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Patch 1.4 PTR Notes (updated 9/8) - Page 74

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
edc
Profile Blog Joined May 2011
United States666 Posts
August 25 2011 05:44 GMT
#1461
YES. This patch looks fantastic! I'm glad Blizzard improved the Mothership.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
RedMosquito
Profile Joined September 2010
United States280 Posts
August 25 2011 05:44 GMT
#1462
nerfing the rax build time seems drastic. your talking about altering the entire terran game. might as well have the terran spawn 5 seconds later than his opponent. basically everything is delayed, rax factory, starport, orbital you name it. also im pretty sure every zerg can now hatch first on any map without any risk. imagine the outrage if they made the spawning pool take longer. i would rather blizzard buff units that need it like the carrier rather than nerf units that players are finding use for like the hellion
JiYan
Profile Blog Joined February 2009
United States3668 Posts
August 25 2011 05:45 GMT
#1463
i cant wait to see how the defender's advantage plays out. looks like a really good change
skunkz
Profile Joined April 2011
France32 Posts
August 25 2011 05:45 GMT
#1464
I would of loved seeing IdrA's face while he was reading the word infestor in the balance changes.
EMP still needs to be tweaked I guess.
><
OrChard
Profile Joined February 2011
Hong Kong1119 Posts
August 25 2011 05:45 GMT
#1465
increase 30s blink research time is too much
It will make Protoss is hard to counter Terran drop in mid game.
Protosser
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51626 Posts
August 25 2011 05:45 GMT
#1466
On August 25 2011 14:38 stormchaser wrote:
Show nested quote +
On August 25 2011 14:33 KimJongChill wrote:
On August 25 2011 14:27 stormchaser wrote:
Hellion = next reaper?

Infestor = weak caster unit?

NOT liking this change.


Neither of those are true, stop being hysterical.

Just wait and see....


you are being dramatic,if you want to say such things you have to elaborate otherwise its utter nonsense.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
kofman
Profile Joined August 2011
Andorra698 Posts
August 25 2011 05:46 GMT
#1467
On August 25 2011 14:39 Thorzain wrote:
I'm so happy with the blue flame nerf. I hope this means that TvT will be marine tank again!

I agree 100%, I used to enjoy TvT when it was marine/tank, but not anymore because of stupid mech. Hopefully, the hellion nerf will bring back marine/tank in TvT, which I think was a lot more fun that mech.

BTW, good luck in your games today! I might watch, if I want to stay up till 2:30...
paradox_
Profile Joined June 2011
Canada270 Posts
August 25 2011 05:46 GMT
#1468
interesting, I know the increase to blink timing is primarily because of PvZ but its going to have much more serious ramifications in PvP I think. Especially considering Immortals with 6 range. This means everyone will most likely going robo with chargelots and archons? unless they scout air?
Raigeki
Profile Joined September 2010
Hong Kong207 Posts
Last Edited: 2011-08-25 05:47:33
August 25 2011 05:46 GMT
#1469
ill prob still go blue flame hellion =] , but tvt was a dick ive been going defensive bfh or reapers against offensive hellion drops, approve this change, kinda hate barracks build time tho, never had a thing for heavy 2 rax aggression
HuKPOWA
Profile Blog Joined February 2011
United States1604 Posts
August 25 2011 05:46 GMT
#1470
MOTHERSHIP!!!!!!!!!!!!!!!!!
Steppo
Profile Joined August 2011
Germany3 Posts
Last Edited: 2011-08-25 05:47:34
August 25 2011 05:47 GMT
#1471
Looks like we have to build our rax on 11 =)
Reapers are op!
spidii
Profile Joined October 2010
United States372 Posts
August 25 2011 05:47 GMT
#1472
On August 25 2011 14:45 BLinD-RawR wrote:
Show nested quote +
On August 25 2011 14:38 stormchaser wrote:
On August 25 2011 14:33 KimJongChill wrote:
On August 25 2011 14:27 stormchaser wrote:
Hellion = next reaper?

Infestor = weak caster unit?

NOT liking this change.


Neither of those are true, stop being hysterical.

Just wait and see....


you are being dramatic,if you want to say such things you have to elaborate otherwise its utter nonsense.


The infestor barely lost damage and gained more against Armored, it's a perfect little adjustment, loving it! Hellions will still own worker lines, not a huge problem at all, a damage upgrade is always worth it fo sho!
Fleebenworth
Profile Joined April 2011
463 Posts
August 25 2011 05:47 GMT
#1473
I'm really not understanding the blink nerf, how is destroying yet another protoss aggression build the solution to anything?
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
Last Edited: 2011-08-25 05:53:20
August 25 2011 05:47 GMT
#1474
On August 25 2011 14:43 biomechtofu wrote:
the rax nerf was stupid y just the change on just the rax. y not add 5 secs to plyon. and i like the warp prism nerf.


I don't understand you at all...

Sorry. I really tried to.

As a Protoss player, I just wish there was a direct change towards 1/1/1. The ultralisk buildtime is a nice change, but maybe too fast. I like the fungal change, too, but still hate that it's a snare and not a slow. The other changes are good. Blink nerf hurts, but isn't that big a deal; opening blinkstalker against Terran nogas-FE won't be as strong as it used to, and robo/phoenix openings will be much more safe in PvP...it doesn't change much else.

+ Show Spoiler +
OH! And the hellion change. THANK YOU!!.. but..still..hellion sagi
Fireblast!: "This guy is pointless and wonderful"
Benga
Profile Joined October 2010
Korea (South)471 Posts
August 25 2011 05:48 GMT
#1475
helions are totally waste now
hi
Rareware
Profile Joined November 2010
Canada340 Posts
August 25 2011 05:48 GMT
#1476
On August 25 2011 14:44 RedMosquito wrote:
"imagine the outrage if they made the spawning pool take longer."


Ya because the spawning pool doesn't need to be nerfed. This sucks for Terran but having your early aggression hurt is not the end of the world...
ROOT Fighting!!!
Halcyondaze
Profile Joined January 2011
United States509 Posts
August 25 2011 05:48 GMT
#1477
Is the PTR up yet?
Its not working for me
icarly
Profile Joined August 2011
United States400 Posts
August 25 2011 05:48 GMT
#1478
On August 25 2011 14:46 kofman wrote:
Show nested quote +
On August 25 2011 14:39 Thorzain wrote:
I'm so happy with the blue flame nerf. I hope this means that TvT will be marine tank again!

I agree 100%, I used to enjoy TvT when it was marine/tank, but not anymore because of stupid mech. Hopefully, the hellion nerf will bring back marine/tank in TvT, which I think was a lot more fun that mech.

BTW, good luck in your games today! I might watch, if I want to stay up till 2:30...


tvt games will take foreeeeeeeeeeevvver now
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51626 Posts
August 25 2011 05:48 GMT
#1479
On August 25 2011 14:48 Benga wrote:
helions are totally waste now


no they are not.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
moskonia
Profile Joined January 2011
Israel1448 Posts
August 25 2011 05:48 GMT
#1480
i am sorry but the immortal range buff and the 5 sec delay is not that much of a nerf to 1-1-1
1 more range on the immortals wouldn't hurt, but it wont solve this that easily :/
Prev 1 72 73 74 75 76 453 Next
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