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Patch 1.4 PTR Notes (updated 9/8) - Page 121

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9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 25 2011 11:59 GMT
#2401
On August 25 2011 20:57 jhNz wrote:
from a protoss point of view i love those changes. especially the shield buff for warp prisms will have a huge impact i believe

Yep they're almost as beefy as an ovie now (just lacking 1 armor) but way zippier, especially if you get the speed upgrade. Immortal/zealot drops/zealot warpins will be a genuine threat now I think.
iNbluE
Profile Joined January 2011
Switzerland674 Posts
August 25 2011 11:59 GMT
#2402
On August 25 2011 20:52 Zax19 wrote:
Show nested quote +
On August 25 2011 20:49 Bagi wrote:
On August 25 2011 20:47 Zax19 wrote:
The ramp change seems ok, immortal buff would be ok if they nerfed colossus at the same time. The rest is either wrong or not enough/badly calculated...I'm scared of what will HotS bring .

Its funny you say this right after ppl like Morrow have made positive comments on the patch notes.

Some people will always whine without a real understanding of the game I guess.

Proving anyone wrong changes nothing about the truth and I'm sick and tired of explaining what's wrong every time .


You know better than the pros right? Because you're so much better than everybody? This kind of comments make me feel ill.
ლ(╹◡╹ლ)
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
August 25 2011 11:59 GMT
#2403
by the way... people seem not to have realized it yet, but drones with +1 carapace will now survive 2 shots from a hellion with pre-igniter and +1 vehicles... which is over the top don't you find?
and zerg will most likely have +1 carapce earlier than terran will have +1 vehicle attack...
taintmachine
Profile Joined May 2010
United States431 Posts
August 25 2011 12:00 GMT
#2404
the immortals needed the range so much. right now, it is a very clunky unit in large engagements, and it seems to fall short vs. marauders since it gets hung up so much on stalkers, sentries, and other immortals. this change probably should have come when they buffed roach range to 4
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2011-08-25 12:00:40
August 25 2011 12:00 GMT
#2405
On August 25 2011 20:37 saulus wrote:
blizzard hates this game! haha
ecspecially terran!

haha indeed. Give us a break. terran have been on top in every matchup since release.
http://i.imgur.com/bdP2e.png

# of nerfs doesnt matter, balance matters.

If they have to nerf Terran 6 million times and buff Zerg 1 million to get close to balance so be it. Blizzard makes money off these tournaments, these tournaments do better if people tune in. More people will tune in if game is perceived as balanced so that's their aim. No hate bro, just business.
MC for president
c0se
Profile Joined March 2011
Germany148 Posts
August 25 2011 12:00 GMT
#2406
On August 25 2011 20:56 MekTypro wrote:
How do they determine if a unit is "down the ramp" ?

Does the -1 range only applies to units that are ON the ramps ? So siege tanks near the ramps won't be affected ?

only affects units on the ramp. for example a scount drone which is blocked by the terran wallin can now see 1range less inside the base.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
August 25 2011 12:00 GMT
#2407
wow did u guy read all those bug fixes ? finally a real patch hope it comes fast
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Neino
Profile Joined March 2011
Norway295 Posts
August 25 2011 12:01 GMT
#2408
It's like Blizzard is watching my games, I was experimenting with 2immortal + prism speed harass vs zerg, while taking a third behind it, It works out really well, just quite apm intensive, and now both of them are buffed :p
ThaSlayer
Profile Joined March 2011
707 Posts
August 25 2011 12:01 GMT
#2409
On August 25 2011 20:36 bole wrote:
great hope it will come sone... dont know abouth siker misles....raven baff... it will do mass AOE dps... so i dont know is that good becous terrans are already wery powerfull...

How often terrans are able to mass up ravens without getting killed? I say the raven buff is targeted towards viking vs viking in t v t
littl0r
Profile Joined July 2010
Germany15 Posts
Last Edited: 2011-08-25 12:05:22
August 25 2011 12:02 GMT
#2410
imo a very good change is the reduced vision up ramps..
the hellion nerf is very good even if they could have reduced the costs a bit at least...
i still feel like they should have removed the infestor energy upgrade, but at least they reduced the damage...even if it wont have a real effect on fungaling a whole group of marines which will instantly die (on the 2nd fungal)...
MekTypro
Profile Joined July 2010
France360 Posts
August 25 2011 12:03 GMT
#2411
On August 25 2011 21:00 c0se wrote:
Show nested quote +
On August 25 2011 20:56 MekTypro wrote:
How do they determine if a unit is "down the ramp" ?

Does the -1 range only applies to units that are ON the ramps ? So siege tanks near the ramps won't be affected ?

only affects units on the ramp. for example a scount drone which is blocked by the terran wallin can now see 1range less inside the base.


Actually I miss read. It concerns the sight range, not the attack range I guess.
fishinguy
Profile Joined November 2010
Russian Federation798 Posts
August 25 2011 12:03 GMT
#2412
Calm down guys, this patch isnt official just yet. It is still being tested and there is going to be a lot of feedback (also a lot of QQ) just like any other patch. My hope is the patch doesnt affect the game too drastically and players adapt quickly to it.
tarath
Profile Joined April 2009
United States377 Posts
August 25 2011 12:03 GMT
#2413
Wow this looks amazingly well designed.
Lylat
Profile Joined August 2009
France8575 Posts
August 25 2011 12:03 GMT
#2414
I don't know all the units stats, how is the hellion nerf gonna affect hellions vs marins ?
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
August 25 2011 12:06 GMT
#2415
On August 25 2011 21:03 Lylat wrote:
I don't know all the units stats, how is the hellion nerf gonna affect hellions vs marins ?



Think they still 3-shot marines, but can't confirm it
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
HubertFelix
Profile Joined April 2010
France631 Posts
August 25 2011 12:07 GMT
#2416
Good patch. I'm a bit disappointed that they didn't do anything for hydralisks.
Maybe they don't do anything because they are being reworked for HoTS.
SwitchAUS
Profile Joined June 2011
Australia106 Posts
August 25 2011 12:07 GMT
#2417
On August 25 2011 21:07 HubertFelix wrote:
Good patch. I'm a bit disappointed that they didn't do anything for hydralisks.
Maybe they don't do anything because they are being reworked for HoTS.


I'm hoping for lurkers
I'm awesome, and I f--k dolphins.
Ramble
Profile Joined May 2010
Sweden877 Posts
August 25 2011 12:08 GMT
#2418
On August 25 2011 21:03 Lylat wrote:
I don't know all the units stats, how is the hellion nerf gonna affect hellions vs marins ?

They used to two shot marines without combat shield but it's now three shots regardless of combat shield.
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
August 25 2011 12:08 GMT
#2419
about time warp prism got a boost in hitpoints. this will make them much more viable
ckye
Profile Joined January 2011
Germany206 Posts
August 25 2011 12:09 GMT
#2420
I like those Patchnotes. Let's hope they will make it live!
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