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Patch 1.4 PTR Notes (updated 9/8) - Page 66

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
harhar!
Profile Joined January 2011
Germany190 Posts
August 25 2011 04:48 GMT
#1301
ehhhhh, whats the point of bf nao?

plz blizz remove hellions and reapers alltogether and give us back the firebat, so we have an effective fightingweapon for melee, light, groundunits and no gay backstabby units
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
August 25 2011 04:48 GMT
#1302
On August 25 2011 13:47 Spectorials wrote:
Show nested quote +
On August 25 2011 10:14 awu25 wrote:

TERRAN

Raven
Seeker missile movement speed increased from 2.5 to 2.953.



Infestor move speed OFF creep is 2.25.

Creep gives 30% speed bonus.

Infestor move speed ON creeps is 2.925


creep gives different bonuses to different units no?
30% increase to Queen's base off creep would be useless.
Karellen
Profile Joined June 2011
United States50 Posts
August 25 2011 04:49 GMT
#1303
I never knew contaminate was imba lol
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 25 2011 04:49 GMT
#1304
On August 25 2011 13:46 Pirat6662001 wrote:
Show nested quote +
On August 25 2011 13:44 Scarecrow wrote:
On August 25 2011 13:38 Pirat6662001 wrote:
Why did they increased racks build time? Watching GSL i have not seen any issue at high levels with early 2 racks or mass racks. and 1/1/1 is solved by other buffs

5 second delay to everything might reduce Terran dominance in Korea to some extent. About time they had a decent nerf, they've been dominating pretty much since release with a few hiccups.

Thats true, but the super early game is already so fragile (early is 3-7 minutes), thing like 6 pool on maps with hard to wall off places and proxy gates become stronger cause u have a big delay in marine production+ a lot of early terran pressure is now now possible (i really dont want it to become a turtle race again, cause then i'll have to switch)


I don't think 6 pool has ever been an issue against terran.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51628 Posts
August 25 2011 04:50 GMT
#1305
On August 25 2011 13:49 Karellen wrote:
I never knew contaminate was imba lol


not imba but stupidly annoying.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
August 25 2011 04:50 GMT
#1306
I really like the immortal range buff, as i'm a immortal favoring protoss
Overall, really nice changes
You can type "StarCraft" with just your left hand.
Diversify
Profile Joined June 2010
Canada30 Posts
August 25 2011 04:50 GMT
#1307
This is just a guess on the barrack change, but I think its to make it so Protoss can Nexus first or 1 gate FE against terran to better hold off the 1/1/1, while not flat out dying to 2 rax when terran scouts it. Just a guess though.
aksfjh
Profile Joined November 2010
United States4853 Posts
August 25 2011 04:50 GMT
#1308
So, I guess we terrans are down to 1 last harass unit: banshee. Give it 2-3 months before banshees are nerfed into the ground and Terran is actually stuck going MMM every game. This is getting ridiculous. -_-
Pirat6662001
Profile Joined January 2011
Russian Federation949 Posts
August 25 2011 04:50 GMT
#1309
On August 25 2011 13:49 KimJongChill wrote:
Show nested quote +
On August 25 2011 13:46 Pirat6662001 wrote:
On August 25 2011 13:44 Scarecrow wrote:
On August 25 2011 13:38 Pirat6662001 wrote:
Why did they increased racks build time? Watching GSL i have not seen any issue at high levels with early 2 racks or mass racks. and 1/1/1 is solved by other buffs

5 second delay to everything might reduce Terran dominance in Korea to some extent. About time they had a decent nerf, they've been dominating pretty much since release with a few hiccups.

Thats true, but the super early game is already so fragile (early is 3-7 minutes), thing like 6 pool on maps with hard to wall off places and proxy gates become stronger cause u have a big delay in marine production+ a lot of early terran pressure is now now possible (i really dont want it to become a turtle race again, cause then i'll have to switch)


I don't think 6 pool has ever been an issue against terran.

Its not, but proxy gates on Xel naga been an issue before
So.. this Earth, nice planet you might say- WRONG!!
hitpoint
Profile Joined October 2010
United States1511 Posts
August 25 2011 04:51 GMT
#1310
I love every single change about this patch. Very happy atm.
It's spelled LOSE not LOOSE.
akalarry
Profile Joined January 2011
United States1978 Posts
August 25 2011 04:51 GMT
#1311
nerfing blue flame like that is SO fucking stupid. did they really think it through?

nerfing barracks time is so annoying. especially in tvp close positions. why can't blizzard just remove close positions altogether. sigh.
Spectorials
Profile Joined October 2010
558 Posts
August 25 2011 04:51 GMT
#1312
On August 25 2011 13:48 Condor Hero wrote:
Show nested quote +
On August 25 2011 13:47 Spectorials wrote:
On August 25 2011 10:14 awu25 wrote:

TERRAN

Raven
Seeker missile movement speed increased from 2.5 to 2.953.



Infestor move speed OFF creep is 2.25.

Creep gives 30% speed bonus.

Infestor move speed ON creeps is 2.925


creep gives different bonuses to different units no?
30% increase to Queen's base off creep would be useless.


Hydra's get 50%
Queens get 170%
HinagikUx
Profile Joined January 2011
United States178 Posts
August 25 2011 04:51 GMT
#1313
people need to stop crying about BFH change. they were always amazing vs workers, and only recently did more people use the BF upgrade (after MLG anaheim). red flame was already good b/c of speed and map control. BFH's are so underused in TvP i dont know why. Vs popular fast armor upgraded chargelots, BFH does way more dps per mineral cost than marines, but people are seriously too lazy to utilize them in fights.
uGpTaiga/HinagikUx NA Server
densha
Profile Joined December 2010
United States797 Posts
August 25 2011 04:51 GMT
#1314
As a Muta user in ZvZ, I'm glad to see it should take five fungals instead of four to kill mutas if that goes live. I'm very happy about the Overseer cost reduction as well. The Ultra build time decrease also makes so much sense, even if the unit itself retains it's disadvantages.

I honestly think the Hellion has been very healthy for the SC2 meta-game and as much as I hate them sometimes, I'm not sure if they should be nerfed. I guess if you really think about it, though, even if Blue Flame was completely removed they'd still be a powerful unit in groups of 3 and 4 or more. The barracks change is cool - I'm all for slowing down the Terran early game in any way possible. Seeker missile is interesting - hopefully that change leads to more opportunities to micro against it in pro games, making for more exciting and tense moments.

Protoss changes seem fine overall, I'm just fearful of Immortal range though, but I guess that's just me since I prefer the old-fashioned roach/hydra/corruptor style most of the time.
If you wish to make an apple pie from scratch, you must first invent the universe.
Drium
Profile Blog Joined December 2008
United States888 Posts
August 25 2011 04:51 GMT
#1315
Best patch ever.
KwanROLLLLLLLED
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
August 25 2011 04:51 GMT
#1316
On August 25 2011 13:50 Diversify wrote:
This is just a guess on the barrack change, but I think its to make it so Protoss can Nexus first or 1 gate FE against terran to better hold off the 1/1/1, while not flat out dying to 2 rax when terran scouts it. Just a guess though.

sadly 5 secs will probably just encourage terrans to tug more scvs off the mineral line.
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 25 2011 04:51 GMT
#1317
On August 25 2011 13:50 Pirat6662001 wrote:
Show nested quote +
On August 25 2011 13:49 KimJongChill wrote:
On August 25 2011 13:46 Pirat6662001 wrote:
On August 25 2011 13:44 Scarecrow wrote:
On August 25 2011 13:38 Pirat6662001 wrote:
Why did they increased racks build time? Watching GSL i have not seen any issue at high levels with early 2 racks or mass racks. and 1/1/1 is solved by other buffs

5 second delay to everything might reduce Terran dominance in Korea to some extent. About time they had a decent nerf, they've been dominating pretty much since release with a few hiccups.

Thats true, but the super early game is already so fragile (early is 3-7 minutes), thing like 6 pool on maps with hard to wall off places and proxy gates become stronger cause u have a big delay in marine production+ a lot of early terran pressure is now now possible (i really dont want it to become a turtle race again, cause then i'll have to switch)


I don't think 6 pool has ever been an issue against terran.

Its not, but proxy gates on Xel naga been an issue before


Hmm, I think 5 second delay can be compensated by repair.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Snaphoo
Profile Joined July 2010
United States614 Posts
August 25 2011 04:51 GMT
#1318
On August 25 2011 13:48 harhar! wrote:
ehhhhh, whats the point of bf nao?

plz blizz remove hellions and reapers alltogether and give us back the firebat, so we have an effective fightingweapon for melee, light, groundunits and no gay backstabby units


I REALLY REALLY REALLY wish TL had a Reddit-style upvote/downvote system so that I could read the thoughts of actual pros and community pillars (Travis/Alejandrisha/Sheth/Tyler/Jinro/etc.) without having to sift through 60 pages of trash like this.
_Search_
Profile Joined February 2011
Canada180 Posts
August 25 2011 04:51 GMT
#1319
[B]On August 25 2011 13:39 SetStndbySmn wrote:

do you... do you realize carriers arn't aoe? things like this make people think you really only have a good understanding of your own race, and your opinion is meaningless bias.


Which is why most of my comments were geared toward TvT, most of the Protoss changes were heavily praised (I only disagreed with the WP buff) and the Zerg changes were considered unnecessary, in other words I'm fairly neutral on the Zerg changes.

But, no, please dismiss the whole post because you don't consider Carriers to be AOE.

And, judging from other comments, it seems like many others are also questioning the Terran nerfs. It's not like I'm against Terran nerfs, this is just not the way to do it. At this point Blizzard needs to be using a scalpel, not a baseball bat.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
August 25 2011 04:52 GMT
#1320
On August 25 2011 13:47 Spectorials wrote:
Show nested quote +
On August 25 2011 10:14 awu25 wrote:

TERRAN

Raven
Seeker missile movement speed increased from 2.5 to 2.953.



Infestor move speed OFF creep is 2.25.

Creep gives 30% speed bonus.

Infestor move speed ON creeps is 2.925




Omg return of Defiler vs Science vessel? I hope this change goes through, it would be so cool.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
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