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Patch 1.4 PTR Notes (updated 9/8) - Page 50

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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
zyce
Profile Blog Joined March 2011
United States649 Posts
August 25 2011 03:22 GMT
#981
I wish they would introduce massive lag when the 1/1/1 comes out. Great patches changes, although the Blink nerf is very puzzling. This will certainly encourage Protoss to build a robo more often in mirrors, which is great as it prolongs that matchup.

Good stuff, Blizz! Just please give back the original building radius for pylons! I'm suffocating now.
Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
DeaTH.1914
Profile Joined November 2010
Canada79 Posts
August 25 2011 03:22 GMT
#982
On August 25 2011 11:41 luxAyo wrote:
Maybe with infestor nerfs I'll be able to play Terran again without QQing about how ridiculous it is to lose a 30 supply advantage in seconds to someone who can hardly press the F key.


Try making something other than Marines.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
August 25 2011 03:22 GMT
#983
Really don't like the vision change. Zerg early game scouting is absolutely terrible as is, and a big part of ZvT scouting is running a ling up the ramp to see what in the wall. There's limited info to be had already, and now the ling is going to have to run that much farther to see shit and have to kiss the marines in the process.

Overall, great patch though. Even my one grievance could end up being a non-issue.
Enigmoid
Profile Joined July 2010
United States48 Posts
August 25 2011 03:23 GMT
#984
The patch looks great. I hope the immortal buff, warp prism buff, and blink nerf will go towards balancing the pvp midgame.

Is there any word on when the PTR will be out? When I try to launch my PTR app it just quits immediately.
kenkaze291
Profile Joined March 2011
United States92 Posts
August 25 2011 03:23 GMT
#985
On August 25 2011 12:18 Secret. wrote:
Show nested quote +
On August 25 2011 12:17 kenkaze291 wrote:
For the barracks build time, I always wondered why it was 60 when gateway and spawning pool build times were 65...


So we don't die to chrono boosted units? And to actually somehow be able to pressure a hatch first?


Marines still make faster than zealots that are chronoboosted and zealots are slow to move across a map. Stalkers would come out much later because they need a core. And how is P allowed to pressure against a hatch first...<_<
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
August 25 2011 03:23 GMT
#986
Why Can't League of Legends have patches this good?
Survival is winning, everything else is bullshit.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
August 25 2011 03:23 GMT
#987
Why are people saying that hellions wont be as effective vs zerglings any more? It's still 2 shots for 1 ling!

Am I missing something? Oo
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
Last Edited: 2011-08-25 03:25:04
August 25 2011 03:23 GMT
#988
The only thing that totally puzzles me is the rax nerf. Since when was anyone complaining about rax build time? Besides Terran NEEDS that first rax to hold off early pressure. Terran has the hardest time building army in the early game. There's no reason to make it even more difficult.


u cant be serious

unless you're facing a 1-base all-in there is no way that terran has the hardest time building army in the early game. protoss and zerg need to build an economy for a macro game whereas terran can balance economy and army more easily thanks to you guessed it MULEs.

and in the super early game, go 2 rax at 11 and you'll have a shitton of marines way before zerg and protoss can make an army that could possibly attack ur ramp and beat them. i dont see how terran has the hardest time making an army early game. which is why no one goes 2 rax at 11 except for pressure; there's a timing window where your roflman ball will roll over any army that tries to take you on in the open.
no place i'd rather be than the satellite of love
Kmickelow
Profile Joined July 2010
Canada106 Posts
August 25 2011 03:23 GMT
#989
The nerf to barracks is due to the 11/11 rush vs zerg and sometimes toss. I think anyways.
http;//www.justin.tv/kmickelow
oniman999
Profile Joined May 2011
United States169 Posts
August 25 2011 03:23 GMT
#990
Excited to see the use of ravens, sad at the blue flame nerf. Barracks build time increase was expected with the 1/1/1 surge, but I think hellions were pretty good where they were. The nerf should have came with a decrease on the gas cost or a research time reduction. I think bfh drops will still be pretty good, but otherwise the unit won't get much use.
DragoonPK
Profile Blog Joined July 2007
3259 Posts
August 25 2011 03:23 GMT
#991
I really like this patch, good job blizzard :D! Ultralisks faster production, idk if that will make them used more tho!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 25 2011 03:23 GMT
#992
On August 25 2011 12:23 Psychobabas wrote:
Why are people saying that hellions wont be as effective vs zerglings any more? It's still 2 shots for 1 ling!

Am I missing something? Oo


they don't realize that so yeah.
When I think of something else, something will go here
Tektos
Profile Joined November 2010
Australia1321 Posts
August 25 2011 03:23 GMT
#993
On August 25 2011 12:09 archbounds wrote:Overall I think Terran will have a tough time, especially in the lower leagues.


I'm sorry that you're angry about the Terran nerfs, but Blizzard does not balance the game around "lower leagues".
Mjolnir
Profile Joined January 2009
912 Posts
August 25 2011 03:24 GMT
#994

Honestly, upon reflection, this patch seems like another knee-jerk reaction to qq.

Protoss deserved the Immortal and Prism buffs.

Blink, Infestor, Rax, nerfs are totally unnecessary.

Hellion is questionable.

I swear - they just don't give the community enough time to solve the strats in the game. Infestors were just starting to get countered more and more and now they're nerfed. Blink stalkers are being solved by Zergs and they're getting nerfed. I haven't seen devastating hellion play in some time - yet here's a nerf.

Really annoying the more I think about it.



Triscuit
Profile Blog Joined April 2010
United States722 Posts
August 25 2011 03:24 GMT
#995
Ultra change is great. I like it. I don't know if it will make the unit more viable but it's certainly a step in the right direction. The biggest hindrance to that unit is its ridiculous size though. Hopefully that will be addressed in the future.

Also I think HSM will be shown as ridiculously good in the next month or so.
Code
Profile Blog Joined June 2009
Canada634 Posts
August 25 2011 03:24 GMT
#996
Ultralisks will now build as fast as Immortals and slightly faster than Thors

Still hoping to see something done with the Hydra..
wideye
Profile Joined June 2010
United States209 Posts
August 25 2011 03:24 GMT
#997
this is not final. just keep that in mind. blizzard still may tweek the patch.
slim pickens
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
August 25 2011 03:24 GMT
#998
Seems alright. That aside the immortal change seem strange, doesnt that make Immortals outrange bunkers? that is going to cause alot of problems I think. But I guess we'll see how it plays out.

I know this will likely never happen, but am I the only one who thinks they should make pylons only buildable within a energy range of a nexus or other pylon? (this would give nexus's energy fields) I think that would solve the majority of 4 gate issues, both in PVP and elsewhere without actually nerfing any units. It would make the warp prism actually used for what it was intended (forward/mobile warp ins aggression) instead of the occasional drop. Especially since it isnt made of glass anymore. The prism is never used because its just as easy to put down a pylon and not go robo tech to be aggressive. If you forced robo for agressive warp ins then it would change things dramatically in PVP. You could still 4gate, but would have to walk units across the map like everyone else (without a warp prism). Thoughts?
"losers always whine about their best, Winners go home and fuck the prom queen"
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
Last Edited: 2011-08-25 11:43:39
August 25 2011 03:24 GMT
#999
Holy fuck, can blizzard stop nerfing mech units? this is fucking ridiculous. For fucks sake now it takes about 8 hellion shots to kill a zealot, wtf is that about? I will fucking switch to toss before I play bio.

This is the post I made on the bnet forums just awhile ago after a good nights sleep-

Blizzard- no David Kim, because I know its you and your 1 or 2 assistants balancing the game, please stop nerfing mech units, not every terran player wants to play with the bionic units, let multiple styles be viable. sincerely a meching terran.


User was warned for this post
https://x.com/CaptainWaffless
Acritter
Profile Joined August 2010
Syria7637 Posts
August 25 2011 03:25 GMT
#1000
Blizzard is getting better and better at patching as the game develops. Full props to all the developers. They are taking the luck they experienced with Broodwar and turning it into a science.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
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