Petition for New (good) Maps - Page 13
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dezi
Germany1536 Posts
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Soluhwin
United States1287 Posts
On July 01 2011 06:48 Yaotzin wrote: From a Protoss perspective (since I play that) PvZ. FE to natural. Wall choke to natural, then take 3rd. Defend either a ramp (forcefields booya) or a simcity with cannons. Easy as pie. No reason to do anything at all until I've saturated 3 bases. PvT. Defend area a little north of natural. I have 3 decent chokes to forcefield here. Not ideal, but pretty good. Third is then trivial to take. I see no reason for Terran or Zerg to do anything but a turtle into 3base style, either. Bases are nice and close for Zerg, and a siege tank wall protects all 3 for Terran. Sure 3 bases may be easy to defend against zerg, but 4-5 bases can be easy to take as zerg. Look at the way the fourth sets itself up, a different choke but close by. It forces you to posture differently but is easily accessed. Just like turtling on any other map, if your opponent shows no intention of expanding or pressuring then expand yourself. | ||
iGrok
United States5142 Posts
On July 01 2011 06:48 Yaotzin wrote: From a Protoss perspective (since I play that) PvZ. FE to natural. Wall choke to natural, then take 3rd. Defend either a ramp (forcefields booya) or a simcity with cannons. Easy as pie. No reason to do anything at all until I've saturated 3 bases. PvT. Defend area a little north of natural. I have 3 decent chokes to forcefield here. Not ideal, but pretty good. Third is then trivial to take. I see no reason for Terran or Zerg to do anything but a turtle into 3base style, either. Bases are nice and close for Zerg, and a siege tank wall protects all 3 for Terran. You can't just wall off your natural because theres a backdoor into it, which means you need to either sacrifice a lot of economy to wall off both places or have a decent-sized army to defend it. Watch Game 1 of DdoRo vs PhoeNix in the replay pack provided (Round 3 Game 1). | ||
Yaotzin
South Africa4280 Posts
On July 01 2011 08:24 iGrok wrote: You can't just wall off your natural because theres a backdoor into it, which means you need to either sacrifice a lot of economy to wall off both places or have a decent-sized army to defend it. Watch Game 1 of DdoRo vs PhoeNix in the replay pack provided (Round 3 Game 1). I'm Protoss yo, I don't need a big army to defend a ramp :p A few sentries + a cannon at my wall and I'm golden on that map. Dunno why I watched that game. Ling runbys are pretty good against people who fail wall I guess? | ||
FlopTurnReaver
Switzerland1980 Posts
On July 01 2011 08:33 Yaotzin wrote: I'm Protoss yo, I don't need a big army to defend a ramp :p A few sentries + a cannon at my wall and I'm golden on that map. Dunno why I watched that game. Ling runbys are pretty good against people who fail wall I guess? Yeah I heard a few sentries + a cannon are pretty strong vs 2 base Roach | ||
iGrok
United States5142 Posts
Thats 10% of our goal in 24 hours. Holy shit guys. | ||
Homard
Canada92 Posts
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monitor
United States2402 Posts
On July 01 2011 10:43 iGrok wrote: we're currently sitting at just under 1,000 signatures! Thats 10% of our goal in 24 hours. Holy shit guys. Man this is quick. Glad to see such a positive reaction from the community! | ||
Ashfalt
Canada83 Posts
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justindab0mb
United States213 Posts
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Acnologia
Australia410 Posts
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PBJ
United States141 Posts
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Ragoo
Germany2773 Posts
On July 01 2011 08:10 dezi wrote: While the layout on both is fine i still hate the lightning used on Sanctuarium. It just feels wrong ingame and completly throws me of everytime. Signed anyway because still - Blizz mappool is just a pain. Glad someone else thinks the same. Lighting on that map really has to be fixed, so ugly! | ||
Ruyguy
Canada988 Posts
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Bobster
Germany3075 Posts
The big thing to do is to get these maps out there and played. The MotM (excellent tournament btw) is a good start, but without being visible continuously and being adopted by an established league/tournament, no petition will ever do anything. We do have Go4SC2 admins on the site, we do have the CraftCup guys here, and of course the TLOpen. Get those maps out there. | ||
Arco
United States2090 Posts
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MeddlinG
Czech Republic6 Posts
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Affluenza
United Kingdom214 Posts
On July 01 2011 19:04 Bobster wrote: Great that the community seems to take to the petition, but I hope iGrok and the other organisers are in contact with the TL administration to bring this to Blizzard's attention and present the case (with the number of signed petitions being one happy argument). The big thing to do is to get these maps out there and played. The MotM (excellent tournament btw) is a good start, but without being visible continuously and being adopted by an established league/tournament, no petition will ever do anything. We do have Go4SC2 admins on the site, we do have the CraftCup guys here, and of course the TLOpen. Get those maps out there. This....x 100 Seriously...you need to get these maps exposed in competitions...a petition only helps if the maps have been given exposure... | ||
Sennap
Iceland88 Posts
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Ragoo
Germany2773 Posts
On July 01 2011 19:04 Bobster wrote: Great that the community seems to take to the petition, but I hope iGrok and the other organisers are in contact with the TL administration to bring this to Blizzard's attention and present the case (with the number of signed petitions being one happy argument). The big thing to do is to get these maps out there and played. The MotM (excellent tournament btw) is a good start, but without being visible continuously and being adopted by an established league/tournament, no petition will ever do anything. We do have Go4SC2 admins on the site, we do have the CraftCup guys here, and of course the TLOpen. Get those maps out there. Do you really think TL is open for something like this? I think they are rather conservative and won't take any risks or any responsibility for maps and thus they will exclusively do whatever Korea (GSL) does and use their maps... | ||
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