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Petition for New (good) Maps - Page 13

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dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-06-30 23:10:37
June 30 2011 23:10 GMT
#241
While the layout on both is fine i still hate the lightning used on Sanctuarium. It just feels wrong ingame and completly throws me of everytime. Signed anyway because still - Blizz mappool is just a pain.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 30 2011 23:16 GMT
#242
On July 01 2011 06:48 Yaotzin wrote:
Show nested quote +
On July 01 2011 06:00 tsuxiit wrote:
On July 01 2011 05:47 Yaotzin wrote:
How can people like maps like Hysteria that are begging for a 3base 200/200 turtle fest :/


I disagree. It actually looks quite difficult to defend from 3 bases because of the opponent's ability to pressure both the third and natural simultaneously while dividing the defender's forces. This looks to me like a map where both players, atleast in cross positions, have a huge incentive to take more than 3 bases, mostly because the 4th and 5th expansions don't draw you gradually closer to your opponent, as is the case in most Blizzard maps.

From a Protoss perspective (since I play that)

PvZ. FE to natural. Wall choke to natural, then take 3rd. Defend either a ramp (forcefields booya) or a simcity with cannons. Easy as pie. No reason to do anything at all until I've saturated 3 bases.

PvT. Defend area a little north of natural. I have 3 decent chokes to forcefield here. Not ideal, but pretty good. Third is then trivial to take.

I see no reason for Terran or Zerg to do anything but a turtle into 3base style, either. Bases are nice and close for Zerg, and a siege tank wall protects all 3 for Terran.

Sure 3 bases may be easy to defend against zerg, but 4-5 bases can be easy to take as zerg. Look at the way the fourth sets itself up, a different choke but close by. It forces you to posture differently but is easily accessed. Just like turtling on any other map, if your opponent shows no intention of expanding or pressuring then expand yourself.
I put the sexy in dyslexia.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 30 2011 23:24 GMT
#243
On July 01 2011 06:48 Yaotzin wrote:
Show nested quote +
On July 01 2011 06:00 tsuxiit wrote:
On July 01 2011 05:47 Yaotzin wrote:
How can people like maps like Hysteria that are begging for a 3base 200/200 turtle fest :/


I disagree. It actually looks quite difficult to defend from 3 bases because of the opponent's ability to pressure both the third and natural simultaneously while dividing the defender's forces. This looks to me like a map where both players, atleast in cross positions, have a huge incentive to take more than 3 bases, mostly because the 4th and 5th expansions don't draw you gradually closer to your opponent, as is the case in most Blizzard maps.

From a Protoss perspective (since I play that)

PvZ. FE to natural. Wall choke to natural, then take 3rd. Defend either a ramp (forcefields booya) or a simcity with cannons. Easy as pie. No reason to do anything at all until I've saturated 3 bases.

PvT. Defend area a little north of natural. I have 3 decent chokes to forcefield here. Not ideal, but pretty good. Third is then trivial to take.

I see no reason for Terran or Zerg to do anything but a turtle into 3base style, either. Bases are nice and close for Zerg, and a siege tank wall protects all 3 for Terran.

You can't just wall off your natural because theres a backdoor into it, which means you need to either sacrifice a lot of economy to wall off both places or have a decent-sized army to defend it.

Watch Game 1 of DdoRo vs PhoeNix in the replay pack provided (Round 3 Game 1).
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-06-30 23:34:42
June 30 2011 23:33 GMT
#244
On July 01 2011 08:24 iGrok wrote:
Show nested quote +
On July 01 2011 06:48 Yaotzin wrote:
On July 01 2011 06:00 tsuxiit wrote:
On July 01 2011 05:47 Yaotzin wrote:
How can people like maps like Hysteria that are begging for a 3base 200/200 turtle fest :/


I disagree. It actually looks quite difficult to defend from 3 bases because of the opponent's ability to pressure both the third and natural simultaneously while dividing the defender's forces. This looks to me like a map where both players, atleast in cross positions, have a huge incentive to take more than 3 bases, mostly because the 4th and 5th expansions don't draw you gradually closer to your opponent, as is the case in most Blizzard maps.

From a Protoss perspective (since I play that)

PvZ. FE to natural. Wall choke to natural, then take 3rd. Defend either a ramp (forcefields booya) or a simcity with cannons. Easy as pie. No reason to do anything at all until I've saturated 3 bases.

PvT. Defend area a little north of natural. I have 3 decent chokes to forcefield here. Not ideal, but pretty good. Third is then trivial to take.

I see no reason for Terran or Zerg to do anything but a turtle into 3base style, either. Bases are nice and close for Zerg, and a siege tank wall protects all 3 for Terran.

You can't just wall off your natural because theres a backdoor into it, which means you need to either sacrifice a lot of economy to wall off both places or have a decent-sized army to defend it.

Watch Game 1 of DdoRo vs PhoeNix in the replay pack provided (Round 3 Game 1).

I'm Protoss yo, I don't need a big army to defend a ramp :p A few sentries + a cannon at my wall and I'm golden on that map.

Dunno why I watched that game. Ling runbys are pretty good against people who fail wall I guess?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 01 2011 00:09 GMT
#245
On July 01 2011 08:33 Yaotzin wrote:
Show nested quote +
On July 01 2011 08:24 iGrok wrote:
On July 01 2011 06:48 Yaotzin wrote:
On July 01 2011 06:00 tsuxiit wrote:
On July 01 2011 05:47 Yaotzin wrote:
How can people like maps like Hysteria that are begging for a 3base 200/200 turtle fest :/


I disagree. It actually looks quite difficult to defend from 3 bases because of the opponent's ability to pressure both the third and natural simultaneously while dividing the defender's forces. This looks to me like a map where both players, atleast in cross positions, have a huge incentive to take more than 3 bases, mostly because the 4th and 5th expansions don't draw you gradually closer to your opponent, as is the case in most Blizzard maps.

From a Protoss perspective (since I play that)

PvZ. FE to natural. Wall choke to natural, then take 3rd. Defend either a ramp (forcefields booya) or a simcity with cannons. Easy as pie. No reason to do anything at all until I've saturated 3 bases.

PvT. Defend area a little north of natural. I have 3 decent chokes to forcefield here. Not ideal, but pretty good. Third is then trivial to take.

I see no reason for Terran or Zerg to do anything but a turtle into 3base style, either. Bases are nice and close for Zerg, and a siege tank wall protects all 3 for Terran.

You can't just wall off your natural because theres a backdoor into it, which means you need to either sacrifice a lot of economy to wall off both places or have a decent-sized army to defend it.

Watch Game 1 of DdoRo vs PhoeNix in the replay pack provided (Round 3 Game 1).

I'm Protoss yo, I don't need a big army to defend a ramp :p A few sentries + a cannon at my wall and I'm golden on that map.

Dunno why I watched that game. Ling runbys are pretty good against people who fail wall I guess?

Yeah I heard a few sentries + a cannon are pretty strong vs 2 base Roach [image loading]
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 01 2011 01:43 GMT
#246
we're currently sitting at just under 1,000 signatures!

Thats 10% of our goal in 24 hours. Holy shit guys.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Homard
Profile Blog Joined October 2010
Canada92 Posts
July 01 2011 02:09 GMT
#247
Signed.
Dronessssssd
monitor
Profile Blog Joined June 2010
United States2408 Posts
July 01 2011 04:23 GMT
#248
On July 01 2011 10:43 iGrok wrote:
we're currently sitting at just under 1,000 signatures!

Thats 10% of our goal in 24 hours. Holy shit guys.


Man this is quick. Glad to see such a positive reaction from the community!
https://liquipedia.net/starcraft2/Monitor
Ashfalt
Profile Joined August 2010
Canada83 Posts
July 01 2011 04:37 GMT
#249
I hope Blizzard actually responds to this petition .
justindab0mb
Profile Joined October 2010
United States213 Posts
July 01 2011 07:15 GMT
#250
signed!
"Hi there! I'm a big fan of all-ins, and I also play Terran"
Acnologia
Profile Joined June 2011
Australia410 Posts
July 01 2011 08:32 GMT
#251
signed
♥
PBJ
Profile Joined August 2010
United States141 Posts
July 01 2011 09:16 GMT
#252
I hope something good comes from this, but remember that we've been petitioning for good maps since last fall
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 01 2011 09:56 GMT
#253
On July 01 2011 08:10 dezi wrote:
While the layout on both is fine i still hate the lightning used on Sanctuarium. It just feels wrong ingame and completly throws me of everytime. Signed anyway because still - Blizz mappool is just a pain.


Glad someone else thinks the same. Lighting on that map really has to be fixed, so ugly!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
July 01 2011 09:59 GMT
#254
el signo
Bobster
Profile Joined January 2011
Germany3075 Posts
July 01 2011 10:04 GMT
#255
Great that the community seems to take to the petition, but I hope iGrok and the other organisers are in contact with the TL administration to bring this to Blizzard's attention and present the case (with the number of signed petitions being one happy argument).

The big thing to do is to get these maps out there and played. The MotM (excellent tournament btw) is a good start, but without being visible continuously and being adopted by an established league/tournament, no petition will ever do anything.

We do have Go4SC2 admins on the site, we do have the CraftCup guys here, and of course the TLOpen. Get those maps out there.
Arco
Profile Joined September 2009
United States2090 Posts
July 01 2011 10:04 GMT
#256
signed
MeddlinG
Profile Joined April 2011
Czech Republic6 Posts
July 01 2011 10:06 GMT
#257
signed
He who fights may lose. He who doesn't fight has already lost.
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
July 01 2011 10:12 GMT
#258
On July 01 2011 19:04 Bobster wrote:
Great that the community seems to take to the petition, but I hope iGrok and the other organisers are in contact with the TL administration to bring this to Blizzard's attention and present the case (with the number of signed petitions being one happy argument).

The big thing to do is to get these maps out there and played. The MotM (excellent tournament btw) is a good start, but without being visible continuously and being adopted by an established league/tournament, no petition will ever do anything.

We do have Go4SC2 admins on the site, we do have the CraftCup guys here, and of course the TLOpen. Get those maps out there.


This....x 100

Seriously...you need to get these maps exposed in competitions...a petition only helps if the maps have been given exposure...
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
Sennap
Profile Joined December 2010
Iceland88 Posts
July 01 2011 10:15 GMT
#259
Signed. I really like both of those maps, I want to thank the creator.
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 01 2011 10:27 GMT
#260
On July 01 2011 19:04 Bobster wrote:
Great that the community seems to take to the petition, but I hope iGrok and the other organisers are in contact with the TL administration to bring this to Blizzard's attention and present the case (with the number of signed petitions being one happy argument).

The big thing to do is to get these maps out there and played. The MotM (excellent tournament btw) is a good start, but without being visible continuously and being adopted by an established league/tournament, no petition will ever do anything.

We do have Go4SC2 admins on the site, we do have the CraftCup guys here, and of course the TLOpen. Get those maps out there.


Do you really think TL is open for something like this? I think they are rather conservative and won't take any risks or any responsibility for maps and thus they will exclusively do whatever Korea (GSL) does and use their maps...
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
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