These viewer numbers are not bugged, I'm sorry. You're just going to have to accept that at this point LoL has more viewers than Starcraft 2 does.
Esports vs SC2 - Page 7
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Psyqo
United States401 Posts
These viewer numbers are not bugged, I'm sorry. You're just going to have to accept that at this point LoL has more viewers than Starcraft 2 does. | ||
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GizmoPT
Portugal3040 Posts
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Seiuchi
United States931 Posts
On June 18 2011 22:51 Batch wrote: Define "not all that far behind"... WoW had 11.4 million subscribers as of March 2011 according to Wikipedia. Total Players Ranked in LoL are 160,955 according to their homepage. SC2 had sold nearly 4.5 million units in December 2010. Probably over 5 million units by now. I can assure everyone that LoL do not have over 100k real viewers. That's just the ranked players over 1200 on the US server. They don't show the rank of players below that, which is like 60% of the ranked player base, and then the majority of players don't play ranked, so you can start to see what small fraction of the actual player base that is. It's like if you took the number of Diamond and above players on NA server for SC2 and said that was the entire SC2 player base. | ||
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Novalisk
Israel1818 Posts
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spinesheath
Germany8679 Posts
On June 18 2011 22:37 freddievercetti wrote: I think the main problem with LoL in eSports is the asymmetrical warfare and RPG system inherent in MOBA games. All the different heroes make up for alot of different comboes in game, while in Starcraft is fairly balanced around 3 races. I'm not totally sure but I think this contributes to imbalanced situations in the game sometimes, as well as some heroes not being great picks at all, or certain heroes being a good pick no matter the matchup. The MOBA games start out with your hero at level which is fine, similar to how RTS games start out with your worker building and some workers. But the problem is that MOBA games concentrate effort on improving the hero, while Starcraft is about expanding and getting more stuff, or getting in a timing attack to kill of your opponent, which is easier to translate into lategame power for non-player audiences. Tastosis and Wolf/Moletrap and Day[9] help make it easier for the non-player audience to understand why players are doing what they are doing and why they are doing it. SC2 is alot of fun to watch and my sister loves to watch large battles not that she knows whats happening, as well as the various harassments and drops and landmines and things in SC2. Its just easy to get into since she doesn't play the game. MOBA games she just likes to see the character screens what heroes I pick and such forth. Are you trying to argue that LoL is harder to understand as a spectator than SC2 and therefore it is not very attractive for viewers? Well sorry man, that's quite obviously not the case. 130,000 viewers. LoL is very easy to understand for a spectator. I had no trouble watching it without any previous experience in MOBAs. (DotA and HoN on the other hand... lol I still can't see shit when I watch those, and I got plenty of LoL experience under my belt by now) On June 18 2011 23:02 Novalisk wrote: I think the only conclusion we can get from this is that Blizzard should take notes from Riot on how to promote their game. Fun fact: Riot has not been doing very well at promoting tournaments just until now. | ||
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BlueBird.
United States3889 Posts
On June 18 2011 23:02 Seiuchi wrote: That's just the ranked players over 1200 on the US server. They don't show the rank of players below that, which is like 60% of the ranked player base, and then the majority of players don't play ranked, so you can start to see what small fraction of the actual player base that is. It's like if you took the number of Diamond and above players on NA server for SC2 and said that was the entire SC2 player base. I didn't even realize it just showed people over 1200, that's even worse, sorry Batch. According to Riot it's something like 90% of players ranked(that play ranked) under 1200/1300, forgot exact stat, don't quote me. Also this season 1 champs probably bringing in more players, I know 2 people that started playing this weekend. | ||
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LoLAdriankat
United States4307 Posts
On June 18 2011 23:01 GizmoPT wrote: i dont think they have that much lol if u merge all the sc2 viewers in 1 stream youll get way over what LoL does... just saying Did the math. LoL has 130,000 stream viewers (and a match isn't even being played atm), SC2 isn't even close. LoL has a huge casual fanbase. I have a ton of friends who casually play LoL, and very few that play SC2. On top of that, Riot is actually putting an effort into promoting the e-sports aspect of their game. If you open up the LoL client, it tells you to watch the season 1 championship and the way it goes about it is very in your face. What does Blizzard do to promote e-sports? Make a Facebook post saying that the GSL finals are starting.... Stop being in denial. There are more active LoL players than SC2 players. The game is free ffs. | ||
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Angra
United States2652 Posts
On June 18 2011 22:23 Angra wrote: On the topic of dota/lol/hon, here's the HoN stream from Dreamhack http://www.teamliquid.net/video/streams/breakycpkI believe they are in between matches right now though. Though only 3k viewers. Le sigh. HoN had a really unlucky run in the fact that they decided to make their game have an initial price, when their main competitor is free to play. I think it's one of the main reasons why LoL is so much more popular than HoN is now.A scrim match is about to start now, took them awhile to find a match to cast since the official games haven't started yet. :p | ||
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Shikyo
Finland33997 Posts
On June 18 2011 22:51 Batch wrote: Define "not all that far behind"... WoW had 11.4 million subscribers as of March 2011 according to Wikipedia. Total Players Ranked in LoL are 160,955 according to their homepage. SC2 had sold nearly 4.5 million units in December 2010. Probably over 5 million units by now. I can assure everyone that LoL do not have over 100k real viewers. Only people over 1200 Elo are listed. 1. There are numerous people below 1200 2. Many people don't play ranked at all 3. You need to play around 400 games to get to lvl 30 to even play ranked Hotshotgg gets 20.000 people watching him picking his nose, why wouldn't a tournament stream have 150.000? | ||
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Probe1
United States17920 Posts
I switch to my other tab and notice LoL with 80k+ viewers. It's the biggest League of Legends event of the whole year. They'll never have numbers remotely close to this again until next year. | ||
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Kipsate
Netherlands45349 Posts
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iruel
Canada75 Posts
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MoonBear
Straight outta Johto18973 Posts
On June 18 2011 22:51 Batch wrote: Define "not all that far behind"... WoW had 11.4 million subscribers as of March 2011 according to Wikipedia. Total Players Ranked in LoL are 160,955 according to their homepage. SC2 had sold nearly 4.5 million units in December 2010. Probably over 5 million units by now. I can assure everyone that LoL do not have over 100k real viewers. Batch, do you actually have access to internal data on the player base of LoL? I highly doubt it. Please don't spout nonsense when you don't actually know anything. While the exact number of LoL players is currently DNA, what I can tell you is that LoL is #2 in terms of player base in the Western World just behind WoW. If you're asking me for proof, the best I can give you right now is a statement by the President of Riot Games on the official forums. As the others have stated, being listed on Ranked is only a small proportion of the player base. There are many many players that don't play ranked. There are also 4 separate server locations so just relying on the NA data will be misleading. | ||
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Desti
Germany138 Posts
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Domination
United States1177 Posts
On June 18 2011 23:25 iruel wrote: ive been wanting to get into get into spectating fighting games recently, specifically SF4. is there a central hub community comparable to TL for that scene? where can i find tourny streams and or vods and such? ive done some googling but havn't found anything satisfactory as of yet. shoryuken.com is pretty much the biggest place. Although it kinda sucks now :\ | ||
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HeavOnEarth
United States7087 Posts
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whiteLotus
1833 Posts
On June 18 2011 23:32 HeavOnEarth wrote: LoL has always had high stream viewer counts, not a big surprise to anyone actually following the scene( which i barely do) yep, even their top players who stream daily get up to 20-30k viewers | ||
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Exarl25
1887 Posts
On June 18 2011 19:01 TheAwesomeAll wrote: Dreamhack is competing with the gsl finals atm, lets not forget. Also, im not sure about this, but some people say that everyone who logs onto LoL will get the stream. edit: im pretty sure people logging in to LoL will automatically connect to the stream.Riot games uses 'Pando Media Booster' messing with the viewer count. End of the thread imo Can anyone confirm that this post is accurate? I find it hard to believe that LoL really has almost 160k viewers right now, if it does then great but many people are saying that those numbers be not be correct. Is there anyone who actually knows about this stuff that can shed some light on it? | ||
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Kaoriyu
Canada276 Posts
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Woony
Germany6657 Posts
On June 18 2011 23:40 Kaoriyu wrote: LoL has a HUGE casual fanbase due to it being F2P but it doesn't necessarily mean that LoL is the most popular or successful E-Sport either. I'm happy that E-sports is growing as a whole there is no way that LoL can match up to the professionalism and prestige of SC2 How does having the most viewers not make it the most popular e-sport? Also, can people stop acting like the ONLY reason why LoL is popular is because it's free? There are so many games that are free to play and failed at becoming popular. The biggest reason why LoL is so big is because it's a fun game to pick up and play. Compare that to SC2 where playing often feels like an extended workshift. | ||
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Le sigh. HoN had a really unlucky run in the fact that they decided to make their game have an initial price, when their main competitor is free to play. I think it's one of the main reasons why LoL is so much more popular than HoN is now.