820 Posts
August 25 2011 05:41 GMT
#1452
On August 25 2011 14:39 Thorzain wrote:
I'm so happy with the blue flame nerf. I hope this means that TvT will be marine tank again!


Oh no.. insanely long TvTs again? lol.
Go go Alliance.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
August 25 2011 05:41 GMT
#1453
Really good patch IMO.

Can't say I disagree with anything.
Try another route paperboy.
tdt
Profile Joined October 2010
United States3179 Posts
August 25 2011 05:41 GMT
#1454
Can someone explain the blink nerf? I thought whole idea behind WG nerf was to make 3g blink a real possibility? Another one down.
MC for president
Svizcy
Profile Joined May 2010
Slovenia300 Posts
August 25 2011 05:42 GMT
#1455
On August 25 2011 14:38 moskonia wrote:
lol, in the current balance, there some things that are very strong which blizz is trying to fix, such as the infestor and the hellion and as it seems some fast blink openings and 2rax is also to strong.

in my opinion there are things that should be better dealt with, such as the 3gate stargate and the 1-1-1 all in build, both very strong and the 1-1-1 i can only say simply OP, i wonder why blizz not trying to fix those 2 problems?

anyways about the hellion nerf this is not what is needed, since adding another hellion or so is not much of an issue, i think they should twist it somehow, maybe add gas to the hellion or something, since right now they do to much damage for an only mineral unit, also the marine should get weaker in some way, it is just to effective in every situation.

about their continuing tries to make 4gate not so absolute in PvP, i think this change will be the nail in the coffin for the 4gate in the higher levels. no matter what how much u try now u cant pass a force field with warp ins ^^ and with immo range of 6 robo will be the standard in PvP, making SG tech more viable, so it will make twilight tech more viable etc.. :D

anyways i say: gz blizz, good job on this patch very much like it!


For anyone that didn't noticed the 1-1-1 fix:
Immortal range buff and rax build time increese are both nerfs to 1-1-1 timing attack in TvP.

Asside from that i really like Hunter seeker speed buff and buff to shields for warp prism.
ticktack
Profile Blog Joined January 2011
United Arab Emirates874 Posts
August 25 2011 05:42 GMT
#1456
Yes yes yes!! Hopefully all this mech shenanigans in tvt is gone. I love the old marine tank style! :D
A winner is just a loser who got pissed off and tried harder
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 25 2011 05:42 GMT
#1457
On August 25 2011 14:38 stormchaser wrote:
Show nested quote +
On August 25 2011 14:33 KimJongChill wrote:
On August 25 2011 14:27 stormchaser wrote:
Hellion = next reaper?

Infestor = weak caster unit?

NOT liking this change.


Neither of those are true, stop being hysterical.

Just wait and see....

How is infestor become weak? The best part about infestor is not just about FG. It's about NP, infested Terran and burrowed too. It could destroyed every unit and building in the game with its spells. I don't see how little nerf effects infestor at all.
spidii
Profile Joined October 2010
United States372 Posts
August 25 2011 05:43 GMT
#1458
Looks like a pretty awesome patch, don't think they overdid any nerfs or buffs, all feels pretty good to me! Woop!
TigerKarl
Profile Joined November 2010
1757 Posts
August 25 2011 05:43 GMT
#1459
On August 25 2011 14:39 Thorzain wrote:
I'm so happy with the blue flame nerf. I hope this means that TvT will be marine tank again!

I hope so too. I always liked TvT the most from the mirror matchups but with the dominance of Hellions this matchup has become ugly to watch.
biomechtofu
Profile Joined July 2011
United States10 Posts
August 25 2011 05:43 GMT
#1460
the rax nerf was stupid y just the change on just the rax. y not add 5 secs to plyon. and i like the warp prism nerf.

User was warned for this post
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