• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:14
CET 22:14
KST 06:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1623 users

Patch 1.4 PTR Notes (updated 9/8) - Page 111

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 109 110 111 112 113 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
peeeky
Profile Joined September 2010
Canada631 Posts
August 25 2011 10:18 GMT
#2201
Looks like a good patch so far, buffing some unused units. Perhaps we will get to see their full potential. Even as a Protoss player, I feel that the Hellion nerf is perhaps too severe, I like watching mech TvT .
Leporello
Profile Joined January 2011
United States2845 Posts
Last Edited: 2011-08-25 10:21:50
August 25 2011 10:19 GMT
#2202
I love the immortal range, 2gate robo is just going to stomp 4 gate that much easier. It'll help keep the immortal(s) out of stalker range.

My only worry is the infestor nerf. Not needed.
Big water
Evaner
Profile Joined January 2011
Italy94 Posts
August 25 2011 10:19 GMT
#2203
Lovely notes, really looking forward to the +5 secs building times on Barracks, can't wait to see the bunker rush gone.
VTJRaen
Profile Blog Joined July 2011
United Kingdom238 Posts
August 25 2011 10:20 GMT
#2204
Sad to see BFH beng nerfed, but ti just means I'll have to build six instead of four :D

Normally I don't hang on the PTR, and just wait to see what sticks, but this looks like it might be fun to see how Protoss feels with the Immortal change. Always been a fan of building Immortals, now could be my time!
Multiplay eSports Co-Ordinator
Akilleus
Profile Joined November 2010
Sweden82 Posts
August 25 2011 10:20 GMT
#2205
Best patch in a long time. I think all the changes are good. Maybe the infestor nerf could have waited a bit longer so the metagame would have a chance to adapt properly. Anyways, good job Blizz!
cronaldo5909
Profile Joined July 2011
Korea (South)15 Posts
August 25 2011 10:20 GMT
#2206
On August 25 2011 19:16 Evilmystic wrote:
Show nested quote +
On August 25 2011 19:13 cronaldo5909 wrote:
if they were gonna nerf helion dmg they should have reduced the igniter upgrade to 100/100 and maybe +5 is just stupid, +6 would have been fair.

and I dont understand the barracks nerf,

its gonna take longer than gateways since supply 30 + barracks 65 and pylon 25+ gateway 65...

i dont mind much about Z and P buffs and nerfs


+6 will be ridiculous, 2 hellions will still one shot probes 100% of time and drones if hit simultaneously. That would be like no nerf at all.



should then at least reduce the research cost for pre-igniter. with the case of drones and probes, with and without igniter is 3 shots or 1 shot with 3 helions.
mathemagician1986
Profile Joined February 2010
Germany549 Posts
August 25 2011 10:20 GMT
#2207
On August 25 2011 19:11 Artosis Mermaid wrote:
Fungal change = fine. Makes it easier to read, cleaner. The barracks time reduction was sorely needed, as Terran early game pressure is just way too easy and not at all hard to transition out of, not to mention the obvious power of Terran all-ins. I'm not sure why blue flame hellions were suddenly an issue, people figured they'd be the new reaper quite a while back. Immortal changes and blink stalker changes are whatever. It's gonna be slightly weird remembering new immortal range, and blink timings will be slightly more relaxed.

The Ultralisk buff is like making Terran Building Armor faster. Still ultimately useless. I'm happy for some HSM and potential Warp Prisms, but Ultras need more love.


i think the ultra buf is very useful. a big problem with ultras was that after trading your army for half a P's army, if you remax on ultras, the P just rolled you while single ultras kept trickling in, because they took so damn long to build. Faster build time makes remaxing on ultras much more viable. I agree though, their AI still sucks
Cosmos
Profile Joined March 2010
Belgium1077 Posts
August 25 2011 10:21 GMT
#2208
Btw rax build time + new drone way to attack + fact that SCV will now face the building when restarting to build it (means you can't "micro the scv around the building while constructing) = 2rax tvz seems dead. I don't have an issue with it but I really feel like the rax build time will be a huge problem against protoss proxy gate or zerg 6pool. (and I'm grandmaster).

Rest is all good, seek missile change won't change anything tho.
http://www.twitch.tv/becosmos
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
August 25 2011 10:22 GMT
#2209
Does anyone know wht the -1 range up cliffs actually does? Does it prevent warping past a forcefield on a ramp?
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2011-08-25 10:31:18
August 25 2011 10:23 GMT
#2210
Immortal
- Attack range increased from 5 to 6.
Barracks
- Build time increased from 60 to 65.

So that does this mean immortals will be better against 1/1/1 now, and also 1/1/1 will come 5 sec later?

Warp Prism
- Shields increased from 40 to 100.

Lots of protosses, including me, have asked about this. Nice.
Btw, why blink got nerfed? I don't think it's imbalanced.
MIKster
Profile Joined January 2011
Germany333 Posts
August 25 2011 10:23 GMT
#2211
Sweet! Immortals won't be standing in second row now and not be able to shoot any more. Because if you out them up fron roaches could focus them down to easily.
Munich StarCraft & BarCraft | www.munich-starcraft.de
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
August 25 2011 10:23 GMT
#2212
On August 25 2011 19:16 Evilmystic wrote:
Show nested quote +
On August 25 2011 19:13 cronaldo5909 wrote:
if they were gonna nerf helion dmg they should have reduced the igniter upgrade to 100/100 and maybe +5 is just stupid, +6 would have been fair.

and I dont understand the barracks nerf,

its gonna take longer than gateways since supply 30 + barracks 65 and pylon 25+ gateway 65...

i dont mind much about Z and P buffs and nerfs


+6 will be ridiculous, 2 hellions will still one shot probes 100% of time and drones if hit simultaneously. That would be like no nerf at all.


Weirdly, the +6 is actually a good idea. Getting +1 armor vs T is generally a good idea for your bio/ground, so before that upgrade goes off you can stil l2-shot. But once you get it, it reverts to 3 shots

Interesting idea
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
billybiber
Profile Joined August 2011
1 Post
August 25 2011 10:24 GMT
#2213
On August 25 2011 19:22 Zaros wrote:
Does anyone know wht the -1 range up cliffs actually does? Does it prevent warping past a forcefield on a ramp?


i really hope so. it willl be easier in pvp to stop an aggressive 4gate push
Bondator
Profile Joined September 2010
Finland120 Posts
August 25 2011 10:25 GMT
#2214
As a team player, I'm sad to see baneling-oneshotting-fungals gone. And 125 energy contaminates feels a bit much. Having, lets say 75 starting energy, would be nice imo.

But for the most part I like what I'm seeing. Still, I would love to see some official explanations to why specifically these changes were made. There were some last time too, so I'm hopeful.
http://eu.battle.net/sc2/en/profile/520440/1/Bondator/
Cosmos
Profile Joined March 2010
Belgium1077 Posts
August 25 2011 10:25 GMT
#2215
On August 25 2011 19:24 billybiber wrote:
Show nested quote +
On August 25 2011 19:22 Zaros wrote:
Does anyone know wht the -1 range up cliffs actually does? Does it prevent warping past a forcefield on a ramp?


i really hope so. it willl be easier in pvp to stop an aggressive 4gate push



I think it means the opposite, it means that the unit on top of the ramp will have less vision (not sure obv)
http://www.twitch.tv/becosmos
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
August 25 2011 10:26 GMT
#2216
On August 25 2011 18:34 Cosmos wrote:
Barracks build time is SUCH A JOKE...

-Xel'naga cavern
-pylon on lwoground
-double gate on highground
-profit.

Wall off that shit and laugh your ass off
[image loading]
arbitrageur
Profile Joined December 2010
Australia1202 Posts
August 25 2011 10:28 GMT
#2217
On August 25 2011 19:26 Vorenius wrote:
Show nested quote +
On August 25 2011 18:34 Cosmos wrote:
Barracks build time is SUCH A JOKE...

-Xel'naga cavern
-pylon on lwoground
-double gate on highground
-profit.

Wall off that shit and laugh your ass off
[image loading]


Good find to shut the idiots up.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
August 25 2011 10:29 GMT
#2218
On August 25 2011 10:18 iamke55 wrote:
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.

lol genius solution! I'm sad that there's no 1/1/1 nerf though.


yeah and the -1 vision up a ramp doesn't help scouting stuff like that either :-/.. Im curious about what prompted them to make that change..
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
August 25 2011 10:30 GMT
#2219
On August 25 2011 19:25 Cosmos wrote:
Show nested quote +
On August 25 2011 19:24 billybiber wrote:
On August 25 2011 19:22 Zaros wrote:
Does anyone know wht the -1 range up cliffs actually does? Does it prevent warping past a forcefield on a ramp?


i really hope so. it willl be easier in pvp to stop an aggressive 4gate push



I think it means the opposite, it means that the unit on top of the ramp will have less vision (not sure obv)


it says -1 range UP the ramp so i dont think its units ontop of the ramp.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
August 25 2011 10:30 GMT
#2220
Wow really beautiful, I can't wait to micro my immortal/warpprism ^^

I just don't understand the nerf to contaminate...? Maybe blizzard is seeing something, because we haven't really seen many contaminate centered strategies(zenio is an exception, but that is counterable).
You must gather your party before venturing forth.
Prev 1 109 110 111 112 113 453 Next
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O213
LiquipediaDiscussion
LAN Event
18:00
Stellar Fest: Day 2
ByuN vs LamboLIVE!
Zoun vs Scarlett
Clem vs TriGGeR
ComeBackTV 979
UrsaTVCanada854
IndyStarCraft 307
EnkiAlexander 79
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 307
Nathanias 65
Railgan 51
elazer 36
StarCraft: Brood War
Sea 1586
ZZZero.O 213
White-Ra 138
Dota 2
febbydoto14
LuMiX1
League of Legends
KnowMe83
Counter-Strike
kRYSTAL_39
Heroes of the Storm
Liquid`Hasu443
Khaldor240
Other Games
Grubby4218
Beastyqt764
Pyrionflax250
Fuzer 205
Mlord191
mouzStarbuck137
ToD117
ArmadaUGS105
goatrope68
Organizations
Other Games
gamesdonequick689
Counter-Strike
PGL114
Other Games
angryscii10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 29
• HerbMon 29
• Airneanach17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2930
• Ler95
• lizZardDota273
League of Legends
• imaqtpie2721
Other Games
• Scarra498
• Shiphtur272
• tFFMrPink 18
Upcoming Events
Replay Cast
1h 46m
Sparkling Tuna Cup
12h 46m
WardiTV Korean Royale
14h 46m
LAN Event
17h 46m
IPSL
20h 46m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
22h 46m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 11h
Wardi Open
1d 14h
WardiTV Korean Royale
2 days
Replay Cast
3 days
[ Show More ]
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.