Patch 1.4 PTR Notes (updated 9/8) - Page 119
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
BigJoe
United States210 Posts
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bole
Serbia164 Posts
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Grumbels
Netherlands7028 Posts
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saulus
6 Posts
ecspecially terran! | ||
SlaverR
Germany87 Posts
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Micket
United Kingdom2163 Posts
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Hassybaby
United Kingdom10823 Posts
On August 25 2011 20:33 ThaSlayer wrote: The BFH nerf seems pretty drastic to me...blizzard doesnt approve too much of mech t v t? Well if you're going mech, you'll be getting +1 attack, which means you'll be back to 2-shotting workers | ||
Iyerbeth
England2410 Posts
The rest of the changes, especially the Warp Prism shields seem very cool, not sure how the speed of the Seeker Missile will play out yet, slightly worrying because of the damage it puts out but I imagine it'll just require a real micro response to combat it, which seems fine to me. Thus far, I'm looking forward to the patch. | ||
ALPINA
3791 Posts
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Lylat
France8574 Posts
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EnSky
Philippines1003 Posts
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TheKefka
Croatia11752 Posts
On August 25 2011 20:35 kickinhead wrote: Ghosts don't cost that much Gas anymore, so it's actually viable to get both Ghosts and Ravens+HSM. ^^' Just cut back on the Tanks in the lategame, they suck against Broodlords anyways. ![]() Hmm,I have a huge question mark over this massive speed buff to HSM.I'm really not sure what to think about it.We are here now cracking jokes about it but i seriously think HSM could become a something like a mini nuke that will never miss(the thing does 100 damage instantly,more than a full psy storm).:/ The reason why I'm not sure if the HSM is really that good is because it does splash damage in a radius of 2,which is a relative short radius,but if someone goes on and masses ravens it will be a different story ![]() | ||
Salteador Neo
Andorra5591 Posts
Oh BFH nerf is also awesome for zergs xD | ||
Dalavita
Sweden1113 Posts
On August 25 2011 20:39 Hassybaby wrote: Well if you're going mech, you'll be getting +1 attack, which means you'll be back to 2-shotting workers +1 BFHs still don't 2shot SCVs. | ||
tnud
Sweden2233 Posts
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hacpee
United States752 Posts
Look at WoW for example. Every patch, they change skills or strategies, sometimes drastically. It simply becomes no fun to look for alternative strategies or paths because you know blizzard will nerf it some way or some how. | ||
Bagi
Germany6799 Posts
On August 25 2011 20:40 Lylat wrote: I don't really like the ultra buff, zerg was already really strong late game (against terran especially) but now it'll be just impossible for terran late game, and they also nerf early game agression, why ? :/ Well, fungal got nerfed in return. Ultra is only really scary with infestor support, so it should even itself out. | ||
Heavenly
2172 Posts
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Hassybaby
United Kingdom10823 Posts
True, but it will 2-shot drones and probes | ||
Mehukannu
Finland421 Posts
Maybe you might get few HSM out before zerg has neural parasite, but as soon as they get it prepare to loose a lot of your own units when those ravens start landing HSM into your army, due the fact that HSM still has 6 casting range and neural parasite has 9. | ||
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