• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:00
CET 11:00
KST 19:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
RSL Season 3: RO16 results & RO8 bracket2Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA9
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket GM / Master map hacker and general hacking and cheating thread Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2162 users

Patch 1.4 PTR Notes (updated 9/8) - Page 374

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 372 373 374 375 376 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Treble557
Profile Joined August 2010
United States221 Posts
September 10 2011 20:11 GMT
#7461
slightly off topic here...
http://i260.photobucket.com/albums/ii31/HappyFuntimeSunshineInc/ragestar.png

Just saw that and figured people might find it funny since it related to 1.4. :>
Falcor
Profile Joined February 2010
Canada894 Posts
September 10 2011 20:21 GMT
#7462
On September 11 2011 03:25 xbankx wrote:
Show nested quote +
On September 11 2011 03:17 pwadoc wrote:
On September 11 2011 03:13 `chain wrote:
This patch is absolutely golden. I love all the changes, and I don't see anything wrong with them! Why are all of you QQing? I even agree with the blink nerf.


Prior to the infestor buff, ZvP was basically un-winnable once the deathball got rolling. This patch basically reverts ZvP back to that state. It's pretty clear why zerg players are frustrated.



You know the infestor nerf only really affect terrans? According to incontrol, it still takes the same amount of fungals to kill toss units as before. Ie IF prepatch it took 4 fungals to kill a stalker, then post patch it still only takes 4. The only thing changed was NP which made since since it took out all mid game colossus based pushes(basically any push with 2-3 colossus off 2 base).



it didnt take away any 2-3 colossus push. I had a few prot who did it but kept their stalkers in 2 or 3 groups. So 1 fungal wouldnt hold all of their stalkers and before 2 or 3 fungals got off at least 1 bunch of stalkers were in range of the infestors who nerual'd
sc2trainer
Profile Joined August 2011
63 Posts
September 10 2011 20:43 GMT
#7463
On September 11 2011 05:11 Treble557 wrote:
slightly off topic here...
http://i260.photobucket.com/albums/ii31/HappyFuntimeSunshineInc/ragestar.png

Just saw that and figured people might find it funny since it related to 1.4. :>


not rly funny imo pretty lame =/
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 10 2011 20:55 GMT
#7464
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
pwadoc
Profile Joined August 2010
271 Posts
September 10 2011 21:04 GMT
#7465
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.
sc2trainer
Profile Joined August 2011
63 Posts
September 10 2011 21:07 GMT
#7466
On September 11 2011 06:04 pwadoc wrote:
Show nested quote +
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.


yeah things were pretty bad for zerg, they got roflstomped by toss deathballs
iky43210
Profile Blog Joined May 2011
United States2099 Posts
September 10 2011 21:13 GMT
#7467
On September 11 2011 06:04 pwadoc wrote:
Show nested quote +
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.


that was back then. Zerg has evolved and many can deal with protoss death ball without the use of infestors.

Toadvine
Profile Joined November 2010
Poland2234 Posts
Last Edited: 2011-09-10 21:16:31
September 10 2011 21:15 GMT
#7468
On September 11 2011 06:04 pwadoc wrote:
Show nested quote +
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.


Winrates on International TLPD were close to 50% at the time the buff went live: http://i.imgur.com/Jvlvy.png.

Patch 1.3.0 went live on March 22nd. As you can see on the graph, Zerg winrate in ZvP was on an incline for at least a month at the time.

Really, as much as Zergs like to exaggerate the difficulties they were having in ZvP, their winrate never went below 45% in actual tournaments.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2011-09-10 21:19:28
September 10 2011 21:16 GMT
#7469
On September 11 2011 06:13 iky43210 wrote:
Show nested quote +
On September 11 2011 06:04 pwadoc wrote:
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.


that was back then. Zerg has evolved and many can deal with protoss death ball without the use of infestors.


Deathball? No you can't deal with it without Infestor
Could you deal with it using the pre 1.3-patch Infestor? Probably.
Without NP? In some cases, but not in others.

On September 11 2011 06:15 Toadvine wrote:Really, as much as Zergs like to exaggerate the difficulties they were having in ZvP, their winrate never went below 45% in actual tournaments.


And how were Zergs winning back then? With silly Roach all-ins, Hydra doom drops, all-in Baneling drops, that kind of crap. No Zerg felt confident playing a straight up macro game in ZvP, the matchup wasn't in a good state. Lots of Zergs would all-in every time against FFE because they didn't feel like they had a chance.
Balfazar
Profile Joined November 2008
Australia483 Posts
Last Edited: 2011-09-10 21:22:46
September 10 2011 21:20 GMT
#7470
I find it amusing that Zerg players were claiming that they gained the ascendancy ZvP through better play rather than a buff, but now that an Infestor nerf is threatened they claim that it will ruin their chances in the matchup.

P and Z are only fighting over second place anyway, Ghost play along with all the other flexibility of Terran will keep them in first place as always.
hugman
Profile Joined June 2009
Sweden4644 Posts
September 10 2011 21:30 GMT
#7471
On September 11 2011 06:20 Balfazar wrote:
I find it amusing that Zerg players were claiming that they gained the ascendancy ZvP through better play rather than a buff, but now that an Infestor nerf is threatened they claim that an Infestor nerf will ruin their chances in the matchup.

P and Z are only fighting over second place anyway, Ghost play along with all the other flexibility of Terran will keep them in first place as always.


The thing that's being nerfed isn't the thing that was previously buffed, is that so hard to understand? You can look at Zerg play and see how much it has evolved while Protoss play stagnated. How is Zergs learning to deal with Stargate openings in any way related to the Infestor buff? It isn't, it's Zergs having adapted to Protoss play because they had so much trouble with it. There's so much new Zerg play that isn't directly related to the Infestor, and much of the Infestor play doesn't directly depend on the buff.
pwadoc
Profile Joined August 2010
271 Posts
September 10 2011 21:34 GMT
#7472
On September 11 2011 06:13 iky43210 wrote:
Show nested quote +
On September 11 2011 06:04 pwadoc wrote:
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.


that was back then. Zerg has evolved and many can deal with protoss death ball without the use of infestors.



You might want to investigate the difference between a statement and an argument before hitting 'post' again.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
September 10 2011 21:38 GMT
#7473
On September 11 2011 06:30 hugman wrote:
Show nested quote +
On September 11 2011 06:20 Balfazar wrote:
I find it amusing that Zerg players were claiming that they gained the ascendancy ZvP through better play rather than a buff, but now that an Infestor nerf is threatened they claim that an Infestor nerf will ruin their chances in the matchup.

P and Z are only fighting over second place anyway, Ghost play along with all the other flexibility of Terran will keep them in first place as always.


The thing that's being nerfed isn't the thing that was previously buffed, is that so hard to understand? You can look at Zerg play and see how much it has evolved while Protoss play stagnated. How is Zergs learning to deal with Stargate openings in any way related to the Infestor buff? It isn't, it's Zergs having adapted to Protoss play because they had so much trouble with it. There's so much new Zerg play that isn't directly related to the Infestor, and much of the Infestor play doesn't directly depend on the buff.

I find it so arrogant of zergs to claim that they've been adapting and improving and that they're so much smarter than protosses in general, it's so fucking wrong
hugman
Profile Joined June 2009
Sweden4644 Posts
September 10 2011 21:42 GMT
#7474
You don't think Zerg play has changed more than Protoss play in PvZ over the last 5-6 months?
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
September 10 2011 21:45 GMT
#7475
On September 11 2011 06:42 hugman wrote:
You don't think Zerg play has changed more than Protoss play in PvZ over the last 5-6 months?

some zergs have changed a lot, some haven't

same goes for protoss

not sure what you expect protoss to do differently, we've tried going air, going templars going colossus, going a mix of air + templars, mix of colossus + templars, mix of colossus + air, warp prism harass while doing all of this, timing attacks with different unit composition

wtf do you expect protoss to come up with?
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
September 10 2011 21:47 GMT
#7476
On September 11 2011 06:45 ReignFayth wrote:
Show nested quote +
On September 11 2011 06:42 hugman wrote:
You don't think Zerg play has changed more than Protoss play in PvZ over the last 5-6 months?

some zergs have changed a lot, some haven't

same goes for protoss

not sure what you expect protoss to do differently, we've tried going air, going templars going colossus, going a mix of air + templars, mix of colossus + templars, mix of colossus + air, warp prism harass while doing all of this, timing attacks with different unit composition

wtf do you expect protoss to come up with?


As well as different starting build orders, like 1 gate expansion into void-rays or dts,
we've even seen a bit of a resurgence of 2 gate zealot pressure into forge expansion.
wat
iCanada
Profile Joined August 2010
Canada10660 Posts
September 10 2011 21:48 GMT
#7477
On September 11 2011 06:13 iky43210 wrote:
Show nested quote +
On September 11 2011 06:04 pwadoc wrote:
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.


that was back then. Zerg has evolved and many can deal with protoss death ball without the use of infestors.



No no, the only way to beat a 200/200 protoss is with NP and fungal abuse. Not even Broodlords really deal with a true protoss deathball, as that gives toss complete map control

Zerg could remax three time in a row and maybe kill a couple stalkers. Does that mean Zerg can't win? No, it just means Zerg must be over aggressive and kill protoss before they max out. Game got to the 15 minute mark? GG.

It isn't even like Infestors were unbeatable. HTs are very much a counter to infestors... does it require you being faster than your opponent? Yeah, but everything else equal the faster opponent generally wins anyway.

ROOTFayth
Profile Joined January 2004
Canada3351 Posts
September 10 2011 21:52 GMT
#7478
you don't need NP to beat a deathball, fungal + baneling drops do just fine
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 10 2011 21:55 GMT
#7479
On September 11 2011 06:16 hugman wrote:
Show nested quote +
On September 11 2011 06:13 iky43210 wrote:
On September 11 2011 06:04 pwadoc wrote:
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.


that was back then. Zerg has evolved and many can deal with protoss death ball without the use of infestors.


Deathball? No you can't deal with it without Infestor
Could you deal with it using the pre 1.3-patch Infestor? Probably.
Without NP? In some cases, but not in others.

Show nested quote +
On September 11 2011 06:15 Toadvine wrote:Really, as much as Zergs like to exaggerate the difficulties they were having in ZvP, their winrate never went below 45% in actual tournaments.


And how were Zergs winning back then? With silly Roach all-ins, Hydra doom drops, all-in Baneling drops, that kind of crap. No Zerg felt confident playing a straight up macro game in ZvP, the matchup wasn't in a good state. Lots of Zergs would all-in every time against FFE because they didn't feel like they had a chance.


They were winning the same way they win now, by taking a fast third base and being able to defend it against 2 base all-ins and tech plays from the Protoss. Baneling drops on the army and Ling-heavy styles with double upgrades were developed around that time too. The fact that Zergs also figured out they had a variety of powerful all-ins at their disposal also helped a fair bit, I imagine. We even saw Zergs winning with pure Roach/Hydra by doing drops and mult-pronged attacks, and even basetrades.

Like, seriously, what is a straight-up macro game? Coca vs Huk g2 at MLG Raleigh, Coca is maxed on Roach/Hydra/Corrupter at the 13:30 mark, and destroys HuK as he attempts to secure his third. Is that straight-up macro enough for you?

On September 11 2011 06:30 hugman wrote:
Show nested quote +
On September 11 2011 06:20 Balfazar wrote:
I find it amusing that Zerg players were claiming that they gained the ascendancy ZvP through better play rather than a buff, but now that an Infestor nerf is threatened they claim that an Infestor nerf will ruin their chances in the matchup.

P and Z are only fighting over second place anyway, Ghost play along with all the other flexibility of Terran will keep them in first place as always.


The thing that's being nerfed isn't the thing that was previously buffed, is that so hard to understand? You can look at Zerg play and see how much it has evolved while Protoss play stagnated. How is Zergs learning to deal with Stargate openings in any way related to the Infestor buff? It isn't, it's Zergs having adapted to Protoss play because they had so much trouble with it. There's so much new Zerg play that isn't directly related to the Infestor, and much of the Infestor play doesn't directly depend on the buff.


By "learning to deal with Stargate openings", you mean "Spore Crawler root time decreased to 6 seconds", right?

For the record, I think the neural nerf is stupid. I also think that the really good Code S Zergs would continue to dominate Protosses even if Infestors were removed from the game.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
September 10 2011 21:56 GMT
#7480
On September 11 2011 06:52 ReignFayth wrote:
you don't need NP to beat a deathball, fungal + baneling drops do just fine

Yes! There, listen to this man! NP is not the end of zerg OR the infestor. It's still GREAT!
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Prev 1 372 373 374 375 376 453 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 72
CranKy Ducklings2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 887
SortOf 131
Trikslyr26
StarCraft: Brood War
GuemChi 1460
Hyuk 705
Bisu 693
Stork 356
Killer 354
BeSt 341
Zeus 210
ZerO 173
Pusan 171
Horang2 150
[ Show more ]
Leta 144
Sharp 138
EffOrt 137
Free 77
ToSsGirL 63
Rush 53
hero 37
Aegong 27
NotJumperer 19
Mind 18
Hm[arnc] 13
Soulkey 11
JulyZerg 11
Shinee 10
ajuk12(nOOB) 8
Terrorterran 8
Dota 2
XcaliburYe153
Counter-Strike
olofmeister1081
shoxiejesuss828
zeus174
Other Games
summit1g13836
ceh9455
Fuzer 220
ZerO(Twitch)6
Organizations
Dota 2
PGL Dota 2 - Main Stream11595
Other Games
gamesdonequick557
StarCraft: Brood War
UltimateBattle 109
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH188
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1569
• HappyZerGling113
Upcoming Events
Replay Cast
13h
RSL Revival
21h 30m
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
1d 11h
RSL Revival
1d 21h
WardiTV Korean Royale
2 days
RSL Revival
2 days
WardiTV Korean Royale
3 days
IPSL
3 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
3 days
Wardi Open
4 days
[ Show More ]
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.