On June 18 2011 22:23 Domination wrote:
This is so wrong I don't even know where to begin to right it.
This is so wrong I don't even know where to begin to right it.
What's wrong about it?
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Sae
United Kingdom74 Posts
On June 18 2011 22:23 Domination wrote: Show nested quote + On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it. What's wrong about it? | ||
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Angra
United States2652 Posts
On June 18 2011 22:25 Domination wrote: Show nested quote + On June 18 2011 22:23 Angra wrote: On the topic of dota/lol/hon, here's the HoN stream from Dreamhack http://www.teamliquid.net/video/streams/breakycpkI believe they are in between matches right now though. Though only 3k viewers. Le sigh. HoN had a really unlucky run in the fact that they decided to make their game have an initial price, when their main competitor is free to play. I think it's one of the main reasons why LoL is so much more popular than HoN is now.Well that and the HoN community is somehow even more angry than the LoL community. I personally perfer HoN but man do those guys get mad. The HoN community is downright toxic. That is a fair point. I guess I forget that a lot of the time because I'm almost always playing with 4 friends haha. But then again, I think that the community might have been totally different if its popularity was on the same level of LoL's. So who knows. | ||
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Redmark
Canada2129 Posts
On June 18 2011 22:25 Sae wrote: Show nested quote + On June 18 2011 22:23 Domination wrote: On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it. What's wrong about it? For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something. | ||
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waffleduck
125 Posts
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floor exercise
Canada5847 Posts
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Piggiez
393 Posts
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Sae
United Kingdom74 Posts
On June 18 2011 22:27 Redmark wrote: Show nested quote + On June 18 2011 22:25 Sae wrote: On June 18 2011 22:23 Domination wrote: On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it. What's wrong about it? For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something. LoL isn't all that far behind WoW in player numbers, but besides those two giants several games have a stronger casual player base than SC2 (yes, I was talking about casual player base as I know sc2 has a very strong tournament scene with all the money being injected to it right now.) | ||
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Zarfell
38 Posts
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HudsonK
China172 Posts
On June 18 2011 20:25 Papulatus wrote: What you must understand about LoL is that there is not a public replay/observer mode. Therefore, you can not hold tournaments. Looking at SC2, there is too much content to even keep track of. NASL, GSL, TSL, streams, IPl etc... Because of this glut of SC2, one tournament means little. LoL on the other hand almost NEVER has tournaments. On eSports, LoL is not a worthy eSport. The only thing it has going for it is its popularity. Its poorly designed and imbalanced. Its a casual, free to play game, and thus it is extremely popular. Watching LoL is the most boring experience ever. I can also say watching sc2 is pretty boring too lol.(i'm not joking) it's all perspective... I don't mind playing sc2, but watching it? no thanks. | ||
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phisku
Belgium864 Posts
On June 18 2011 22:01 hifriend wrote: um LoL, cs 1.6, css, quake always get a lot more viewers than sc2 sorry dude but someone is going to kill you i think :p | ||
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freddievercetti
224 Posts
All the different heroes make up for alot of different comboes in game, while in Starcraft is fairly balanced around 3 races. I'm not totally sure but I think this contributes to imbalanced situations in the game sometimes, as well as some heroes not being great picks at all, or certain heroes being a good pick no matter the matchup. The MOBA games start out with your hero at level which is fine, similar to how RTS games start out with your worker building and some workers. But the problem is that MOBA games concentrate effort on improving the hero, while Starcraft is about expanding and getting more stuff, or getting in a timing attack to kill of your opponent, which is easier to translate into lategame power for non-player audiences. Tastosis and Wolf/Moletrap and Day[9] help make it easier for the non-player audience to understand why players are doing what they are doing and why they are doing it. SC2 is alot of fun to watch and my sister loves to watch large battles not that she knows whats happening, as well as the various harassments and drops and landmines and things in SC2. Its just easy to get into since she doesn't play the game. MOBA games she just likes to see the character screens what heroes I pick and such forth. | ||
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Darth Vader
United States50 Posts
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Darkong
United Kingdom418 Posts
If Blizzard showed a fraction of that capability then SC2 numbers might be a lot higher. I mean, they forced a constant internet connection on SC2 when they decided to remove LAN, why not make the best use of it? They should have a guy who updates the SC2 home screen very regularly with links to the competition streams, information about events and times, links to vods, etc. All there is right now is that tiny little window that says what events are up and coming, from that it looks as though Dreamhack has not started yet, and why such a small window? The rest of the screen is just taken up with a picture of Tychus, its dead space on the screen which could be used to further their e-sports cause (since that's what they apparently want to do). I could rant on about blizz's approach to this for hours but I guess I'll leave it there since the next games are coming up. | ||
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Eppa!
Sweden4641 Posts
If you want to discredit LoL you might as well discredit SC2 (casual compared to BW) | ||
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Flakes
United States3125 Posts
Riot is a pretty naive, bumbling company, but they stay really close to the community, compensating and apologizing for server problems, releasing preview videos, and hotfixing issues before they get abused. I feel like this (and the fact that LoL is free) leads to high player retention. Probably the biggest factor is that their servers did a faceplant 2 hours before the tournament started, and so all the LoL players have nothing to do (there's still issues with the chat server ROFL). I stick to playing both sc2 and LoL, as I need something to do when Riot's servers are down ![]() | ||
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Batch
Sweden692 Posts
On June 18 2011 22:32 Sae wrote: Show nested quote + On June 18 2011 22:27 Redmark wrote: On June 18 2011 22:25 Sae wrote: On June 18 2011 22:23 Domination wrote: On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it. What's wrong about it? For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something. LoL isn't all that far behind WoW in player numbers, but besides those two giants several games have a stronger casual player base than SC2 (yes, I was talking about casual player base as I know sc2 has a very strong tournament scene with all the money being injected to it right now.) Define "not all that far behind"... WoW had 11.4 million subscribers as of March 2011 according to Wikipedia. Total Players Ranked in LoL are 160,955 according to their homepage. SC2 had sold nearly 4.5 million units in December 2010. Probably over 5 million units by now. I can assure everyone that LoL do not have over 100k real viewers. | ||
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Phaded
Australia579 Posts
It's not a census of the entire population of LoL. I only started playing LoL 2 weeks ago in between HoN and SC2 and am only level 7 | ||
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BlueBird.
United States3889 Posts
On June 18 2011 22:45 Flakes wrote: Another thing is that they are debuting LoL's fancy new observer mode, previously non-existent. Previous tournaments had really awful workarounds just to go around fog of war, and champion selection could take longer than the games at times. Dreamhack is being handled much more professionally, and living up to the hype that has been going on for months. Riot is a pretty naive, bumbling company, but they stay really close to the community, compensating and apologizing for server problems, releasing preview videos, and hotfixing issues before they get abused. I feel like this (and the fact that LoL is free) leads to high player retention. Probably the biggest factor is that their servers did a faceplant 2 hours before the tournament started, and so all the LoL players have nothing to do (there's still issues with the chat server ROFL). I stick to playing both sc2 and LoL, as I need something to do when Riot's servers are down ![]() I guess Marcou had three years of preparation to get one tournament right... Am I right? :D. The stream viewers aren't made up as far as I can tell, League of Legends is an extremely popular game, more so than Starcraft 2 I believe, look up the number of players for each game and tell me. Is it the most competitive e-sport imaginable, no. But it's fun to watch, easy for new players to pick up on, etc. Put it this way, I went to WCG 2010 Grand Finals, and took my little brother, who had played SC BW with me and had never played league of legends. On Saturday we started watching CLG vs EG I believe for about an hour until Flash vs Jaedong was supposed to start, we headed over to Flash vs Jaedong(epic match btw), and he decided to head back to league of legends after a few minutes, even though he had never touched the game. It caters a ton towards casual/new players, much more so than SC imo. Anyways, be happy E-Sports is growing, no need to throw around blind hate, I've been enjoying an all nighter starting with GSL, and then having Dreamhack LoL on a monitor and Dreamhack SC2 on a monitor. There is room in this world for tons of e-sports, same reason I still support Halo, even though I haven't played in a local or MLG event since 2008 and haven't played Halo this year. Batch, please go look up the number of players for League of Legends, then come back and make the same statement.. | ||
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Sae
United Kingdom74 Posts
On June 18 2011 22:51 Batch wrote: Show nested quote + On June 18 2011 22:32 Sae wrote: On June 18 2011 22:27 Redmark wrote: On June 18 2011 22:25 Sae wrote: On June 18 2011 22:23 Domination wrote: On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it. What's wrong about it? For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something. LoL isn't all that far behind WoW in player numbers, but besides those two giants several games have a stronger casual player base than SC2 (yes, I was talking about casual player base as I know sc2 has a very strong tournament scene with all the money being injected to it right now.) Define "not all that far behind"... WoW had 11.4 million subscribers as of March 2011 according to Wikipedia. Total Players Ranked in LoL are 160,955 according to their homepage. SC2 had sold nearly 4.5 million units in December 2010. Probably over 5 million units by now. I can assure everyone that LoL do not have over 100k real viewers. You're using a number of RANKED ONLY players on the US SERVER ONLY compared to a units sold and active accounts numbers then go on to say you can assure people LoL do not have over 100k real viewers when it's clear they have 160k+ and had 70k+ for the qualifiers and have 10k+ on casual streams every day? Funny. ranked players are those that have played over 100 games in order to get to level 30 and enable ranked games. It's not a census of the entire population of LoL. I only started playing LoL 2 weeks ago in between HoN and SC2 and am only level 7 Ontop of this only 1200+ elo players are considered ranked even if they've played ranked games before, which although being where you start is still something like only 30% of the population of the players who play ranked (not the majority by far to begin with) | ||
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Omigawa
United States1556 Posts
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