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Patch 1.4 PTR Notes (updated 9/8) - Page 308

Forum Index > Closed
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Secret05
Profile Joined August 2010
United States342 Posts
September 09 2011 13:16 GMT
#6141
This was posted on Sept 9th....

http://eu.battle.net/sc2/en/blog/2888528#blog

the neural parasite nerf isn't there anymore.....
Michigan Zerg Player
Rkie
Profile Blog Joined October 2009
United States1278 Posts
September 09 2011 13:17 GMT
#6142
I think with the infestor nerfs along with ultralisk build time down, blizzard is trying to bring ultralisks into play more in ZvP, while still helping Protoss a bit. The infestor, especially in ZvP was seeing way too much time late game imo. Ultralisks are rather underused zvp. and fungal still roots units, so fungal with ultralisk roach army would just rip through a protoss army. I agree with the change, simply because fungal is going to be more important more times than NP would be.
TigerKarl
Profile Joined November 2010
1757 Posts
Last Edited: 2011-09-09 13:18:38
September 09 2011 13:17 GMT
#6143
Well the Public Test Realm is for testing stuff.
I think the possibility that the Neural nerf comes with the patch is near zero%.
The patches have been of good quality lately, why would Blizzard risk that with the worst change they've tried in at least a year?

edit:
Have just read the post above mine. So they've already removed that change.
Timestreamer
Profile Joined March 2011
Israel157 Posts
September 09 2011 13:17 GMT
#6144
I find the infestor change to be one step forward, two steps back.

The problem with infestor isn't that it's powerful - but rather that it's the only powerful unit zerg have.(you can always state things such as bane drops, but these are just tactics)
In ZvP Zerg don't make anything else then mass infestors simply because they're the only option available. Nerfing the infestor just to get people to use it less is wrong, because there aren't a lot of other options on the table right now. Nerfing it while somehow increasing the effectiveness of other units against the death ball - that's the way it should go.
oogieogie
Profile Joined June 2011
United States3657 Posts
Last Edited: 2011-09-09 13:20:06
September 09 2011 13:18 GMT
#6145
On September 09 2011 22:16 Secret05 wrote:
This was posted on Sept 9th....

http://eu.battle.net/sc2/en/blog/2888528#blog

the neural parasite nerf isn't there anymore.....

http://us.battle.net/sc2/en/forum/topic/1213111662

its on the first page..

though might have misunderstood what you are saying, but they havn't taken it down yet for US yet if they did take it down EU.
SeriouR
Profile Joined November 2010
Spain622 Posts
September 09 2011 13:18 GMT
#6146
Can anybody enlight me in the reasoning behind not beign able to neurla massive unitS? I'm a protoss player and i'm glad to hear it but i think neural's main aim is to take down the "big guys".
Trance music makes the fairys dance
tommyho
Profile Joined May 2011
Hong Kong1 Post
September 09 2011 13:18 GMT
#6147
when roach become less useful in mid-late game ,six colossus with high level upgrade or terren mach play, become unbeatable and terrible to zerg. what a nice change
Twiggs
Profile Joined January 2011
United States600 Posts
September 09 2011 13:18 GMT
#6148
The neural nerf is what always seemed like a logical assumption. Massive units are expensive as hell.. losing them to a 100 energy spell just didn't seem right.
My life for Auir | FLASH . JD . BISU . HERO . Nony . Incontrol . FIGHTING
Provocateur
Profile Joined October 2010
Sweden1665 Posts
September 09 2011 13:19 GMT
#6149
On September 09 2011 22:11 immortlone wrote:
Show nested quote +
On September 09 2011 22:05 Provocateur wrote:
On September 09 2011 21:40 Deadlyfish wrote:
As a terran i dont understand the neural change either. Neural was never a problem, and it was almost exclusively used on massive units (immortals and siege tanks too, but not that much), so you might as well remove it now, fungal is almost always better.

I guess it's one of those changes where they'll just revert it back in a week, for whatever reason.

Neural's been the big thing preventing terran from going mech with thor heavy compositions since they're so clunky and fragile to neurals. Won't be autoloss when you build more thors than tanks vs infestor users anymore.


siege tanks out range neurals and siege tanks auto-target infestors due to "smart targetting"

don't see why this was or should have ever been a problem with mech VS zerg.

Read "thor heavy compositions".

And siege tanks won't smart target infestors when there are roaches attacking around. I suggest you try meching and you might realize how this has been a problem.
JmCw
Profile Joined March 2010
Germany68 Posts
September 09 2011 13:19 GMT
#6150
What's NP supposed to be used for now? I mean yeah probably it was overpowered but i just dont see any reason to use it anymore now.

It's a little sad that this problem often occurs if blizzard releases a new patch. Something ist just useless then. I dont like the fact that half of the abilities or units in a game arent used in anyway.
aXa
Profile Blog Joined July 2010
France748 Posts
September 09 2011 13:20 GMT
#6151
The true story here is that Zerg lack of option against colossi. The designed-counter for terran (viking) works fine, but the designed-counter for zerg (corruptor) is just useless.

Why in the hell would they 1: Nerf the only "okay-ish" answer zerg got (NP)
Why in the hell would they not 2: Buff corruptor
dooraven
Profile Joined December 2010
Australia2820 Posts
September 09 2011 13:20 GMT
#6152
On September 09 2011 22:16 Secret05 wrote:
This was posted on Sept 9th....

http://eu.battle.net/sc2/en/blog/2888528#blog

the neural parasite nerf isn't there anymore.....


Neither are all the other bug fixes. That EU thing probably hasn't been updated to the US version yet
Go go Alliance.
Secret05
Profile Joined August 2010
United States342 Posts
Last Edited: 2011-09-09 13:22:06
September 09 2011 13:20 GMT
#6153
On September 09 2011 22:18 oogieogie wrote:
Show nested quote +
On September 09 2011 22:16 Secret05 wrote:
This was posted on Sept 9th....

http://eu.battle.net/sc2/en/blog/2888528#blog

the neural parasite nerf isn't there anymore.....

http://us.battle.net/sc2/en/forum/topic/1213111662

its on the first page...


You're looking at the post from yetserday, there is a new post today, sept 9th that has the neural parasite nerf missing

http://eu.battle.net/sc2/en/blog/2888528#blog
Michigan Zerg Player
Secret05
Profile Joined August 2010
United States342 Posts
September 09 2011 13:23 GMT
#6154
On September 09 2011 22:20 dooraven wrote:
Show nested quote +
On September 09 2011 22:16 Secret05 wrote:
This was posted on Sept 9th....

http://eu.battle.net/sc2/en/blog/2888528#blog

the neural parasite nerf isn't there anymore.....


Neither are all the other bug fixes. That EU thing probably hasn't been updated to the US version yet


o ok... oops my bad lol i almost got kind of excited
Michigan Zerg Player
Twiggs
Profile Joined January 2011
United States600 Posts
September 09 2011 13:23 GMT
#6155
On September 09 2011 22:20 aXa wrote:
The true story here is that Zerg lack of option against colossi. The designed-counter for terran (viking) works fine, but the designed-counter for zerg (corruptor) is just useless.

Why in the hell would they 1: Nerf the only "okay-ish" answer zerg got (NP)
Why in the hell would they not 2: Buff corruptor

Because corruptors (buffed) + infestors would destroy any kind of viking defense. Then broodlords would dominate TvZ as Terran would have no air control.
My life for Auir | FLASH . JD . BISU . HERO . Nony . Incontrol . FIGHTING
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
September 09 2011 13:23 GMT
#6156
I like the NP change for ZvT but not ZvP so much. But hey, protoss are struggling so hard that it kind of puts a damper on any zerg saying that they can't beat the protoss deathball...

It's just a shame because it forces corruptors again. And corruptors suuuuck.
DrPhilOfdOOm
Profile Joined July 2011
Sweden353 Posts
September 09 2011 13:23 GMT
#6157
On September 09 2011 22:20 aXa wrote:
The true story here is that Zerg lack of option against colossi. The designed-counter for terran (viking) works fine, but the designed-counter for zerg (corruptor) is just useless.

Why in the hell would they 1: Nerf the only "okay-ish" answer zerg got (NP)
Why in the hell would they not 2: Buff corruptor


This is true, I think the time of protoss A-move winning is coming back.
freewareplayer
Profile Joined July 2011
Germany403 Posts
Last Edited: 2011-09-09 13:26:43
September 09 2011 13:24 GMT
#6158
This is the most bias i ever read from the protosses. Lets sum this up:
Infestor counters Colossus, Ht counters infestor ( it ONE HITS them ffs for 50 energy from 9 range, thats the hardest hardcounter you can get)

So when protoss scouts Infestors, and proceeds to build lots of Colossus instead of HTs, then gets ownd by neural, that makes it OP? What the actual fuck is that logic?
Just replace unit and race names with different names, to get more and equally retarded statements like:
So when Zerg scouts Blue Flame Hellions and proceeds to build lots of lings isntead of roaches, then gets owned by hellions, that makes it OP?

Scout and adapt and dont build units that your oponnent has the counter to, this is the most simple thing about this game, but appearently protoss dont like that, and want to build colossus anyway no matter what happens.
Liudo
Profile Joined May 2011
United Kingdom344 Posts
Last Edited: 2011-09-09 13:26:09
September 09 2011 13:24 GMT
#6159
I always thought having mind control was an ability that could potentially get way out of hand and create nasty balance issues. I have been surprised that Blizzard would allow such a strong ability to exist in the first place, especially given the range of the ability, the duration, and the fact that anything can be mind controlled.



If there is a problem that zerg is too weak without it, I would prefer to see zerg buffed in other ways rather than having one unit that has super strong abilities that are game changing at any and all stages and points of the game.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
September 09 2011 13:24 GMT
#6160
On September 09 2011 22:23 R3demption wrote:
Show nested quote +
On September 09 2011 22:20 aXa wrote:
The true story here is that Zerg lack of option against colossi. The designed-counter for terran (viking) works fine, but the designed-counter for zerg (corruptor) is just useless.

Why in the hell would they 1: Nerf the only "okay-ish" answer zerg got (NP)
Why in the hell would they not 2: Buff corruptor

Because corruptors (buffed) + infestors would destroy any kind of viking defense. Then broodlords would dominate TvZ as Terran would have no air control.


Nowadays I personally use ghosts as my main anti BL unit and only make a couple vikings just to sweeten the deal.
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