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Petition for New (good) Maps - Page 12

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Papulatus
Profile Joined July 2010
United States669 Posts
June 30 2011 17:49 GMT
#221
These look like great maps to me, but Blizzard won't accept any of these maps until there are rocks at the third base.
4 Corners in a day.
Pwere
Profile Joined April 2010
Canada1557 Posts
June 30 2011 18:01 GMT
#222
That's already been taken care of.
+ Show Spoiler +
Adding rocks, removing one base...[image loading]Adding rocks and gold...[image loading]

akaname
Profile Joined July 2010
United Kingdom599 Posts
June 30 2011 18:05 GMT
#223
signed, i'm all for MORE maps.

not signing for Blizzard's map pool, signing to get these used in other tournaments.
There can be only none
sixfour
Profile Blog Joined December 2009
England11062 Posts
June 30 2011 18:57 GMT
#224
looks good, having more than one <4 player map that isn't terrible in the map pool would be great
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Icetoad
Profile Joined May 2010
Canada262 Posts
June 30 2011 18:59 GMT
#225
It's time that some TL maps get chosen to play in tourny or even the ladder, if you are a map maker you got to sign this and even everyone should sign it.
Map Maker of Nimbus
Penke
Profile Joined October 2010
Sweden346 Posts
Last Edited: 2011-06-30 20:41:01
June 30 2011 20:40 GMT
#226
If Blizzard would accept using these maps on the ladder I wouldn't be able to explain how awesome it would be. I play Sanctuarium all the time against my friends. I am absolutely in love with it :D
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
June 30 2011 20:43 GMT
#227
wowowowow both maps look so good! signed!!
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 30 2011 20:47 GMT
#228
How can people like maps like Hysteria that are begging for a 3base 200/200 turtle fest :/
Smigi
Profile Joined April 2010
United States328 Posts
June 30 2011 20:51 GMT
#229
Signed. Its time we voice what we want.
Drone then Own
.Enigma.
Profile Joined January 2011
Sweden1461 Posts
June 30 2011 20:55 GMT
#230
Great idea, signed it.
"Jupiters c*ck!" - Quintus Lentulus Batiatus
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 30 2011 20:56 GMT
#231
Been following MotM since the beginning (with that terrible, terrible submission of mine), and I never thought it would get enough publicity to take off. I really hope I am wrong.
I put the sexy in dyslexia.
rfoster
Profile Joined December 2010
United States1005 Posts
June 30 2011 20:56 GMT
#232
Well im all for the ladder including it but I think tournaments should use whatever maps they please. Which will most of the time be the best maps anyway.
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 30 2011 20:57 GMT
#233
On July 01 2011 03:01 Pwere wrote:
That's already been taken care of.
+ Show Spoiler +
Adding rocks, removing one base...[image loading]Adding rocks and gold...[image loading]


That's some great 'map-making' skills employed there :D
I put the sexy in dyslexia.
tsuxiit
Profile Joined July 2010
1305 Posts
June 30 2011 21:00 GMT
#234
On July 01 2011 05:47 Yaotzin wrote:
How can people like maps like Hysteria that are begging for a 3base 200/200 turtle fest :/


I disagree. It actually looks quite difficult to defend from 3 bases because of the opponent's ability to pressure both the third and natural simultaneously while dividing the defender's forces. This looks to me like a map where both players, atleast in cross positions, have a huge incentive to take more than 3 bases, mostly because the 4th and 5th expansions don't draw you gradually closer to your opponent, as is the case in most Blizzard maps.
Ravencruiser
Profile Blog Joined May 2011
Canada519 Posts
June 30 2011 21:04 GMT
#235
When I play on DQ ZvT, I 11/12 drone scout close position. If he's there, I quit. It's that frustrating.

So yes, you have my support
"Yah, free will is a bitch" - Drone
Johanaz
Profile Joined September 2010
Denmark363 Posts
June 30 2011 21:11 GMT
#236
Signed!

Please don´t theorycraft about Hysteria from a glance at the overview image.

The map was chosen from a pool of 100+ and won because it proved itself in 2 awesome tournaments featuring pros like dde, Ddoro, Cruncher, Spanishiwa to name a few.
Go watch the VODs and replays.
TPW Map Maker - theplanetaryworkshop.com
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
Last Edited: 2011-06-30 21:30:48
June 30 2011 21:25 GMT
#237
On July 01 2011 02:41 Chill wrote:
Show nested quote +
On July 01 2011 01:44 decemberTV wrote:
BAD MAPS.

Please don't support; i've looked at hysteria. For the love of god please stop adding dumb stuff on the maps that get in the way of your vision and make the screen raise and fall because of them.

Horrible maps.

Seriously, i know the game allows you to add a thousand dumb features to the map, that doesn't mean you should. For competitive gameplay you need the opposite.

Can you add some justification to this? So far you have "All these maps are terrible because I looked at one of the maps and things get in the way of your vision and make your screen raise and fall."

I don't think these maps are the best possible map pool, but I certainly think a lot of them are great. I would never call them bad maps or horrible maps.


Big caveat: I've only watched a couple of replays and a few of the casted games.

That said, hysteria has a single choke covering 3 bases. Granted, the choke has multiple entrances, but the running distance between them is huge. I'd say that pretty much ruins the map when it comes to ZvP, but I play neither, so I'll reserve judgement there.

On to sanctuarium, which I actually played a couple of games on. I find it to be a poor map for TvZ. You can pretty much straight up throw any aggressive opener you were considering out of the window. The choke is too small for effective hellion play, and spines are crazy powerful against any early marine play, again due to the crazy small choke. The map pretty much forces a 1 rax FE into a 2 base tank timing, which seems to be crazy strong as long as you aren't on cross position. Loads of chokes, loads of high grounds and you're pretty much at the edge of the Z's base in 2-3 hops. Past a 2-base, mutas get very strong due to the fact that you have 3 mineral lines pretty much hugging eachother, while there's relatively long ground paths inbetween

That said: I accept that certain playstyles are stronger on certain maps, but I think that maps that pretty much force a build out of a player go too far. These maps are definately better than some of the current maps in the map pool, especially slag pits and DQ are abominations, but both these maps could be better if they would encourage more variable strategies then the same thing over and over again.

It would be interesting to see a tournament try them, like the NASL for example (typhon peaks, really?), but so far I'm not convinced these maps would offer more than the GSL mappool. I'd welcome these 2 replacing DQ and slag tho, I mean, worst case is that they'll be my new vetoes ;p.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
June 30 2011 21:27 GMT
#238
Broodie signs this, but asks that you hire him xD
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Antares777
Profile Joined June 2010
United States1971 Posts
June 30 2011 21:36 GMT
#239
Signed! I guess I have to add rocks to make it Blizzard approved though.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 30 2011 21:48 GMT
#240
On July 01 2011 06:00 tsuxiit wrote:
Show nested quote +
On July 01 2011 05:47 Yaotzin wrote:
How can people like maps like Hysteria that are begging for a 3base 200/200 turtle fest :/


I disagree. It actually looks quite difficult to defend from 3 bases because of the opponent's ability to pressure both the third and natural simultaneously while dividing the defender's forces. This looks to me like a map where both players, atleast in cross positions, have a huge incentive to take more than 3 bases, mostly because the 4th and 5th expansions don't draw you gradually closer to your opponent, as is the case in most Blizzard maps.

From a Protoss perspective (since I play that)

PvZ. FE to natural. Wall choke to natural, then take 3rd. Defend either a ramp (forcefields booya) or a simcity with cannons. Easy as pie. No reason to do anything at all until I've saturated 3 bases.

PvT. Defend area a little north of natural. I have 3 decent chokes to forcefield here. Not ideal, but pretty good. Third is then trivial to take.

I see no reason for Terran or Zerg to do anything but a turtle into 3base style, either. Bases are nice and close for Zerg, and a siege tank wall protects all 3 for Terran.
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