• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:50
CEST 14:50
KST 21:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo20Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)12[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Is the larve respawn broken? Yamato Cup Series What kind of tool would you be interested in? Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
ICO Development for AI, G…
Joshlittle
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8924 users

Patch 1.4 PTR Notes (updated 9/8) - Page 76

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 74 75 76 77 78 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
August 25 2011 05:56 GMT
#1501
How will "Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes." work? Does it mean that if you spam 4/5 in the start it wont count as apm?
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
shadymmj
Profile Joined June 2010
1906 Posts
August 25 2011 05:56 GMT
#1502
this patch gotta be a joke. hellion and rax nerfed terran again and what do they give us in return - a token speed increase on what is still the biggest dud spell in the history of the game. it's right next to infest command centre in power. i don't see what is so hard about making this spell actually strong, it is 125 mana and end tier research, it should be able to hit mutas hard so that we have something like irradiate back again as a solution to mutas. looks like blizz is not serious about making this spell viable.

meanwhile overseers 50 gas, you only need to make a couple of em in the first place, i see no reason why they should be so cheap on the gas.

looks like only protoss changes had some thought going into them.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
nbMifu
Profile Joined January 2010
Brazil170 Posts
August 25 2011 05:56 GMT
#1503
On August 25 2011 14:53 EternaL_9 wrote:
Show nested quote +
Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.



NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.com

my apm!


Hahahhaha! Dont´t worry we prob. can still spam by alternating control grouping and selecting.
Be kind, for everyone you meet is fighting a hard battle - Plato
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 25 2011 05:57 GMT
#1504
On August 25 2011 14:52 Tzunami wrote:
Hellion damage reduced by 50%? Um...this is like the reaper update, they have redundified another Terran unit. Maybe if it was reduced by 20% or 30% the unit would still be useable. This update will probably cause most Terrans to transition. Ohsweet barracks time increased too, so now Terran can't rush at all...or defend rushes? I don't understand this update at all.

This isn't rage, it is confusion as to why they would release an update which destroys the game balancing completely. All the zergs and protoss will be saying "great update! Terran is OP!" but honestly, think about it in an unbiased way and this update is a terrible change to a great game.



It's not a 50% reduction, it's much closer to a 20% reduction, it goes from 24 vs Light to 19 vs Light.
Ripper41
Profile Joined July 2011
284 Posts
August 25 2011 05:57 GMT
#1505
Does anyone know how this will affect PvP warping in on the ramp?
MurderFace
Profile Joined August 2010
1 Post
August 25 2011 05:57 GMT
#1506
On August 25 2011 14:47 Fleebenworth wrote:
I'm really not understanding the blink nerf, how is destroying yet another protoss aggression build the solution to anything?


I have to agree with this. Besides that good changes.
TeveT
Profile Joined November 2010
Sweden148 Posts
August 25 2011 05:58 GMT
#1507
I wonder if they'll make shield upgrade for toss viable any time soon... With the increase of archon use (and now immortals as well probably) it kind of feels like its time for that.. Make it a shorter research time and/or just a little bit cheaper?
DH_Remorse
Profile Joined August 2011
Denmark139 Posts
August 25 2011 05:58 GMT
#1508
Ya the (here unlsited) ramp vision buff/nerf will REALLY help vs early aggresion , but i cant help but feel that its sentry favored =0
So what ,i just walk up to security and go: "Whats up bitches i'm huk!" or what... - HuK
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
August 25 2011 05:59 GMT
#1509
I see a lot of people that seem to think that fungal growth is doing MORE damage now to armored, and I'm 99% sure that isn't the case. Old fungal growth was:

36 +(36*0.3)=46.8 (or probably just 46 in game)

new fungal growth is 30 to non-armored, 40 to armored. It is a 6 damage decrease to both.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
gurrpp
Profile Blog Joined October 2009
United States437 Posts
August 25 2011 05:59 GMT
#1510
On August 25 2011 14:52 Tzunami wrote:
Hellion damage reduced by 50%? Um...this is like the reaper update, they have redundified another Terran unit. Maybe if it was reduced by 20% or 30% the unit would still be useable. This update will probably cause most Terrans to transition. Ohsweet barracks time increased too, so now Terran can't rush at all...or defend rushes? I don't understand this update at all.

This isn't rage, it is confusion as to why they would release an update which destroys the game balancing completely. All the zergs and protoss will be saying "great update! Terran is OP!" but honestly, think about it in an unbiased way and this update is a terrible change to a great game.



Read the patch notes. 19 damage to light with bf, as opposed to 24 damage to light with bf. NOT 50% NERF
hot fuh days
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
August 25 2011 05:59 GMT
#1511
I love ultra decrease, but they should have adressed the actual unit itself. They could have it pop in 5 seconds, it is still too big and relatively slow for what it is supposed to do . But this is a step in the right direction. Good patch blizz!
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
August 25 2011 06:00 GMT
#1512
On August 25 2011 14:56 shadymmj wrote:
this patch gotta be a joke. hellion and rax nerfed terran again and what do they give us in return - a token speed increase on what is still the biggest dud spell in the history of the game. it's right next to infest command centre in power. i don't see what is so hard about making this spell actually strong, it is 125 mana and end tier research, it should be able to hit mutas hard so that we have something like irradiate back again as a solution to mutas. looks like blizz is not serious about making this spell viable.

meanwhile overseers 50 gas, you only need to make a couple of em in the first place, i see no reason why they should be so cheap on the gas.

looks like only protoss changes had some thought going into them.


BF Hellions were frigging amazing units for their cost (no gas), and were frequently responsible for insta-losses. This nerfs one of the 24312531432 early game ending Terran strategies, you'll be fine.
DH_Remorse
Profile Joined August 2011
Denmark139 Posts
August 25 2011 06:00 GMT
#1513
On August 25 2011 14:56 JoeAWESOME wrote:
How will "Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes." work? Does it mean that if you spam 4/5 in the start it wont count as apm?



...why would you do that in the first place ? O.o. When casters like HD / Husky say "apm spam" they mean quickly scroling ur Ctrl. groups , as to make sure as T for example all ur buildings are working and not idle'ing. .
So what ,i just walk up to security and go: "Whats up bitches i'm huk!" or what... - HuK
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
August 25 2011 06:00 GMT
#1514
On August 25 2011 14:50 Thorzain wrote:
Show nested quote +
On August 25 2011 14:48 Quintum_ wrote:
I dont think the infestor is all that big, here is the units you see fungal on the most

Right now fungal

2 shot rins without shilds
2 shot rins with shields
3 shot maruaders

5 shot zelots
4 shot stalkers
5 shot voids

Post patch if it changed like in the op

New fungal

2 shot rins without shields
2 shot rins with shields
4 shot maruaders

5 shot zelots
4 shot stalkers
7 shot voids

So post patch you are going to need 1 more fungal to a maruader and 2 more fungals for a void/ I think most zergs can live with that. And huge nerf for terrans and big buffs for protoss, blizz must of not of been happy with the state of GSL.

Rax nerf i think will give zerg those precious seconds to hold off a bunker rush.







I think a pretty huge change is that vikings now take 4 fungals to kill instead of 3. This helps a lot against the broodlord infestor combination.


From the man himself. Quit the crying, blizzard actually seems to have got it right this time.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Jomer
Profile Joined August 2010
United States32 Posts
August 25 2011 06:00 GMT
#1515
General
Unit vision up ramps has been reduced by 1.


Interesting to see how this will affect Siege Tanks camping mineral lines from below cliffs.

Mothership
Acceleration increased from 0.3 to 1.375.
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.


Seems like Blizzard wants people to use this. Huh? Waste of bandwidth to include in patch notes.

Barracks
Build time increased from 60 to 65.


My guess is that the sole reason for this change is to increase the window for harvester scouting, before the first Marine slams the door shut. Slowing down the bunker rush against Zerg is even better, but it doesn't pull the teeth from that strategy entirely.

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5


And? Hellion harrass is so cost-effective with or without blue flames that there's no downside to throwing away Hellions in completely failed attempts (which are rare enough, given their efficiency). The Pre-Igniter isn't an upgrade that makes a ton of sense, since it obviates the need for mech damage upgrades if all you want to do is produce Hellions to bolster whatever non-mech strategy you're pursuing. What really needed to happen is a gas cost needed to be introduced to Hellions - bring some risk when using them.
hitpoint
Profile Joined October 2010
United States1511 Posts
August 25 2011 06:01 GMT
#1516
Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack.


Does anyone have info on this? Was guardian shield not working against these units before? Sounds like a really awesome change if so, and it's getting very little attention.
It's spelled LOSE not LOOSE.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
August 25 2011 06:02 GMT
#1517
On August 25 2011 14:48 Quintum_ wrote:
I dont think the infestor is all that big, here is the units you see fungal on the most

Right now fungal

2 shot rins without shilds
2 shot rins with shields
3 shot maruaders

5 shot zelots
4 shot stalkers
5 shot voids

Post patch if it changed like in the op

New fungal

2 shot rins without shields
2 shot rins with shields
4 shot maruaders

5 shot zelots
4 shot stalkers
7 shot voids

So post patch you are going to need 1 more fungal to a maruader and 2 more fungals for a void/ I think most zergs can live with that. And huge nerf for terrans and big buffs for protoss, blizz must of not of been happy with the state of GSL.

Rax nerf i think will give zerg those precious seconds to hold off a bunker rush.







I'm more interested in what fungal can do to marines that are being healed by a medivac. Will 2 fungals still kill them?
How does it feel knowing you wasted another 3 seconds of your life reading this again?
nOondn
Profile Joined March 2011
564 Posts
August 25 2011 06:02 GMT
#1518
so far so good love blizzard
Mid Master Terran @ kr server fighting !!!
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
August 25 2011 06:02 GMT
#1519
wow my blink I don't like that ffs
guess pvp is going to be turtle now
RedMosquito
Profile Joined September 2010
United States280 Posts
August 25 2011 06:03 GMT
#1520
Ya because the spawning pool doesn't need to be nerfed. This sucks for Terran but having your early aggression hurt is not the end of the world...



It hurts everything not just early agression. If you make a rax at any point in the game it is naturally going to be weaker because it takes longer to build. All your tech is delayed and denying scouting will be slower. i dont even do much early agression as a terran player but it was nice that terran had an option to punish a hatch first. and that only worked on small maps with good micro
Prev 1 74 75 76 77 78 453 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #92
WardiTV1004
IntoTheiNu 954
Rex171
Ryung 87
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 171
Ryung 87
StarCraft: Brood War
Calm 6715
Horang2 2596
Shuttle 1250
Hyuk 901
EffOrt 621
Soulkey 501
firebathero 341
Mini 341
Zeus 330
Soma 324
[ Show more ]
Mong 277
actioN 254
Light 246
Leta 211
Snow 188
hero 115
Rush 112
NaDa 97
Killer 77
Sharp 76
Hyun 73
Free 64
Liquid`Ret 40
[sc1f]eonzerg 40
ToSsGirL 36
scan(afreeca) 32
Movie 19
soO 17
ajuk12(nOOB) 15
Sacsri 14
Hm[arnc] 12
JulyZerg 11
Noble 10
zelot 7
Icarus 4
Terrorterran 3
Dota 2
Gorgc5240
Dendi746
qojqva488
Fuzer 142
BananaSlamJamma51
Counter-Strike
x6flipin584
Sick183
kRYSTAL_67
Other Games
B2W.Neo844
hiko521
Lowko439
crisheroes292
Pyrionflax199
Dewaltoss23
MindelVK14
BEARDiaguz1
Organizations
Dota 2
PGL Dota 2 - Secondary Stream9980
PGL Dota 2 - Main Stream3743
Other Games
gamesdonequick846
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2307
• Nemesis949
Upcoming Events
Monday Night Weeklies
3h 10m
Sparkling Tuna Cup
21h 10m
The PondCast
1d 21h
Douyu Cup 2020
2 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
3 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
4 days
Maestros of the Game
4 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
5 days
Douyu Cup 2020
5 days
BSL22 NKC (BSL vs China)
6 days
[ Show More ]
Online Event
6 days
RSL Revival
6 days
RSL Revival
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.