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Esports vs SC2 - Page 6

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Sae
Profile Joined November 2010
United Kingdom74 Posts
June 18 2011 13:25 GMT
#101
On June 18 2011 22:23 Domination wrote:
Show nested quote +
On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game.

This is so wrong I don't even know where to begin to right it.


What's wrong about it?

Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-06-18 13:28:31
June 18 2011 13:27 GMT
#102
On June 18 2011 22:25 Domination wrote:
Show nested quote +
On June 18 2011 22:23 Angra wrote:
On the topic of dota/lol/hon, here's the HoN stream from Dreamhack http://www.teamliquid.net/video/streams/breakycpk

I believe they are in between matches right now though.

Though only 3k viewers. Le sigh. HoN had a really unlucky run in the fact that they decided to make their game have an initial price, when their main competitor is free to play. I think it's one of the main reasons why LoL is so much more popular than HoN is now.

Well that and the HoN community is somehow even more angry than the LoL community. I personally perfer HoN but man do those guys get mad. The HoN community is downright toxic.


That is a fair point. I guess I forget that a lot of the time because I'm almost always playing with 4 friends haha.

But then again, I think that the community might have been totally different if its popularity was on the same level of LoL's. So who knows.
Redmark
Profile Joined March 2010
Canada2129 Posts
Last Edited: 2011-06-18 13:28:51
June 18 2011 13:27 GMT
#103
Ironic how SC1 diehards always tried to discredit SC2 and now the SC2 community is doing the same to the DotA games. It is how it is. I bet Billy Mitchell's sitting there laughing that people aren't playing Donkey Kong.


On June 18 2011 22:25 Sae wrote:
Show nested quote +
On June 18 2011 22:23 Domination wrote:
On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game.

This is so wrong I don't even know where to begin to right it.


What's wrong about it?


For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something.
waffleduck
Profile Joined August 2010
125 Posts
June 18 2011 13:30 GMT
#104
Riot's business model is just a lot better than HoN's. They made a popular game genre easier for a wider variety of gamers to get into, made it free to play and made everything micro transactions so once you have played for awhile and enjoy the game you are pretty well forced to spend money on it. In a lot of cases more than the 40$ for HoN and since it has a much larger player base they (easier/f2p) they don't need people to spend that much money to make huge profit.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
June 18 2011 13:30 GMT
#105
"esports is the greatest man, let's grow esports, gotta support that esports. Stop hurting esports man, we need to get esports into the olympics. What's that, League of Legends has more viewers? That game's not an esport fuck that casual game for newbies, it's only popular because it's easier to play than dota"
Piggiez
Profile Joined March 2011
393 Posts
June 18 2011 13:31 GMT
#106
The reason the LoL Season 1 Championship has so many views is because it's sanctioned by Riot. Before you can even access anything when logging in, you see a page that directs you to the stream.
Sae
Profile Joined November 2010
United Kingdom74 Posts
June 18 2011 13:32 GMT
#107
On June 18 2011 22:27 Redmark wrote:
Show nested quote +
On June 18 2011 22:25 Sae wrote:
On June 18 2011 22:23 Domination wrote:
On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game.

This is so wrong I don't even know where to begin to right it.


What's wrong about it?


For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something.


LoL isn't all that far behind WoW in player numbers, but besides those two giants several games have a stronger casual player base than SC2 (yes, I was talking about casual player base as I know sc2 has a very strong tournament scene with all the money being injected to it right now.)

Zarfell
Profile Joined March 2011
38 Posts
June 18 2011 13:33 GMT
#108
HoN feels too much like DotA for me, which is why I now prefer LoL. I played DotA since the early days(around v3) and still do quite frequently, so HoN just doesn't feel different enough to be honest. It's nice that LoL is getting a lot of views, but at the same time it's annoying knowing how it's nigh on impossible to play on the EU servers at all due to lag and queues. Yesterday I spent far more time on queue than in game. Woop.
HudsonK
Profile Joined December 2009
China172 Posts
June 18 2011 13:35 GMT
#109
On June 18 2011 20:25 Papulatus wrote:
What you must understand about LoL is that there is not a public replay/observer mode. Therefore, you can not hold tournaments. Looking at SC2, there is too much content to even keep track of. NASL, GSL, TSL, streams, IPl etc... Because of this glut of SC2, one tournament means little. LoL on the other hand almost NEVER has tournaments.

On eSports, LoL is not a worthy eSport. The only thing it has going for it is its popularity. Its poorly designed and imbalanced. Its a casual, free to play game, and thus it is extremely popular. Watching LoL is the most boring experience ever.


I can also say watching sc2 is pretty boring too lol.(i'm not joking) it's all perspective... I don't mind playing sc2, but watching it? no thanks.
phisku
Profile Blog Joined November 2010
Belgium864 Posts
June 18 2011 13:36 GMT
#110
On June 18 2011 22:01 hifriend wrote:
um LoL, cs 1.6, css, quake always get a lot more viewers than sc2


sorry dude but someone is going to kill you i think :p
freddievercetti
Profile Blog Joined May 2011
224 Posts
June 18 2011 13:37 GMT
#111
I think the main problem with LoL in eSports is the asymmetrical warfare and RPG system inherent in MOBA games.

All the different heroes make up for alot of different comboes in game, while in Starcraft is fairly balanced around 3 races. I'm not totally sure but I think this contributes to imbalanced situations in the game sometimes, as well as some heroes not being great picks at all, or certain heroes being a good pick no matter the matchup.

The MOBA games start out with your hero at level which is fine, similar to how RTS games start out with your worker building and some workers. But the problem is that MOBA games concentrate effort on improving the hero, while Starcraft is about expanding and getting more stuff, or getting in a timing attack to kill of your opponent, which is easier to translate into lategame power for non-player audiences. Tastosis and Wolf/Moletrap and Day[9] help make it easier for the non-player audience to understand why players are doing what they are doing and why they are doing it.

SC2 is alot of fun to watch and my sister loves to watch large battles not that she knows whats happening, as well as the various harassments and drops and landmines and things in SC2. Its just easy to get into since she doesn't play the game. MOBA games she just likes to see the character screens what heroes I pick and such forth.
Darth Vader
Profile Joined June 2011
United States50 Posts
June 18 2011 13:43 GMT
#112
Isn't CS the highest rating game in terms of viewership?
Darkong
Profile Joined February 2010
United Kingdom418 Posts
June 18 2011 13:44 GMT
#113
Ignoring the rather stupid arguments going on about the legitemacy of viewer numbers, Riot should be given credit for their promotion of this competition, both in the run up and now with the stream links on the LoL home screen.

If Blizzard showed a fraction of that capability then SC2 numbers might be a lot higher. I mean, they forced a constant internet connection on SC2 when they decided to remove LAN, why not make the best use of it?

They should have a guy who updates the SC2 home screen very regularly with links to the competition streams, information about events and times, links to vods, etc. All there is right now is that tiny little window that says what events are up and coming, from that it looks as though Dreamhack has not started yet, and why such a small window? The rest of the screen is just taken up with a picture of Tychus, its dead space on the screen which could be used to further their e-sports cause (since that's what they apparently want to do).

I could rant on about blizz's approach to this for hours but I guess I'll leave it there since the next games are coming up.
Trolling the Battle.Net forums, the most fun you can have with your pants on.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2011-06-18 13:45:09
June 18 2011 13:44 GMT
#114
The most important thing when it comes to changing something from just a game to esports is a strong community, even trash games like SSBB have a pretty strong tournament scene. BECAUSE PEOPLE LOVE IT. LoL is popular; once spectator and reps are released I think the tournament scene is going to explode.

If you want to discredit LoL you might as well discredit SC2 (casual compared to BW)
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Flakes
Profile Blog Joined July 2008
United States3125 Posts
June 18 2011 13:45 GMT
#115
Another thing is that they are debuting LoL's fancy new observer mode, previously non-existent. Previous tournaments had really awful workarounds just to go around fog of war, and champion selection could take longer than the games at times. Dreamhack is being handled much more professionally, and living up to the hype that has been going on for months.

Riot is a pretty naive, bumbling company, but they stay really close to the community, compensating and apologizing for server problems, releasing preview videos, and hotfixing issues before they get abused. I feel like this (and the fact that LoL is free) leads to high player retention.

Probably the biggest factor is that their servers did a faceplant 2 hours before the tournament started, and so all the LoL players have nothing to do (there's still issues with the chat server ROFL). I stick to playing both sc2 and LoL, as I need something to do when Riot's servers are down
Batch
Profile Joined May 2010
Sweden692 Posts
June 18 2011 13:51 GMT
#116
On June 18 2011 22:32 Sae wrote:
Show nested quote +
On June 18 2011 22:27 Redmark wrote:
On June 18 2011 22:25 Sae wrote:
On June 18 2011 22:23 Domination wrote:
On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game.

This is so wrong I don't even know where to begin to right it.


What's wrong about it?


For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something.


LoL isn't all that far behind WoW in player numbers, but besides those two giants several games have a stronger casual player base than SC2 (yes, I was talking about casual player base as I know sc2 has a very strong tournament scene with all the money being injected to it right now.)


Define "not all that far behind"...

WoW had 11.4 million subscribers as of March 2011 according to Wikipedia.
Total Players Ranked in LoL are 160,955 according to their homepage.
SC2 had sold nearly 4.5 million units in December 2010. Probably over 5 million units by now.

I can assure everyone that LoL do not have over 100k real viewers.
Phaded
Profile Joined August 2010
Australia579 Posts
June 18 2011 13:53 GMT
#117
ranked players are those that have played over 100 games in order to get to level 30 and enable ranked games.
It's not a census of the entire population of LoL.
I only started playing LoL 2 weeks ago in between HoN and SC2 and am only level 7
I am down but I am far from over
BlueBird.
Profile Joined August 2008
United States3890 Posts
Last Edited: 2011-06-18 13:57:23
June 18 2011 13:56 GMT
#118
On June 18 2011 22:45 Flakes wrote:
Another thing is that they are debuting LoL's fancy new observer mode, previously non-existent. Previous tournaments had really awful workarounds just to go around fog of war, and champion selection could take longer than the games at times. Dreamhack is being handled much more professionally, and living up to the hype that has been going on for months.

Riot is a pretty naive, bumbling company, but they stay really close to the community, compensating and apologizing for server problems, releasing preview videos, and hotfixing issues before they get abused. I feel like this (and the fact that LoL is free) leads to high player retention.

Probably the biggest factor is that their servers did a faceplant 2 hours before the tournament started, and so all the LoL players have nothing to do (there's still issues with the chat server ROFL). I stick to playing both sc2 and LoL, as I need something to do when Riot's servers are down



I guess Marcou had three years of preparation to get one tournament right... Am I right? :D.

The stream viewers aren't made up as far as I can tell, League of Legends is an extremely popular game, more so than Starcraft 2 I believe, look up the number of players for each game and tell me. Is it the most competitive e-sport imaginable, no. But it's fun to watch, easy for new players to pick up on, etc.

Put it this way, I went to WCG 2010 Grand Finals, and took my little brother, who had played SC BW with me and had never played league of legends. On Saturday we started watching CLG vs EG I believe for about an hour until Flash vs Jaedong was supposed to start, we headed over to Flash vs Jaedong(epic match btw), and he decided to head back to league of legends after a few minutes, even though he had never touched the game. It caters a ton towards casual/new players, much more so than SC imo.

Anyways, be happy E-Sports is growing, no need to throw around blind hate, I've been enjoying an all nighter starting with GSL, and then having Dreamhack LoL on a monitor and Dreamhack SC2 on a monitor. There is room in this world for tons of e-sports, same reason I still support Halo, even though I haven't played in a local or MLG event since 2008 and haven't played Halo this year.


Batch, please go look up the number of players for League of Legends, then come back and make the same statement..
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Sae
Profile Joined November 2010
United Kingdom74 Posts
Last Edited: 2011-06-18 14:01:05
June 18 2011 13:57 GMT
#119
On June 18 2011 22:51 Batch wrote:
Show nested quote +
On June 18 2011 22:32 Sae wrote:
On June 18 2011 22:27 Redmark wrote:
On June 18 2011 22:25 Sae wrote:
On June 18 2011 22:23 Domination wrote:
On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game.

This is so wrong I don't even know where to begin to right it.


What's wrong about it?


For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something.


LoL isn't all that far behind WoW in player numbers, but besides those two giants several games have a stronger casual player base than SC2 (yes, I was talking about casual player base as I know sc2 has a very strong tournament scene with all the money being injected to it right now.)


Define "not all that far behind"...

WoW had 11.4 million subscribers as of March 2011 according to Wikipedia.
Total Players Ranked in LoL are 160,955 according to their homepage.
SC2 had sold nearly 4.5 million units in December 2010. Probably over 5 million units by now.

I can assure everyone that LoL do not have over 100k real viewers.


You're using a number of RANKED ONLY players on the US SERVER ONLY compared to a units sold and active accounts numbers then go on to say you can assure people LoL do not have over 100k real viewers when it's clear they have 160k+ and had 70k+ for the qualifiers and have 10k+ on casual streams every day? Funny.

ranked players are those that have played over 100 games in order to get to level 30 and enable ranked games.
It's not a census of the entire population of LoL.
I only started playing LoL 2 weeks ago in between HoN and SC2 and am only level 7


Ontop of this only 1200+ elo players are considered ranked even if they've played ranked games before, which although being where you start is still something like only 30% of the population of the players who play ranked (not the majority by far to begin with)
Omigawa
Profile Blog Joined August 2010
United States1556 Posts
June 18 2011 13:57 GMT
#120
I think a more interesting question to this community specifically is this: if eSports were to grow, but Starcraft (BW & SC2) were to die in the process, would you still be a fan of "eSports"? I think a lot of people in this community take for granted that Starcraft, and RTS in general, will always be here. I'd like to know how many people would still strive to make eSports as a whole grow if the RTS scenes died off.
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