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Patch 1.4 PTR Notes (updated 9/8) - Page 374

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Treble557
Profile Joined August 2010
United States221 Posts
September 10 2011 20:11 GMT
#7461
slightly off topic here...
http://i260.photobucket.com/albums/ii31/HappyFuntimeSunshineInc/ragestar.png

Just saw that and figured people might find it funny since it related to 1.4. :>
Falcor
Profile Joined February 2010
Canada894 Posts
September 10 2011 20:21 GMT
#7462
On September 11 2011 03:25 xbankx wrote:
Show nested quote +
On September 11 2011 03:17 pwadoc wrote:
On September 11 2011 03:13 `chain wrote:
This patch is absolutely golden. I love all the changes, and I don't see anything wrong with them! Why are all of you QQing? I even agree with the blink nerf.


Prior to the infestor buff, ZvP was basically un-winnable once the deathball got rolling. This patch basically reverts ZvP back to that state. It's pretty clear why zerg players are frustrated.



You know the infestor nerf only really affect terrans? According to incontrol, it still takes the same amount of fungals to kill toss units as before. Ie IF prepatch it took 4 fungals to kill a stalker, then post patch it still only takes 4. The only thing changed was NP which made since since it took out all mid game colossus based pushes(basically any push with 2-3 colossus off 2 base).



it didnt take away any 2-3 colossus push. I had a few prot who did it but kept their stalkers in 2 or 3 groups. So 1 fungal wouldnt hold all of their stalkers and before 2 or 3 fungals got off at least 1 bunch of stalkers were in range of the infestors who nerual'd
sc2trainer
Profile Joined August 2011
63 Posts
September 10 2011 20:43 GMT
#7463
On September 11 2011 05:11 Treble557 wrote:
slightly off topic here...
http://i260.photobucket.com/albums/ii31/HappyFuntimeSunshineInc/ragestar.png

Just saw that and figured people might find it funny since it related to 1.4. :>


not rly funny imo pretty lame =/
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 10 2011 20:55 GMT
#7464
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
pwadoc
Profile Joined August 2010
271 Posts
September 10 2011 21:04 GMT
#7465
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.
sc2trainer
Profile Joined August 2011
63 Posts
September 10 2011 21:07 GMT
#7466
On September 11 2011 06:04 pwadoc wrote:
Show nested quote +
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.


yeah things were pretty bad for zerg, they got roflstomped by toss deathballs
iky43210
Profile Blog Joined May 2011
United States2099 Posts
September 10 2011 21:13 GMT
#7467
On September 11 2011 06:04 pwadoc wrote:
Show nested quote +
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.


that was back then. Zerg has evolved and many can deal with protoss death ball without the use of infestors.

Toadvine
Profile Joined November 2010
Poland2234 Posts
Last Edited: 2011-09-10 21:16:31
September 10 2011 21:15 GMT
#7468
On September 11 2011 06:04 pwadoc wrote:
Show nested quote +
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.


Winrates on International TLPD were close to 50% at the time the buff went live: http://i.imgur.com/Jvlvy.png.

Patch 1.3.0 went live on March 22nd. As you can see on the graph, Zerg winrate in ZvP was on an incline for at least a month at the time.

Really, as much as Zergs like to exaggerate the difficulties they were having in ZvP, their winrate never went below 45% in actual tournaments.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2011-09-10 21:19:28
September 10 2011 21:16 GMT
#7469
On September 11 2011 06:13 iky43210 wrote:
Show nested quote +
On September 11 2011 06:04 pwadoc wrote:
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.


that was back then. Zerg has evolved and many can deal with protoss death ball without the use of infestors.


Deathball? No you can't deal with it without Infestor
Could you deal with it using the pre 1.3-patch Infestor? Probably.
Without NP? In some cases, but not in others.

On September 11 2011 06:15 Toadvine wrote:Really, as much as Zergs like to exaggerate the difficulties they were having in ZvP, their winrate never went below 45% in actual tournaments.


And how were Zergs winning back then? With silly Roach all-ins, Hydra doom drops, all-in Baneling drops, that kind of crap. No Zerg felt confident playing a straight up macro game in ZvP, the matchup wasn't in a good state. Lots of Zergs would all-in every time against FFE because they didn't feel like they had a chance.
Balfazar
Profile Joined November 2008
Australia483 Posts
Last Edited: 2011-09-10 21:22:46
September 10 2011 21:20 GMT
#7470
I find it amusing that Zerg players were claiming that they gained the ascendancy ZvP through better play rather than a buff, but now that an Infestor nerf is threatened they claim that it will ruin their chances in the matchup.

P and Z are only fighting over second place anyway, Ghost play along with all the other flexibility of Terran will keep them in first place as always.
hugman
Profile Joined June 2009
Sweden4644 Posts
September 10 2011 21:30 GMT
#7471
On September 11 2011 06:20 Balfazar wrote:
I find it amusing that Zerg players were claiming that they gained the ascendancy ZvP through better play rather than a buff, but now that an Infestor nerf is threatened they claim that an Infestor nerf will ruin their chances in the matchup.

P and Z are only fighting over second place anyway, Ghost play along with all the other flexibility of Terran will keep them in first place as always.


The thing that's being nerfed isn't the thing that was previously buffed, is that so hard to understand? You can look at Zerg play and see how much it has evolved while Protoss play stagnated. How is Zergs learning to deal with Stargate openings in any way related to the Infestor buff? It isn't, it's Zergs having adapted to Protoss play because they had so much trouble with it. There's so much new Zerg play that isn't directly related to the Infestor, and much of the Infestor play doesn't directly depend on the buff.
pwadoc
Profile Joined August 2010
271 Posts
September 10 2011 21:34 GMT
#7472
On September 11 2011 06:13 iky43210 wrote:
Show nested quote +
On September 11 2011 06:04 pwadoc wrote:
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.


that was back then. Zerg has evolved and many can deal with protoss death ball without the use of infestors.



You might want to investigate the difference between a statement and an argument before hitting 'post' again.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
September 10 2011 21:38 GMT
#7473
On September 11 2011 06:30 hugman wrote:
Show nested quote +
On September 11 2011 06:20 Balfazar wrote:
I find it amusing that Zerg players were claiming that they gained the ascendancy ZvP through better play rather than a buff, but now that an Infestor nerf is threatened they claim that an Infestor nerf will ruin their chances in the matchup.

P and Z are only fighting over second place anyway, Ghost play along with all the other flexibility of Terran will keep them in first place as always.


The thing that's being nerfed isn't the thing that was previously buffed, is that so hard to understand? You can look at Zerg play and see how much it has evolved while Protoss play stagnated. How is Zergs learning to deal with Stargate openings in any way related to the Infestor buff? It isn't, it's Zergs having adapted to Protoss play because they had so much trouble with it. There's so much new Zerg play that isn't directly related to the Infestor, and much of the Infestor play doesn't directly depend on the buff.

I find it so arrogant of zergs to claim that they've been adapting and improving and that they're so much smarter than protosses in general, it's so fucking wrong
hugman
Profile Joined June 2009
Sweden4644 Posts
September 10 2011 21:42 GMT
#7474
You don't think Zerg play has changed more than Protoss play in PvZ over the last 5-6 months?
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
September 10 2011 21:45 GMT
#7475
On September 11 2011 06:42 hugman wrote:
You don't think Zerg play has changed more than Protoss play in PvZ over the last 5-6 months?

some zergs have changed a lot, some haven't

same goes for protoss

not sure what you expect protoss to do differently, we've tried going air, going templars going colossus, going a mix of air + templars, mix of colossus + templars, mix of colossus + air, warp prism harass while doing all of this, timing attacks with different unit composition

wtf do you expect protoss to come up with?
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
September 10 2011 21:47 GMT
#7476
On September 11 2011 06:45 ReignFayth wrote:
Show nested quote +
On September 11 2011 06:42 hugman wrote:
You don't think Zerg play has changed more than Protoss play in PvZ over the last 5-6 months?

some zergs have changed a lot, some haven't

same goes for protoss

not sure what you expect protoss to do differently, we've tried going air, going templars going colossus, going a mix of air + templars, mix of colossus + templars, mix of colossus + air, warp prism harass while doing all of this, timing attacks with different unit composition

wtf do you expect protoss to come up with?


As well as different starting build orders, like 1 gate expansion into void-rays or dts,
we've even seen a bit of a resurgence of 2 gate zealot pressure into forge expansion.
wat
iCanada
Profile Joined August 2010
Canada10660 Posts
September 10 2011 21:48 GMT
#7477
On September 11 2011 06:13 iky43210 wrote:
Show nested quote +
On September 11 2011 06:04 pwadoc wrote:
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.


that was back then. Zerg has evolved and many can deal with protoss death ball without the use of infestors.



No no, the only way to beat a 200/200 protoss is with NP and fungal abuse. Not even Broodlords really deal with a true protoss deathball, as that gives toss complete map control

Zerg could remax three time in a row and maybe kill a couple stalkers. Does that mean Zerg can't win? No, it just means Zerg must be over aggressive and kill protoss before they max out. Game got to the 15 minute mark? GG.

It isn't even like Infestors were unbeatable. HTs are very much a counter to infestors... does it require you being faster than your opponent? Yeah, but everything else equal the faster opponent generally wins anyway.

ROOTFayth
Profile Joined January 2004
Canada3351 Posts
September 10 2011 21:52 GMT
#7478
you don't need NP to beat a deathball, fungal + baneling drops do just fine
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 10 2011 21:55 GMT
#7479
On September 11 2011 06:16 hugman wrote:
Show nested quote +
On September 11 2011 06:13 iky43210 wrote:
On September 11 2011 06:04 pwadoc wrote:
On September 11 2011 05:55 Toadvine wrote:
Reading the last few pages of this thread made me realize that the Infestor buff was damaging to the Zerg understanding of ZvP. Before it happened, we had so many cool and effective styles developed by Zerg players, but the moment the majority figured out that they can just mass Infestors no matter what, and do fine, it was all forgotten.

All these "I can't deal with deathball without neural!" cries just show how much of a crutch Infestors have become for Zerg. Nestea, Coca and Losira had 70%+ win rates in ZvP before the buff happened. Even nowadays they don't use them that often.


The ZvP win rates were bad enough that blizzard felt they had to deliver a strong buff to the infestor, so obviously everything wasn't as great as you'd like everyone to believe.


that was back then. Zerg has evolved and many can deal with protoss death ball without the use of infestors.


Deathball? No you can't deal with it without Infestor
Could you deal with it using the pre 1.3-patch Infestor? Probably.
Without NP? In some cases, but not in others.

Show nested quote +
On September 11 2011 06:15 Toadvine wrote:Really, as much as Zergs like to exaggerate the difficulties they were having in ZvP, their winrate never went below 45% in actual tournaments.


And how were Zergs winning back then? With silly Roach all-ins, Hydra doom drops, all-in Baneling drops, that kind of crap. No Zerg felt confident playing a straight up macro game in ZvP, the matchup wasn't in a good state. Lots of Zergs would all-in every time against FFE because they didn't feel like they had a chance.


They were winning the same way they win now, by taking a fast third base and being able to defend it against 2 base all-ins and tech plays from the Protoss. Baneling drops on the army and Ling-heavy styles with double upgrades were developed around that time too. The fact that Zergs also figured out they had a variety of powerful all-ins at their disposal also helped a fair bit, I imagine. We even saw Zergs winning with pure Roach/Hydra by doing drops and mult-pronged attacks, and even basetrades.

Like, seriously, what is a straight-up macro game? Coca vs Huk g2 at MLG Raleigh, Coca is maxed on Roach/Hydra/Corrupter at the 13:30 mark, and destroys HuK as he attempts to secure his third. Is that straight-up macro enough for you?

On September 11 2011 06:30 hugman wrote:
Show nested quote +
On September 11 2011 06:20 Balfazar wrote:
I find it amusing that Zerg players were claiming that they gained the ascendancy ZvP through better play rather than a buff, but now that an Infestor nerf is threatened they claim that an Infestor nerf will ruin their chances in the matchup.

P and Z are only fighting over second place anyway, Ghost play along with all the other flexibility of Terran will keep them in first place as always.


The thing that's being nerfed isn't the thing that was previously buffed, is that so hard to understand? You can look at Zerg play and see how much it has evolved while Protoss play stagnated. How is Zergs learning to deal with Stargate openings in any way related to the Infestor buff? It isn't, it's Zergs having adapted to Protoss play because they had so much trouble with it. There's so much new Zerg play that isn't directly related to the Infestor, and much of the Infestor play doesn't directly depend on the buff.


By "learning to deal with Stargate openings", you mean "Spore Crawler root time decreased to 6 seconds", right?

For the record, I think the neural nerf is stupid. I also think that the really good Code S Zergs would continue to dominate Protosses even if Infestors were removed from the game.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
September 10 2011 21:56 GMT
#7480
On September 11 2011 06:52 ReignFayth wrote:
you don't need NP to beat a deathball, fungal + baneling drops do just fine

Yes! There, listen to this man! NP is not the end of zerg OR the infestor. It's still GREAT!
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
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