• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:12
CEST 16:12
KST 23:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors13[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers21Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro8 Preview Pt1: Inheritors FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 Leta's ASL S21 Ro.16 review ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 1 [Megathread] Daily Proleagues [ASL21] Ro16 Group D Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
3D technology/software discussion US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1796 users

Patch 1.4 PTR Notes (updated 9/8) - Page 124

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 122 123 124 125 126 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Zorkmid
Profile Joined November 2008
4410 Posts
August 25 2011 12:32 GMT
#2461
Will 2 fungals still kill marines?
iamtheoneneo
Profile Joined April 2011
144 Posts
August 25 2011 12:33 GMT
#2462
great incoming patch imo.
the ramp nerf was seriously needed for all races but more for P early game
mothership is understandable - was soooo slow.

hellion was massively OP as it was and we all knew the nerf was coming, and the same can apply to fungul.

Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-25 12:33:54
August 25 2011 12:33 GMT
#2463
On August 25 2011 21:31 sjschmidt93 wrote:
Well seems like they're 1-1-1 fix is the immortal change -- but puma 3-1-1 with soo many marines almost seems stronger

If you can get rid of the zoning the tanks provide then marines can be dealt with, with GS zealots or kiting stalkers. I'm dubious this will help enough with that, but if it does then it's solved.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
Last Edited: 2011-08-25 12:38:44
August 25 2011 12:33 GMT
#2464
On August 25 2011 21:25 Telcontar wrote:
Show nested quote +
On August 25 2011 21:22 arbitrageur wrote:
On August 25 2011 21:21 Yaotzin wrote:
On August 25 2011 21:19 SharkStarcraft wrote:
Hmm... I dont like the infestor nerf, now that Zerg FINALLY could do something against the deathball, infestors get nerfed -.-

Deathball dies to multipronged attacks, drops, and baneling drops. Infestors only help with one of those. They were never really the solution to the deathball.


That's your opinion.

And pretty much any high-level zerg's. If you really think Infestors were the only reason zergs were figuring out ZvP, you're sorely mistaken.


He said "they were never really the solution to the deathball". Do you have evidence that "pretty much any high-level zerg" possesses this opinion? If you have this evidence can you please present it to back up your claim.




Idra on his stream:
"
Stalker collosus no longer beats EVERY zerg composition.

The horror.
"

(Deezer was complaining specifically about infestor broodlord. Idra implied that you couldn't beat this deathball max before the infestor got so good.).
arbitrageur
Profile Joined December 2010
Australia1202 Posts
Last Edited: 2011-08-25 12:34:36
August 25 2011 12:34 GMT
#2465
On August 25 2011 21:32 ZnyX wrote:
Show nested quote +
On August 25 2011 21:21 Yaotzin wrote:
On August 25 2011 21:19 SharkStarcraft wrote:
Hmm... I dont like the infestor nerf, now that Zerg FINALLY could do something against the deathball, infestors get nerfed -.-

Deathball dies to multipronged attacks, drops, and baneling drops. Infestors only help with one of those. They were never really the solution to the deathball.


Infesters aren't really nerfed against the deathball. Armored targets take 0.8 less damage after patch, i dont see why zergs cry. Its just simplified, i like it. Marines also still die in 2 fungals, so it wont make "that" much difference.


It's like 6.8 less damage or something, which is significant hwen it's multiplied by 2 (i.e. 2 fungals) over their whole army.
Shootist
Profile Joined May 2011
Singapore405 Posts
August 25 2011 12:35 GMT
#2466
On August 25 2011 21:32 Zorkmid wrote:
Will 2 fungals still kill marines?

If they have 3 armor and combat shields, no, otherwise yes.
ZnyX
Profile Joined December 2010
Denmark44 Posts
Last Edited: 2011-08-25 12:36:52
August 25 2011 12:36 GMT
#2467
On August 25 2011 21:34 arbitrageur wrote:
Show nested quote +
On August 25 2011 21:32 ZnyX wrote:
On August 25 2011 21:21 Yaotzin wrote:
On August 25 2011 21:19 SharkStarcraft wrote:
Hmm... I dont like the infestor nerf, now that Zerg FINALLY could do something against the deathball, infestors get nerfed -.-

Deathball dies to multipronged attacks, drops, and baneling drops. Infestors only help with one of those. They were never really the solution to the deathball.


Infesters aren't really nerfed against the deathball. Armored targets take 0.8 less damage after patch, i dont see why zergs cry. Its just simplified, i like it. Marines also still die in 2 fungals, so it wont make "that" much difference.


It's like 6.8 less damage or something, which is significant hwen it's multiplied by 2 (i.e. 2 fungals) over their whole army.


30 % of 36 is 10.8. So no, armored targets took 40.8 damage before patch, and will now take 40 damage after patch. Light targets will take 6 less damage yes, but it will still kill marines in 2 fungals.
Zuxo
Profile Joined April 2010
Sweden395 Posts
Last Edited: 2011-08-25 12:38:21
August 25 2011 12:36 GMT
#2468
FINALLYYYY YESSSSS. Have been waiting for that exact immortal buff for ages and that fungal nerf although it still seems to do the same damage to armored, (lol?).

I wonder how the blink nerf with the immortal buff will effect pvp though :S.

Also nice that they are buffing seeker missile .
I'm a mother******* lyrical wordsmith, mother******* genius
arbitrageur
Profile Joined December 2010
Australia1202 Posts
Last Edited: 2011-08-25 12:40:04
August 25 2011 12:37 GMT
#2469
On August 25 2011 21:36 ZnyX wrote:
Show nested quote +
On August 25 2011 21:34 arbitrageur wrote:
On August 25 2011 21:32 ZnyX wrote:
On August 25 2011 21:21 Yaotzin wrote:
On August 25 2011 21:19 SharkStarcraft wrote:
Hmm... I dont like the infestor nerf, now that Zerg FINALLY could do something against the deathball, infestors get nerfed -.-

Deathball dies to multipronged attacks, drops, and baneling drops. Infestors only help with one of those. They were never really the solution to the deathball.


Infesters aren't really nerfed against the deathball. Armored targets take 0.8 less damage after patch, i dont see why zergs cry. Its just simplified, i like it. Marines also still die in 2 fungals, so it wont make "that" much difference.


It's like 6.8 less damage or something, which is significant hwen it's multiplied by 2 (i.e. 2 fungals) over their whole army.


30 % of 36 is 10.8. So no, armored targets took 40.8 damage before patch, and will now take 40 damage after patch. Light targets will take 6 less damage yes, but it will still kill marines in 2 fungals.


36*(1.3) = 46.8.
36 + 36*(0.3) = 46.8
36 + 10.8 = 46.8.


46.8 - 40 = 6.8.
Darneck
Profile Joined September 2010
Sweden1394 Posts
August 25 2011 12:38 GMT
#2470
On August 25 2011 21:35 Shootist wrote:
Show nested quote +
On August 25 2011 21:32 Zorkmid wrote:
Will 2 fungals still kill marines?

If they have 3 armor and combat shields, no, otherwise yes.

I don't think armor helps against fungal?
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 25 2011 12:38 GMT
#2471
Armor doesn't help against spells, of which fungal is of course one.
Shootist
Profile Joined May 2011
Singapore405 Posts
Last Edited: 2011-08-25 12:39:03
August 25 2011 12:38 GMT
#2472
EDIT: Removed incorrect info
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 25 2011 12:39 GMT
#2473
On August 25 2011 21:35 Shootist wrote:
Show nested quote +
On August 25 2011 21:32 Zorkmid wrote:
Will 2 fungals still kill marines?

If they have 3 armor and combat shields, no, otherwise yes.

Spells are not affected by armor. Always 2 FG, but you need to cast tge 2nd after the first, because they dont stack.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
defense
Profile Joined June 2011
Brazil42 Posts
August 25 2011 12:39 GMT
#2474
On August 25 2011 21:36 ZnyX wrote:
Show nested quote +
On August 25 2011 21:34 arbitrageur wrote:
On August 25 2011 21:32 ZnyX wrote:
On August 25 2011 21:21 Yaotzin wrote:
On August 25 2011 21:19 SharkStarcraft wrote:
Hmm... I dont like the infestor nerf, now that Zerg FINALLY could do something against the deathball, infestors get nerfed -.-

Deathball dies to multipronged attacks, drops, and baneling drops. Infestors only help with one of those. They were never really the solution to the deathball.


Infesters aren't really nerfed against the deathball. Armored targets take 0.8 less damage after patch, i dont see why zergs cry. Its just simplified, i like it. Marines also still die in 2 fungals, so it wont make "that" much difference.


It's like 6.8 less damage or something, which is significant hwen it's multiplied by 2 (i.e. 2 fungals) over their whole army.


30 % of 36 is 10.8. So no, armored targets took 40.8 damage before patch, and will now take 40 damage after patch. Light targets will take 6 less damage yes, but it will still kill marines in 2 fungals.

36 + 10.8 = 40.8? Really?
Ziggitz
Profile Joined September 2010
United States340 Posts
August 25 2011 12:39 GMT
#2475
I'm actually quite happy with the infestor change. It makes ZvZ more interesting, needing 5 straight fungals to kill mutas, banelings don't get killed in one, meaning well micro'd ling bane could be a lot scarier, if you used it as a harass style to go for drones, since a group of spaced out banes could require 6 fungals instead of 3.

The damage nerf will make the deathball less susceptible to it, but lets be honest, 1-1 or 2-2 lings plus infestors destroys the stalker colossus death ball and the blink stalker ball so completely that it'll still be effective and neural against archons and colossus is unchanged, Protoss definitely deserved some leeway there.

Against Terran marines might do a bit better with lots of medivacs being able to mitigate the fungals better with it's slightly reduced dps, across a lot of marines that's a ton of energy saved, however unsupported it's the same story as before and the barracks and hellion nerf means that you'l be able to get into the midgame in better shape on average to mitigate that.

Something awesome that needs to be taken into account though, is that if mind controlling a unit grants the power provided like the patch notes say, then mind controlling a warp prism in mid warp in can cancel all the units warping in. Can some one of PTR confirm?
IVN
Profile Joined October 2010
534 Posts
August 25 2011 12:39 GMT
#2476
On August 25 2011 11:40 LuciferSC wrote:
Show nested quote +
On August 25 2011 11:38 Moosegills wrote:
I'm still wondering when zerg is going to ever get an anti caster ability so they can deal with ghosts and ht better.


The beauty of SC is in that each race is different from each other.

It makes me shake my head when I see ppl wanting to see 3 same races...

Well, I for one would like to see XelNaga in multi player, if it was possible to design and balance in a sensible way.


I know it's too much to ask, but still, if they could pull it of, it would be awesome.
Corrik
Profile Joined September 2010
United States1416 Posts
August 25 2011 12:40 GMT
#2477
On August 25 2011 21:33 Yaotzin wrote:
Show nested quote +
On August 25 2011 21:31 sjschmidt93 wrote:
Well seems like they're 1-1-1 fix is the immortal change -- but puma 3-1-1 with soo many marines almost seems stronger

If you can get rid of the zoning the tanks provide then marines can be dealt with, with GS zealots or kiting stalkers. I'm dubious this will help enough with that, but if it does then it's solved.


The 1-1-1 timing will be slowed down by at least 7 (estimate) seconds I'm guessing. 5 seconds more build time on rax and a 5 second slower mule.

Warp Prism is buffed to give Toss slightly more ability to break a contain.

Immortal Range is actually somewhat big because it allows immortals to stay at the same range as stalkers instead of in front of them. Thus, they can't get trapped in front of stalkers in engagements and be easily targeted off first.
ZnyX
Profile Joined December 2010
Denmark44 Posts
August 25 2011 12:40 GMT
#2478
On August 25 2011 21:37 arbitrageur wrote:
Show nested quote +
On August 25 2011 21:36 ZnyX wrote:
On August 25 2011 21:34 arbitrageur wrote:
On August 25 2011 21:32 ZnyX wrote:
On August 25 2011 21:21 Yaotzin wrote:
On August 25 2011 21:19 SharkStarcraft wrote:
Hmm... I dont like the infestor nerf, now that Zerg FINALLY could do something against the deathball, infestors get nerfed -.-

Deathball dies to multipronged attacks, drops, and baneling drops. Infestors only help with one of those. They were never really the solution to the deathball.


Infesters aren't really nerfed against the deathball. Armored targets take 0.8 less damage after patch, i dont see why zergs cry. Its just simplified, i like it. Marines also still die in 2 fungals, so it wont make "that" much difference.


It's like 6.8 less damage or something, which is significant hwen it's multiplied by 2 (i.e. 2 fungals) over their whole army.


30 % of 36 is 10.8. So no, armored targets took 40.8 damage before patch, and will now take 40 damage after patch. Light targets will take 6 less damage yes, but it will still kill marines in 2 fungals.


36*(1.3) = 46.8.

46.8 - 40 = 6.8.


No idea why i kept doing 30, and not 36. Yeah your right. But either way, not a big deal. If you use infesters against P, the fungal isnt supposed to kill. Its just there to make sure your neurals wont get sniped.
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
August 25 2011 12:40 GMT
#2479
not enough nerfs for terran thou but its a beginning
The only virgins in kpop left are the fans
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
August 25 2011 12:40 GMT
#2480
I bet that the floating text for the amount of resources gained from a salvaged bunker will show through fog of war....

That's got Blizzard bug written all over it.
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
Prev 1 122 123 124 125 126 453 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#84
WardiTV1001
IntoTheiNu 960
OGKoka 458
Rex146
Ryung 32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 458
Lowko406
Hui .270
Rex 146
Ryung 32
StarCraft: Brood War
Calm 8757
Sea 2675
Jaedong 1834
Hyuk 1030
EffOrt 984
Stork 703
BeSt 577
Mini 510
Snow 397
ggaemo 380
[ Show more ]
actioN 368
Light 195
Hyun 145
PianO 118
Killer 87
Rush 81
Nal_rA 80
ToSsGirL 77
Aegong 54
Free 52
[sc1f]eonzerg 50
Pusan 47
soO 44
Barracks 43
Shinee 40
ajuk12(nOOB) 30
Sacsri 26
Bale 23
Sexy 23
yabsab 23
scan(afreeca) 19
910 16
HiyA 15
Noble 12
GoRush 11
Icarus 8
Terrorterran 6
Dota 2
qojqva1953
BananaSlamJamma229
Counter-Strike
zeus1309
byalli775
markeloff275
edward228
Super Smash Bros
Mew2King75
Heroes of the Storm
Khaldor235
Other Games
singsing2451
B2W.Neo1258
hiko873
crisheroes314
XBOCT314
XaKoH 189
Liquid`VortiX180
Liquid`LucifroN178
Pyrionflax168
ArmadaUGS96
Organizations
Dota 2
PGL Dota 2 - Main Stream368
StarCraft: Brood War
Kim Chul Min (afreeca) 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4058
Upcoming Events
Monday Night Weeklies
1h 48m
Replay Cast
9h 48m
Replay Cast
18h 48m
Afreeca Starleague
19h 48m
Leta vs YSC
GSL
1d 19h
Rogue vs Percival
Zoun vs Solar
Replay Cast
2 days
GSL
2 days
Cure vs TriGGeR
ByuN vs Bunny
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
Replay Cast
4 days
Replay Cast
4 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Jaedong vs Light
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.