• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:47
CEST 01:47
KST 08:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War685.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development 5.0.17 Patch Notes - October 7, 2026 StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Ziemie's Starcraft 1 Prequel Campaign Mineral Boosting (2 workers/patch)
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13052 users

Patch 1.4 PTR Notes (updated 9/8) - Page 75

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 73 74 75 76 77 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Quintum_
Profile Joined May 2011
United States669 Posts
Last Edited: 2011-08-25 05:49:22
August 25 2011 05:48 GMT
#1481
I dont think the infestor is all that big, here is the units you see fungal on the most

Right now fungal

2 shot rins without shilds
2 shot rins with shields
3 shot maruaders

5 shot zelots
4 shot stalkers
5 shot voids

Post patch if it changed like in the op

New fungal

2 shot rins without shields
2 shot rins with shields
4 shot maruaders

5 shot zelots
4 shot stalkers
7 shot voids

So post patch you are going to need 1 more fungal to a maruader and 2 more fungals for a void/ I think most zergs can live with that. And huge nerf for terrans and big buffs for protoss, blizz must of not of been happy with the state of GSL.

Rax nerf i think will give zerg those precious seconds to hold off a bunker rush.





♠ (╯°□°)╯︵ ┻━┻ ♠ ¯\_(ツ)_/¯ ♠ (ノಠ益ಠ)ノ彡┻━┻ ♠
spidii
Profile Joined October 2010
United States372 Posts
August 25 2011 05:49 GMT
#1482
On August 25 2011 14:48 BLinD-RawR wrote:
Show nested quote +
On August 25 2011 14:48 Benga wrote:
helions are totally waste now


no they are not.




People are soooo dramatic, it's ridiculous, awesome balance changes, gg Blizz!
DH_Remorse
Profile Joined August 2011
Denmark139 Posts
August 25 2011 05:50 GMT
#1483
Wow, I love the increesed dmg. to armored by festors :D. Protoss you bout to get some hurt! ^__^
So what ,i just walk up to security and go: "Whats up bitches i'm huk!" or what... - HuK
kofman
Profile Joined August 2011
Andorra698 Posts
August 25 2011 05:50 GMT
#1484
I don't understand the added time to the rax building time, I feel like it will completely mess up all of the Terran timings... Getting your orbital a bit later, not to mention marines later, will result in less minerals and kinda weaken the terran economy earlygame, so I don't like the rax construction time increase. I'm pretty sure the change was done to weaken the 2 rax vs zerg, but I'd much rather take an added 5 seconds of bunker construction or a slight marine build time increase instead of making the barracks build time longer, which hurt Terran's economy more than anything...

The infestor nerf was not what I really wanted. They still 2-shot marines with fungal growth, so I don't think it was that much of a nerf.
EG.Thorzain
Profile Joined May 2010
Sweden164 Posts
August 25 2011 05:50 GMT
#1485
On August 25 2011 14:48 Quintum_ wrote:
I dont think the infestor is all that big, here is the units you see fungal on the most

Right now fungal

2 shot rins without shilds
2 shot rins with shields
3 shot maruaders

5 shot zelots
4 shot stalkers
5 shot voids

Post patch if it changed like in the op

New fungal

2 shot rins without shields
2 shot rins with shields
4 shot maruaders

5 shot zelots
4 shot stalkers
7 shot voids

So post patch you are going to need 1 more fungal to a maruader and 2 more fungals for a void/ I think most zergs can live with that. And huge nerf for terrans and big buffs for protoss, blizz must of not of been happy with the state of GSL.

Rax nerf i think will give zerg those precious seconds to hold off a bunker rush.







I think a pretty huge change is that vikings now take 4 fungals to kill instead of 3. This helps a lot against the broodlord infestor combination.
Thanks to Roberi for taking care of my TL fanclub! Also a thanks to all my fans in and outside my TL fanclub :). Fighting~~!
nbMifu
Profile Joined January 2010
Brazil170 Posts
August 25 2011 05:51 GMT
#1486
Wow Blizzard addressed everything in the spotlight!

But remember guys, it´s only the PTR. It´s no big deal to test everything and then see which changes work. Don´t worry too much.
Be kind, for everyone you meet is fighting a hard battle - Plato
spidii
Profile Joined October 2010
United States372 Posts
August 25 2011 05:52 GMT
#1487
On August 25 2011 14:50 kofman wrote:
I don't understand the added time to the rax building time, I feel like it will completely mess up all of the Terran timings... Getting your orbital a bit later, not to mention marines later, will result in less minerals and kinda weaken the terran economy earlygame, so I don't like the rax construction time increase. I'm pretty sure the change was done to weaken the 2 rax vs zerg, but I'd much rather take an added 5 seconds of bunker construction or a slight marine build time increase instead of making the barracks build time longer, which hurt Terran's economy more than anything...

The infestor nerf was not what I really wanted. They still 2-shot marines with fungal growth, so I don't think it was that much of a nerf.




You would rather have additional build time on marines? That builds up throughout the whole game, extra 5 seconds per marine, thats a lot of time. I think they are trying to take Terran's ability to win the game in a few minutes which is a very welcome change for me ^.^
Tzunami
Profile Joined June 2011
Australia19 Posts
August 25 2011 05:52 GMT
#1488
Hellion damage reduced by 50%? Um...this is like the reaper update, they have redundified another Terran unit. Maybe if it was reduced by 20% or 30% the unit would still be useable. This update will probably cause most Terrans to transition. Ohsweet barracks time increased too, so now Terran can't rush at all...or defend rushes? I don't understand this update at all.

This isn't rage, it is confusion as to why they would release an update which destroys the game balancing completely. All the zergs and protoss will be saying "great update! Terran is OP!" but honestly, think about it in an unbiased way and this update is a terrible change to a great game.

"This is many tanks, yes?"
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 25 2011 05:53 GMT
#1489
On August 25 2011 14:50 Thorzain wrote:
Show nested quote +
On August 25 2011 14:48 Quintum_ wrote:
I dont think the infestor is all that big, here is the units you see fungal on the most

Right now fungal

2 shot rins without shilds
2 shot rins with shields
3 shot maruaders

5 shot zelots
4 shot stalkers
5 shot voids

Post patch if it changed like in the op

New fungal

2 shot rins without shields
2 shot rins with shields
4 shot maruaders

5 shot zelots
4 shot stalkers
7 shot voids

So post patch you are going to need 1 more fungal to a maruader and 2 more fungals for a void/ I think most zergs can live with that. And huge nerf for terrans and big buffs for protoss, blizz must of not of been happy with the state of GSL.

Rax nerf i think will give zerg those precious seconds to hold off a bunker rush.







I think a pretty huge change is that vikings now take 4 fungals to kill instead of 3. This helps a lot against the broodlord infestor combination.


This was also what I thought was the bigger change, 4 fungals, especially when you're good at spreading your vikings is huge without breaking it against other stuff, we'll see how it plays out vs voidrays hopefully not too severe.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
August 25 2011 05:53 GMT
#1490
Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.



NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.com

my apm!
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
Last Edited: 2011-08-25 05:55:00
August 25 2011 05:54 GMT
#1491
The +5 seconds to barracks... seems kind of stupid just to do that to put back 2-rax pressure.

Should have just nerfed build time on bunker instead.
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
August 25 2011 05:54 GMT
#1492
Does the vision change mean I can FF the bottom of my ramp and stop people from warping up?
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
JediGamer
Profile Joined August 2010
United States656 Posts
Last Edited: 2011-08-25 05:55:54
August 25 2011 05:55 GMT
#1493
Eh some of the patch is good. I think if they are going to make warp prisms basically tanks for 200 minerals, they should be initially slower.

I think the blue flame nerf might've been extreme (1/2 effectiveness, compared to every single other nerf... none even close to 50%).

TBH the entire patchnotes feels like parents having favoritism towards a child who will bitch if his siblings get anything good. So while they "nerf" infestor for very small amounts of damage, they super buff all zerg openings (later marines, more time to harass barracks, later orbital benefit, harder to hit a better tank medivac timing) and make harassment techniques easier to handle.
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
spidii
Profile Joined October 2010
United States372 Posts
August 25 2011 05:55 GMT
#1494
On August 25 2011 14:54 Wrongspeedy wrote:
Does the vision change mean I can FF the bottom of my ramp and stop people from warping up?



It means the marines won't start shooting until they've maybe taken an additional shot, gonna be pretty big for the defenders advantage for sure :D
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
August 25 2011 05:55 GMT
#1495
I actually really like these changes. Especially the ramp vision
really?
OrChard
Profile Joined February 2011
Hong Kong1119 Posts
August 25 2011 05:56 GMT
#1496
On August 25 2011 14:50 DH_Remorse wrote:
Wow, I love the increesed dmg. to armored by festors :D. Protoss you bout to get some hurt! ^__^

Isnt the damage reduced vs armor?
before is 46.8
now is 40
Protosser
Deleted User 183001
Profile Joined May 2011
2939 Posts
August 25 2011 05:56 GMT
#1497
I feel like this Immortal change is going be huge. Nevermind a Diamond noob like me, but I've seen plenty of pro players with Immortals doing a slick truffle shuffle behind a line of Stalkers. I hope this alleviates that a bit.
stratman
Profile Joined October 2010
Canada110 Posts
August 25 2011 05:56 GMT
#1498
I like all the changes, though the bfh nerf was maybe a bit too much. Can't wait to try this out.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
August 25 2011 05:56 GMT
#1499
On August 25 2011 14:54 SniXSniPe wrote:
The +5 seconds to barracks... seems kind of stupid just to do that to put back 2-rax pressure.

Should have just nerfed build time on bunker instead.


the build time is completely fine as +5

11-11 rax rines start way too early

5 seconds isn't much but every second counts vs early game aggression

Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Quintum_
Profile Joined May 2011
United States669 Posts
August 25 2011 05:56 GMT
#1500
On August 25 2011 14:50 Thorzain wrote:
Show nested quote +
On August 25 2011 14:48 Quintum_ wrote:
I dont think the infestor is all that big, here is the units you see fungal on the most

Right now fungal

2 shot rins without shilds
2 shot rins with shields
3 shot maruaders

5 shot zelots
4 shot stalkers
5 shot voids

Post patch if it changed like in the op

New fungal

2 shot rins without shields
2 shot rins with shields
4 shot maruaders

5 shot zelots
4 shot stalkers
7 shot voids

So post patch you are going to need 1 more fungal to a maruader and 2 more fungals for a void/ I think most zergs can live with that. And huge nerf for terrans and big buffs for protoss, blizz must of not of been happy with the state of GSL.

Rax nerf i think will give zerg those precious seconds to hold off a bunker rush.







I think a pretty huge change is that vikings now take 4 fungals to kill instead of 3. This helps a lot against the broodlord infestor combination.


The vikings totally slipped my mind, i knew i was forgetting a unit. The nerf was not making sense to me but now it is.


♠ (╯°□°)╯︵ ┻━┻ ♠ ¯\_(ツ)_/¯ ♠ (ノಠ益ಠ)ノ彡┻━┻ ♠
Prev 1 73 74 75 76 77 453 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
The QMC Showmatch 1
CranKy Ducklings63
OSC
08:00
Masters Cup #151: Group A
davetesta15
Liquipedia
BSL Open Qualifier
04:00
Jungsu & Hasu #3
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 9056
Artosis 681
GuemChi 395
Dota 2
NeuroSwarm205
monkeys_forever31
League of Legends
Doublelift5796
JimRising 415
Counter-Strike
minikerr0
Super Smash Bros
AZ_Axe65
Heroes of the Storm
Grubby3993
Other Games
FrodaN2264
Liquid`RaSZi1780
C9.Mang0417
Livibee374
Maynarde161
Mew2King41
ArmadaUGS25
Organizations
Other Games
gamesdonequick1180
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 128
• Sammyuel 31
• musti20045 25
• CranKy Ducklings SOOP22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1445
• Scarra1227
• Shiphtur649
Upcoming Events
OSC
12h 13m
WardiTV Weekly
1d 11h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
Online Event
4 days
Korean StarCraft League
5 days
Afreeca Starleague
5 days
Rush vs Soulkey
CranKy Ducklings
5 days
BSL Open Qualifier
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.