Patch 1.4 PTR Notes (updated 9/8) - Page 74
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
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edc
United States666 Posts
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RedMosquito
United States280 Posts
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JiYan
United States3668 Posts
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skunkz
France32 Posts
EMP still needs to be tweaked I guess. | ||
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OrChard
Hong Kong1119 Posts
It will make Protoss is hard to counter Terran drop in mid game. | ||
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BLinD-RawR
ALLEYCAT BLUES50607 Posts
you are being dramatic,if you want to say such things you have to elaborate otherwise its utter nonsense. | ||
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kofman
Andorra698 Posts
On August 25 2011 14:39 Thorzain wrote: I'm so happy with the blue flame nerf. I hope this means that TvT will be marine tank again! I agree 100%, I used to enjoy TvT when it was marine/tank, but not anymore because of stupid mech. Hopefully, the hellion nerf will bring back marine/tank in TvT, which I think was a lot more fun that mech. BTW, good luck in your games today! I might watch, if I want to stay up till 2:30... | ||
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paradox_
Canada270 Posts
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Raigeki
Hong Kong207 Posts
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HuKPOWA
United States1604 Posts
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Steppo
Germany3 Posts
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spidii
United States372 Posts
On August 25 2011 14:45 BLinD-RawR wrote: you are being dramatic,if you want to say such things you have to elaborate otherwise its utter nonsense. The infestor barely lost damage and gained more against Armored, it's a perfect little adjustment, loving it! Hellions will still own worker lines, not a huge problem at all, a damage upgrade is always worth it fo sho! | ||
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Fleebenworth
463 Posts
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StateSC2
Korea (South)621 Posts
On August 25 2011 14:43 biomechtofu wrote: the rax nerf was stupid y just the change on just the rax. y not add 5 secs to plyon. and i like the warp prism nerf. I don't understand you at all... Sorry. I really tried to. As a Protoss player, I just wish there was a direct change towards 1/1/1. The ultralisk buildtime is a nice change, but maybe too fast. I like the fungal change, too, but still hate that it's a snare and not a slow. The other changes are good. Blink nerf hurts, but isn't that big a deal; opening blinkstalker against Terran nogas-FE won't be as strong as it used to, and robo/phoenix openings will be much more safe in PvP...it doesn't change much else. + Show Spoiler + OH! And the hellion change. THANK YOU!!.. but..still..hellion sagi ![]() | ||
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Benga
Korea (South)471 Posts
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Rareware
Canada340 Posts
On August 25 2011 14:44 RedMosquito wrote: "imagine the outrage if they made the spawning pool take longer." Ya because the spawning pool doesn't need to be nerfed. This sucks for Terran but having your early aggression hurt is not the end of the world... | ||
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Halcyondaze
United States509 Posts
Its not working for me | ||
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icarly
United States400 Posts
On August 25 2011 14:46 kofman wrote: I agree 100%, I used to enjoy TvT when it was marine/tank, but not anymore because of stupid mech. Hopefully, the hellion nerf will bring back marine/tank in TvT, which I think was a lot more fun that mech. BTW, good luck in your games today! I might watch, if I want to stay up till 2:30... tvt games will take foreeeeeeeeeeevvver now | ||
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BLinD-RawR
ALLEYCAT BLUES50607 Posts
On August 25 2011 14:48 Benga wrote: helions are totally waste now no they are not. | ||
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moskonia
Israel1448 Posts
1 more range on the immortals wouldn't hurt, but it wont solve this that easily :/ | ||
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