
Patch 1.4 PTR Notes (updated 9/8) - Page 122
Forum Index > Closed |
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
TwilightRain
Germany351 Posts
![]() | ||
tnud
Sweden2233 Posts
1.4 is going to be awesome | ||
n00b3rt
Bulgaria890 Posts
| ||
Ramble
Sweden877 Posts
| ||
kvmetternich
Italy35 Posts
On August 25 2011 21:01 Neino wrote: It's like Blizzard is watching my games, I was experimenting with 2immortal + prism speed harass vs zerg, while taking a third behind it, It works out really well, just quite apm intensive, and now both of them are buffed :p Yeah, im trying this too! Unfortunatelly this make the "protoss air force" a little more useless in PvZ like other M.U. Hope blizzard try to do something in future patch for the stargate tech path, cause we never see (except some special tactics from white ra) pros makes carriers or an army comp with this nice unit. | ||
iNfeRnaL
![]()
Germany1908 Posts
Wait a second, not like I care too much about apm, but shouldn't they have finally adjusted the APM to the fastest gamespeed first? XD Anyway, expect all those 500 apm people to drop 300 of em, lol. | ||
weiliem
2050 Posts
| ||
Dingobloo
Australia1903 Posts
On August 25 2011 21:11 TwilightRain wrote: I don't like the contamination cost increase , at least from the ZvZ perspective. I feel like it would eliminate possibilities for timing pushes as ways to come back. ZvZ would be even more boring than it is right now. ![]() Don't know if you saw it, but they also reduced the cost of the overseer, so a change to contaminate was almost necessary because they were now so cheap, if anything you might see contaminate more often, but once the overseers are dead it will be harder to do it again in quick succession. | ||
The Touch
United Kingdom667 Posts
| ||
dangerjoe
Denmark1866 Posts
Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack. Omg yes. Warpprism buff too ![]() | ||
tdt
United States3179 Posts
On August 25 2011 20:59 Yaotzin wrote: Yep they're almost as beefy as an ovie now (just lacking 1 armor) but way zippier, especially if you get the speed upgrade. Immortal/zealot drops/zealot warpins will be a genuine threat now I think. Protoss need it. Basically slowing Zerg is all ins today and we all know what happens if you leave zerg alone. Terran has plenty of options but most Protoss' were nerfed out... VR WG, etc. | ||
Redox
Germany24794 Posts
They should either decrease blue flame cost or let the blue flame upgrade also make more dmg against non-light units (like +5 vs light, +2 vs all other). | ||
Yaotzin
South Africa4280 Posts
On August 25 2011 21:17 tdt wrote: Protoss need it. Basically slowing Zerg is all ins today and we all know what happens if you leave zerg alone. Terran has plenty of options but most Protoss' were nerfed out... VR WG, etc. Yep I'm fine with it. I'd rather the threat to Zerg be from cool microd drops than from boring allins after all. | ||
SharkStarcraft
Austria2169 Posts
Really like the Hellion and the Warp Prism changes, but why dont they buff Hydras? Theyre just SO bad, noone uses them except vs air. Ultra buff was needed, all in all i like the patch, but they should prolly make Infestors a bit stronger as they are intended to be after this patch. | ||
Zax19
Czech Republic1136 Posts
On August 25 2011 20:59 iNbluE wrote: You know better than the pros right? Because you're so much better than everybody? This kind of comments make me feel ill. The progaming mentality is "don't try to fix the game, fix your play". Well, it IS a game, if it's broken it should be changed. Yet I feel like we're still in beta. There are just too many things in need of change. PS: I should stop writing because: If you talk about imbalance or make balance suggestions, you will be BANNED. We're not here to change the game - that's Blizzard's job (or take it to SC2 General if you must). We're here to do the best with what we have. I just don't share that mentality as long as the game stays broken... But I'm not going to flame about it, that’s why I don’t talk specifics, it provokes people. I do understand the rule protects the forum. | ||
Shootist
Singapore405 Posts
On August 25 2011 21:16 The Touch wrote: Will 5 seconds on the rax build time really change anything? Slightly more time for zergs to pressure in 2 rax pressure builds (esp if they are proxied) perhaps? | ||
ComusLoM
Norway3547 Posts
| ||
wolnewitz
United States6 Posts
| ||
tdt
United States3179 Posts
On August 25 2011 21:16 weiliem wrote: The infestor nerf is such a big nerf.... its like 10 dmg less for 1 fungal.... this would affect ZvP damn a lot... but the overseer cost buff should've been done since the start of sc2.... its so exp just to hunt the dts and yet it dies so easily.... It's 6 and 8 not 10. And not really. You still have chain. Still have bane drops on a static force. Still ave surrounds by real damage dealers. Basically won't change it at all. They just threw T&P a bone so we shut up. | ||
EnderSword
Canada669 Posts
On August 25 2011 21:16 weiliem wrote: The infestor nerf is such a big nerf.... its like 10 dmg less for 1 fungal.... this would affect ZvP damn a lot... but the overseer cost buff should've been done since the start of sc2.... its so exp just to hunt the dts and yet it dies so easily.... 6 dmg... 36 - 30 = 6 vs. armored 46 - 40 = 6 1 2 3 4 5 6...6 damage HAHAHA brought you by the Count | ||
| ||