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I apologize for the thread title, I couldn't figure out how else to put it and hopefully I've posted this in the correct forum .
What I'm curious about and want to hear peoples opinions on are what games are blooming into full ESPORTS ? The reason I ask is because I'm mainly a SC2 person, I play lots of video games but currently the only one I spectate and play seriously is Starcraft 2. However, I'm looking at the Dreamhack stuff and noticing the SC2 streams at roughly 10k all up (from the ones I can see) and then I switch to my other tab and notice LoL with 80k+ viewers.
Now I've always been told that LoL has a very small competitive scene and is only in WCG etc because Riot Games really pushes it hard, but this had made me question things.
TLDR; So guys and gals in summary, what games do you think are quickly becoming full blown ESPORTS, which games do you see having a long-term future and which games have enough money flowing around the circuits to become a professional career for players?
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Its a free and easier game off course it will attract more people than starcraft xD
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25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing.
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Dreamhack is competing with the gsl finals atm, lets not forget. Also, im not sure about this, but some people say that everyone who logs onto LoL will get the stream. edit: im pretty sure people logging in to LoL will automatically connect to the stream.Riot games uses 'Pando Media Booster'
The Pando Media Booster is a tiny (2MB) UI-less client that enables you to cost effectively stream full-screen HD video by leveraging your viewer's collective spare bandwidth. Running as a secure transparent background service on your viewer's computer, the Media Booster optimizes video streams by intelligently streaming your videos from multiple sources; your CDN servers as well as the computer's of other viewers ("Peer Cloud"). messing with the viewer count. End of the thread imo
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This was explained somewhat in a post on the dreamhack thread. LoL has ONE tourney right now, and this one is it. SC2's tourney scene, as we all know, is so crowded I'm sure a ton of people are just going to be tuning in for the matches they want to see and VODding the rest.
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On June 18 2011 19:12 Phenrei wrote: This was explained somewhat in a post on the dreamhack thread. LoL has ONE tourney right now, and this one is it. SC2's tourney scene, as we all know, is so crowded I'm sure a ton of people are just going to be tuning in for the matches they want to see and VODding the rest.
Ahh this makes sense, thanks.
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I hate to burst your bubble, but lol is on the owned stream, which have bugged stream counters. They'll fix themselves after the stream is over and you can see how many views they really got.
Aside from SC2 I think fighters are getting bigger.
LoL not so much, the scene is too small atm.
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On June 18 2011 19:18 GhostFall wrote: I hate to burst your bubble, but lol is on the owned stream, which have bugged stream counters
See this is something I suspected, it's showing over 100k+ viewers now. But still question remains, what other titles could become ESPORTS?
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dreamhack peaked at 100k viewers last time
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like i said fighters are getting bigger, but they're not a single game.
SFIV, MVC3, BBCS, KOF, MK9 all of them together bring in a lot of views.
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I'm going to get a lot of hate from this probably, but LoL isn't a very competitive game. Or at least not something that you would call an "e-sport". The only reason it has so many viewers and such a large fanbase is because it's so extremely accessible to the casual person.
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Also you get a direct link to the stream when you opening up your LoL-client, the whole window is filled with "SEASON 1" and an embedded stream.
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On June 18 2011 19:22 Angra wrote: I'm going to get a lot of hate from this probably, but LoL isn't a very competitive game. Or at least not something that you would call an "e-sport". The only reason it has so many viewers and such a large fanbase is because it's so extremely accessible to the casual person. Your opinion is hardly relevant, it's played professionally and it's a video game. "In my opinion football is not a sport" does not make it less of a sport.
From wiki "Electronic sports, abbreviated e-sports is used as a general term to describe the play of video games competitively. "
Anyway, isn't the fighting scene thriving? I don't follow it but I keep hearing EVO will be one of the greatest events ever and Jesus will descend from the heavens etcetc.
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apparently, LoL advertises this stream in the game itself, which of course has a huge impact. imagine if you log into battle.net and there would be a huge dreamhack stream button
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On June 18 2011 19:32 Enox wrote: apparently, LoL advertises this stream in the game itself, which of course has a huge impact. imagine if you log into battle.net and there would be a huge dreamhack stream button Doesn't Blizzard do this as well? I know they've had "X tournament is coming up" and some recaps scattered within their own news. No idea if they're linking it now though, too busy watching Nani to check for myself.
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well, posting a news about an event is different to embedding a stream or providing a direct link
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On June 18 2011 19:33 vyyye wrote:Show nested quote +On June 18 2011 19:32 Enox wrote: apparently, LoL advertises this stream in the game itself, which of course has a huge impact. imagine if you log into battle.net and there would be a huge dreamhack stream button Doesn't Blizzard do this as well? I know they've had "X tournament is coming up" and some recaps scattered within their own news. No idea if they're linking it now though, too busy watching Nani to check for myself.
It's a huge overlay on the launcher with an embedded stream and a 'view in browser' link. I can never see blizzard doing this xD
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I'm positive that only Sc2 and fighting games are even remotely watchable to non-players.
Diablo might get in there if casuals can understand what's going on.
Shooters and WoW have zero spectator appeal, and LoL is in the same league but has a massive and very casual playerbase so a huge tourney here and there might get some viewers (those numbers are most probably broken, though).
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There's very nearly 120k viewers for the LoL tournament right now, and I expect there will be more later in the day when it's daylight hours in the US.
edit: just hit 120k.
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Just lets you see how well Riot if promoting their 'free' games. Sponsor some huge tournament with price money and advertice the stream to lure more people to the game. Whish blizzard would copy this.
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On June 18 2011 19:37 OmniscientSC2 wrote:Show nested quote +On June 18 2011 19:33 vyyye wrote:On June 18 2011 19:32 Enox wrote: apparently, LoL advertises this stream in the game itself, which of course has a huge impact. imagine if you log into battle.net and there would be a huge dreamhack stream button Doesn't Blizzard do this as well? I know they've had "X tournament is coming up" and some recaps scattered within their own news. No idea if they're linking it now though, too busy watching Nani to check for myself. It's a huge overlay on the launcher with an embedded stream and a 'view in browser' link. I can never see blizzard doing this xD Oh, right. Yeah, that's probably not happening. Pretty neat on the side of Riot though, if only S2 could have had as much success, quite enjoyed watching that game before.
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Own3d's viewer count is not always on spot (not saying it is wrong now, but I know there has been cases of it duplicating viewer numbers.) Love success for LoL though as currently its my MOBA of choice, and they have finally added a good spectator UI, hopefully it is\will soon be available for regular players and also usable in replays.
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those numbers arent broken. LoL broke the record for number of watchers for an online event with their dreamhack North America Qualifier. Can't exactly remember the number.
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On June 18 2011 20:00 soulist wrote: those numbers arent broken. LoL broke the record for number of watchers for an online event with their dreamhack North America Qualifier. Can't exactly remember the number.
69k
but apparently LoL imbeds streams in the menu of their game/
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On June 18 2011 20:02 Wesso wrote:Show nested quote +On June 18 2011 20:00 soulist wrote: those numbers arent broken. LoL broke the record for number of watchers for an online event with their dreamhack North America Qualifier. Can't exactly remember the number. 69k but apparently LoL imbeds streams in the menu of their game/
they dont imbed the stream. they provide a link in the menu if you want to watch it then you can click on the link but you arent forced to watch it like the people are making it seem.
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Even if own3d's stream numbers were bugged, and they duplicated viewer numbers, half of ~120k is still pretty amazing.
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SC2 has about 50k viewers right now, but I don't really care for individual game figures, as long as E-Sports as a collective group is growing them I'm happy.
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Starcraft 2 is diying... its TIME FOR LOL gogo, we need a community site like sc2 for lol
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Are any of these MOBAs / TTRPGs or whatever abbreviation people prefer popular in Korea?
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On June 18 2011 20:18 Tenz wrote: Are any of these MOBAs / TTRPGs or whatever abbreviation people prefer popular in Korea? Think dota is pretty popular
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On June 18 2011 19:38 Kickboxer wrote: I'm positive that only Sc2 and fighting games are even remotely watchable to non-players.
Diablo might get in there if casuals can understand what's going on.
Shooters and WoW have zero spectator appeal, and LoL is in the same league but has a massive and very casual playerbase so a huge tourney here and there might get some viewers (those numbers are most probably broken, though). Shooters? I'm sure that CS1.6 still racks in over 20,000 views.. and + they have hltv access which allows them to become 'spectators' in the game with a 90 second delay
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Lol is a fucking joke of an esport. real games are quake, cs and sc/wc. SC2 revitalized the RTS scene, I'm hoping someone comes up with a game to revitalize the fps scene because cs is dying and quake is unfortunately small =(
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On June 18 2011 20:21 Milkyst wrote:Show nested quote +On June 18 2011 19:38 Kickboxer wrote: I'm positive that only Sc2 and fighting games are even remotely watchable to non-players.
Diablo might get in there if casuals can understand what's going on.
Shooters and WoW have zero spectator appeal, and LoL is in the same league but has a massive and very casual playerbase so a huge tourney here and there might get some viewers (those numbers are most probably broken, though). Shooters? I'm sure that CS1.6 still racks in over 20,000 views.. and + they have hltv access which allows them to become 'spectators' in the game with a 90 second delay
CS 1.6 is fair dead in Australia but
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What you must understand about LoL is that there is not a public replay/observer mode. Therefore, you can not hold tournaments. Looking at SC2, there is too much content to even keep track of. NASL, GSL, TSL, streams, IPl etc... Because of this glut of SC2, one tournament means little. LoL on the other hand almost NEVER has tournaments.
On eSports, LoL is not a worthy eSport. The only thing it has going for it is its popularity. Its poorly designed and imbalanced. Its a casual, free to play game, and thus it is extremely popular. Watching LoL is the most boring experience ever.
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On June 18 2011 20:09 soulist wrote:Show nested quote +On June 18 2011 20:02 Wesso wrote:On June 18 2011 20:00 soulist wrote: those numbers arent broken. LoL broke the record for number of watchers for an online event with their dreamhack North America Qualifier. Can't exactly remember the number. 69k but apparently LoL imbeds streams in the menu of their game/ they dont imbed the stream. they provide a link in the menu if you want to watch it then you can click on the link but you arent forced to watch it like the people are making it seem.
They do make it look like you can watch the stream in-game, though, which then prompts you to click the play button, which then takes you to the stream webpage, thus adding a viewer. 
But yeah not embedded, at least.
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Well ... The Europeans are at the event LIVE The Americans are SLEEPING The South East Asians (Not inc AUS/NZ) are watching LoL No one is talking on LoL chat, I think it's bs.
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Why all the hate for LoL? Ive never played it by why hate on the game? If people want to watch it all the power to them.
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On June 18 2011 19:01 TheAwesomeAll wrote:Dreamhack is competing with the gsl finals atm, lets not forget. Also, im not sure about this, but some people say that everyone who logs onto LoL will get the stream. edit: im pretty sure people logging in to LoL will automatically connect to the stream.Riot games uses 'Pando Media Booster' Show nested quote +The Pando Media Booster is a tiny (2MB) UI-less client that enables you to cost effectively stream full-screen HD video by leveraging your viewer's collective spare bandwidth. Running as a secure transparent background service on your viewer's computer, the Media Booster optimizes video streams by intelligently streaming your videos from multiple sources; your CDN servers as well as the computer's of other viewers ("Peer Cloud"). messing with the viewer count. End of the thread imo
This would explain the crazy number. I dont think there actually were 115 k viewers.
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LoL is DotA, HoN and every other dota fan in a pile, Sc2 is Sc2 and Sc1.
Meh, who cares, don't compare SC with other games as if they're rivals.
Also stop using LoL and use HoN or something where an APM above 30 is necessary... LoL is like HoN only 100% less skill and speed; I'm a anti-dota fan but if I'd have to watch anything it might aswell have a high skill ceiling.
This is not open for argument, I don't care what anyone else has to say about it, LoL uses less apm and that's a fact, there's no denying or whatnot and the base speed is lower making it a godamn lulleby of a game.
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I just logged into LoL and it is messing with the viewer count. I'm happy for eSports but I think the way Riot advertises is cheap.
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theres only one game's longevity i care about, and its been going pretty well for a good decade despite law suits and cheating so im not worried
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On June 18 2011 20:26 Egyptian_Head wrote: Why all the hate for LoL? Ive never played it by why hate on the game? If people want to watch it all the power to them.
You simply cannot compare the LoL competitive scene to the BW competitive scene or even the SC2 competitive scene atm.
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Those are fake viewers guys, and i'm not even kidding.
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135 000 viewers and numbers are no fake, haters gonna hate
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Uhmmmm, the stream isn't playing, and clicking it opens up a browser? Explain how that can give fake viewers? It looks like a plain ol' .jpg that links to a webpage to me.
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LoL has doing a very good job of advertising and appealing it's big tournament to it's entire, large playerbase. Say what you will about it's gameplay specifically, but there are a ton of games that have been competitive and have terrible design, but even still I think it will eventually lead to better and bigger games in the end. The Esports scene needs all sorts to fully grow and appeal to all interests, and anything with a huge audience and playerbase should be embraced IMO.
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AS much as i hate LoL. those numbers are fairly amazing. 120k+ Viewers on one stream is no laughing matter. The problem is that i don't see LoL as a competive game. The moment that they focus on gameplay over in game shop is the moment that i might play it again.
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I love all the LoL bashing going on in this thread. Why am I not surprised, even though TL even has their own LoL subforum here on this site.
Lols view numbers aren't a joke as some would make it seem. They're a result of a few different factors.
1. The game has huge popularity, it's something like the 3rd most popular title in NA right behind WoW and cod.
2. This is the only tournament. SC2 has tournaments going 24/7. Lol has 2 major tournaments a year in dreamhack and WCG.
3. Lol has a link to the stream in their client.
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On June 18 2011 19:18 GhostFall wrote: Aside from SC2 I think fighters are getting bigger.
Definitely. Recently major fighting game tournament streams (there have been at least two per month so far) have been easily getting ~15k viewers, and this years Evo will probably break at least 50k. Considering fighting games were pretty much dead for almost a decade, until SF4 came out in 2009, the improvement is huge.
Also, even though the fighting game scene doesn't really like the whole concept of corporate-sponsored "e-sports", the amount of sponsored players and teams has exploded. Of course the sponsors are mostly smaller gaming-related companies, but still, more and more players are being flown to tournaments by sponsors and no longer have to pay it from their own pocket.
SSF4 (now AE), MvC3 and MK9 are definitely the new renaissance of fighters (of course there are others as well, but they don't really have the mass appeal of the big three).
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i thinks its perfect. if ESPORT would rely on SC2 only, it would be very fragile. gogo Fans!
(atm 35k on Day9 stream and 130k on LoL)
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On June 18 2011 19:01 TheAwesomeAll wrote:Dreamhack is competing with the gsl finals atm, lets not forget. Also, im not sure about this, but some people say that everyone who logs onto LoL will get the stream. edit: im pretty sure people logging in to LoL will automatically connect to the stream.Riot games uses 'Pando Media Booster' Show nested quote +The Pando Media Booster is a tiny (2MB) UI-less client that enables you to cost effectively stream full-screen HD video by leveraging your viewer's collective spare bandwidth. Running as a secure transparent background service on your viewer's computer, the Media Booster optimizes video streams by intelligently streaming your videos from multiple sources; your CDN servers as well as the computer's of other viewers ("Peer Cloud"). messing with the viewer count. End of the thread imo 80k people playing LoL does sound more likely. I got scared LoL was more poopular than sc2 for a moment.
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On June 18 2011 21:04 Hakker wrote:
Lols view numbers aren't a joke as some would make it seem. They're a result of a few different factors.
1. The game has huge popularity, it's something like the 3rd most popular title in NA right behind WoW and cod.
2. This is the only tournament. SC2 has tournaments going 24/7. Lol has 2 major tournaments a year in dreamhack and WCG.
3. Lol has a link to the stream in their client.
1,2,3.. Lol has a link to the stream in their client -embedded stream.
besides this, good for them, the more people spectating video games the better for the whole video games market and the entirety of esports.
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I don't get why people are trying to make excuses like riot are rigging the numbers, LoL streams almost always get more than SC2 streams (except perhaps gsl - don't know because can't see the numbers), both singleplayer casual gaming streams and tournament streams. SC2 fans seem to consider themselves the only esport around when its clearly not the case, a lot of games silently have a huge community but they don't have the money getting thrown at them that sc2 has right now.
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everyone i know paying mmos and have a slight interest in pvp is playing LoL to some extend. That is alot of potential viewers hehe.
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133k viewers for LoL atm. I think it attracts a lot more people is because you don't have to be 100% focused to play it properly and it attracts more casual players. I play it myself too :D
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Might have something to do with you being hit by an enormous LoL ad when you go to dreamhacks main page, besides where else can you see LoL tournaments. Still though it aint a bad thing people watch it.
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Why so much hate on other games? Can't we leave this shit behind? The same thing happened back when WoW and DotA became popular. Self rightous esport fascists claming only their game is 'good for E-sport'. Just be happy that E-sport as a whole is growing and that LoL has many players?
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The LoL hate in this thread is ridiculous. Most of u guys are prolly just jelly
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I never got how LoL ever got popular. It made a rather casual game like Dota even more casual. But oh well to each their own i guess
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135k watching lol, 6,5k in main-irc-chat, 30 of those are actually talking. I wonder if they really have 5k viewers, i doubt it.
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ONCE AGAIN: those viewer numbers are real, only people clicking on the streamlink will count as a viewer.
140k viewers
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On June 18 2011 21:36 mdma-_- wrote: I never got how LoL ever got popular. It made a rather casual game like Dota even more casual. But oh well to each their own i guess Dota's actually everything but casual... Wow, the posters on this thread. It's like SCBW should be the only game in the world.
EDIT: And to all haters hope you saw that
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On June 18 2011 21:36 mdma-_- wrote: I never got how LoL ever got popular. It made a rather casual game like Dota even more casual. But oh well to each their own i guess
DoTA / HoN have rather high learning curves, LoL altered the game to remove a fairly significant part of that which drew in a lot of casual players/fans.
As much as I dislike LoL as a game for this reason, I still love that it is broadening esports.
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On June 18 2011 21:36 mdma-_- wrote: I never got how LoL ever got popular. It made a rather casual game like Dota even more casual. But oh well to each their own i guess Some people like casual. Everyone you're gonna meet on TL is pretty intense, so it's a kind of alien perspective to us, but there are a lot of people that just enjoy dicking around when they play games. I have a bunch of friends who play LoL, and I know that if I played the game and took it seriously I could crush them in it (just like I crush them in every game I take seriously), but I don't because it's not worth my time. They have fun messing around, though, and I respect that attitude towards play.
Now I feel kind of bad, because every time I mix with casuals in games I tend to kill the game for them.
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I love LoL, but something's definitely fishy about that viewer count.
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On June 18 2011 21:36 mdma-_- wrote: I never got how LoL ever got popular. It made a rather casual game like Dota even more casual. But oh well to each their own i guess
They advertised it as a free game and have a pretty good marketing strategy, of course it's going to be insanely popular as a "free" game. :p Imagine how much more popular SC2 would be if you could download and play it online for free.
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Did they just give a shoutout to Artosis? :p
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On June 18 2011 21:46 Novalisk wrote: I love LoL, but something's definitely fishy about that viewer count.
It's not fishy... Riot's videos get like 1,5 million hits in two days. LoL had 70k+ viewers before...
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LoL is insanely popular, I know more people who play it than any other game right now. They have very few live events like this so it doesn't surprise me if people are really interested in watching high level play
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They have the stream embed on their website, their website traffic hits are ridiculous: Alexa Traffic Rank Reputation Global 1,640 -- with that said, just because they have tons of people watching from an embed on their website doesn't make the game a legitimate eSport. I can't watch this stream for more than two minutes.
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those numbers cant be right.. its more than the eagle stream! impossible
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On June 18 2011 21:55 Woony wrote:Show nested quote +On June 18 2011 21:46 Novalisk wrote: I love LoL, but something's definitely fishy about that viewer count. It's not fishy... Riot's videos get like 1,5 million hits in two days. LoL had 70k+ viewers before...
..... Of course it's fishy when their new youtube vids get instant 300k in one hour.
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On June 18 2011 22:00 Tomken wrote:Show nested quote +On June 18 2011 21:55 Woony wrote:On June 18 2011 21:46 Novalisk wrote: I love LoL, but something's definitely fishy about that viewer count. It's not fishy... Riot's videos get like 1,5 million hits in two days. LoL had 70k+ viewers before... ..... Of course it's fishy when their new youtube vids get instant 300k in one hour.
Because you can cheat youtube viewer numbers as a third party company??
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um LoL, cs 1.6, css, quake always get a lot more viewers than sc2
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On June 18 2011 21:58 PrimeTimey wrote: They have the stream embed on their website, their website traffic hits are ridiculous: Alexa Traffic Rank Reputation Global 1,640 -- with that said, just because they have tons of people watching from an embed on their website doesn't make the game a legitimate eSport. I can't watch this stream for more than two minutes.
The approval of teamliquid.net poster PrimeTimey is what qualifies games as legitimate ESPORTS
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On June 18 2011 22:01 hifriend wrote: um LoL, cs 1.6, css, quake always get a lot more viewers than sc2
CS - No CSS - No Quake - No
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On June 18 2011 22:01 floor exercise wrote:Show nested quote +On June 18 2011 21:58 PrimeTimey wrote: They have the stream embed on their website, their website traffic hits are ridiculous: Alexa Traffic Rank Reputation Global 1,640 -- with that said, just because they have tons of people watching from an embed on their website doesn't make the game a legitimate eSport. I can't watch this stream for more than two minutes.
The approval of teamliquid.net poster PrimeTimey is what qualifies games as legitimate ESPORTS
The game is casual, its free to play, very few professional organizations sponsor League of Legends teams, the game has no online events and very few LAN events. Just because you can get tons of people turning into a stream doesn't legitimize anything.
*Edit: Never mind the fact the game doesn't even have a spectator mode so you can't watch games be played -- how can that be considered an eSports title?
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On June 18 2011 21:58 PrimeTimey wrote: They have the stream embed on their website, their website traffic hits are ridiculous: Alexa Traffic Rank Reputation Global 1,640 -- with that said, just because they have tons of people watching from an embed on their website doesn't make the game a legitimate eSport. I can't watch this stream for more than two minutes.
It's not on autoplay so you have to actually watch it to count as a viewer. Also your opinion matters fuck about whether a game is a a 'legitimate eSport'. You don't like a game and abuse the E-sports term to act like your dislike has any objective background.
What the hell is 'E-Sport' anyways? E-sport is good people playing a game and getting paid for it and people watching these good players play. Everything else is subjective bullshit.
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On June 18 2011 22:02 PrimeTimey wrote:Show nested quote +On June 18 2011 22:01 hifriend wrote: um LoL, cs 1.6, css, quake always get a lot more viewers than sc2 CS - No CSS - No Quake - No They have for every IEM anyway.. And in the US, console games are getting the bigger audiences.
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implying that sc2 isn't casual ^^
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On June 18 2011 22:06 hifriend wrote:Show nested quote +On June 18 2011 22:02 PrimeTimey wrote:On June 18 2011 22:01 hifriend wrote: um LoL, cs 1.6, css, quake always get a lot more viewers than sc2 CS - No CSS - No Quake - No They have for every IEM anyway.. And in the US, console games are getting the bigger audiences.
CSS wasn't at IEM, and secondly you said "always get a lot more viewers" not one event.
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Once we get the next Quake-esque game, I think that will be the next explosion in e-sports.
Starcraft will grow and grow, as well as all the other titles, but if there were some kind of casually-playable game, like CoD, that could also somehow be played to the standard/competitiveness of Quake (whether it be 1v1 or 5v5 etc), there would be a built in audience of hundreds of thousands of people with the proper support/advertising of the creators
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On June 18 2011 22:11 BlindGamer wrote: Once we get the next Quake-esque game, I think that will be the next explosion in e-sports.
Starcraft will grow and grow, as well as all the other titles, but if there were some kind of casually-playable game, like CoD, that could also somehow be played to the standard/competitiveness of Quake (whether it be 1v1 or 5v5 etc), there would be a built in audience of hundreds of thousands of people with the proper support/advertising of the creators
I doubt that. People just don't wanna watch 1v1 shooters I think. QL barely get's any viewers and Quake has been going downhill for years (in terms of popularity). I think it's said, but that's the way it is.
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On June 18 2011 22:04 PrimeTimey wrote:Show nested quote +On June 18 2011 22:01 floor exercise wrote:On June 18 2011 21:58 PrimeTimey wrote: They have the stream embed on their website, their website traffic hits are ridiculous: Alexa Traffic Rank Reputation Global 1,640 -- with that said, just because they have tons of people watching from an embed on their website doesn't make the game a legitimate eSport. I can't watch this stream for more than two minutes.
The approval of teamliquid.net poster PrimeTimey is what qualifies games as legitimate ESPORTS The game is casual, its free to play, very few professional organizations sponsor League of Legends teams, the game has no online events and very few LAN events. Just because you can get tons of people turning into a stream doesn't legitimize anything. *Edit: Never mind the fact the game doesn't even have a spectator mode so you can't watch games be played -- how can that be considered an eSports title? The company is new, game is new, etc. How big of an esport was SCBW in 1998?
EDIT: And there's so much sponsorship potential in 50-100k+ viewers that it shouldn't take a long time.
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Straight outta Johto18973 Posts
I don't understand the hate you guys are putting on other games such as LoL. It's not like SC2 should be "The Only E-Sport". Isn't it a good thing that games in generally are becoming more accessible and mainstream instead of considered some dorky nerd thing? We should be celebrating that more and more people are willing to consider watching e-sports in general. It doesn't matter what game it is.
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On June 18 2011 22:09 PrimeTimey wrote:Show nested quote +On June 18 2011 22:06 hifriend wrote:On June 18 2011 22:02 PrimeTimey wrote:On June 18 2011 22:01 hifriend wrote: um LoL, cs 1.6, css, quake always get a lot more viewers than sc2 CS - No CSS - No Quake - No They have for every IEM anyway.. And in the US, console games are getting the bigger audiences. CSS wasn't at IEM, and secondly you said "always get a lot more viewers" not one event.
every IEM is not one event.. I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game.
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On June 18 2011 22:16 MoonBear wrote: I don't understand the hate you guys are putting on other games such as LoL. It's not like SC2 should be "The Only E-Sport". Isn't it a good thing that games in generally are becoming more accessible and mainstream instead of considered some dorky nerd thing? We should be celebrating that more and more people are willing to consider watching e-sports in general. It doesn't matter what game it is. If it was dorky nerd thing then games would be made for nerds exclusively, now they are made for mainstream = no games made for people like me.
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LoL, HoN, DotA are all competitive, what if Blizzard DotA becomes very competitive will people be upset then?
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On June 18 2011 22:11 BlindGamer wrote: Once we get the next Quake-esque game, I think that will be the next explosion in e-sports.
Starcraft will grow and grow, as well as all the other titles, but if there were some kind of casually-playable game, like CoD, that could also somehow be played to the standard/competitiveness of Quake (whether it be 1v1 or 5v5 etc), there would be a built in audience of hundreds of thousands of people with the proper support/advertising of the creators We will never get one unfortunately because every FPS game is designed to be playable on consoles which means in general slower paced, boring gameplay.
On June 18 2011 22:19 WArped wrote: LoL, HoN, DotA are all competitive, what if Blizzard DotA becomes very competitive will people be upset then?
if it's anything like bnet2 it's going to have half the features and twice the lag of those games. I'm more curious about dota2 right now
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On June 18 2011 22:06 hifriend wrote:Show nested quote +On June 18 2011 22:02 PrimeTimey wrote:On June 18 2011 22:01 hifriend wrote: um LoL, cs 1.6, css, quake always get a lot more viewers than sc2 CS - No CSS - No Quake - No They have for every IEM anyway.. And in the US, console games are getting the bigger audiences. As we've seen at MLG.
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On June 18 2011 22:13 Woony wrote:Show nested quote +On June 18 2011 22:11 BlindGamer wrote: Once we get the next Quake-esque game, I think that will be the next explosion in e-sports.
Starcraft will grow and grow, as well as all the other titles, but if there were some kind of casually-playable game, like CoD, that could also somehow be played to the standard/competitiveness of Quake (whether it be 1v1 or 5v5 etc), there would be a built in audience of hundreds of thousands of people with the proper support/advertising of the creators I doubt that. People just don't wanna watch 1v1 shooters I think. QL barely get's any viewers and Quake has been going downhill for years (in terms of popularity). I think it's said, but that's the way it is.
Part of the problem with Quake is that it is getting relatively old now, and part of being a casual gamer is that you generally like pumped up graphics and new stuff etc. True, many people might not like 1v1's, but 5v5 would still be very viable I think
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I'm watching both streams and the crowd for sc2 seems bigger/louder whenever a nice play is made. Could just have to do with the position of the casters though.
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On June 18 2011 22:15 Shikyo wrote:Show nested quote +On June 18 2011 22:04 PrimeTimey wrote:On June 18 2011 22:01 floor exercise wrote:On June 18 2011 21:58 PrimeTimey wrote: They have the stream embed on their website, their website traffic hits are ridiculous: Alexa Traffic Rank Reputation Global 1,640 -- with that said, just because they have tons of people watching from an embed on their website doesn't make the game a legitimate eSport. I can't watch this stream for more than two minutes.
The approval of teamliquid.net poster PrimeTimey is what qualifies games as legitimate ESPORTS The game is casual, its free to play, very few professional organizations sponsor League of Legends teams, the game has no online events and very few LAN events. Just because you can get tons of people turning into a stream doesn't legitimize anything. *Edit: Never mind the fact the game doesn't even have a spectator mode so you can't watch games be played -- how can that be considered an eSports title? The company is new, game is new, etc. How big of an esport was SCBW in 1998? EDIT: And there's so much sponsorship potential in 50-100k+ viewers that it shouldn't take a long time.
The Company is new - "Riot Games was established in 2006"
The Game is new - "and released on October 27, 2009"
Sponsorship potential does not lie only in numbers there is a lot more to the equation.
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Are you people seriously fighting on what gets more views? its all esports and i am currently watching both SC2 and LoL, love both games.
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They're smart - they use the game client to filter extra viewers in.
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On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it.
On June 18 2011 22:06 hifriend wrote: They have for every IEM anyway.. And in the US, console games are getting the bigger audiences. No they aren't lol. MLG got a 250% viewership boost during MLG this year. SPOILERS: It wasn't for call of duty.
Jesus, this thread is so bad. A whole bunch of insecure nerds (THERE IS NO WAY THIS IS LEGITIMATE VIEWERSHIP....LOL IS CASUAL BULLSHIT) and some people just flat out making things up.
The simple fact of the matter is that riot has been hyping the shit out of this tournament for a long time now and it's pretty much the only real show in town for the LoL community. No real surprise here about the viewership numbers.
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On the topic of dota/lol/hon, here's the HoN stream from Dreamhack http://www.teamliquid.net/video/streams/breakycpk
I believe they are in between matches right now though.
Though only 3k viewers. Le sigh. HoN had a really unlucky run in the fact that they decided to make their game have an initial price, when their main competitor is free to play. I think it's one of the main reasons why LoL is so much more popular than HoN is now.
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On June 18 2011 22:23 Angra wrote:On the topic of dota/lol/hon, here's the HoN stream from Dreamhack http://www.teamliquid.net/video/streams/breakycpkI believe they are in between matches right now though. Though only 3k viewers.  Le sigh. HoN had a really unlucky run in the fact that they decided to make their game have an initial price, when their main competitor is free to play. I think it's one of the main reasons why LoL is so much more popular than HoN is now. Well that and the HoN community is somehow even more angry than the LoL community. I personally perfer HoN but man do those guys get mad. The HoN community is downright toxic.
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On June 18 2011 22:23 Domination wrote:Show nested quote +On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it.
What's wrong about it?
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On June 18 2011 22:25 Domination wrote:Show nested quote +On June 18 2011 22:23 Angra wrote:On the topic of dota/lol/hon, here's the HoN stream from Dreamhack http://www.teamliquid.net/video/streams/breakycpkI believe they are in between matches right now though. Though only 3k viewers.  Le sigh. HoN had a really unlucky run in the fact that they decided to make their game have an initial price, when their main competitor is free to play. I think it's one of the main reasons why LoL is so much more popular than HoN is now. Well that and the HoN community is somehow even more angry than the LoL community. I personally perfer HoN but man do those guys get mad. The HoN community is downright toxic.
That is a fair point. I guess I forget that a lot of the time because I'm almost always playing with 4 friends haha.
But then again, I think that the community might have been totally different if its popularity was on the same level of LoL's. So who knows.
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Ironic how SC1 diehards always tried to discredit SC2 and now the SC2 community is doing the same to the DotA games. It is how it is. I bet Billy Mitchell's sitting there laughing that people aren't playing Donkey Kong.
On June 18 2011 22:25 Sae wrote:Show nested quote +On June 18 2011 22:23 Domination wrote:On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it. What's wrong about it? For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something.
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Riot's business model is just a lot better than HoN's. They made a popular game genre easier for a wider variety of gamers to get into, made it free to play and made everything micro transactions so once you have played for awhile and enjoy the game you are pretty well forced to spend money on it. In a lot of cases more than the 40$ for HoN and since it has a much larger player base they (easier/f2p) they don't need people to spend that much money to make huge profit.
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"esports is the greatest man, let's grow esports, gotta support that esports. Stop hurting esports man, we need to get esports into the olympics. What's that, League of Legends has more viewers? That game's not an esport fuck that casual game for newbies, it's only popular because it's easier to play than dota"
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The reason the LoL Season 1 Championship has so many views is because it's sanctioned by Riot. Before you can even access anything when logging in, you see a page that directs you to the stream.
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On June 18 2011 22:27 Redmark wrote:Show nested quote +On June 18 2011 22:25 Sae wrote:On June 18 2011 22:23 Domination wrote:On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it. What's wrong about it? For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something.
LoL isn't all that far behind WoW in player numbers, but besides those two giants several games have a stronger casual player base than SC2 (yes, I was talking about casual player base as I know sc2 has a very strong tournament scene with all the money being injected to it right now.)
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HoN feels too much like DotA for me, which is why I now prefer LoL. I played DotA since the early days(around v3) and still do quite frequently, so HoN just doesn't feel different enough to be honest. It's nice that LoL is getting a lot of views, but at the same time it's annoying knowing how it's nigh on impossible to play on the EU servers at all due to lag and queues. Yesterday I spent far more time on queue than in game. Woop.
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On June 18 2011 20:25 Papulatus wrote: What you must understand about LoL is that there is not a public replay/observer mode. Therefore, you can not hold tournaments. Looking at SC2, there is too much content to even keep track of. NASL, GSL, TSL, streams, IPl etc... Because of this glut of SC2, one tournament means little. LoL on the other hand almost NEVER has tournaments.
On eSports, LoL is not a worthy eSport. The only thing it has going for it is its popularity. Its poorly designed and imbalanced. Its a casual, free to play game, and thus it is extremely popular. Watching LoL is the most boring experience ever.
I can also say watching sc2 is pretty boring too lol.(i'm not joking) it's all perspective... I don't mind playing sc2, but watching it? no thanks.
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On June 18 2011 22:01 hifriend wrote: um LoL, cs 1.6, css, quake always get a lot more viewers than sc2
sorry dude but someone is going to kill you i think :p
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I think the main problem with LoL in eSports is the asymmetrical warfare and RPG system inherent in MOBA games.
All the different heroes make up for alot of different comboes in game, while in Starcraft is fairly balanced around 3 races. I'm not totally sure but I think this contributes to imbalanced situations in the game sometimes, as well as some heroes not being great picks at all, or certain heroes being a good pick no matter the matchup.
The MOBA games start out with your hero at level which is fine, similar to how RTS games start out with your worker building and some workers. But the problem is that MOBA games concentrate effort on improving the hero, while Starcraft is about expanding and getting more stuff, or getting in a timing attack to kill of your opponent, which is easier to translate into lategame power for non-player audiences. Tastosis and Wolf/Moletrap and Day[9] help make it easier for the non-player audience to understand why players are doing what they are doing and why they are doing it.
SC2 is alot of fun to watch and my sister loves to watch large battles not that she knows whats happening, as well as the various harassments and drops and landmines and things in SC2. Its just easy to get into since she doesn't play the game. MOBA games she just likes to see the character screens what heroes I pick and such forth.
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Isn't CS the highest rating game in terms of viewership?
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Ignoring the rather stupid arguments going on about the legitemacy of viewer numbers, Riot should be given credit for their promotion of this competition, both in the run up and now with the stream links on the LoL home screen.
If Blizzard showed a fraction of that capability then SC2 numbers might be a lot higher. I mean, they forced a constant internet connection on SC2 when they decided to remove LAN, why not make the best use of it?
They should have a guy who updates the SC2 home screen very regularly with links to the competition streams, information about events and times, links to vods, etc. All there is right now is that tiny little window that says what events are up and coming, from that it looks as though Dreamhack has not started yet, and why such a small window? The rest of the screen is just taken up with a picture of Tychus, its dead space on the screen which could be used to further their e-sports cause (since that's what they apparently want to do).
I could rant on about blizz's approach to this for hours but I guess I'll leave it there since the next games are coming up.
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The most important thing when it comes to changing something from just a game to esports is a strong community, even trash games like SSBB have a pretty strong tournament scene. BECAUSE PEOPLE LOVE IT. LoL is popular; once spectator and reps are released I think the tournament scene is going to explode.
If you want to discredit LoL you might as well discredit SC2 (casual compared to BW)
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Another thing is that they are debuting LoL's fancy new observer mode, previously non-existent. Previous tournaments had really awful workarounds just to go around fog of war, and champion selection could take longer than the games at times. Dreamhack is being handled much more professionally, and living up to the hype that has been going on for months.
Riot is a pretty naive, bumbling company, but they stay really close to the community, compensating and apologizing for server problems, releasing preview videos, and hotfixing issues before they get abused. I feel like this (and the fact that LoL is free) leads to high player retention.
Probably the biggest factor is that their servers did a faceplant 2 hours before the tournament started, and so all the LoL players have nothing to do (there's still issues with the chat server ROFL). I stick to playing both sc2 and LoL, as I need something to do when Riot's servers are down
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On June 18 2011 22:32 Sae wrote:Show nested quote +On June 18 2011 22:27 Redmark wrote:On June 18 2011 22:25 Sae wrote:On June 18 2011 22:23 Domination wrote:On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it. What's wrong about it? For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something. LoL isn't all that far behind WoW in player numbers, but besides those two giants several games have a stronger casual player base than SC2 (yes, I was talking about casual player base as I know sc2 has a very strong tournament scene with all the money being injected to it right now.) Define "not all that far behind"...
WoW had 11.4 million subscribers as of March 2011 according to Wikipedia. Total Players Ranked in LoL are 160,955 according to their homepage. SC2 had sold nearly 4.5 million units in December 2010. Probably over 5 million units by now.
I can assure everyone that LoL do not have over 100k real viewers.
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ranked players are those that have played over 100 games in order to get to level 30 and enable ranked games. It's not a census of the entire population of LoL. I only started playing LoL 2 weeks ago in between HoN and SC2 and am only level 7
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On June 18 2011 22:45 Flakes wrote:Another thing is that they are debuting LoL's fancy new observer mode, previously non-existent. Previous tournaments had really awful workarounds just to go around fog of war, and champion selection could take longer than the games at times. Dreamhack is being handled much more professionally, and living up to the hype that has been going on for months. Riot is a pretty naive, bumbling company, but they stay really close to the community, compensating and apologizing for server problems, releasing preview videos, and hotfixing issues before they get abused. I feel like this (and the fact that LoL is free) leads to high player retention. Probably the biggest factor is that their servers did a faceplant 2 hours before the tournament started, and so all the LoL players have nothing to do (there's still issues with the chat server ROFL). I stick to playing both sc2 and LoL, as I need something to do when Riot's servers are down 
I guess Marcou had three years of preparation to get one tournament right... Am I right? :D.
The stream viewers aren't made up as far as I can tell, League of Legends is an extremely popular game, more so than Starcraft 2 I believe, look up the number of players for each game and tell me. Is it the most competitive e-sport imaginable, no. But it's fun to watch, easy for new players to pick up on, etc.
Put it this way, I went to WCG 2010 Grand Finals, and took my little brother, who had played SC BW with me and had never played league of legends. On Saturday we started watching CLG vs EG I believe for about an hour until Flash vs Jaedong was supposed to start, we headed over to Flash vs Jaedong(epic match btw), and he decided to head back to league of legends after a few minutes, even though he had never touched the game. It caters a ton towards casual/new players, much more so than SC imo.
Anyways, be happy E-Sports is growing, no need to throw around blind hate, I've been enjoying an all nighter starting with GSL, and then having Dreamhack LoL on a monitor and Dreamhack SC2 on a monitor. There is room in this world for tons of e-sports, same reason I still support Halo, even though I haven't played in a local or MLG event since 2008 and haven't played Halo this year.
Batch, please go look up the number of players for League of Legends, then come back and make the same statement..
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On June 18 2011 22:51 Batch wrote:Show nested quote +On June 18 2011 22:32 Sae wrote:On June 18 2011 22:27 Redmark wrote:On June 18 2011 22:25 Sae wrote:On June 18 2011 22:23 Domination wrote:On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it. What's wrong about it? For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something. LoL isn't all that far behind WoW in player numbers, but besides those two giants several games have a stronger casual player base than SC2 (yes, I was talking about casual player base as I know sc2 has a very strong tournament scene with all the money being injected to it right now.) Define "not all that far behind"... WoW had 11.4 million subscribers as of March 2011 according to Wikipedia. Total Players Ranked in LoL are 160,955 according to their homepage. SC2 had sold nearly 4.5 million units in December 2010. Probably over 5 million units by now. I can assure everyone that LoL do not have over 100k real viewers.
You're using a number of RANKED ONLY players on the US SERVER ONLY compared to a units sold and active accounts numbers then go on to say you can assure people LoL do not have over 100k real viewers when it's clear they have 160k+ and had 70k+ for the qualifiers and have 10k+ on casual streams every day? Funny.
ranked players are those that have played over 100 games in order to get to level 30 and enable ranked games. It's not a census of the entire population of LoL. I only started playing LoL 2 weeks ago in between HoN and SC2 and am only level 7
Ontop of this only 1200+ elo players are considered ranked even if they've played ranked games before, which although being where you start is still something like only 30% of the population of the players who play ranked (not the majority by far to begin with)
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I think a more interesting question to this community specifically is this: if eSports were to grow, but Starcraft (BW & SC2) were to die in the process, would you still be a fan of "eSports"? I think a lot of people in this community take for granted that Starcraft, and RTS in general, will always be here. I'd like to know how many people would still strive to make eSports as a whole grow if the RTS scenes died off.
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This thread is full of laughs. I'm a huge fan of both SC2 and LoL, and I don't understand why you people think LoL isn't as popular as it is? Batch: LoL has 160,995 ranked players. Do you realize how few people play ranked? LoL is free and is a huge draw to the casual gaming community, I'm guessing 5-10% of the people actually play ranked solo queue and the rest play Normal matches.
These viewer numbers are not bugged, I'm sorry. You're just going to have to accept that at this point LoL has more viewers than Starcraft 2 does.
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i dont think they have that much lol if u merge all the sc2 viewers in 1 stream youll get way over what LoL does... just saying
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On June 18 2011 22:51 Batch wrote:Show nested quote +On June 18 2011 22:32 Sae wrote:On June 18 2011 22:27 Redmark wrote:On June 18 2011 22:25 Sae wrote:On June 18 2011 22:23 Domination wrote:On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it. What's wrong about it? For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something. LoL isn't all that far behind WoW in player numbers, but besides those two giants several games have a stronger casual player base than SC2 (yes, I was talking about casual player base as I know sc2 has a very strong tournament scene with all the money being injected to it right now.) Define "not all that far behind"... WoW had 11.4 million subscribers as of March 2011 according to Wikipedia. Total Players Ranked in LoL are 160,955 according to their homepage. SC2 had sold nearly 4.5 million units in December 2010. Probably over 5 million units by now. I can assure everyone that LoL do not have over 100k real viewers.
That's just the ranked players over 1200 on the US server. They don't show the rank of players below that, which is like 60% of the ranked player base, and then the majority of players don't play ranked, so you can start to see what small fraction of the actual player base that is. It's like if you took the number of Diamond and above players on NA server for SC2 and said that was the entire SC2 player base.
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I think the only conclusion we can get from this is that Blizzard should take notes from Riot on how to promote their game.
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On June 18 2011 22:37 freddievercetti wrote: I think the main problem with LoL in eSports is the asymmetrical warfare and RPG system inherent in MOBA games.
All the different heroes make up for alot of different comboes in game, while in Starcraft is fairly balanced around 3 races. I'm not totally sure but I think this contributes to imbalanced situations in the game sometimes, as well as some heroes not being great picks at all, or certain heroes being a good pick no matter the matchup.
The MOBA games start out with your hero at level which is fine, similar to how RTS games start out with your worker building and some workers. But the problem is that MOBA games concentrate effort on improving the hero, while Starcraft is about expanding and getting more stuff, or getting in a timing attack to kill of your opponent, which is easier to translate into lategame power for non-player audiences. Tastosis and Wolf/Moletrap and Day[9] help make it easier for the non-player audience to understand why players are doing what they are doing and why they are doing it.
SC2 is alot of fun to watch and my sister loves to watch large battles not that she knows whats happening, as well as the various harassments and drops and landmines and things in SC2. Its just easy to get into since she doesn't play the game. MOBA games she just likes to see the character screens what heroes I pick and such forth. Are you trying to argue that LoL is harder to understand as a spectator than SC2 and therefore it is not very attractive for viewers? Well sorry man, that's quite obviously not the case. 130,000 viewers.
LoL is very easy to understand for a spectator. I had no trouble watching it without any previous experience in MOBAs. (DotA and HoN on the other hand... lol I still can't see shit when I watch those, and I got plenty of LoL experience under my belt by now)
On June 18 2011 23:02 Novalisk wrote: I think the only conclusion we can get from this is that Blizzard should take notes from Riot on how to promote their game. Fun fact: Riot has not been doing very well at promoting tournaments just until now.
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On June 18 2011 23:02 Seiuchi wrote:Show nested quote +On June 18 2011 22:51 Batch wrote:On June 18 2011 22:32 Sae wrote:On June 18 2011 22:27 Redmark wrote:On June 18 2011 22:25 Sae wrote:On June 18 2011 22:23 Domination wrote:On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it. What's wrong about it? For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something. LoL isn't all that far behind WoW in player numbers, but besides those two giants several games have a stronger casual player base than SC2 (yes, I was talking about casual player base as I know sc2 has a very strong tournament scene with all the money being injected to it right now.) Define "not all that far behind"... WoW had 11.4 million subscribers as of March 2011 according to Wikipedia. Total Players Ranked in LoL are 160,955 according to their homepage. SC2 had sold nearly 4.5 million units in December 2010. Probably over 5 million units by now. I can assure everyone that LoL do not have over 100k real viewers. That's just the ranked players over 1200 on the US server. They don't show the rank of players below that, which is like 60% of the ranked player base, and then the majority of players don't play ranked, so you can start to see what small fraction of the actual player base that is. It's like if you took the number of Diamond and above players on NA server for SC2 and said that was the entire SC2 player base.
I didn't even realize it just showed people over 1200, that's even worse, sorry Batch. According to Riot it's something like 90% of players ranked(that play ranked) under 1200/1300, forgot exact stat, don't quote me.
Also this season 1 champs probably bringing in more players, I know 2 people that started playing this weekend.
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On June 18 2011 23:01 GizmoPT wrote: i dont think they have that much lol if u merge all the sc2 viewers in 1 stream youll get way over what LoL does... just saying Did the math. LoL has 130,000 stream viewers (and a match isn't even being played atm), SC2 isn't even close.
LoL has a huge casual fanbase. I have a ton of friends who casually play LoL, and very few that play SC2. On top of that, Riot is actually putting an effort into promoting the e-sports aspect of their game. If you open up the LoL client, it tells you to watch the season 1 championship and the way it goes about it is very in your face. What does Blizzard do to promote e-sports? Make a Facebook post saying that the GSL finals are starting....
Stop being in denial. There are more active LoL players than SC2 players. The game is free ffs.
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On June 18 2011 22:23 Angra wrote:On the topic of dota/lol/hon, here's the HoN stream from Dreamhack http://www.teamliquid.net/video/streams/breakycpkI believe they are in between matches right now though. Though only 3k viewers.  Le sigh. HoN had a really unlucky run in the fact that they decided to make their game have an initial price, when their main competitor is free to play. I think it's one of the main reasons why LoL is so much more popular than HoN is now.
A scrim match is about to start now, took them awhile to find a match to cast since the official games haven't started yet. :p
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On June 18 2011 22:51 Batch wrote:Show nested quote +On June 18 2011 22:32 Sae wrote:On June 18 2011 22:27 Redmark wrote:On June 18 2011 22:25 Sae wrote:On June 18 2011 22:23 Domination wrote:On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it. What's wrong about it? For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something. LoL isn't all that far behind WoW in player numbers, but besides those two giants several games have a stronger casual player base than SC2 (yes, I was talking about casual player base as I know sc2 has a very strong tournament scene with all the money being injected to it right now.) Define "not all that far behind"... WoW had 11.4 million subscribers as of March 2011 according to Wikipedia. Total Players Ranked in LoL are 160,955 according to their homepage. SC2 had sold nearly 4.5 million units in December 2010. Probably over 5 million units by now. I can assure everyone that LoL do not have over 100k real viewers. Only people over 1200 Elo are listed.
1. There are numerous people below 1200 2. Many people don't play ranked at all 3. You need to play around 400 games to get to lvl 30 to even play ranked
Hotshotgg gets 20.000 people watching him picking his nose, why wouldn't a tournament stream have 150.000?
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I switch to my other tab and notice LoL with 80k+ viewers.
It's the biggest League of Legends event of the whole year. They'll never have numbers remotely close to this again until next year.
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Netherlands45349 Posts
Does anyone have numbers on how big Dota is in China?Cause I hear its fucking huge down there.
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ive been wanting to get into get into spectating fighting games recently, specifically SF4. is there a central hub community comparable to TL for that scene? where can i find tourny streams and or vods and such? ive done some googling but havn't found anything satisfactory as of yet.
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Straight outta Johto18973 Posts
On June 18 2011 22:51 Batch wrote:Show nested quote +On June 18 2011 22:32 Sae wrote:On June 18 2011 22:27 Redmark wrote:On June 18 2011 22:25 Sae wrote:On June 18 2011 22:23 Domination wrote:On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it. What's wrong about it? For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something. LoL isn't all that far behind WoW in player numbers, but besides those two giants several games have a stronger casual player base than SC2 (yes, I was talking about casual player base as I know sc2 has a very strong tournament scene with all the money being injected to it right now.) Define "not all that far behind"... WoW had 11.4 million subscribers as of March 2011 according to Wikipedia. Total Players Ranked in LoL are 160,955 according to their homepage. SC2 had sold nearly 4.5 million units in December 2010. Probably over 5 million units by now. I can assure everyone that LoL do not have over 100k real viewers. Batch, do you actually have access to internal data on the player base of LoL? I highly doubt it. Please don't spout nonsense when you don't actually know anything.
While the exact number of LoL players is currently DNA, what I can tell you is that LoL is #2 in terms of player base in the Western World just behind WoW. If you're asking me for proof, the best I can give you right now is a statement by the President of Riot Games on the official forums.
As the others have stated, being listed on Ranked is only a small proportion of the player base. There are many many players that don't play ranked. There are also 4 separate server locations so just relying on the NA data will be misleading.
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Dreamhack has now korean and chinese streams? That means they are kicking out 500k+ potential viewers.
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On June 18 2011 23:25 iruel wrote: ive been wanting to get into get into spectating fighting games recently, specifically SF4. is there a central hub community comparable to TL for that scene? where can i find tourny streams and or vods and such? ive done some googling but havn't found anything satisfactory as of yet. shoryuken.com is pretty much the biggest place. Although it kinda sucks now :\
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LoL has always had high stream viewer counts, not a big surprise to anyone actually following the scene( which i barely do)
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On June 18 2011 23:32 HeavOnEarth wrote: LoL has always had high stream viewer counts, not a big surprise to anyone actually following the scene( which i barely do)
yep, even their top players who stream daily get up to 20-30k viewers
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On June 18 2011 19:01 TheAwesomeAll wrote:Dreamhack is competing with the gsl finals atm, lets not forget. Also, im not sure about this, but some people say that everyone who logs onto LoL will get the stream. edit: im pretty sure people logging in to LoL will automatically connect to the stream.Riot games uses 'Pando Media Booster' Show nested quote +The Pando Media Booster is a tiny (2MB) UI-less client that enables you to cost effectively stream full-screen HD video by leveraging your viewer's collective spare bandwidth. Running as a secure transparent background service on your viewer's computer, the Media Booster optimizes video streams by intelligently streaming your videos from multiple sources; your CDN servers as well as the computer's of other viewers ("Peer Cloud"). messing with the viewer count. End of the thread imo
Can anyone confirm that this post is accurate? I find it hard to believe that LoL really has almost 160k viewers right now, if it does then great but many people are saying that those numbers be not be correct.
Is there anyone who actually knows about this stuff that can shed some light on it?
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LoL has a HUGE casual fanbase due to it being F2P but it doesn't necessarily mean that LoL is the most popular or successful E-Sport either. I'm happy that E-sports is growing as a whole there is no way that LoL can match up to the professionalism and prestige of SC2
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On June 18 2011 23:40 Kaoriyu wrote: LoL has a HUGE casual fanbase due to it being F2P but it doesn't necessarily mean that LoL is the most popular or successful E-Sport either. I'm happy that E-sports is growing as a whole there is no way that LoL can match up to the professionalism and prestige of SC2
How does having the most viewers not make it the most popular e-sport? Also, can people stop acting like the ONLY reason why LoL is popular is because it's free? There are so many games that are free to play and failed at becoming popular. The biggest reason why LoL is so big is because it's a fun game to pick up and play. Compare that to SC2 where playing often feels like an extended workshift.
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On June 18 2011 18:59 Phenny wrote: 25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing. Surprise surprise. The viewers of streams are casuals. Hence more casual oriented games have more viewers. SC2 should have been more streamlined and straightforward in this regard - would have attracted more of the LoL crowd. It retained too much of the brutal parts of sc1.
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On June 18 2011 23:25 MoonBear wrote:Show nested quote +On June 18 2011 22:51 Batch wrote:On June 18 2011 22:32 Sae wrote:On June 18 2011 22:27 Redmark wrote:On June 18 2011 22:25 Sae wrote:On June 18 2011 22:23 Domination wrote:On June 18 2011 22:17 Sae wrote:I don't get where people got the idea that sc2 is extremely popular, its a rather small (one of the smallest) game just with a very strong high-tier competitive environment adopted from the original game. This is so wrong I don't even know where to begin to right it. What's wrong about it? For one it's definitely not one of the smallest games? Unless you're comparing it to WoW or something. LoL isn't all that far behind WoW in player numbers, but besides those two giants several games have a stronger casual player base than SC2 (yes, I was talking about casual player base as I know sc2 has a very strong tournament scene with all the money being injected to it right now.) Define "not all that far behind"... WoW had 11.4 million subscribers as of March 2011 according to Wikipedia. Total Players Ranked in LoL are 160,955 according to their homepage. SC2 had sold nearly 4.5 million units in December 2010. Probably over 5 million units by now. I can assure everyone that LoL do not have over 100k real viewers. Batch, do you actually have access to internal data on the player base of LoL? I highly doubt it. Please don't spout nonsense when you don't actually know anything. While the exact number of LoL players is currently DNA, what I can tell you is that LoL is #2 in terms of player base in the Western World just behind WoW. If you're asking me for proof, the best I can give you right now is a statement by the President of Riot Games on the official forums. As the others have stated, being listed on Ranked is only a small proportion of the player base. There are many many players that don't play ranked. There are also 4 separate server locations so just relying on the NA data will be misleading. Obviously I do not have access to internal data. I wrote where I found the data so there should be no confusion about it. A lot of people pointed out that 90% of the users aren't even counted in those 160k ranked players. It doesn't matter if LoL had 10 times larger player base than what is listed as ranked players, they still aren't even close to the number of WoW players, and that is what I wanted to point out.
I really don't buy the "We don't want to show any numbers but we have as much players as WoW". If they had that large number of players then they wouldn't mind showing some numbers to the public, or am I missing something?
Btw, I don't have any hate against LoL at all. If they do good and actually have over 100k viewers then it's a great showing how big esports have become, but I still doubt the numbers as of now. After DH have ended we will probably get some real numbers of the stream counts.
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On June 18 2011 22:11 BlindGamer wrote: Once we get the next Quake-esque game, I think that will be the next explosion in e-sports.
Starcraft will grow and grow, as well as all the other titles, but if there were some kind of casually-playable game, like CoD, that could also somehow be played to the standard/competitiveness of Quake (whether it be 1v1 or 5v5 etc), there would be a built in audience of hundreds of thousands of people with the proper support/advertising of the creators Wrong. Quake is dead. Fast hard games are dead, no one wants to play these any more. There are excellent well polished balanced quake games with modern engines - quakeworld, warsow, painkiller. no one watches these because no one playes these. the quake learning curve is way too brutal for casuals so with the availability of "tactical" shooters the hardcore fast shooters will never be popular again.
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On June 19 2011 00:04 xarthaz wrote:Show nested quote +On June 18 2011 22:11 BlindGamer wrote: Once we get the next Quake-esque game, I think that will be the next explosion in e-sports.
Starcraft will grow and grow, as well as all the other titles, but if there were some kind of casually-playable game, like CoD, that could also somehow be played to the standard/competitiveness of Quake (whether it be 1v1 or 5v5 etc), there would be a built in audience of hundreds of thousands of people with the proper support/advertising of the creators Wrong. Quake is dead. Fast hard games are dead, no one wants to play these any more. There are excellent well polished balanced quake games with modern engines - quakeworld, warsow, painkiller. no one watches these because no one playes these. the quake learning curve is way too brutal for casuals so with the availability of "tactical" shooters the hardcore fast shooters will never be popular again.
All those games you listed are way worse than any of the classic competitive multiplayer shooters that still have tournaments today.
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Some guys say if you look in lol you look the stream, so i think it's unfair to compare it.
I think Sc2 has a good future and you need skill for sc2. What you must do in LoL you must micro one unit omfg :D SC2 you controll 40 marines 8 tanks and so on.
LoL players are usually 12 years old!
User was warned for this post
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On June 19 2011 00:18 TreXx wrote: Some guys say if you look in lol you look the stream, so i think it's unfair to compare it.
I think Sc2 has a good future and you need skill for sc2. What you must do in LoL you must micro one unit omfg :D SC2 you controll 40 marines 8 tanks and so on.
LoL players are usually 12 years old!
Yet somehow I don't see 12 year olds on the stage.. hmmm.
Broad generalization in order to demean what you don't like ftw?
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Netherlands45349 Posts
On June 19 2011 00:18 TreXx wrote: Some guys say if you look in lol you look the stream, so i think it's unfair to compare it.
I think Sc2 has a good future and you need skill for sc2. What you must do in LoL you must micro one unit omfg :D SC2 you controll 40 marines 8 tanks and so on.
LoL players are usually 12 years old!
I think SC2 is stupid, I mean you have MBS and you don't even need to control your units just 1a your way to victory, no need for micro lololol, I mean in BW you actually need skill.
That made as much sense as you did.
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On June 19 2011 00:04 xarthaz wrote:Show nested quote +On June 18 2011 22:11 BlindGamer wrote: Once we get the next Quake-esque game, I think that will be the next explosion in e-sports.
Starcraft will grow and grow, as well as all the other titles, but if there were some kind of casually-playable game, like CoD, that could also somehow be played to the standard/competitiveness of Quake (whether it be 1v1 or 5v5 etc), there would be a built in audience of hundreds of thousands of people with the proper support/advertising of the creators Wrong. Quake is dead. Fast hard games are dead, no one wants to play these any more. There are excellent well polished balanced quake games with modern engines - quakeworld, warsow, painkiller. no one watches these because no one playes these. the quake learning curve is way too brutal for casuals so with the availability of "tactical" shooters the hardcore fast shooters will never be popular again. I think the modern FPS gamer can appreciate the mechanical aspect of Quake-style shooters. If a meathead can find beauty in a 360 no-scope, then surely they'll be amazed by someone getting a flick rail kill after flying out of a portal.
The problem is that not enough people want to understand the strategic aspect of Quake. If you showed a Call of Duty player a Cooller vs Rapha match, they'd be saying "this is dumb, why are they running away from each other all the time? They should be shooting each other." Halo is the closest thing console gamers will ever get to an old-school shooter, and it's popularity pales in comparison to Call of Duty because Halo more thinking than CoD.
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Isn't it good? Who the fuck cares which e-sport it is, as long as one e-sport spear heads the charge to change western culture (in general, I know some countries have no problem with it) and get people's attention it's good for everyone.
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United States22883 Posts
100,000 people don't spontaneously start watching a stream. If they're getting those kinds of active viewers (and not the background client viewing that people have said LoL uses), they'd be talking about it somewhere. Are there any LoL communities moving at double the rate of TL during peak?
I don't doubt that LoL's numbers are pretty damn substantial and more power to them. But big numbers like that leave a trail.
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Netherlands45349 Posts
On June 19 2011 00:25 Count9 wrote: Isn't it good? Who the fuck cares which e-sport it is, as long as one e-sport spear heads the charge to change western culture (in general, I know some countries have no problem with it) and get people's attention it's good for everyone.
Its a ''mines bigger then yours'' competition it seems.
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LoL appeals to casuals and that was Riot's intention as much as they may try to pretend it wasn't. They keep releasing new champions every few weeks to cash in on casual-noobs and still haven't figured out a way to make replays or a friggin' observer mode work properly. F2P model attracts a bunch of players. Anyone who played LoL will know that it's way easier and dumbed down to its counterparts like DotA or HoN. Game is still fun, I agree. Riot just understood what casual players want and jumped on it. Good for them
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On June 19 2011 00:26 Jibba wrote: 100,000 people don't spontaneously start watching a stream. If they're getting those kinds of active viewers (and not the background client viewing that people have said LoL uses), they'd be talking about it somewhere. Are there any LoL forums moving at double the rate of TL during peak? Solomid.net is the TL equivalent for LoL, and it's not nearly as active as TL. However, the official LoL forums is MUCH more active than TL (at least 3x more active than TL atm, I'd say), which shows how huge the casual fanbase of LoL is.
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On June 19 2011 00:26 Jibba wrote: 100,000 people don't spontaneously start watching a stream. If they're getting those kinds of active viewers (and not the background client viewing that people have said LoL uses), they'd be talking about it somewhere. Are there any LoL communities moving at double the rate of TL during peak?
I don't doubt that LoL's numbers are pretty damn substantial and more power to them. But big numbers like that leave a trail.
Not to mention the 1000+ page threads per day we had during MLG.
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On June 19 2011 00:29 LoLAdriankat wrote:Show nested quote +On June 19 2011 00:26 Jibba wrote: 100,000 people don't spontaneously start watching a stream. If they're getting those kinds of active viewers (and not the background client viewing that people have said LoL uses), they'd be talking about it somewhere. Are there any LoL forums moving at double the rate of TL during peak? Solomid.net is the TL equivalent for LoL, and it's not nearly as active as TL. However, the official LoL forums is MUCH more active than TL (at least 3x more active than TL atm, I'd say), which shows how huge the casual fanbase of LoL is. If you mean by popularity then kind of, if you mean by posting standard, they're polar opposites.
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On June 18 2011 23:56 xarthaz wrote:Show nested quote +On June 18 2011 18:59 Phenny wrote: 25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing. Surprise surprise. The viewers of streams are casuals. Hence more casual oriented games have more viewers. SC2 should have been more streamlined and straightforward in this regard - would have attracted more of the LoL crowd. It retained too much of the brutal parts of sc1.
go check viewers again
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On June 18 2011 23:24 Probe1 wrote: It's the biggest League of Legends event of the whole year. They'll never have numbers remotely close to this again until next year. Look at the facts bro. They have these insane numbers DESPITE very poor feature set for esports: no spec mode, no reps, no demos, no TV-mode. the devs fail terribly at delivering esport-oriented content, and yet the viewer count is insanely high. there can be no doubt: LoL is the ultimate esport game.
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People keep saying the LoL client forces you to watch the stream.. How about confirming that before spouting it around? Because it doesn't. There's a static picture(not even taken from the stream, just *A* picture) in the middle of the client after you log in, but it's a LINK, not a player of any kind. And the LoL community is just www.leagueoflegends.com with US/EU switcher at the top.
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It hasn't been mentioned once here so I'd like to hear some quick responses: What about TF2? Does it have any potential for comp play or, just, not
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just waa @ 100K+++ viewer on LOL dont expect that, I like that because I can understand and follow this game more easily than cs (never played it competively) or WOW (played it competively but watching arena is still ZZzZ)
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United States22883 Posts
On June 19 2011 00:29 LoLAdriankat wrote:Show nested quote +On June 19 2011 00:26 Jibba wrote: 100,000 people don't spontaneously start watching a stream. If they're getting those kinds of active viewers (and not the background client viewing that people have said LoL uses), they'd be talking about it somewhere. Are there any LoL forums moving at double the rate of TL during peak? Solomid.net is the TL equivalent for LoL, and it's not nearly as active as TL. However, the official LoL forums is MUCH more active than TL (at least 3x more active than TL atm, I'd say), which shows how huge the casual fanbase of LoL is. I understand the community is huge, but are the forums actively moving as people talk about the matches? Aside from the fact that the website is still online, I'm looking at the forums and there's nothing comparable. It's like if you said 100,000 people went to a football match, but afterwards in the stadium there wasn't trash strewn everywhere and the bins were only half full. There has to be more evidence than just the viewer count.
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On June 19 2011 00:32 xarthaz wrote:Show nested quote +On June 18 2011 23:24 Probe1 wrote:I switch to my other tab and notice LoL with 80k+ viewers.
It's the biggest League of Legends event of the whole year. They'll never have numbers remotely close to this again until next year. Look at the facts bro. They have these insane numbers DESPITE very poor feature set for esports: no spec mode, no reps, no demos, no TV-mode. the devs fail terribly at delivering esport-oriented content, and yet the viewer count is insanely high. there can be no doubt: LoL is the ultimate esport game. It is pretty shocking how slowly they have developed LoL. I wonder if it's the limitations of Adobe Air as a platform or something. They seriously rake in money hand over feet but don't seem to show much for it. They are like a mini Blizzard
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On June 19 2011 00:11 Aggnog wrote:Show nested quote +On June 19 2011 00:04 xarthaz wrote:On June 18 2011 22:11 BlindGamer wrote: Once we get the next Quake-esque game, I think that will be the next explosion in e-sports.
Starcraft will grow and grow, as well as all the other titles, but if there were some kind of casually-playable game, like CoD, that could also somehow be played to the standard/competitiveness of Quake (whether it be 1v1 or 5v5 etc), there would be a built in audience of hundreds of thousands of people with the proper support/advertising of the creators Wrong. Quake is dead. Fast hard games are dead, no one wants to play these any more. There are excellent well polished balanced quake games with modern engines - quakeworld, warsow, painkiller. no one watches these because no one playes these. the quake learning curve is way too brutal for casuals so with the availability of "tactical" shooters the hardcore fast shooters will never be popular again. All those games you listed are way worse than any of the classic competitive multiplayer shooters that still have tournaments today. They are way more advanced in strategy and learning curve than the "competitive" fps games. Which proves my point. The age of hardcore games is over. Theyre a legacy of the 90s, and theyre dead. Back then the genre was young and devs didnt fully understand what consumers want, but players put up with it because it was new and fresh. Now it isnt any more, so consumers choose the most enjoyable experience - low learning curve easy games like cs, cod, bf, quake live.
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On June 19 2011 00:36 floor exercise wrote:Show nested quote +On June 19 2011 00:32 xarthaz wrote:On June 18 2011 23:24 Probe1 wrote:I switch to my other tab and notice LoL with 80k+ viewers.
It's the biggest League of Legends event of the whole year. They'll never have numbers remotely close to this again until next year. Look at the facts bro. They have these insane numbers DESPITE very poor feature set for esports: no spec mode, no reps, no demos, no TV-mode. the devs fail terribly at delivering esport-oriented content, and yet the viewer count is insanely high. there can be no doubt: LoL is the ultimate esport game. It is pretty shocking how slowly they have developed LoL. I wonder if it's the limitations of Adobe Air as a platform or something. They seriously rake in money hand over feet but don't seem to show much for it. They are like a mini Blizzard
Yes, they are limitated by their poor client and structuring. They never imagined LoL to grow so fast und big and build a rather amateurish infrastructure/client in the beginning and now they have to pay for it.
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On June 19 2011 00:30 Aggnog wrote:Show nested quote +On June 19 2011 00:26 Jibba wrote: 100,000 people don't spontaneously start watching a stream. If they're getting those kinds of active viewers (and not the background client viewing that people have said LoL uses), they'd be talking about it somewhere. Are there any LoL communities moving at double the rate of TL during peak?
I don't doubt that LoL's numbers are pretty damn substantial and more power to them. But big numbers like that leave a trail. Not to mention the 1000+ page threads per day we had during MLG.
eh LoL general forums have about that kind of traffic right now I'd say, I obviously don't have numbers to confirm but imagine a 1000 different topics started right now and just spread out those posts... however team liquid is not the only site with discussion of MLG, MLG itself, other forums etc...
League of Legends doesn't have the community sites that Starcraft does, however, I prefer team liquid, League of Legends sub-forum as my place to discuss the games going on, and general day to day game news, game discussion etc, it has the highest quality discussion and also most interesting discussion... go figure.
Obviously post quality is not as high as TL on general forums, no one is claiming it is,(however post quality on TL during live reports leaves something to be desired now) with the number of people your dealing with and the type of players, think battle net forums, that's a given. Idk why people are posting all this bs and random untrue facts about LoL, no one was in here claiming that LoL is a more competitive or better game than SC2, i certainly think SCBW is the more competitive game but that's just me, just that it's very popular and the stream count is legit(or at least close too). Make of it what you will, I personally take it as a great sign for e-sports in general, as a League of Legends player, it's a good sign we might see some more competitive tournaments and spectator mode is a huge hit.
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On June 19 2011 00:34 Jibba wrote:Show nested quote +On June 19 2011 00:29 LoLAdriankat wrote:On June 19 2011 00:26 Jibba wrote: 100,000 people don't spontaneously start watching a stream. If they're getting those kinds of active viewers (and not the background client viewing that people have said LoL uses), they'd be talking about it somewhere. Are there any LoL forums moving at double the rate of TL during peak? Solomid.net is the TL equivalent for LoL, and it's not nearly as active as TL. However, the official LoL forums is MUCH more active than TL (at least 3x more active than TL atm, I'd say), which shows how huge the casual fanbase of LoL is. I understand the community is huge, but are the forums actively moving as people talk about the matches? Aside from the fact that the website is still online, I'm looking at the forums and there's nothing comparable. It's like if you said 100,000 people went to a football match, but afterwards in the stadium there wasn't trash strewn everywhere and the bins were only half full. There has to be more evidence than just the viewer count.
Yes. A game just ended with this Xan team winning and there's already pages of threads http://www.leagueoflegends.com/board/forumdisplay.php?f=2
It's a legitimately huge game, partly because of the economic power of "free" and because it brought Dota to a level that so many people can enjoy. I think the conspiracy talk can be put to rest.
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League of legends stream at Dreamhack is pulling over 140,000 viewers. Pretty insane.
I think this has something to do with the fact that the game makers are the ones putting a lot of effort into this and getting people to watch. When/if you log into league of legends the whole screen shows details about the tournament and then asks if you want to watch... probably where they are getting so many viewers from.
In comparison casuals on Sc2 right now may not even know that Dreamhack is going on right now.
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Right now Day9's Dreamhack channel has 40,000 viewers, + 20,000 more between all the other streams.
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On June 19 2011 00:39 floor exercise wrote:Show nested quote +On June 19 2011 00:34 Jibba wrote:On June 19 2011 00:29 LoLAdriankat wrote:On June 19 2011 00:26 Jibba wrote: 100,000 people don't spontaneously start watching a stream. If they're getting those kinds of active viewers (and not the background client viewing that people have said LoL uses), they'd be talking about it somewhere. Are there any LoL forums moving at double the rate of TL during peak? Solomid.net is the TL equivalent for LoL, and it's not nearly as active as TL. However, the official LoL forums is MUCH more active than TL (at least 3x more active than TL atm, I'd say), which shows how huge the casual fanbase of LoL is. I understand the community is huge, but are the forums actively moving as people talk about the matches? Aside from the fact that the website is still online, I'm looking at the forums and there's nothing comparable. It's like if you said 100,000 people went to a football match, but afterwards in the stadium there wasn't trash strewn everywhere and the bins were only half full. There has to be more evidence than just the viewer count. Yes. A game just ended with this Xan team winning and there's already pages of threads http://www.leagueoflegends.com/board/forumdisplay.php?f=2It's a legitimately huge game, partly because of the economic power of "free" and because it brought Dota to a level that so many people can enjoy. I think the conspiracy talk can be put to rest. Well a page full of threads is because they have no community moderation, if you combine all those threads together it's just one topic. (one of the things I hate about LoL forums, community moderation, ugh)
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On June 19 2011 00:34 Jibba wrote:Show nested quote +On June 19 2011 00:29 LoLAdriankat wrote:On June 19 2011 00:26 Jibba wrote: 100,000 people don't spontaneously start watching a stream. If they're getting those kinds of active viewers (and not the background client viewing that people have said LoL uses), they'd be talking about it somewhere. Are there any LoL forums moving at double the rate of TL during peak? Solomid.net is the TL equivalent for LoL, and it's not nearly as active as TL. However, the official LoL forums is MUCH more active than TL (at least 3x more active than TL atm, I'd say), which shows how huge the casual fanbase of LoL is. I understand the community is huge, but are the forums actively moving as people talk about the matches? Aside from the fact that the website is still online, I'm looking at the forums and there's nothing comparable. It's like if you said 100,000 people went to a football match, but afterwards in the stadium there wasn't trash strewn everywhere and the bins were only half full. There has to be more evidence than just the viewer count. the only really active community part of league of legends are the official LoL forums. The forums move so quickly there even when there is NOTHING going on to the point where you can refresh 10 seconds after posting something in the general forum and not find it. You're looking for the equivalent of a tightly nit and tightly moderated community such as TL and you will not be able to make that comparison. There are no LR threads, but if there were you'd see the pages moving faster than those at MLG/TSL3 did. When there are serious bug complaints or drama coming from the LoL community, that's when you see single threads exceed the posting rate that TL saw during the TSL. It's a different gaming culture than that of SC2, you can't compare the two and hope to draw meaningful conclusions because they don't work in the same way.
People post new threads rather than contributing to existing ones because there is no fear of bans and no expectations set of the posters on the LoL forums. They operate similar to that of the WoW forums in that regard.
145k viewers now btw
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United States22883 Posts
On June 19 2011 00:39 floor exercise wrote:Show nested quote +On June 19 2011 00:34 Jibba wrote:On June 19 2011 00:29 LoLAdriankat wrote:On June 19 2011 00:26 Jibba wrote: 100,000 people don't spontaneously start watching a stream. If they're getting those kinds of active viewers (and not the background client viewing that people have said LoL uses), they'd be talking about it somewhere. Are there any LoL forums moving at double the rate of TL during peak? Solomid.net is the TL equivalent for LoL, and it's not nearly as active as TL. However, the official LoL forums is MUCH more active than TL (at least 3x more active than TL atm, I'd say), which shows how huge the casual fanbase of LoL is. I understand the community is huge, but are the forums actively moving as people talk about the matches? Aside from the fact that the website is still online, I'm looking at the forums and there's nothing comparable. It's like if you said 100,000 people went to a football match, but afterwards in the stadium there wasn't trash strewn everywhere and the bins were only half full. There has to be more evidence than just the viewer count. Yes. A game just ended with this Xan team winning and there's already pages of threads http://www.leagueoflegends.com/board/forumdisplay.php?f=2It's a legitimately huge game, partly because of the economic power of "free" and because it brought Dota to a level that so many people can enjoy. I think the conspiracy talk can be put to rest. Thanks, that's what I was looking for, except it won't load now. o.o When I was looking at that specific subforum before, though, the number of threads was high but the posts/views weren't.
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I still have doubts over any esports scene being able to rival the Korean BW scene any time soon. It would be nice for SC2 to pick up over there a little and get some large corporate sponsors and government support.
The WC3 scene in China seems to be getting quite a bit of attention from the government, which seems pretty active in promoting esports.
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Netherlands45349 Posts
On June 19 2011 00:45 Jibba wrote:Show nested quote +On June 19 2011 00:39 floor exercise wrote:On June 19 2011 00:34 Jibba wrote:On June 19 2011 00:29 LoLAdriankat wrote:On June 19 2011 00:26 Jibba wrote: 100,000 people don't spontaneously start watching a stream. If they're getting those kinds of active viewers (and not the background client viewing that people have said LoL uses), they'd be talking about it somewhere. Are there any LoL forums moving at double the rate of TL during peak? Solomid.net is the TL equivalent for LoL, and it's not nearly as active as TL. However, the official LoL forums is MUCH more active than TL (at least 3x more active than TL atm, I'd say), which shows how huge the casual fanbase of LoL is. I understand the community is huge, but are the forums actively moving as people talk about the matches? Aside from the fact that the website is still online, I'm looking at the forums and there's nothing comparable. It's like if you said 100,000 people went to a football match, but afterwards in the stadium there wasn't trash strewn everywhere and the bins were only half full. There has to be more evidence than just the viewer count. Yes. A game just ended with this Xan team winning and there's already pages of threads http://www.leagueoflegends.com/board/forumdisplay.php?f=2It's a legitimately huge game, partly because of the economic power of "free" and because it brought Dota to a level that so many people can enjoy. I think the conspiracy talk can be put to rest. Thanks, that's what I was looking for, except it won't load now. o.o When I was looking at that specific subforum before, though, the number of threads was high but the posts/views weren't.
Thats the thing in my opinion, League of Legends promotes there game/E-sports by throwing it in your face at the login screen, people who have never been on the League of Legends forums or Solomid.net tune in out of curiosity, casuals tune in out of curiosity. Which leads to such a high viewer count and thus interest.
They have no need of a website as teamliquid or such because they simply attract people through the actual game rather then a forum outside of the game.
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On June 19 2011 00:47 Kipsate wrote:Show nested quote +On June 19 2011 00:45 Jibba wrote:On June 19 2011 00:39 floor exercise wrote:On June 19 2011 00:34 Jibba wrote:On June 19 2011 00:29 LoLAdriankat wrote:On June 19 2011 00:26 Jibba wrote: 100,000 people don't spontaneously start watching a stream. If they're getting those kinds of active viewers (and not the background client viewing that people have said LoL uses), they'd be talking about it somewhere. Are there any LoL forums moving at double the rate of TL during peak? Solomid.net is the TL equivalent for LoL, and it's not nearly as active as TL. However, the official LoL forums is MUCH more active than TL (at least 3x more active than TL atm, I'd say), which shows how huge the casual fanbase of LoL is. I understand the community is huge, but are the forums actively moving as people talk about the matches? Aside from the fact that the website is still online, I'm looking at the forums and there's nothing comparable. It's like if you said 100,000 people went to a football match, but afterwards in the stadium there wasn't trash strewn everywhere and the bins were only half full. There has to be more evidence than just the viewer count. Yes. A game just ended with this Xan team winning and there's already pages of threads http://www.leagueoflegends.com/board/forumdisplay.php?f=2It's a legitimately huge game, partly because of the economic power of "free" and because it brought Dota to a level that so many people can enjoy. I think the conspiracy talk can be put to rest. Thanks, that's what I was looking for, except it won't load now. o.o When I was looking at that specific subforum before, though, the number of threads was high but the posts/views weren't. Thats the thing in my opinion, League of Legends promotes there game/E-sports by throwing it in your face at the login screen, people who have never been on the League of Legends forums or Solomid.net tune in out of curiosity, casuals tune in out of curiosity. Which leads to such a high viewer count and thus interest. They have no need of a website as teamliquid or such because they simply attract people through the actual game rather then a forum outside of the game. I think you're missing the point of TL...
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Netherlands45349 Posts
On June 19 2011 00:51 waffleduck wrote:Show nested quote +On June 19 2011 00:47 Kipsate wrote:On June 19 2011 00:45 Jibba wrote:On June 19 2011 00:39 floor exercise wrote:On June 19 2011 00:34 Jibba wrote:On June 19 2011 00:29 LoLAdriankat wrote:On June 19 2011 00:26 Jibba wrote: 100,000 people don't spontaneously start watching a stream. If they're getting those kinds of active viewers (and not the background client viewing that people have said LoL uses), they'd be talking about it somewhere. Are there any LoL forums moving at double the rate of TL during peak? Solomid.net is the TL equivalent for LoL, and it's not nearly as active as TL. However, the official LoL forums is MUCH more active than TL (at least 3x more active than TL atm, I'd say), which shows how huge the casual fanbase of LoL is. I understand the community is huge, but are the forums actively moving as people talk about the matches? Aside from the fact that the website is still online, I'm looking at the forums and there's nothing comparable. It's like if you said 100,000 people went to a football match, but afterwards in the stadium there wasn't trash strewn everywhere and the bins were only half full. There has to be more evidence than just the viewer count. Yes. A game just ended with this Xan team winning and there's already pages of threads http://www.leagueoflegends.com/board/forumdisplay.php?f=2It's a legitimately huge game, partly because of the economic power of "free" and because it brought Dota to a level that so many people can enjoy. I think the conspiracy talk can be put to rest. Thanks, that's what I was looking for, except it won't load now. o.o When I was looking at that specific subforum before, though, the number of threads was high but the posts/views weren't. Thats the thing in my opinion, League of Legends promotes there game/E-sports by throwing it in your face at the login screen, people who have never been on the League of Legends forums or Solomid.net tune in out of curiosity, casuals tune in out of curiosity. Which leads to such a high viewer count and thus interest. They have no need of a website as teamliquid or such because they simply attract people through the actual game rather then a forum outside of the game. I think you're missing the point of TL...
hmm? I am fairly certian that SC2 needs Teamliquid, it is by the largest SC2 community E-sports website there is in the ''West'' (Dunno how large PlayXP is ) but Teamliquid garners interest, hype etc which is all very important to SC2, it gives people access to SC2 streams, tournaments, hype, information.
League of legends does it by showing you at the login screen.
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I don't think he meant that the game doesn't need a forum with a higher standard of posting where people can discuss the competitive aspect of the game. (I think most of us can agree that every game should have a tl, or in this case we just use team liquids awesome subforum as our league of legends "team liquid"
I think he meant that the game does not a team liquid to promote the game's competition itself, because Riot is specifically making sure it does not need a middle man to promote this competition, they are doing tons of promoting it themselves. I've been hearing and seeing things about season one for over a year and a half now, so this is a pretty big tournament, not just dreamhack like it is for starcraft.
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On June 18 2011 19:01 TheAwesomeAll wrote:Dreamhack is competing with the gsl finals atm, lets not forget. Also, im not sure about this, but some people say that everyone who logs onto LoL will get the stream. edit: im pretty sure people logging in to LoL will automatically connect to the stream.Riot games uses 'Pando Media Booster' Show nested quote +The Pando Media Booster is a tiny (2MB) UI-less client that enables you to cost effectively stream full-screen HD video by leveraging your viewer's collective spare bandwidth. Running as a secure transparent background service on your viewer's computer, the Media Booster optimizes video streams by intelligently streaming your videos from multiple sources; your CDN servers as well as the computer's of other viewers ("Peer Cloud"). messing with the viewer count. End of the thread imo this is bs basically. open up a net meter, theres no bandwidth hogging by lol. it is very low bandwidth as expected, a few kilobytes per sec.
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There's a much bigger base for a free game that's easier to follow and more accessible to the mass. That plus a lot of people who follow DotA, HoN or LoL follow all of them to some extent. Population spread over 3 games that are more easily accessible makes sense to have a big total following.
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Its quite simple.
1- I love LoL. 2- Never seen competitive LoL or any kind of interaction with high level players. 3- Very rare to get the opportunity to watch such a stream. 4- Saturday afternoon. 5- Raining outside.
Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Also, can someone explain why LoL is so much easier than HoN ? High level ELO seems pretty strategic to me, and I've never played HoN fyi so I'm genuinely curious.
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Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core?
I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units.
Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter.
That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach.
Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool.
On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no?
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On June 19 2011 01:08 Nqsty wrote:
Also, can someone explain why LoL is so much easier than HoN ? High level ELO seems pretty strategic to me, and I've never played HoN fyi so I'm genuinely curious.
Basically its the diff between BW and SC2. HoN is a more mechanically demanding game than LoL.
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yea, can you imagine how many viewers MLG or GSL would have if the stream was posted on the home-welcome page when you login to bnet?
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On June 19 2011 01:08 Nqsty wrote: Its quite simple.
1- I love LoL. 2- Never seen competitive LoL or any kind of interaction with high level players. 3- Very rare to get the opportunity to watch such a stream. 4- Saturday afternoon. 5- Raining outside.
Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Also, can someone explain why LoL is so much easier than HoN ? High level ELO seems pretty strategic to me, and I've never played HoN fyi so I'm genuinely curious.
not to mention they plastered the stream link all over the launcher... Imagine how many viewers SC2 would get if every blizzard product opened up a launcher type window and had news, saying watch this now! to every player in the community. that alone allows so many casual players to randomly just find it by accident. (which LoL has alot of casuals)
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Starcraft is still way ahead, obviously because it is really professional in Korea (BW at least). It's part of their culture now, where as games like LoL aren't yet.
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actually it reached 175k viewer, but remember it's the end of the entire LoL Season 1, all players have been waiting for this since july last year.
On Starcraft you have events almost every weeks
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Well right now if you were to add up all the sc2 streams ti would = around 80k+ 
Day[9] has nearly 45k+ right now
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When battle.net starts linking to streams from the main menu, we'll start seeing 100k viewers on streams. Right now, if you aren't on team liquid or reddit, you probably have no idea when tournaments are being played and where to watch them.
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On June 18 2011 18:56 GizmoPT wrote: Its a free and easier game off course it will attract more people than starcraft xD
It's free and easier, and that is why it will not attract more people than SCII. It requires less commitment and mental stimulation, and that is exactly why people will tend to be less passionate towards this game. And given that it is easier to play, I have found that it is also easier to get bored while playing it.
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If LoL competitive scene is so amazing, why isn't it taking over as the flagship game for tournaments like SC2 did for MLG? Why is there only one tournament (besides WCG which has laughable games in its lineup such as Lost Saga) that is sponsored by Riot, the game developer? Something just seems a little quirky with their always extremely high viewership numbers and yet lack of a real tournament scene and/or sponsorship outside of the company itself.
edit for spelling.
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If Battle.Net linked streams to main menu people would start ripping on them...
I'm sure a lot of the players would watch if their was a huge sign with "DREAMHACK LINK" though - and we'd definitely achieve higher than what LoL has. But, eSports is growing - and that's good.
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On June 19 2011 01:22 Snorkle wrote: If LoL competitive scene is so amazing, why isn't it taking over as the flagship game for tournaments like SC2 did for MLG? Why is there only one tournament (besides WCG which has laughable games in its lineup such as Lost Sage) that is sponsored by Riot, the game developer? Something just seems a little quirky with their always extremely high viewership numbers and yet lack of a real tournament scene and/or sponsorship outside of the company itself.
the lol competitive scene is awful... we just now got spectator mode(it's still only in the tournament client and not usable on the regular client by everyday players yet), that's why despite everything against it, it's success with such a high viewer count is such a good sign for the game, and for e-sports in general. If you can get this many viewers your going to attract investors, tournament organizers like MLG, etc...
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On June 19 2011 01:20 Kira__ wrote: When battle.net starts linking to streams from the main menu, we'll start seeing 100k viewers on streams. Right now, if you aren't on team liquid or reddit, you probably have no idea when tournaments are being played and where to watch them.
This is true, Battle.net 2.0 should have much better coverage of the larger tournaments at least. We have to load SC2 into the battle.net framework.. that framework should include links, coverage and everything going on in sc2. Not a week after it's finished. If i attempt to log in my homepage should be saying.. today there is dreamhack.. watch the best players in the world compete for xxxx money. We had the GSL super tournament today. No mention. Dreamhack is mentioned but its out of the way small, and lacks info. Come on blizzard.. do something about it. Advertising helps you too. You get more sales and interest if nothing else.
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I played lol (until about a month or 3 ago) and i was quite high ranked on EU (top 100) but i can never see it grow like SC.
They patch the damn thing every week and tbh, it's not as entertaining to watch as sc2 at all.
It's fun to play because it's a chill, low APM game but if you don't have enough friends you'll get tired of it quite quickly because like any gamer community, the community is awful.
But playing 5on5 with friends is really a lot of fun .
edit: for lol players wanting to know how high elo works; IMHO it's all about thinking, strategy. You need to filter every bit of info out of everything you can see and make decisions accordingly, being at the right place at the right time, that's what it's all about.
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On June 19 2011 01:09 Earll wrote:Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core? I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units. Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter. That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach. Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool. Show nested quote +On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no?
I call the game casual when to learn it and be able to compete in high level you'll need around a week or even few days. I would qualify LoL as one of those games. For example in SC2 in 1 week you'd still be in bronze league, even after month of playing you won't pass diamond level, its takes time, patience and a lot of practice. I got nothing against LoL , or any other game, if you like it, go play it. You simply cannot compare the difficulty of SC2 to LoL, where you control a unit with 4 abilities i mean , do you really need to hear why ? "Sc2 has probably more depth strategically" Probably ? It definitively got more depth, its RTS for a reason. As i said if you like the game , go ahead play it.But comparing LoL and SC2 its like comparing chess and checkers.
On the other hand i don't really care if numbers are real, i'd like to see DH total numbers from all the stream from all the games, because in the end that what matters for eSports to continue to grow.
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On June 19 2011 01:21 InvXXVII wrote:Show nested quote +On June 18 2011 18:56 GizmoPT wrote: Its a free and easier game off course it will attract more people than starcraft xD It's free and easier, and that is why it will not attract more people than SCII. It requires less commitment and mental stimulation, and that is exactly why people will tend to be less passionate towards this game. And given that it is easier to play, I have found that it is also easier to get bored while playing it.
if thats true, then why has sc2 attracted more people than bw despite requiring less commitment?
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On June 19 2011 01:29 Greem wrote:Show nested quote +On June 19 2011 01:09 Earll wrote:Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core? I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units. Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter. That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach. Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool. On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no? I call the game casual when to learn it and be able to compete in high level you'll need around a week or even few days. I would qualify LoL as one of those games. For example in SC2 in 1 week you'd still be in bronze league, even after month of playing you won't pass diamond level, its takes time, patience and a lot of practice. I got nothing against LoL , or any other game, if you like it, go play it. You simply cannot compare the difficulty of SC2 to LoL, where you control a unit with 4 abilities i mean , do you really need to hear why ? "Sc2 has probably more depth strategically" Probably ? It definitively got more depth, its RTS for a reason. As i said if you like the game , go ahead play it.But comparing LoL and SC2 its like comparing chess and checkers. On the other hand i don't really care if numbers are real, i'd like to see DH total numbers from all the stream from all the games, because in the end that what matters for eSports to continue to grow.
I agree with you that SC2 is much more competitive and has a higher skill cap, but to say ANY game with even a tiny competitive scene or pitiful competitive scene takes only a few days to be at a top level at is an ignorant statement, LoL and SC2 is a game played by humans, and humans error, the goal of both games is to make the least amount of errors, both games theoretical skill caps can not be reached, if I play a game all the time and practice with my team mates, and you play for a week, and I actually practice and discuss the game, and you just show up after a week of play... yeah, there is a reason korean players consistently do better than foreigners in the starcraft scene, Practice makes perfect.... The players playing right now as we post on this forum discussing this issue are playing for 50,000 dollars, to play a video game, with 150,000 people watching them play.. a video game. If it's so easy why are you not there winning that money and getting all that attention. It was a paid trip for those that qualified, not really any excuses you can make...
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On June 19 2011 01:29 Greem wrote:Show nested quote +On June 19 2011 01:09 Earll wrote:Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core? I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units. Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter. That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach. Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool. On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no? I call the game casual when to learn it and be able to compete in high level you'll need around a week or even few days. I would qualify LoL as one of those games. For example in SC2 in 1 week you'd still be in bronze league, even after month of playing you won't pass diamond level, its takes time, patience and a lot of practice. I got nothing against LoL , or any other game, if you like it, go play it. You simply cannot compare the difficulty of SC2 to LoL, where you control a unit with 4 abilities i mean , do you really need to hear why ? "Sc2 has probably more depth strategically" Probably ? It definitively got more depth, its RTS for a reason. As i said if you like the game , go ahead play it.But comparing LoL and SC2 its like comparing chess and checkers. On the other hand i don't really care if numbers are real, i'd like to see DH total numbers from all the stream from all the games, because in the end that what matters for eSports to continue to grow. SC2 has more depth with a single race than all of the characters of LoL combined. I played LoL until a few months ago and after I played all of the characters it got real boring real fast. Just having 4 abilities is a huge limiting factor esports wise. LoL would need you to control all 5 of the characters 1v1 instead of 5v5 for it to be able to compete with sc2.
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On June 19 2011 01:33 Legatus Lanius wrote:Show nested quote +On June 19 2011 01:21 InvXXVII wrote:On June 18 2011 18:56 GizmoPT wrote: Its a free and easier game off course it will attract more people than starcraft xD It's free and easier, and that is why it will not attract more people than SCII. It requires less commitment and mental stimulation, and that is exactly why people will tend to be less passionate towards this game. And given that it is easier to play, I have found that it is also easier to get bored while playing it. if thats true, then why has sc2 attracted more people than bw despite requiring less commitment? Seriously why did the entire international community jump on the easier game if that was true
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On June 19 2011 01:43 R0YAL wrote:Show nested quote +On June 19 2011 01:29 Greem wrote:On June 19 2011 01:09 Earll wrote:Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core? I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units. Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter. That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach. Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool. On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no? I call the game casual when to learn it and be able to compete in high level you'll need around a week or even few days. I would qualify LoL as one of those games. For example in SC2 in 1 week you'd still be in bronze league, even after month of playing you won't pass diamond level, its takes time, patience and a lot of practice. I got nothing against LoL , or any other game, if you like it, go play it. You simply cannot compare the difficulty of SC2 to LoL, where you control a unit with 4 abilities i mean , do you really need to hear why ? "Sc2 has probably more depth strategically" Probably ? It definitively got more depth, its RTS for a reason. As i said if you like the game , go ahead play it.But comparing LoL and SC2 its like comparing chess and checkers. On the other hand i don't really care if numbers are real, i'd like to see DH total numbers from all the stream from all the games, because in the end that what matters for eSports to continue to grow. SC2 has more depth with a single race than all of the characters of LoL combined. I played LoL until a few months ago and after I played all of the characters it got real boring real fast. Just having 4 abilities is a huge limiting factor esports wise. LoL would need you to control all 5 of the characters 1v1 instead of 5v5 for it to be able to compete with sc2. Yes, and thats a good thing. Being casual oriented helps a lot with making the game popular. You can have all the depth you want, it wont make the game good, the reverse in fact with newbies being frustrated at how good others are.
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On June 19 2011 01:43 R0YAL wrote:Show nested quote +On June 19 2011 01:29 Greem wrote:On June 19 2011 01:09 Earll wrote:Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core? I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units. Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter. That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach. Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool. On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no? I call the game casual when to learn it and be able to compete in high level you'll need around a week or even few days. I would qualify LoL as one of those games. For example in SC2 in 1 week you'd still be in bronze league, even after month of playing you won't pass diamond level, its takes time, patience and a lot of practice. I got nothing against LoL , or any other game, if you like it, go play it. You simply cannot compare the difficulty of SC2 to LoL, where you control a unit with 4 abilities i mean , do you really need to hear why ? "Sc2 has probably more depth strategically" Probably ? It definitively got more depth, its RTS for a reason. As i said if you like the game , go ahead play it.But comparing LoL and SC2 its like comparing chess and checkers. On the other hand i don't really care if numbers are real, i'd like to see DH total numbers from all the stream from all the games, because in the end that what matters for eSports to continue to grow. SC2 has more depth with a single race than all of the characters of LoL combined. I played LoL until a few months ago and after I played all of the characters it got real boring real fast. Just having 4 abilities is a huge limiting factor esports wise. LoL would need you to control all 5 of the characters 1v1 instead of 5v5 for it to be able to compete with sc2. Controlling 5 characters in LoL. Please show this to me.....
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Root cause is because riot is support esports itself, while blizzard is letting the community run sc2. To be honest id much rather have community running it as its growth and eventualy plateau is much higher but it means we will start out a little slower. And dont tell me we started with broodwar, yes there are broodwar fans watching sc2 but i think at this point we have to come to the conclusion that more people are new to sc2 and are fans therefore we simply have to attract more people. Which we are, Dreamhack has 50 k viewers at 10 am, europe is all over sc2, and north america is growing a little slower but still growing.
Last but not least, we have 100 different streams we can watch at any given time. LoL has way less pros, as far as i know from trying to watch it and way more players because its free. SC2 and LoL dont have mutually exclusive fans, and when LoL is on its rare and special.
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On June 19 2011 01:28 SnetteL wrote:I played lol (until about a month or 3 ago) and i was quite high ranked on EU (top 100) but i can never see it grow like SC. They patch the damn thing every week and tbh, it's not as entertaining to watch as sc2 at all. It's fun to play because it's a chill, low APM game but if you don't have enough friends you'll get tired of it quite quickly because like any gamer community, the community is awful. But playing 5on5 with friends is really a lot of fun  . edit: for lol players wanting to know how high elo works; IMHO it's all about thinking, strategy. You need to filter every bit of info out of everything you can see and make decisions accordingly, being at the right place at the right time, that's what it's all about. well put. i was tl ezpzlmnsqz 2k elo on NA server. but the attitude of LoL players is terrible and there are no replays or any functionality in the competitive scene, like for tounaments people literally type out their picks and bans then screen shot it , then post it to a shitty site such as esl . not tho mention ranked 5s is dead and solo Q is a joke
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You can see parallels between the rise of SCBW in Korea and the rise of LoL in EU/NA. Both games were VERY accessible when they first debuted. Read the bolded part of this post from MrHoon on why SC2 was (and still is) slow on the uptake in Korea:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=142288
Number Five” : Everyone in Korea are casual gamers.
Most of you new guys come from kotaku, destructoid, gamefaqs, ign, gametrailers, something awful and hell even 4chan. But one of the most common misconceptions foreign gamers have about Korean gamers is that “Koreans are all Hardcore players”
This is false in every way possible. Gaming in Korea is not a hobby, but a culture. People in Korea play games to relieve stress because they already drink and smoke a lot. Many people in Korea play games to enjoy not win. What Blizzard is doing is shoving ESPORTS down Korea (and everywhere else)'s throat not gaming.
The order should not be Esport → Everyone get's all competitive → Even my mom plays SC2!
NO! It should be the other fucking way around
Even my mom plays SC2! → Everyone get's all competitive → ESPORTSSSSSSSSS
When Blizzard said they were aiming for Esports, I knew this game wouldn't do AS well. How can a game be A+++++++ BW quality when they aim for Esports instead of game quality?
When you go to Korea and tell a bunch of casual gamers who played games for fun that 'this is the best new competitive game ever and your blood will boil', who the fuck would buy it?
That bolded part is exactly what is in effect here with LoL. Tons of casual players play it, and now they've got the chance to see the Superbowl of LoL this weekend, and they can discuss it with their friends because their friends play too.
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I don't see why people want to shit on LoL every chance they get. Yeah, mechanically and strategically its not as impressive, but great teamwork is a skill on its own. Quake Live is incredibly demanding skill-wise, constantly hitting solid rockets and rails is very difficult. Halo, on the other hand, is much easier in that sense. Kill counts are much higher and headshots are easy. Halo comes down to strong teamwork over individual skill, which completely makes sense in a team game versus an individual game.
I've played CS 1.6 (CAL-M), Halo 3 (high 40s in MLG matchmaking), and Starcraft 2 (top 300-400 when I was active) all competitively and each one requires different skills.
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On June 19 2011 01:43 R0YAL wrote:Show nested quote +On June 19 2011 01:29 Greem wrote:On June 19 2011 01:09 Earll wrote:Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core? I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units. Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter. That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach. Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool. On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no? I call the game casual when to learn it and be able to compete in high level you'll need around a week or even few days. I would qualify LoL as one of those games. For example in SC2 in 1 week you'd still be in bronze league, even after month of playing you won't pass diamond level, its takes time, patience and a lot of practice. I got nothing against LoL , or any other game, if you like it, go play it. You simply cannot compare the difficulty of SC2 to LoL, where you control a unit with 4 abilities i mean , do you really need to hear why ? "Sc2 has probably more depth strategically" Probably ? It definitively got more depth, its RTS for a reason. As i said if you like the game , go ahead play it.But comparing LoL and SC2 its like comparing chess and checkers. On the other hand i don't really care if numbers are real, i'd like to see DH total numbers from all the stream from all the games, because in the end that what matters for eSports to continue to grow. SC2 has more depth with a single race than all of the characters of LoL combined. I played LoL until a few months ago and after I played all of the characters it got real boring real fast. Just having 4 abilities is a huge limiting factor esports wise. LoL would need you to control all 5 of the characters 1v1 instead of 5v5 for it to be able to compete with sc2.
See now that is just plain wrong, no more than 10 different weapons and/or 10 maps are used in CS, and the game was NEVER boring at high level play.
Calling (4+1)*~60 different abilities a limiting factor can't be correct, quite the contrary it opens up to huge amounts of different team fight initiations, comps, gameplays, and strategies. For now team fights are quite sloppy, but I can really imagine them becoming much more fine tuned in the future, giving some really good entertainment as an e-sport, and difficulty/skillcaps for plays
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On June 19 2011 01:29 Greem wrote:Show nested quote +On June 19 2011 01:09 Earll wrote:Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core? I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units. Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter. That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach. Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool. On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no? I call the game casual when to learn it and be able to compete in high level you'll need around a week or even few days. I would qualify LoL as one of those games. For example in SC2 in 1 week you'd still be in bronze league, even after month of playing you won't pass diamond level, its takes time, patience and a lot of practice. I got nothing against LoL , or any other game, if you like it, go play it. You simply cannot compare the difficulty of SC2 to LoL, where you control a unit with 4 abilities i mean , do you really need to hear why ? "Sc2 has probably more depth strategically" Probably ? It definitively got more depth, its RTS for a reason. As i said if you like the game , go ahead play it.But comparing LoL and SC2 its like comparing chess and checkers. On the other hand i don't really care if numbers are real, i'd like to see DH total numbers from all the stream from all the games, because in the end that what matters for eSports to continue to grow.
If you can compete at the highest level after a few weeks, then how do you explain some teams (like CLG) dominating other 'pro' teams, who have practiced/played the game for tons of hours a day, for several months, and even the best of the best\top teams like CLG make a lot of mistakes and bad calls now and then, so even they have room for improvement. Do all these players just suck and every single LoL player is just bad at games compared to every decent starcraft player? And if this is true and LoL is so easy to master, then why don't you just gather 5 nonretarded mates and win every event, as you can become a top tier player after like a week?
And I mean sc2 probably has more depth than LoL as they both have more depth than any of us can grasp. 10 heroes in each game, 4/5 abiltiies per hero, 50+ heroes and tons of items leads to a Huge amount of variety and knowing how everything performs against everything else in all scenarios is something no human will ever be able to do.
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The thing is a lot of people are missing.
League of Legends is not balanced, and can be swayed by things outside of player skil...
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This might have been posted about earlier in the thread but regarding the actual advertisement for the stream in LoL this is what you're faced with as you logon to the game:
+ Show Spoiler +
So that probably is a very contributing factor to the large viewer count (in contrast to the smaller advertisementspace that DH gets from sc2).
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On June 19 2011 01:33 Legatus Lanius wrote:Show nested quote +On June 19 2011 01:21 InvXXVII wrote:On June 18 2011 18:56 GizmoPT wrote: Its a free and easier game off course it will attract more people than starcraft xD It's free and easier, and that is why it will not attract more people than SCII. It requires less commitment and mental stimulation, and that is exactly why people will tend to be less passionate towards this game. And given that it is easier to play, I have found that it is also easier to get bored while playing it. if thats true, then why has sc2 attracted more people than bw despite requiring less commitment?
It really hasn't.
I'm almost sure that more BW games are played around the world than SC2 games.
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On June 18 2011 22:30 floor exercise wrote: "esports is the greatest man, let's grow esports, gotta support that esports. Stop hurting esports man, we need to get esports into the olympics. What's that, League of Legends has more viewers? That game's not an esport fuck that casual game for newbies, it's only popular because it's easier to play than dota"
funniest shit ever and very accurate.
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Netherlands45349 Posts
On June 19 2011 01:58 Proxity wrote: The thing is a lot of people are missing.
League of Legends is not balanced, and can be swayed by things outside of player skil...
SC2 is not balanced either, and can also be swayed by things outside of player skill.
You can't really make a straight comparison of the games.
One is a teamgame, the other is not. One is a RTS, the other is not.
and thats just the top of the iceberg.
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On June 18 2011 23:03 spinesheath wrote:Show nested quote +On June 18 2011 22:37 freddievercetti wrote: I think the main problem with LoL in eSports is the asymmetrical warfare and RPG system inherent in MOBA games.
All the different heroes make up for alot of different comboes in game, while in Starcraft is fairly balanced around 3 races. I'm not totally sure but I think this contributes to imbalanced situations in the game sometimes, as well as some heroes not being great picks at all, or certain heroes being a good pick no matter the matchup.
The MOBA games start out with your hero at level which is fine, similar to how RTS games start out with your worker building and some workers. But the problem is that MOBA games concentrate effort on improving the hero, while Starcraft is about expanding and getting more stuff, or getting in a timing attack to kill of your opponent, which is easier to translate into lategame power for non-player audiences. Tastosis and Wolf/Moletrap and Day[9] help make it easier for the non-player audience to understand why players are doing what they are doing and why they are doing it.
SC2 is alot of fun to watch and my sister loves to watch large battles not that she knows whats happening, as well as the various harassments and drops and landmines and things in SC2. Its just easy to get into since she doesn't play the game. MOBA games she just likes to see the character screens what heroes I pick and such forth. Are you trying to argue that LoL is harder to understand as a spectator than SC2 and therefore it is not very attractive for viewers? Well sorry man, that's quite obviously not the case. 130,000 viewers. LoL is very easy to understand for a spectator. I had no trouble watching it without any previous experience in MOBAs. (DotA and HoN on the other hand... lol I still can't see shit when I watch those, and I got plenty of LoL experience under my belt by now) Show nested quote +On June 18 2011 23:02 Novalisk wrote: I think the only conclusion we can get from this is that Blizzard should take notes from Riot on how to promote their game. Fun fact: Riot has not been doing very well at promoting tournaments just until now.
No its just that the gametype is too centric around heroes and building their items. Alot of the time its sort of boring watching players creep and go back and forth before initiating, trying to zone control each other. The items are located in heroes inventory, so they buff the hero up, as opposed to building a larger army in starcraft. Its much more exciting for a non-player to watch a large Starcraft battle or constant harrassment then it is to look at 10 heroes, located around different parts of the map. My sister hardly watches LoL when I play but does like watching the occasional Starcraft because it is just more exciting, especially when Tastosis casts on GomTV during the lull periods. She doesn't play computer games at all and this is what I feel is the problem for MOBA games for attracting non-player viewers.
Sort of like how we watch hockey games even though we don't play hockey games or even understand some of the rules behind it. Its just exciting to watch.
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On June 19 2011 02:01 chenchen wrote:Show nested quote +On June 19 2011 01:33 Legatus Lanius wrote:On June 19 2011 01:21 InvXXVII wrote:On June 18 2011 18:56 GizmoPT wrote: Its a free and easier game off course it will attract more people than starcraft xD It's free and easier, and that is why it will not attract more people than SCII. It requires less commitment and mental stimulation, and that is exactly why people will tend to be less passionate towards this game. And given that it is easier to play, I have found that it is also easier to get bored while playing it. if thats true, then why has sc2 attracted more people than bw despite requiring less commitment? It really hasn't. I'm almost sure that more BW games are played around the world than SC2 games.
lawl no
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On June 19 2011 02:01 chenchen wrote:Show nested quote +On June 19 2011 01:33 Legatus Lanius wrote:On June 19 2011 01:21 InvXXVII wrote:On June 18 2011 18:56 GizmoPT wrote: Its a free and easier game off course it will attract more people than starcraft xD It's free and easier, and that is why it will not attract more people than SCII. It requires less commitment and mental stimulation, and that is exactly why people will tend to be less passionate towards this game. And given that it is easier to play, I have found that it is also easier to get bored while playing it. if thats true, then why has sc2 attracted more people than bw despite requiring less commitment? It really hasn't. I'm almost sure that more BW games are played around the world than SC2 games.
insert 'in america' after 'people'
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On June 19 2011 02:05 freddievercetti wrote:Show nested quote +On June 18 2011 23:03 spinesheath wrote:On June 18 2011 22:37 freddievercetti wrote: I think the main problem with LoL in eSports is the asymmetrical warfare and RPG system inherent in MOBA games.
All the different heroes make up for alot of different comboes in game, while in Starcraft is fairly balanced around 3 races. I'm not totally sure but I think this contributes to imbalanced situations in the game sometimes, as well as some heroes not being great picks at all, or certain heroes being a good pick no matter the matchup.
The MOBA games start out with your hero at level which is fine, similar to how RTS games start out with your worker building and some workers. But the problem is that MOBA games concentrate effort on improving the hero, while Starcraft is about expanding and getting more stuff, or getting in a timing attack to kill of your opponent, which is easier to translate into lategame power for non-player audiences. Tastosis and Wolf/Moletrap and Day[9] help make it easier for the non-player audience to understand why players are doing what they are doing and why they are doing it.
SC2 is alot of fun to watch and my sister loves to watch large battles not that she knows whats happening, as well as the various harassments and drops and landmines and things in SC2. Its just easy to get into since she doesn't play the game. MOBA games she just likes to see the character screens what heroes I pick and such forth. Are you trying to argue that LoL is harder to understand as a spectator than SC2 and therefore it is not very attractive for viewers? Well sorry man, that's quite obviously not the case. 130,000 viewers. LoL is very easy to understand for a spectator. I had no trouble watching it without any previous experience in MOBAs. (DotA and HoN on the other hand... lol I still can't see shit when I watch those, and I got plenty of LoL experience under my belt by now) On June 18 2011 23:02 Novalisk wrote: I think the only conclusion we can get from this is that Blizzard should take notes from Riot on how to promote their game. Fun fact: Riot has not been doing very well at promoting tournaments just until now. No its just that the gametype is too centric around heroes and building their items. Alot of the time its sort of boring watching players creep and go back and forth before initiating, trying to zone control each other. The items are located in heroes inventory, so they buff the hero up, as opposed to building a larger army in starcraft. Its much more exciting for a non-player to watch a large Starcraft battle or constant harrassment then it is to look at 10 heroes, located around different parts of the map. My sister hardly watches LoL when I play but does like watching the occasional Starcraft because it is just more exciting, especially when Tastosis casts on GomTV during the lull periods. She doesn't play computer games at all and this is what I feel is the problem for MOBA games for attracting non-player viewers. Sort of like how we watch hockey games even though we don't play hockey games or even understand some of the rules behind it. Its just exciting to watch.
The only problem with your arguement is that she watches Tasteless cast therefore the whole argument becomes invalid
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LoL is so boring to watch. Watching halo at mlg is more exciting..
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Can't we just all be happy that e-sports is becoming bigger and bigger!!! I dont play LoL myself, but i think its awesome another game has more viewers than our beloved eagle stream!
The more games, the more streams, the more viewers, the bigger esports becomes. And each and everyone single game involved will benefit from it
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On June 19 2011 02:09 shoJu wrote:Show nested quote +On June 19 2011 02:05 freddievercetti wrote:On June 18 2011 23:03 spinesheath wrote:On June 18 2011 22:37 freddievercetti wrote: I think the main problem with LoL in eSports is the asymmetrical warfare and RPG system inherent in MOBA games.
All the different heroes make up for alot of different comboes in game, while in Starcraft is fairly balanced around 3 races. I'm not totally sure but I think this contributes to imbalanced situations in the game sometimes, as well as some heroes not being great picks at all, or certain heroes being a good pick no matter the matchup.
The MOBA games start out with your hero at level which is fine, similar to how RTS games start out with your worker building and some workers. But the problem is that MOBA games concentrate effort on improving the hero, while Starcraft is about expanding and getting more stuff, or getting in a timing attack to kill of your opponent, which is easier to translate into lategame power for non-player audiences. Tastosis and Wolf/Moletrap and Day[9] help make it easier for the non-player audience to understand why players are doing what they are doing and why they are doing it.
SC2 is alot of fun to watch and my sister loves to watch large battles not that she knows whats happening, as well as the various harassments and drops and landmines and things in SC2. Its just easy to get into since she doesn't play the game. MOBA games she just likes to see the character screens what heroes I pick and such forth. Are you trying to argue that LoL is harder to understand as a spectator than SC2 and therefore it is not very attractive for viewers? Well sorry man, that's quite obviously not the case. 130,000 viewers. LoL is very easy to understand for a spectator. I had no trouble watching it without any previous experience in MOBAs. (DotA and HoN on the other hand... lol I still can't see shit when I watch those, and I got plenty of LoL experience under my belt by now) On June 18 2011 23:02 Novalisk wrote: I think the only conclusion we can get from this is that Blizzard should take notes from Riot on how to promote their game. Fun fact: Riot has not been doing very well at promoting tournaments just until now. No its just that the gametype is too centric around heroes and building their items. Alot of the time its sort of boring watching players creep and go back and forth before initiating, trying to zone control each other. The items are located in heroes inventory, so they buff the hero up, as opposed to building a larger army in starcraft. Its much more exciting for a non-player to watch a large Starcraft battle or constant harrassment then it is to look at 10 heroes, located around different parts of the map. My sister hardly watches LoL when I play but does like watching the occasional Starcraft because it is just more exciting, especially when Tastosis casts on GomTV during the lull periods. She doesn't play computer games at all and this is what I feel is the problem for MOBA games for attracting non-player viewers. Sort of like how we watch hockey games even though we don't play hockey games or even understand some of the rules behind it. Its just exciting to watch. The only problem with your arguement is that she watches Tasteless cast therefore the whole argument becomes invalid 
Yeah that is true now that I think about it. She likes hearing the nonsense they spew out when the game is during a lull, which is the first 2-3 minutes, before the game starts to take focus.
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On June 19 2011 01:34 BlueBird. wrote:Show nested quote +On June 19 2011 01:29 Greem wrote:On June 19 2011 01:09 Earll wrote:Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core? I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units. Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter. That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach. Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool. On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no? I call the game casual when to learn it and be able to compete in high level you'll need around a week or even few days. I would qualify LoL as one of those games. For example in SC2 in 1 week you'd still be in bronze league, even after month of playing you won't pass diamond level, its takes time, patience and a lot of practice. I got nothing against LoL , or any other game, if you like it, go play it. You simply cannot compare the difficulty of SC2 to LoL, where you control a unit with 4 abilities i mean , do you really need to hear why ? "Sc2 has probably more depth strategically" Probably ? It definitively got more depth, its RTS for a reason. As i said if you like the game , go ahead play it.But comparing LoL and SC2 its like comparing chess and checkers. On the other hand i don't really care if numbers are real, i'd like to see DH total numbers from all the stream from all the games, because in the end that what matters for eSports to continue to grow. I agree with you that SC2 is much more competitive and has a higher skill cap, but to say ANY game with even a tiny competitive scene or pitiful competitive scene takes only a few days to be at a top level at is an ignorant statement, LoL and SC2 is a game played by humans, and humans error, the goal of both games is to make the least amount of errors, both games theoretical skill caps can not be reached, if I play a game all the time and practice with my team mates, and you play for a week, and I actually practice and discuss the game, and you just show up after a week of play... yeah, there is a reason korean players consistently do better than foreigners in the starcraft scene, Practice makes perfect.... The players playing right now as we post on this forum discussing this issue are playing for 50,000 dollars, to play a video game, with 150,000 people watching them play.. a video game. If it's so easy why are you not there winning that money and getting all that attention. It was a paid trip for those that qualified, not really any excuses you can make...
How is that an ignorant statement ? Note that i say high level, lets say Diamond in SC2, compare the time you need to reach Diamond in SC2 to LoL equivalent of that if that make more sense to you. I glad that you like the game you play, that's the reason you play it in the first place. But going as war as comparing SC2 to it, its as you well sad - ignorant.
Also for the name of the thread SC2 vs eSport is never the case, SC2 is with eSports.
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I agree LoL has very low skill cap. In my third game in LoL felt I already was skill capped. I'm master league player in SC2 so might be that.
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On June 19 2011 02:03 Kipsate wrote:Show nested quote +On June 19 2011 01:58 Proxity wrote: The thing is a lot of people are missing.
League of Legends is not balanced, and can be swayed by things outside of player skil... SC2 is not balanced either, and can also be swayed by things outside of player skill. You can't really make a straight comparison of the games. One is a teamgame, the other is not. One is a RTS, the other is not. and thats just the top of the iceberg.
You make that statement as if it is fact. BW wasn't balanced either. Countless interviews with many progamers and prominent Starcraft figures have repeated the same thing just said. But to suggest that player skill/strategies, the player themselves, are not the reason for all wins in tournaments, you would have to be more specific, and do a case by case scenario. Sometimes there are build order wins, and blind counters, but isn't that the fault of the victim for not choosing or constructing a better more standard build order that isn't as vulnerable to that? When a terran 1 rax expands against a 1-1-1 terran and he loses, isn't it the fault of the greedy player for being so susceptible to tech plays like that?
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Netherlands45349 Posts
On June 19 2011 02:22 Aberu wrote:Show nested quote +On June 19 2011 02:03 Kipsate wrote:On June 19 2011 01:58 Proxity wrote: The thing is a lot of people are missing.
League of Legends is not balanced, and can be swayed by things outside of player skil... SC2 is not balanced either, and can also be swayed by things outside of player skill. You can't really make a straight comparison of the games. One is a teamgame, the other is not. One is a RTS, the other is not. and thats just the top of the iceberg. You make that statement as if it is fact. BW wasn't balanced either. Countless interviews with many progamers and prominent Starcraft figures have repeated the same thing just said. But to suggest that player skill/strategies, the player themselves, are not the reason for all wins in tournaments, you would have to be more specific, and do a case by case scenario. Sometimes there are build order wins, and blind counters, but isn't that the fault of the victim for not choosing or constructing a better more standard build order that isn't as vulnerable to that? When a terran 1 rax expands against a 1-1-1 terran and he loses, isn't it the fault of the greedy player for being so susceptible to tech plays like that?
Exactly, BW wasn't balanced either, on ALL games there can be things which can be swayed outside of the players their skill. To make such a statement of League of Legends is stupid and means nothing.
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On June 19 2011 02:18 Greem wrote:Show nested quote +On June 19 2011 01:34 BlueBird. wrote:On June 19 2011 01:29 Greem wrote:On June 19 2011 01:09 Earll wrote:Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core? I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units. Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter. That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach. Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool. On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no? I call the game casual when to learn it and be able to compete in high level you'll need around a week or even few days. I would qualify LoL as one of those games. For example in SC2 in 1 week you'd still be in bronze league, even after month of playing you won't pass diamond level, its takes time, patience and a lot of practice. I got nothing against LoL , or any other game, if you like it, go play it. You simply cannot compare the difficulty of SC2 to LoL, where you control a unit with 4 abilities i mean , do you really need to hear why ? "Sc2 has probably more depth strategically" Probably ? It definitively got more depth, its RTS for a reason. As i said if you like the game , go ahead play it.But comparing LoL and SC2 its like comparing chess and checkers. On the other hand i don't really care if numbers are real, i'd like to see DH total numbers from all the stream from all the games, because in the end that what matters for eSports to continue to grow. I agree with you that SC2 is much more competitive and has a higher skill cap, but to say ANY game with even a tiny competitive scene or pitiful competitive scene takes only a few days to be at a top level at is an ignorant statement, LoL and SC2 is a game played by humans, and humans error, the goal of both games is to make the least amount of errors, both games theoretical skill caps can not be reached, if I play a game all the time and practice with my team mates, and you play for a week, and I actually practice and discuss the game, and you just show up after a week of play... yeah, there is a reason korean players consistently do better than foreigners in the starcraft scene, Practice makes perfect.... The players playing right now as we post on this forum discussing this issue are playing for 50,000 dollars, to play a video game, with 150,000 people watching them play.. a video game. If it's so easy why are you not there winning that money and getting all that attention. It was a paid trip for those that qualified, not really any excuses you can make... How is that an ignorant statement ? Note that i say high level, lets say Diamond in SC2, compare the time you need to reach Diamond in SC2 to LoL equivalent of that if that make more sense to you. I glad that you like the game you play, that's the reason you play it in the first place. But going as war as comparing SC2 to it, its as you well sad - ignorant. Also for the name of the thread SC2 vs eSport is never the case, SC2 is with eSports.
You compared the games not me.. The game is a team game, I don't think people realize what goes into a team game without ever playing one competitively. I have played quite a few MLG Halo events and tons of local video game events with team mates, and they are not the joke that most people here seem to think they are, and neither is LoL. LoL does not take the mechanics SC2 or SCBW does, it requires a different unique skillset and revolves around teamwork, leadership, positioning, basic mechanics, quick reaction time and thinking, etc etc. The game does not take 3 days to master like you think it does, Like I said that's a ridiculously ignorant thing to say and I stand by it, it will never be mastered, just like no competitive game has been mastered, please go re-read my post not going to go over the same simple concepts. Why are you not in this top level match I'm watching right now if it's so easy for you, like I said qualified players got their trip paid for, you really don't have an excuse to not be playing for this 50 grand right now.
It's for the good of e-sports, I'm not saying League of Legends is the better game, the harder game or the game with the higher skillcap, I'm just defending League of Legends from being called the joke your saying it is, stop coming in here and posting that ridiculous stuff that you've been posting, maybe think a little more.
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People saying it is boring are ignoring the fact that there is like 2-3 times more people watching LoL than there is sc2 right now. And people who say it is easy to reach the skillcap in LoL are damaged, no human will become skillcapped in LoL, nor will any human ever become skillcapped in Starcraft 2, so for humans the skillcap for both is essentially unlimited and there will always be room for improvement for any player.
The game is also reasonably balanced and non random, in the way that the team that plays better overall is very likely to win. The heroes are not balanced against each other, but thats like saying the units are not balanced against eachother in Sc2 (e.g colossi > marines = sc2 is imbalanced) As a lot of the game revolves around picking heroes, countering eachother and finding a good team comp, in the way that in sc2 finding the right mix of units is important. All good LoL players can play lots of heroes so their team has a versatile composition.
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On June 19 2011 02:29 BlueBird. wrote:Show nested quote +On June 19 2011 02:18 Greem wrote:On June 19 2011 01:34 BlueBird. wrote:On June 19 2011 01:29 Greem wrote:On June 19 2011 01:09 Earll wrote:Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core? I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units. Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter. That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach. Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool. On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no? I call the game casual when to learn it and be able to compete in high level you'll need around a week or even few days. I would qualify LoL as one of those games. For example in SC2 in 1 week you'd still be in bronze league, even after month of playing you won't pass diamond level, its takes time, patience and a lot of practice. I got nothing against LoL , or any other game, if you like it, go play it. You simply cannot compare the difficulty of SC2 to LoL, where you control a unit with 4 abilities i mean , do you really need to hear why ? "Sc2 has probably more depth strategically" Probably ? It definitively got more depth, its RTS for a reason. As i said if you like the game , go ahead play it.But comparing LoL and SC2 its like comparing chess and checkers. On the other hand i don't really care if numbers are real, i'd like to see DH total numbers from all the stream from all the games, because in the end that what matters for eSports to continue to grow. I agree with you that SC2 is much more competitive and has a higher skill cap, but to say ANY game with even a tiny competitive scene or pitiful competitive scene takes only a few days to be at a top level at is an ignorant statement, LoL and SC2 is a game played by humans, and humans error, the goal of both games is to make the least amount of errors, both games theoretical skill caps can not be reached, if I play a game all the time and practice with my team mates, and you play for a week, and I actually practice and discuss the game, and you just show up after a week of play... yeah, there is a reason korean players consistently do better than foreigners in the starcraft scene, Practice makes perfect.... The players playing right now as we post on this forum discussing this issue are playing for 50,000 dollars, to play a video game, with 150,000 people watching them play.. a video game. If it's so easy why are you not there winning that money and getting all that attention. It was a paid trip for those that qualified, not really any excuses you can make... How is that an ignorant statement ? Note that i say high level, lets say Diamond in SC2, compare the time you need to reach Diamond in SC2 to LoL equivalent of that if that make more sense to you. I glad that you like the game you play, that's the reason you play it in the first place. But going as war as comparing SC2 to it, its as you well sad - ignorant. Also for the name of the thread SC2 vs eSport is never the case, SC2 is with eSports. You compared the games not me.. The game is a team game, I don't think people realize what goes into a team game without ever playing one competitively. I have played quite a few MLG Halo events and tons of local video game events with team mates, and they are not the joke that most people here seem to think they are, and neither is LoL. LoL does not take the mechanics SC2 or SCBW does, it requires a different unique skillset and revolves around teamwork, leadership, positioning, basic mechanics, quick reaction time and thinking, etc etc. The game does not take 3 days to master like you think it does, Like I said that's a ridiculously ignorant thing to say and I stand by it, it will never be mastered, just like no competitive game has been mastered, please go re-read my post not going to go over the same simple concepts. Why are you not in this top level match I'm watching right now if it's so easy for you, like I said qualified players got their trip paid for, you really don't have an excuse to not be playing for this 50 grand right now. It's for the good of e-sports, I'm not saying League of Legends is the better game, stop coming in here and posting that ridiculous stuff that you've been posting, maybe think a little more.
I think you didn't read my answers, since you saying i compared the games, i stated that you cannot compare this 2 games. You also stated that i said it takes 3 days to master the game, while i said it will take probably a week of few days to be a high level , Diamond level LoL equivalent. So what exactly is a point you trying to prove while saying things i didn't say ?
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Diamond level in SC2 is not high level so I'm just going to take your statements with a grain of salt, it took me an extremely short time to get to Diamond in SC2 with very little actual rts experience(I watched bw, not played). I'm not even sure what the equivalent would be, but I would say it would be about an equal amount of time at least for me.
Also I confused your comparing chess and checkers statement, with what people actually do, and what people actually do is compare chess to checkers. So I figured you were in the chess >>>>>>>>> checkers camp. In this scenario we are discussing I do not consider SC2 to be Chess too League of Legend's checkers.
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On June 19 2011 02:07 7mk wrote:Show nested quote +On June 19 2011 02:01 chenchen wrote:On June 19 2011 01:33 Legatus Lanius wrote:On June 19 2011 01:21 InvXXVII wrote:On June 18 2011 18:56 GizmoPT wrote: Its a free and easier game off course it will attract more people than starcraft xD It's free and easier, and that is why it will not attract more people than SCII. It requires less commitment and mental stimulation, and that is exactly why people will tend to be less passionate towards this game. And given that it is easier to play, I have found that it is also easier to get bored while playing it. if thats true, then why has sc2 attracted more people than bw despite requiring less commitment? It really hasn't. I'm almost sure that more BW games are played around the world than SC2 games. lawl no
You're kind of wrong. BW is still vastly more popular in East Asia and the Korean pro scene is soooo much more vibrant than anything SC2 has to offer.
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I see a long term future for SC2. Firstly, the game was well hyped before release - yet we all had the taste of how it was, since a lot of beta testers (including me) posted videos on YT, showed it to friends and such.
And of course it's the successor to SC:BW - it kind of had it coming.
And thankfully forums like these, the media and more embraced SC2 giving it a great kickstart for not only the game, but eSports post 2010.
Sadly, SC2 teamgames haven't been that popular (yet?). There was a little in BW. I kind of wish for that to become big as well. Imagining two massive eSport scenes coming from one game alone.
But for the eSports or SC2 to become a money machine, it all depends on the media worldwide and the sponsors, so reading that Coca-Cola is going to sponsor team IM is great.
Great sponsors -> more money -> more media -> more interest -> bigger scene. Duh.
Edit; Typos.
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I may be crazy, but I believe Day[9]'s stream has 46k viewers right now... LoL is still around 80k last time I checked.
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Are people really complaining that the numbers are "inflated" because the creators of League of Legends had the foresight to build the game so tournament streams could be accessed through their game client? Christ.
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Really, LoL is more popular than SC2. So what? Get over it, its just life. So LoL is the mainstream game and SC2 somewhat more of a cult game. Less popular, arguably more refined. Thats how media in general works.
On June 19 2011 02:58 InvictusFTW wrote: I may be crazy, but I believe Day[9]'s stream has 46k viewers right now... LoL is still around 80k last time I checked. Uhh, LoL is hitting 200k with main stream + second stream as we speak..
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Yeah almost 200K ppl watching LoL. Kinda crazy. But as has already been said, advertising the stream in the game has a huge impact. Blizzard should do the same.
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imho. everyone who logs in will count as a viewer.
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yeah i think there must a lot of people not even watching the stream.
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On June 19 2011 03:07 Michaels wrote: imho. everyone who logs in will count as a viewer.
Yeah thats what was posted on the first page. Yet the thread is at this many pages lol.
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Nobody has reached the skillcap in LoL yet, even the "top" scene makes tons of mistakes and misplays (kinda like SC2 lol) and the game has a lot of potential...sadly Riot games is not the best company...poor client, meh updates...
Rofl at the people trying to demean the game by saying the stream viewers number is wrong... Every single day there are around 30 to 40k people at all time watching league of legends streams on own3d.tv, and numbers went up to 100k for ESL finals of go4lol and such...
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I've read about 50 different explanations for why the viewer count for the LOL stream is so high: it's advertised in game, counter is bugged, every person logged in the game counts as viewer, their cloud streaming feature exaggerates numbers...
So who's right?
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On June 19 2011 02:41 chenchen wrote:Show nested quote +On June 19 2011 02:07 7mk wrote:On June 19 2011 02:01 chenchen wrote:On June 19 2011 01:33 Legatus Lanius wrote:On June 19 2011 01:21 InvXXVII wrote:On June 18 2011 18:56 GizmoPT wrote: Its a free and easier game off course it will attract more people than starcraft xD It's free and easier, and that is why it will not attract more people than SCII. It requires less commitment and mental stimulation, and that is exactly why people will tend to be less passionate towards this game. And given that it is easier to play, I have found that it is also easier to get bored while playing it. if thats true, then why has sc2 attracted more people than bw despite requiring less commitment? It really hasn't. I'm almost sure that more BW games are played around the world than SC2 games. lawl no You're kind of wrong. BW is still vastly more popular in East Asia and the Korean pro scene is soooo much more vibrant than anything SC2 has to offer.
Look at how much inhabitants Korea has Now look at how much inhabitants the USA & Europe have
On June 19 2011 03:16 dizzy101 wrote: I've read about 50 different explanations for why the viewer count for the LOL stream is so high: it's advertised in game, counter is bugged, every person logged in the game counts as viewer, their cloud streaming feature exaggerates numbers...
So who's right?
How about: It's just a very popular game? These conspiracy theories are just from butthurt SC nerds who can't deal with the fact that a 'non legitimate E-sport title' has a lot more viewers than SC2.
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On June 19 2011 03:16 dizzy101 wrote: I've read about 50 different explanations for why the viewer count for the LOL stream is so high: it's advertised in game, counter is bugged, every person logged in the game counts as viewer, their cloud streaming feature exaggerates numbers...
So who's right? The simplest and most obvious: it's a very popular game. I don't know why it's such a bitter pill for SC2 fans to swallow but there you
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On June 18 2011 20:02 Wesso wrote:Show nested quote +On June 18 2011 20:00 soulist wrote: those numbers arent broken. LoL broke the record for number of watchers for an online event with their dreamhack North America Qualifier. Can't exactly remember the number. 69k but apparently LoL imbeds streams in the menu of their game/
Yeah 69k isn't record breaking.
on the first page
The Pando Media Booster is a tiny (2MB) UI-less client that enables you to cost effectively stream full-screen HD video by leveraging your viewer's collective spare bandwidth. Running as a secure transparent background service on your viewer's computer, the Media Booster optimizes video streams by intelligently streaming your videos from multiple sources; your CDN servers as well as the computer's of other viewers ("Peer Cloud").
Don't know why people arnt taking the viewer count with a kilogram of salt. UI-less client streaming as you login?
Sure does sound fishy when a casual based video game gets that many hits. If they are casual why the sudden surge of interest in the competitive scene?
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On June 18 2011 19:38 Kickboxer wrote: I'm positive that only Sc2 and fighting games are even remotely watchable to non-players.
Diablo might get in there if casuals can understand what's going on.
Shooters and WoW have zero spectator appeal, and LoL is in the same league but has a massive and very casual playerbase so a huge tourney here and there might get some viewers (those numbers are most probably broken, though).
sc2 is like watching chess games though
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On June 19 2011 03:21 LeLeech wrote:Show nested quote +On June 18 2011 20:02 Wesso wrote:On June 18 2011 20:00 soulist wrote: those numbers arent broken. LoL broke the record for number of watchers for an online event with their dreamhack North America Qualifier. Can't exactly remember the number. 69k but apparently LoL imbeds streams in the menu of their game/ Yeah 69k isn't record breaking. on the first page Show nested quote +The Pando Media Booster is a tiny (2MB) UI-less client that enables you to cost effectively stream full-screen HD video by leveraging your viewer's collective spare bandwidth. Running as a secure transparent background service on your viewer's computer, the Media Booster optimizes video streams by intelligently streaming your videos from multiple sources; your CDN servers as well as the computer's of other viewers ("Peer Cloud"). Don't know why people arnt taking the viewer count with a kilogram of salt. UI-less client streaming as you login? Sure does sound fishy when a casual based video game gets that many hits. If they are casual why the sudden surge of interest in the competitive scene?
Your logic makes no sense. Most people that watch Starcraft are 'casuals' too as in, they don't actually play starcraft. A LOT of the LoL community watches prostreams, if you go in a random public most people will know who HotshotGG is, thus there is a lot of interest in the proscene. Also Riot does a good job advertising the tournament.
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On June 19 2011 03:21 LeLeech wrote:Show nested quote +On June 18 2011 20:02 Wesso wrote:On June 18 2011 20:00 soulist wrote: those numbers arent broken. LoL broke the record for number of watchers for an online event with their dreamhack North America Qualifier. Can't exactly remember the number. 69k but apparently LoL imbeds streams in the menu of their game/ Yeah 69k isn't record breaking. on the first page Show nested quote +The Pando Media Booster is a tiny (2MB) UI-less client that enables you to cost effectively stream full-screen HD video by leveraging your viewer's collective spare bandwidth. Running as a secure transparent background service on your viewer's computer, the Media Booster optimizes video streams by intelligently streaming your videos from multiple sources; your CDN servers as well as the computer's of other viewers ("Peer Cloud"). Don't know why people arnt taking the viewer count with a kilogram of salt. UI-less client streaming as you login? Sure does sound fishy when a casual based video game gets that many hits. If they are casual why the sudden surge of interest in the competitive scene? This is bs dude i debunked it. There is no client streaming. There is no bandwidth use by the LoL client that would indicate it being connected to the stream. This conspiracy nuttery does no good for esports. You should celebrate the popularity of esports, reaching new heights. Instead of this jealousy.
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On June 19 2011 03:22 IzieBoy wrote:Show nested quote +On June 18 2011 19:38 Kickboxer wrote: I'm positive that only Sc2 and fighting games are even remotely watchable to non-players.
Diablo might get in there if casuals can understand what's going on.
Shooters and WoW have zero spectator appeal, and LoL is in the same league but has a massive and very casual playerbase so a huge tourney here and there might get some viewers (those numbers are most probably broken, though). sc2 is like watching chess games though
if chess were ctrl 1 and then 1a. SC2 isn't nearly nailbiting or exciting as an esport. you dont go "OMG LOOK AT THE INSANE CONTROL ON THAT COLLOSUS!" or" LOOK AT THE ULTRA BLING ARMY GO! HE HAS NO CHANCE AT VICTORY NOW!." Its just like there isnt a difference between the semipros and the pros because the game closed that gap with all the mechanics built into it, however, the single biggest thing prevent from sc2 from becoming a major esport is unit clumping. fights last too small and some units are just way too cost efficient in their clumps. Who has a bigger clump of crap. Thats who will win. ok im bored.
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It also has much more players than SC2, does that also mean it's a bigger esport or something? It has like 2 tournaments a year, there isn't a developed proscene.
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LoL esports viewership is great because riot pushes it. they announce it and actively get themselves into it. unfortunately, the game is fun but not esports oriented. the game just isn't made to be competitive. summoner spells and slow gameplay and high reward for kills makes the game a turtlefest. it's fun because at a lower level, you can do w/e the fuck you want and still do kinda decent and have fun. it's fun to watch LoL because the players are so well known. everyday like 10 hours a day a guy is streaming. he becomes like a symbol. and you watch to see how well those streamers play. in sc2 it's watch pro play -> watch stream. in lol it's watch stream -> watch pro play. it really doesn't matter how exciting the game is for a lot of esports viewers though, because the familiarity of the players is more important.
also i believe LoL grew about 1000% at the very least from 2009 - 2011 (i'd say around 15 times at least). the community is vast and this is an example of companies actively making an effort to push esports.
unfortunately they traded competitiveness for fun. i don't mind it, i'm never gonna bash lol cause i believe it's a great game to play, but i just wish they made it more exciting. it's deep enough, it's got good playerbase, but if you fix some things then it might be worse for fun.
also stop patching the game every week aaaaaah. it's like everyweek the game is new. new heroes every 2nd week also make it a little tough on the scene.
league of legends is an example of playerbase becoming the absolute most important factor. shitty servers for a month? it's k they got playerbase. bad balance? players will carry through. i remember for a while there was no tourney scene and it was dead. playerbase goooo. the community is a bunch of 5th graders though. they're really dumb but i guess.. pure? they're naive.
edit : my god there
are
fucking
175000
viewers.
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On June 19 2011 03:29 Vestige wrote:Show nested quote +On June 19 2011 03:22 IzieBoy wrote:On June 18 2011 19:38 Kickboxer wrote: I'm positive that only Sc2 and fighting games are even remotely watchable to non-players.
Diablo might get in there if casuals can understand what's going on.
Shooters and WoW have zero spectator appeal, and LoL is in the same league but has a massive and very casual playerbase so a huge tourney here and there might get some viewers (those numbers are most probably broken, though). sc2 is like watching chess games though if chess were ctrl 1 and then 1a. SC2 isn't nearly nailbiting or exciting as an esport. you dont go "OMG LOOK AT THE INSANE CONTROL ON THAT COLLOSUS!" or" LOOK AT THE ULTRA BLING ARMY GO! HE HAS NO CHANCE AT VICTORY NOW!." Its just like there isnt a difference between the semipros and the pros because the game closed that gap with all the mechanics built into it, however, the single biggest thing prevent from sc2 from becoming a major esport is unit clumping. fights last too small and some units are just way too cost efficient in their clumps. Who has a bigger clump of crap. Thats who will win. ok im bored.
what are you doing in this forum ?
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On June 19 2011 03:32 lololol wrote: It also has much more players than SC2, does that also mean it's a bigger esport or something? It has like 2 tournaments a year, there isn't a developed proscene.
Nah it doesn't. Sc2 is by far more global. I remember GomTV's website crashed when they have 700,000 stream hits for Boxers first game in GSL.
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Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh.
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How the hell this deserve a thread and this thread is still going on? LoL has very limited tourney. This DH is like a world tourney for the LoL scene, thats why there are alot of people watching it. On the other hand, DH is just a mid-size SC2 tourney and many people got their dose of SC2 today because of the GSL final.
I do play LoL alot, but SC2 is still the biggest esport outside Korea rightnow, Just look at the number of sponsored SC2 teams and players.
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On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh.
No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself.
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On June 19 2011 03:39 LeLeech wrote:Show nested quote +On June 19 2011 03:32 lololol wrote: It also has much more players than SC2, does that also mean it's a bigger esport or something? It has like 2 tournaments a year, there isn't a developed proscene. Nah it doesn't. Sc2 is by far more global. I remember GomTV's website crashed when they have 700,000 stream hits for Boxers first game in GSL.
Ya but that's because Boxer carries by far the largest fan base in all of esports (or at least he did at the start of SC2, not sure about right now).
Also, 180,000 people watching DH LoL. I feel like that must be a mistake, if not, it's absurd.
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Again, the conspiracy nuttery. Please, dont post unfounded claims, it comes across as paranoid mumbling if you dont have any proof to back it up.On June 19 2011 03:54 KiLL_ORdeR wrote:Show nested quote +On June 19 2011 03:39 LeLeech wrote:On June 19 2011 03:32 lololol wrote: It also has much more players than SC2, does that also mean it's a bigger esport or something? It has like 2 tournaments a year, there isn't a developed proscene. Nah it doesn't. Sc2 is by far more global. I remember GomTV's website crashed when they have 700,000 stream hits for Boxers first game in GSL. Ya but that's because Boxer carries by far the largest fan base in all of esports (or at least he did at the start of SC2, not sure about right now). Also, 180,000 people watching DH LoL. I feel like that must be a mistake, if not, it's absurd.
On June 19 2011 03:47 LeLeech wrote:Show nested quote +On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself.
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No matter what competitive game you follow all of them should work together to make esports grow. LOL/HON the fps and combat games can all take it to the next level if they work together for a common goal. TL could easily organize LOL/HON or some other gaming event make the best teams/players go at it for a prize and It would do awesome. That's how things get started.
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yes they have high numbers, but if you could only watch 1 starcraft tournament every 6 months or a yr it would have much higher numbers then what lol has. Sc2 through all its tournaments every week hits way over 200k viewers.
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On June 19 2011 03:47 LeLeech wrote:Show nested quote +On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. This has already been proven to be incorrect...
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On June 19 2011 03:47 LeLeech wrote:Show nested quote +On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself.
Do you have any proof? There is a link to an embedded player (NOT on autoplay) on the main page of the LoL client that's it.
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I'm getting tired of this ESPORTS shit that SC2 seems to have sparked into a lot of westerns players.
Think twice if you believe SC2 is the future of esports...
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The stream is not embedded in the LoL client. That is just a picture of a video player which links to the season 1 final site. Those are actual viewers. Not how many people are logged in nothing of that.
On June 19 2011 04:01 Woony wrote:Show nested quote +On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Do you have any proof? There is a link to an embedded player (NOT on autoplay) on the main page of the LoL client that's it. He won't be able to proof it anyways. He is just spurring bullshit like all the mindless idiots in here.
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Kennigit
Canada19447 Posts
Because riot uses it as a platform for season championships, links to it directly from it's homepage and game client. It's actually a big deal who wins the LoL finals.
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On June 19 2011 03:47 LeLeech wrote:Show nested quote +On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler.
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Marshall Islands3404 Posts
holy virgins...how do people get upset about e-sports growing lol
its actually a great spectator game, a lot more exciting then sc2 to watch although i think broodwar was the best spectator e-sport.
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On June 19 2011 03:33 GizmoPT wrote:Show nested quote +On June 19 2011 03:29 Vestige wrote:On June 19 2011 03:22 IzieBoy wrote:On June 18 2011 19:38 Kickboxer wrote: I'm positive that only Sc2 and fighting games are even remotely watchable to non-players.
Diablo might get in there if casuals can understand what's going on.
Shooters and WoW have zero spectator appeal, and LoL is in the same league but has a massive and very casual playerbase so a huge tourney here and there might get some viewers (those numbers are most probably broken, though). sc2 is like watching chess games though if chess were ctrl 1 and then 1a. SC2 isn't nearly nailbiting or exciting as an esport. you dont go "OMG LOOK AT THE INSANE CONTROL ON THAT COLLOSUS!" or" LOOK AT THE ULTRA BLING ARMY GO! HE HAS NO CHANCE AT VICTORY NOW!." Its just like there isnt a difference between the semipros and the pros because the game closed that gap with all the mechanics built into it, however, the single biggest thing prevent from sc2 from becoming a major esport is unit clumping. fights last too small and some units are just way too cost efficient in their clumps. Who has a bigger clump of crap. Thats who will win. ok im bored. what are you doing in this forum ?
Supporting BW likely, this is general forum area...
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Wait i just want to make sure you all understand that you have to click on the stream and watch it. I mean when they have 180k viewers throughout the entire game then the viewers are legit.... no one is asking the viewer to stay and watch...... I am confused by all the hate going towards league of legends lol. (no pun intended).
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Netherlands45349 Posts
Another game getting views aside from SC2, this obviously can't happen, is a fluke and is bad for E-sports.
lol.
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There is no stream embedded in the client, it's advertised with a video box which is just a url to this site: http://season-one-championship.na.leagueoflegends.com/ and pando media booster is only used for the installation, not in the game itself (afaik, I have it uninstalled ever since I installed the game and have had no issues running it).
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^ That's pretty much what it is.
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I think this huge number of viewer from LOL come from lulzsec who try to crash the stream with new type of ddos attack ^^ (joke)
More seriously they have say this some week ago
"It appears that LulzSec has taken down the server for MMORPG Heroes of Newerth (a game very similar to World of Warcraft). The group mocks that Defense of the Ancients ("DotA") custom scenario for Warcraft III: Reign of Chaos "is better."
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On June 19 2011 04:09 Rodiel3 wrote: I think this huge number of viewer from LOL come from lulzsec who try to crash the stream with new type of ddos attack ^^ ... what?
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Northern Ireland2557 Posts
Blizzard should really link streams on the main page on bnet... i know a LOT of people that only know about eSports because of those types of news on WC3
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While I am kinda ticked off that Sc2 is not dominating in viewership(sorry but no way is the numbers -that- far off) at the moment I am watching both so who knows though I am kinda hoping this silences alot of people's thoughts on that only sc2 can get big numbers.
ESPORTS is for everyone, and while you can debate how balanced and perfect a game like LoL is for competitive scene it's obviously got a fanbase and some fairly good players. I don't mind sharing I love both games and hope they both do well and from the looks of it, they are.
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On June 19 2011 04:09 Rodiel3 wrote:I think this huge number of viewer from LOL come from lulzsec who try to crash the stream with new type of ddos attack ^^ More seriously they have say this some week ago "It appears that LulzSec has taken down the server for MMORPG Heroes of Newerth (a game very similar to World of Warcraft). The group mocks that Defense of the Ancients ("DotA") custom scenario for Warcraft III: Reign of Chaos "is better." Come watch true Dota here http://www.livestream.com/xfire_rodiel3 botnet with 100 000+ clients to connect to stream? really dude?. Cmon bro.. at least congratulate a game for its high performance, not this shit
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On June 19 2011 04:07 Kipsate wrote: Another game getting views aside from SC2, this obviously can't happen, is a fluke and is bad for E-sports.
lol.
Your hurting esports with your words. It might go out of business forever!
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On June 19 2011 04:04 De4ngus wrote:Show nested quote +On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler.
What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever?
No reason to call lie to people, its a well known fact Riot uses pando media booster.
LoL'ers need to Chill
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On June 19 2011 04:18 LeLeech wrote:Show nested quote +On June 19 2011 04:04 De4ngus wrote:On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler. What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever? No reason to call lie to people, its a well known fact Riot uses pando media booster. LoL'ers need to Chill
You claim something and never posted any source or proof that Riot artifically increases stream views, yet you call people out for calling you a liar?
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/trollmath on What we have : Lol 5v5 games 180+-k people "watching?" Sc2 1v1 games near 80+-k people.
180k \ 10p = 18k\1p 80k \ 2p = 40k \1p
Sc2 players and streams are x2+ times more effective than Lol. /trollmath off
+ There's fact -Riot use very aggressive style of game promotion (wcg sponsorship etc.) so not big surprise, that they put links everywhere - i think in blizzcon will be something equal to this.
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So, with the title, are you asking why it seems like other games are becoming more viable ESPORTS than SC2, or was the title just what made sense to you because ti's confusing me
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LoL'ers need to Chill
From what I've seen, LoL'ers have just stated facts.
Those "hating" on LoL need to chill, not the other way around.
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On June 19 2011 04:18 LeLeech wrote:Show nested quote +On June 19 2011 04:04 De4ngus wrote:On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler. What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever? No reason to call lie to people, its a well known fact Riot uses pando media booster. LoL'ers need to Chill As someone stated its only for patches, there are probably more than 170k players playing lol atm, it has more hours played on xfire, higher than WoW.
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On June 19 2011 04:04 Kennigit wrote: Because riot uses it as a platform for season championships, links to it directly from it's homepage and game client. It's actually a big deal who wins the LoL finals.
I think it's also like I said in another thread is because Riot casts tournaments, and they are always active and very involved with the community where Blizz only shows up to hand the check to the winner after a final.
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this is the first time ive watch LoL, I was a big dota player few years back but this looks terrible. I prefer to watch HON if im going to watch these style of games. Nonetheless 180k viewers on this stream is impressive, great job LoL.
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I honestly don't know how people are able to watch LoL as compared to Dota or HON. Watched 2 full games get played seemed like the same hero dominated in both and when the camera was on the players they weren't even communicating with their team....doesn't seem very competitive to me.
Just so people don't flame I am a spectator only I don't play Sc2, dota HON or LoL seriously just for funsies
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On June 18 2011 20:22 Alexl wrote: Lol is a fucking joke of an esport. real games are quake, cs and sc/wc. SC2 revitalized the RTS scene, I'm hoping someone comes up with a game to revitalize the fps scene because cs is dying and quake is unfortunately small =(
Yeah 100k winning prize money and 180k+ views is such a joke, no production value for the LoL stream or event at all, so unprofessional.
Still more popular than sc2 atm.
edit: why is TL so ignorant when it comes to discussions like this? Claiming LoL in-game forces you to watch the stream, really? Do you even have it installed, and opened up the menu? So butt-hurt over 40k viewers for day9 and 180k+ for LoL.
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Still after 15 pages every 2nd person claiming they're forcing a stream if you log in to LoL.. They're not. Period. Fact. There's only a picture which is a LINK to the stream when you log in. There is no player at all. Just a picture. With an unrelated picture on it. That says "stream click here" below it. Ok?
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On June 19 2011 04:28 crms wrote: this is the first time ive watch LoL, I was a big dota player few years back but this looks terrible. I prefer to watch HON if im going to watch these style of games. Nonetheless 180k viewers on this stream is impressive, great job LoL.
LoL.. Typical HoN/DOTA player
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Yeah when you log on to LoL they have direct links to the livestream at DH so it's easily accessible for many people who don't bother going to the DH site and going to the stream. It's a pretty good idea for all the casual viewers who will watch something if it's just one click away to boost viewer numbers. That being said I don't actually enjoy watching any DotA game at a competitive level because games are usually decided based on one team fight, and after that a team has the huge gold advantage which causes them to win future team fights.
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LoL is the second most played game right now, behind WoW. However, its competitive scene is really lacking. The same four teams (CLG, TSM, COL, RS) has been dominating for a long time. There are a lot of tryhard players on the server but most of them are too busy raging at players worse than them rather than trying to find ways to improve. I think if the LoL community establish a website like Teamliquid, its e-sports scene would explode with new talents.
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Quake is honestly the only Shooter that's ever entertained me, and outside of that, I can't really see anything except RTS's being fun to watch. And even then, it varies. I've never found CnC fun to watch, but 40K had it's moments.
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I love playing LoL but its pretty obvious to me that if Blizzard made a Stream and posted stream link in game this thread wouldnt exist.
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I suppose if blizzard would link from battle.net to DH SC2 streams there would be a lot more. LoL guys want to push LoL as an e-Sport. Good for them.
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Many people rages about Lol because it's not game what deserves those people - ballance is really sh*tty - many heroes have simple skills like : aoe, buff, stun + ult . Compare to War3 Dota - lol is for carebears, casuals and babies. But anyway even casuals need some "e-sports" - lol gives them that. Haters - hate, Casuals defend...
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I'm not sure how accurate the viewing numbers about LoL compared to SC2 are but to me it isn't hard to believe that LoL has more viewers than SC2. Not because it's the better game or more e-sports friendly game or whatever but simply because I believe more people play it. And by play it I mean play the actual competitive side of the game shown by the streams. In SC2 you have the option to play custom maps (which isn't uncommon). To then see the ladder part on the streams may not be as interesting to you because it doesn't feel close to home. It's viewing numbers and more viewers equal more money!
This is how I would imagine it could be.. It's obviously just speculation 
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On June 19 2011 04:51 Kazius wrote: I suppose if blizzard would link from battle.net to DH SC2 streams there would be a lot more. LoL guys want to push LoL as an e-Sport. Good for them.
If you log onto sc2 and look at news+community, dreamhack shows up; its just not as direct as the LoL link; blizzard's fault really.
As far as the 'fake' viewercount conspiracy, LoL had 80k during the NA regional qualifiers, so the current numbers are quite reasonable.
I don't think LoL is quite there as an esports in terms of the number of top teams and players, but Riot is doing a really good job of pushing to being a full-fledged esport and should be congratulated.
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On June 18 2011 18:59 Phenny wrote: 25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing.
Because when you log into LoL the login screen is one huge link to get into the LoL stream, blizzard doesn't feel like doing stuff like that.
WTB More company support plz ty.
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If blizz linked bnet to DH streams, there would be just as much or more views.
Also, we can watch the VOD's no?
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And for example - add 50$ price to LoL , and make HoN f2p - people will play an be fanboys of HoN , or Dota - i think it's not matter of game itself - commercial + casuality + f2p = many students happy. :trf:
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On June 19 2011 04:20 Woony wrote:Show nested quote +On June 19 2011 04:18 LeLeech wrote:On June 19 2011 04:04 De4ngus wrote:On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler. What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever? No reason to call lie to people, its a well known fact Riot uses pando media booster. LoL'ers need to Chill You claim something and never posted any source or proof that Riot artifically increases stream views, yet you call people out for calling you a liar?
absence of evidence is not evidence of absence
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So speculation is the only thing you guys got left? After the stream embed claims got debunked, now all the defense left is that if the state of affairs in the world were a bit different, so would the results? Well yes, however the reality we live in, is not that which you imagine. As such, it is demonstrated according to current viewership statistics that LoL is the most popular Esport of All time.
On June 19 2011 04:59 Znoz wrote: And for example - add 50$ price to LoL , and make HoN f2p - people will play an be fanboys of HoN , or Dota - i think it's not matter of game itself - commercial + casuality + f2p = many students happy. :trf:
On June 19 2011 04:55 Thurokiir wrote:Show nested quote +On June 18 2011 18:59 Phenny wrote: 25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing. Because when you log into LoL the login screen is one huge link to get into the LoL stream, blizzard doesn't feel like doing stuff like that. WTB More company support plz ty. On June 19 2011 05:04 LeLeech wrote:Show nested quote +On June 19 2011 04:20 Woony wrote:On June 19 2011 04:18 LeLeech wrote:On June 19 2011 04:04 De4ngus wrote:On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler. What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever? No reason to call lie to people, its a well known fact Riot uses pando media booster. LoL'ers need to Chill You claim something and never posted any source or proof that Riot artifically increases stream views, yet you call people out for calling you a liar? absence of evidence is not evidence of absence
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I just refuse to believe that 85k people are watching nothing happen, (currently on LoL stream)
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On June 19 2011 05:04 xarthaz wrote:So speculation is the only thing you guys got left? After the stream embed claims got debunked, now all the defense left is that if the state of affairs in the world were a bit different, so would the results? Well yes, however the reality we live in, is not that which you imagine. As such, it is demonstrated according to current viewership statistics that LoL is the most popular Esport of All time. Show nested quote +On June 19 2011 04:59 Znoz wrote: And for example - add 50$ price to LoL , and make HoN f2p - people will play an be fanboys of HoN , or Dota - i think it's not matter of game itself - commercial + casuality + f2p = many students happy. :trf: Show nested quote +On June 19 2011 04:55 Thurokiir wrote:On June 18 2011 18:59 Phenny wrote: 25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing. Because when you log into LoL the login screen is one huge link to get into the LoL stream, blizzard doesn't feel like doing stuff like that. WTB More company support plz ty. Show nested quote +On June 19 2011 05:04 LeLeech wrote:On June 19 2011 04:20 Woony wrote:On June 19 2011 04:18 LeLeech wrote:On June 19 2011 04:04 De4ngus wrote:On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler. What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever? No reason to call lie to people, its a well known fact Riot uses pando media booster. LoL'ers need to Chill You claim something and never posted any source or proof that Riot artifically increases stream views, yet you call people out for calling you a liar? absence of evidence is not evidence of absence
LoL is the most popular esport with 170k viewers?
Starcraft 2 has hit 700,000 viewers over on GomTV before their stream crashed from the overload.
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On June 19 2011 05:06 Proxity wrote: I just refuse to believe that 85k people are watching nothing happen, (currently on LoL stream) im watching the girl
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On June 18 2011 19:38 Kickboxer wrote: I'm positive that only Sc2 and fighting games are even remotely watchable to non-players.
Diablo might get in there if casuals can understand what's going on.
Shooters and WoW have zero spectator appeal, and LoL is in the same league but has a massive and very casual playerbase so a huge tourney here and there might get some viewers (those numbers are most probably broken, though). That's just your opinion. During the SC2 Beta, I kinda got bored of SC2 at some point and started watching some LoL. It was fun.
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On June 19 2011 05:08 LeLeech wrote:Show nested quote +On June 19 2011 05:04 xarthaz wrote:So speculation is the only thing you guys got left? After the stream embed claims got debunked, now all the defense left is that if the state of affairs in the world were a bit different, so would the results? Well yes, however the reality we live in, is not that which you imagine. As such, it is demonstrated according to current viewership statistics that LoL is the most popular Esport of All time. On June 19 2011 04:59 Znoz wrote: And for example - add 50$ price to LoL , and make HoN f2p - people will play an be fanboys of HoN , or Dota - i think it's not matter of game itself - commercial + casuality + f2p = many students happy. :trf: On June 19 2011 04:55 Thurokiir wrote:On June 18 2011 18:59 Phenny wrote: 25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing. Because when you log into LoL the login screen is one huge link to get into the LoL stream, blizzard doesn't feel like doing stuff like that. WTB More company support plz ty. On June 19 2011 05:04 LeLeech wrote:On June 19 2011 04:20 Woony wrote:On June 19 2011 04:18 LeLeech wrote:On June 19 2011 04:04 De4ngus wrote:On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler. What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever? No reason to call lie to people, its a well known fact Riot uses pando media booster. LoL'ers need to Chill You claim something and never posted any source or proof that Riot artifically increases stream views, yet you call people out for calling you a liar? absence of evidence is not evidence of absence LoL is the most popular esport with 170k viewers? Starcraft 2 has hit 700,000 viewers over on GomTV before their stream crashed from the overload.
Wow. When? Do you have a link to the thread about the event?
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On June 19 2011 05:13 shalafi wrote:Show nested quote +On June 19 2011 05:08 LeLeech wrote:On June 19 2011 05:04 xarthaz wrote:So speculation is the only thing you guys got left? After the stream embed claims got debunked, now all the defense left is that if the state of affairs in the world were a bit different, so would the results? Well yes, however the reality we live in, is not that which you imagine. As such, it is demonstrated according to current viewership statistics that LoL is the most popular Esport of All time. On June 19 2011 04:59 Znoz wrote: And for example - add 50$ price to LoL , and make HoN f2p - people will play an be fanboys of HoN , or Dota - i think it's not matter of game itself - commercial + casuality + f2p = many students happy. :trf: On June 19 2011 04:55 Thurokiir wrote:On June 18 2011 18:59 Phenny wrote: 25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing. Because when you log into LoL the login screen is one huge link to get into the LoL stream, blizzard doesn't feel like doing stuff like that. WTB More company support plz ty. On June 19 2011 05:04 LeLeech wrote:On June 19 2011 04:20 Woony wrote:On June 19 2011 04:18 LeLeech wrote:On June 19 2011 04:04 De4ngus wrote:On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler. What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever? No reason to call lie to people, its a well known fact Riot uses pando media booster. LoL'ers need to Chill You claim something and never posted any source or proof that Riot artifically increases stream views, yet you call people out for calling you a liar? absence of evidence is not evidence of absence LoL is the most popular esport with 170k viewers? Starcraft 2 has hit 700,000 viewers over on GomTV before their stream crashed from the overload. Wow. When? Do you have a link to the thread about the event? Was Boxer's first GSL game I think.
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On June 19 2011 05:13 shalafi wrote:Show nested quote +On June 19 2011 05:08 LeLeech wrote:On June 19 2011 05:04 xarthaz wrote:So speculation is the only thing you guys got left? After the stream embed claims got debunked, now all the defense left is that if the state of affairs in the world were a bit different, so would the results? Well yes, however the reality we live in, is not that which you imagine. As such, it is demonstrated according to current viewership statistics that LoL is the most popular Esport of All time. On June 19 2011 04:59 Znoz wrote: And for example - add 50$ price to LoL , and make HoN f2p - people will play an be fanboys of HoN , or Dota - i think it's not matter of game itself - commercial + casuality + f2p = many students happy. :trf: On June 19 2011 04:55 Thurokiir wrote:On June 18 2011 18:59 Phenny wrote: 25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing. Because when you log into LoL the login screen is one huge link to get into the LoL stream, blizzard doesn't feel like doing stuff like that. WTB More company support plz ty. On June 19 2011 05:04 LeLeech wrote:On June 19 2011 04:20 Woony wrote:On June 19 2011 04:18 LeLeech wrote:On June 19 2011 04:04 De4ngus wrote:On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler. What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever? No reason to call lie to people, its a well known fact Riot uses pando media booster. LoL'ers need to Chill You claim something and never posted any source or proof that Riot artifically increases stream views, yet you call people out for calling you a liar? absence of evidence is not evidence of absence LoL is the most popular esport with 170k viewers? Starcraft 2 has hit 700,000 viewers over on GomTV before their stream crashed from the overload. Wow. When? Do you have a link to the thread about the event?
That was when Boxer first played in the GSL. Keep in mind that in Korea almost every young person knows Boxer and the numbers dropped off a bit after that debut.
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On June 19 2011 05:13 shalafi wrote:Show nested quote +On June 19 2011 05:08 LeLeech wrote:On June 19 2011 05:04 xarthaz wrote:So speculation is the only thing you guys got left? After the stream embed claims got debunked, now all the defense left is that if the state of affairs in the world were a bit different, so would the results? Well yes, however the reality we live in, is not that which you imagine. As such, it is demonstrated according to current viewership statistics that LoL is the most popular Esport of All time. On June 19 2011 04:59 Znoz wrote: And for example - add 50$ price to LoL , and make HoN f2p - people will play an be fanboys of HoN , or Dota - i think it's not matter of game itself - commercial + casuality + f2p = many students happy. :trf: On June 19 2011 04:55 Thurokiir wrote:On June 18 2011 18:59 Phenny wrote: 25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing. Because when you log into LoL the login screen is one huge link to get into the LoL stream, blizzard doesn't feel like doing stuff like that. WTB More company support plz ty. On June 19 2011 05:04 LeLeech wrote:On June 19 2011 04:20 Woony wrote:On June 19 2011 04:18 LeLeech wrote:On June 19 2011 04:04 De4ngus wrote:On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler. What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever? No reason to call lie to people, its a well known fact Riot uses pando media booster. LoL'ers need to Chill You claim something and never posted any source or proof that Riot artifically increases stream views, yet you call people out for calling you a liar? absence of evidence is not evidence of absence LoL is the most popular esport with 170k viewers? Starcraft 2 has hit 700,000 viewers over on GomTV before their stream crashed from the overload. Wow. When? Do you have a link to the thread about the event?
Looking for the thread. Its Slayers_Boxer's first appearance in GSL. I will edit it into this post once I or someone finds it.
Also it was before SC2 was on Television. Something LoL has not acomplished yet people are stating LoL is the more popular esport lol.....
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On June 19 2011 05:08 LeLeech wrote:Show nested quote +On June 19 2011 05:04 xarthaz wrote:So speculation is the only thing you guys got left? After the stream embed claims got debunked, now all the defense left is that if the state of affairs in the world were a bit different, so would the results? Well yes, however the reality we live in, is not that which you imagine. As such, it is demonstrated according to current viewership statistics that LoL is the most popular Esport of All time. On June 19 2011 04:59 Znoz wrote: And for example - add 50$ price to LoL , and make HoN f2p - people will play an be fanboys of HoN , or Dota - i think it's not matter of game itself - commercial + casuality + f2p = many students happy. :trf: On June 19 2011 04:55 Thurokiir wrote:On June 18 2011 18:59 Phenny wrote: 25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing. Because when you log into LoL the login screen is one huge link to get into the LoL stream, blizzard doesn't feel like doing stuff like that. WTB More company support plz ty. On June 19 2011 05:04 LeLeech wrote:On June 19 2011 04:20 Woony wrote:On June 19 2011 04:18 LeLeech wrote:On June 19 2011 04:04 De4ngus wrote:On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler. What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever? No reason to call lie to people, its a well known fact Riot uses pando media booster. LoL'ers need to Chill You claim something and never posted any source or proof that Riot artifically increases stream views, yet you call people out for calling you a liar? absence of evidence is not evidence of absence LoL is the most popular esport with 170k viewers? Starcraft 2 has hit 700,000 viewers over on GomTV before their stream crashed from the overload.
And yet you think LoL manipulates their numbers to hit 170k? Is it that hard to believe that it got 170k viewers, or do you just argue for the sake of arguing?
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On June 18 2011 18:51 Tenz wrote:I apologize for the thread title, I couldn't figure out how else to put it and hopefully I've posted this in the correct forum  . What I'm curious about and want to hear peoples opinions on are what games are blooming into full ESPORTS ? The reason I ask is because I'm mainly a SC2 person, I play lots of video games but currently the only one I spectate and play seriously is Starcraft 2. However, I'm looking at the Dreamhack stuff and noticing the SC2 streams at roughly 10k all up (from the ones I can see) and then I switch to my other tab and notice LoL with 80k+ viewers. Now I've always been told that LoL has a very small competitive scene and is only in WCG etc because Riot Games really pushes it hard, but this had made me question things. TLDR; So guys and gals in summary, what games do you think are quickly becoming full blown ESPORTS, which games do you see having a long-term future and which games have enough money flowing around the circuits to become a professional career for players?
You answered your own answer OP and theres nothing to talk about except for your only question in the TLDR.
SC2 has 6 streams for DH, as you said each has about 10k. Day9 atm on his has literally 50k viewers right now. That's half of LoL audience on 1/6 SC2 streams.
LoL also doesn't have any gigantic tournaments like DH, this is rare they get to see their game in such a venue. That's a big factor to include when comparing viewers. Everyone is gonna watch this LoL tournament .
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One easy way to see some indication of numbers, by the way: on GameFAQs the League of Legends board has been consistently more active (by number of users, which is how the top 10 boards per system are ranked) than the SC2 board. The only competition it has for the #1 most active PC game board is WoW, and right now and often in the past the LoL board is more active than the WoW board.
It's certainly possible that GameFAQs is not indicative of the respective popularity of the two games, but at least among people who visit GameFAQs and go on the forums LoL is significantly more popular than SC2.
LoL is getting huge viewer numbers because the playerbase really is that big. Definitely larger than SC2.
The number 1 most important thing to having a large competitive scene is to have a very large playerbase to begin with (second most important is to be a good competitive game, but it seems to me to be clearly far less important than just having a ton of players in the first place). SSBB is a great example. LoL is another example. WoW is an example. SC2 is an example. LoL's competitive scene is actually very small for the number of players it has (like EzPz said, no one in NA plays ranked 5's as a team, and events are very rare). There are certainly great competitive games that don't have huge scenes because they're just not popular games to begin with. In the US Brood War certainly fits into that category at this point.
SC2 clearly has the bigger competitive scene overall, but while I was surprised at seeing 170k people watching the LoL stream I don't for a second doubt that that number is correct.
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On June 19 2011 05:08 LeLeech wrote:Show nested quote +On June 19 2011 05:04 xarthaz wrote:So speculation is the only thing you guys got left? After the stream embed claims got debunked, now all the defense left is that if the state of affairs in the world were a bit different, so would the results? Well yes, however the reality we live in, is not that which you imagine. As such, it is demonstrated according to current viewership statistics that LoL is the most popular Esport of All time. On June 19 2011 04:59 Znoz wrote: And for example - add 50$ price to LoL , and make HoN f2p - people will play an be fanboys of HoN , or Dota - i think it's not matter of game itself - commercial + casuality + f2p = many students happy. :trf: On June 19 2011 04:55 Thurokiir wrote:On June 18 2011 18:59 Phenny wrote: 25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing. Because when you log into LoL the login screen is one huge link to get into the LoL stream, blizzard doesn't feel like doing stuff like that. WTB More company support plz ty. On June 19 2011 05:04 LeLeech wrote:On June 19 2011 04:20 Woony wrote:On June 19 2011 04:18 LeLeech wrote:On June 19 2011 04:04 De4ngus wrote:On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler. What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever? No reason to call lie to people, its a well known fact Riot uses pando media booster. LoL'ers need to Chill You claim something and never posted any source or proof that Riot artifically increases stream views, yet you call people out for calling you a liar? absence of evidence is not evidence of absence LoL is the most popular esport with 170k viewers? Starcraft 2 has hit 700,000 viewers over on GomTV before their stream crashed from the overload. the highest viewcount i saw was 193k on both streams together in lol today. and the 700k was vod view count, not live count.
On March 29 2011 05:00 SmoKim wrote:Show nested quote +On March 29 2011 04:43 Reason.SC2 wrote:On March 29 2011 04:28 GhostFall wrote: boxer's first gsl game brought 700k viewers for gomtv.
blizzcon had a live audience of 40k was that 700k live viewers or VOD views? 700k VODS views(from the first screenshot) but there was a ALOOOOOOOOOOT of people who tuned in that day live
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On June 19 2011 05:16 xarthaz wrote:Show nested quote +On June 19 2011 05:08 LeLeech wrote:On June 19 2011 05:04 xarthaz wrote:So speculation is the only thing you guys got left? After the stream embed claims got debunked, now all the defense left is that if the state of affairs in the world were a bit different, so would the results? Well yes, however the reality we live in, is not that which you imagine. As such, it is demonstrated according to current viewership statistics that LoL is the most popular Esport of All time. On June 19 2011 04:59 Znoz wrote: And for example - add 50$ price to LoL , and make HoN f2p - people will play an be fanboys of HoN , or Dota - i think it's not matter of game itself - commercial + casuality + f2p = many students happy. :trf: On June 19 2011 04:55 Thurokiir wrote:On June 18 2011 18:59 Phenny wrote: 25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing. Because when you log into LoL the login screen is one huge link to get into the LoL stream, blizzard doesn't feel like doing stuff like that. WTB More company support plz ty. On June 19 2011 05:04 LeLeech wrote:On June 19 2011 04:20 Woony wrote:On June 19 2011 04:18 LeLeech wrote:On June 19 2011 04:04 De4ngus wrote:On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler. What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever? No reason to call lie to people, its a well known fact Riot uses pando media booster. LoL'ers need to Chill You claim something and never posted any source or proof that Riot artifically increases stream views, yet you call people out for calling you a liar? absence of evidence is not evidence of absence LoL is the most popular esport with 170k viewers? Starcraft 2 has hit 700,000 viewers over on GomTV before their stream crashed from the overload. the highest viewcount i saw was 193k on both streams together in lol today. and the 700k was vod view count, not live count. Show nested quote +On March 29 2011 05:00 SmoKim wrote:On March 29 2011 04:43 Reason.SC2 wrote:On March 29 2011 04:28 GhostFall wrote: boxer's first gsl game brought 700k viewers for gomtv.
blizzcon had a live audience of 40k was that 700k live viewers or VOD views? 700k VODS views(from the first screenshot) but there was a ALOOOOOOOOOOT of people who tuned in that day live
Why would 700,000 Vod view counts make their stream overload and crash?
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I'll break it down for you. Stop whining about LoL vs. SC2.
1. SC2 is older, the company has more experience, is more professional, has deeper roots in professional gaming, has more teams, more tournaments, more casters.
2. LoL reaches a less-competitive fanbase and yet is still competitive, is closer to the community (if unprofessional), and topped 160,000+ viewers at Dreamhack.
They provide a different style of entertainment. LoL is sort of like baseball because there are tons of stats to keep in check throughout the game: which summoner spells are being used; which items are being purchased; what is the creep kill situation; dragon/baron; which ultimates are up/down, etc... This has a massive appeal for the casual watcher because this information compliments the ebb and flow style of the game. Sure there are times when it may be a standoff at Baron, but the action tends to be in bursts.
SC2 is sort of like basketball because statistics are often interrupted by on-the-field action. Advantages are built up slowly as one player gains a macro advantage, etc... whole armies get traded and rebuilt with subtle advantages gained. Sometimes (as in basketball) one team gets on a streak and it forces the other team to take risks to come back.
Quality is still in the hands of SC2. Casting quality is better; Graphics are better; the UI for commentating and replays is better overall (in LoL there are weird glitches and delays they are still working out).
But one thing that is attractive about LoL is that it emphasizes team play. This is a bigger deal than SC2 enthusiasts realizes. Sure there are SC2 "teams," but the cream is 1v1. LoL takes e-sports in a very different direction in a very accessible form. As many have mentioned HoN and Dota were difficult to spectate; LoL threads the needle and gives a powerful, watchable team-game environment. People like this and so they watch. Stop QQing about counter bugs. LoL needs work, but people like it.
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Netherlands45349 Posts
On June 19 2011 05:08 LeLeech wrote:Show nested quote +On June 19 2011 05:04 xarthaz wrote:So speculation is the only thing you guys got left? After the stream embed claims got debunked, now all the defense left is that if the state of affairs in the world were a bit different, so would the results? Well yes, however the reality we live in, is not that which you imagine. As such, it is demonstrated according to current viewership statistics that LoL is the most popular Esport of All time. On June 19 2011 04:59 Znoz wrote: And for example - add 50$ price to LoL , and make HoN f2p - people will play an be fanboys of HoN , or Dota - i think it's not matter of game itself - commercial + casuality + f2p = many students happy. :trf: On June 19 2011 04:55 Thurokiir wrote:On June 18 2011 18:59 Phenny wrote: 25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing. Because when you log into LoL the login screen is one huge link to get into the LoL stream, blizzard doesn't feel like doing stuff like that. WTB More company support plz ty. On June 19 2011 05:04 LeLeech wrote:On June 19 2011 04:20 Woony wrote:On June 19 2011 04:18 LeLeech wrote:On June 19 2011 04:04 De4ngus wrote:On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler. What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever? No reason to call lie to people, its a well known fact Riot uses pando media booster. LoL'ers need to Chill You claim something and never posted any source or proof that Riot artifically increases stream views, yet you call people out for calling you a liar? absence of evidence is not evidence of absence LoL is the most popular esport with 170k viewers? Starcraft 2 has hit 700,000 viewers over on GomTV before their stream crashed from the overload.
That was of a VOD not live.
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On June 19 2011 05:18 LeLeech wrote:Show nested quote +On June 19 2011 05:16 xarthaz wrote:On June 19 2011 05:08 LeLeech wrote:On June 19 2011 05:04 xarthaz wrote:So speculation is the only thing you guys got left? After the stream embed claims got debunked, now all the defense left is that if the state of affairs in the world were a bit different, so would the results? Well yes, however the reality we live in, is not that which you imagine. As such, it is demonstrated according to current viewership statistics that LoL is the most popular Esport of All time. On June 19 2011 04:59 Znoz wrote: And for example - add 50$ price to LoL , and make HoN f2p - people will play an be fanboys of HoN , or Dota - i think it's not matter of game itself - commercial + casuality + f2p = many students happy. :trf: On June 19 2011 04:55 Thurokiir wrote:On June 18 2011 18:59 Phenny wrote: 25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing. Because when you log into LoL the login screen is one huge link to get into the LoL stream, blizzard doesn't feel like doing stuff like that. WTB More company support plz ty. On June 19 2011 05:04 LeLeech wrote:On June 19 2011 04:20 Woony wrote:On June 19 2011 04:18 LeLeech wrote:On June 19 2011 04:04 De4ngus wrote:On June 19 2011 03:47 LeLeech wrote:On June 19 2011 03:40 Domination wrote: Man this thread just keeps getting worse and worse but morbid curiousity is getting the better of me. So much angst over an extremely trivial thing. "Oh noes, LoL's one tournament is getting as many views as MLG Columbus, which is one of many tournaments". Yeesh. No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself. Yay lets lie so sc2 seems cooler. What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever? No reason to call lie to people, its a well known fact Riot uses pando media booster. LoL'ers need to Chill You claim something and never posted any source or proof that Riot artifically increases stream views, yet you call people out for calling you a liar? absence of evidence is not evidence of absence LoL is the most popular esport with 170k viewers? Starcraft 2 has hit 700,000 viewers over on GomTV before their stream crashed from the overload. the highest viewcount i saw was 193k on both streams together in lol today. and the 700k was vod view count, not live count. On March 29 2011 05:00 SmoKim wrote:On March 29 2011 04:43 Reason.SC2 wrote:On March 29 2011 04:28 GhostFall wrote: boxer's first gsl game brought 700k viewers for gomtv.
blizzcon had a live audience of 40k was that 700k live viewers or VOD views? 700k VODS views(from the first screenshot) but there was a ALOOOOOOOOOOT of people who tuned in that day live Why would 700,000 Vod view counts make their stream overload and crash? sure there was a lot of live viewers. no proof of there being more than the 193k of LoL today though.
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On June 19 2011 05:19 xarthaz wrote:Show nested quote +On June 19 2011 05:18 LeLeech wrote:On June 19 2011 05:16 xarthaz wrote:On June 19 2011 05:08 LeLeech wrote:On June 19 2011 05:04 xarthaz wrote:So speculation is the only thing you guys got left? After the stream embed claims got debunked, now all the defense left is that if the state of affairs in the world were a bit different, so would the results? Well yes, however the reality we live in, is not that which you imagine. As such, it is demonstrated according to current viewership statistics that LoL is the most popular Esport of All time. On June 19 2011 04:59 Znoz wrote: And for example - add 50$ price to LoL , and make HoN f2p - people will play an be fanboys of HoN , or Dota - i think it's not matter of game itself - commercial + casuality + f2p = many students happy. :trf: On June 19 2011 04:55 Thurokiir wrote:On June 18 2011 18:59 Phenny wrote: 25kish all up, 12k on Day9tv, 6k Totalbiscuit, 1.8 for ICCUP, 3k for Khaldor, 500 for SETT, 1.2 for Ragequit.
I don't get why such a casual oriented game like LoL has 80k+ viewers, not that I'm not happy that esports is growing. I think it's great!
Might be too soon to call your question, all I'd bank on is Starcraft for now, but if that's how many people usually tune in to large LoL tournies that's amazing. Because when you log into LoL the login screen is one huge link to get into the LoL stream, blizzard doesn't feel like doing stuff like that. WTB More company support plz ty. On June 19 2011 05:04 LeLeech wrote:On June 19 2011 04:20 Woony wrote:On June 19 2011 04:18 LeLeech wrote:On June 19 2011 04:04 De4ngus wrote:On June 19 2011 03:47 LeLeech wrote: [quote]
No one cares how many viewers LoL is getting compared to any sc2 tournament. Its the fact that they are using software which forces stream views upon people who login League itself.
Yay lets lie so sc2 seems cooler. What kind of comment is that. This isn't high school. We are all nerd/geeks here, do you really think anyone cares if sc2 is cooler than what ever is on the xbox or pc or whatever? No reason to call lie to people, its a well known fact Riot uses pando media booster. LoL'ers need to Chill You claim something and never posted any source or proof that Riot artifically increases stream views, yet you call people out for calling you a liar? absence of evidence is not evidence of absence LoL is the most popular esport with 170k viewers? Starcraft 2 has hit 700,000 viewers over on GomTV before their stream crashed from the overload. the highest viewcount i saw was 193k on both streams together in lol today. and the 700k was vod view count, not live count. On March 29 2011 05:00 SmoKim wrote:On March 29 2011 04:43 Reason.SC2 wrote:On March 29 2011 04:28 GhostFall wrote: boxer's first gsl game brought 700k viewers for gomtv.
blizzcon had a live audience of 40k was that 700k live viewers or VOD views? 700k VODS views(from the first screenshot) but there was a ALOOOOOOOOOOT of people who tuned in that day live Why would 700,000 Vod view counts make their stream overload and crash? sure there was a lot of live viewers. no proof of there being more than the 193k of LoL today though.
No proof that 193k was higher than the sc2 stream view which was 700,000 and made their stream crash.
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this thread is just fucking sad
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On June 19 2011 05:22 mahnini wrote: this thread is just fucking sad
was about to post the same ;(
Not worth sorting through I'm afraid.
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SC2 players calling LoL a casual game seems a bit ironic.
Sure, LoL is a simple/"dumbed down" version of DOTA but so is SC2 compared to its own predecessor.
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The title is pretty apt, considering the bitterness over the fact that LoL players, who put up with so much of Riot's shenanigans, finally get ONE professionally organized, quality broadcast competitive event for the game they enjoy.
And observer mode (but not yet replays).
And it's being restreamed, since it started at around 4:00 am EST, so there is a reason to stay watching the stream, jeez.
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And people wonder why Esports doesn't get taken seriously.
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SC2 as an E-Sport is far superior to LoL, 200k viewers and all.
If anything this shows LoL's potential as an E-Sport, but at this point it doesn't even compare to SC2 in terms of event count, spectator appeal(good luck having pure spectators know what every champion does), and community cohesion(TL). This is the most major E-Sports event in LoL's history, and there are no threadnoughts on community sites, no mega sponsors, no big crowds, no huge production values, etc. Maybe in the future that will change, but SC2 will surely grow in that time as well.
With all that said, More people playing LoL=More people watching LoL streams=More people watching tournaments like Dreamhack and looking at sites like Justin.tv=More people watching SC2. Also, the games aren't even remotely similar so I don't see LoL stealing SC2's fanbase any time soon.
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On June 19 2011 05:26 Aurra wrote: SC2 players calling LoL a casual game seems a bit ironic.
Sure, LoL is a simple/"dumbed down" version of DOTA but so is SC2 compared to its own predecessor. I don't think the comparison is fair. Starcraft: BW was ridiculously hard. You had to make it a brutal full-time job just to be considered a pro...can you really say the same for DOTA? I think SC2 is very close in the perfect balance of hard and casual friendly...personally I wish it'd be a little harder but that won't change.
Also, while LoL is getting massive views, only time will tell if it could be consistant. I think it is getting so much views because it is the first LoL tournament of this caliber, while SC2 has this shit year round. DotA2 on the other hand could compete if it delivers.
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I dont even understand this discussion... Im so happy to see eSports growing, no matter which game taking part in it.
Imagine 180000 people cheering for 2 Teams. Football Stadiums getting filled with fans. Thats truly amazing!
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On June 19 2011 05:42 Whole wrote:Show nested quote +On June 19 2011 05:26 Aurra wrote: SC2 players calling LoL a casual game seems a bit ironic.
Sure, LoL is a simple/"dumbed down" version of DOTA but so is SC2 compared to its own predecessor. I don't think the comparison is fair. Starcraft: BW was ridiculously hard. You had to make it a brutal full-time job just to be considered a pro...can you really say the same for DOTA? I think SC2 is very close in the perfect balance of hard and casual friendly...personally I wish it'd be a little harder but that won't change. Also, while LoL is getting massive views, only time will tell if it could be consistant. I think it is getting so much views because it is the first LoL tournament of this caliber, while SC2 has this shit year round. DotA2 on the other hand could compete if it delivers.
LoL peaked at like 70K just for the North American qualifiers too. NESL matches with CLG can peak at 10K. People watching popular streamers like bigfatjiji, saintvicious, HotshotGG, or the Solomid stream can get 5-6K sometimes of them just playing games.
I understand people not liking LoL but calling it "casual" and "not a real eSport" is dumb. I started playing and watching LoL because I just didn't get into SC2 the way I got into Brood War and I still watch Brood War matches but have no clue what's going on in professional SC2. It got boring for me for the same reason a lot of people in this thread don't like LoL. People just have different tastes, no point in bashing on one or the other because one is successful.
Besides, if LoL gets super big it will only mean good things for SC2 and LoL has a lot of potential.
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Papua New Guinea1059 Posts
Well, DH SC2 Combined streams have about 80k viewers right now. Dun think that's bad. I can understand why would SSF4 or LOL would have more viewers - those games are really easier to understand for a casual player and more fast paced.
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SC2 is about the same as LoL in terms of Dreamhack viewership. At the moment:
Day9 - 56802 ICCup - 2122 Khaldor - 4574 GLHF - 595 RageQuit - 1996 TB - 7390 SETT TV - 369
= 73848
I don't see how LoL is any bigger then SC2. I think they're pretty much equal, and if I had to argue, I'd say SC2 is bigger just because it hasn't been out as long as LoL. I don't really see why people are bashing a game that is being successful as an esport and saying that it's a dumbed down version of another game? Be a little bit more respectful for the environment you're posting in. And stop bashing the thing that everyone is trying hard to work towards. Sorry that SC2 isn't the only video game ever made.
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On June 19 2011 05:33 zalz wrote: And people wonder why Esports doesn't get taken seriously.
Probably because any game with a prize pool is considered an 'e-sport.'
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On June 19 2011 06:02 MonkSEA wrote: SC2 is about the same as LoL in terms of Dreamhack viewership. At the moment:
Day9 - 56802 ICCup - 2122 Khaldor - 4574 GLHF - 595 RageQuit - 1996 TB - 7390 SETT TV - 369
= 73848
I don't see how LoL is any bigger then SC2. I think they're pretty much equal, and if I had to argue, I'd say SC2 is bigger just because it hasn't been out as long as LoL. I don't really see why people are bashing a game that is being successful as an esport and saying that it's a dumbed down version of another game? Be a little bit more respectful for the environment you're posting in. And stop bashing the thing that everyone is trying hard to work towards. Sorry that SC2 isn't the only video game ever made.
+goodgame.ru lol
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73848 isnt even close to 180K
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On June 19 2011 06:02 MonkSEA wrote: SC2 is about the same as LoL in terms of Dreamhack viewership. At the moment:
Day9 - 56802 ICCup - 2122 Khaldor - 4574 GLHF - 595 RageQuit - 1996 TB - 7390 SETT TV - 369
= 73848
I don't see how LoL is any bigger then SC2. I think they're pretty much equal, and if I had to argue, I'd say SC2 is bigger just because it hasn't been out as long as LoL. I don't really see why people are bashing a game that is being successful as an esport and saying that it's a dumbed down version of another game? Be a little bit more respectful for the environment you're posting in. And stop bashing the thing that everyone is trying hard to work towards. Sorry that SC2 isn't the only video game ever made. Well LoL hit about 190k if you count lq stream.
On June 19 2011 05:42 Whole wrote:Show nested quote +On June 19 2011 05:26 Aurra wrote: SC2 players calling LoL a casual game seems a bit ironic.
Sure, LoL is a simple/"dumbed down" version of DOTA but so is SC2 compared to its own predecessor. I don't think the comparison is fair. Starcraft: BW was ridiculously hard. You had to make it a brutal full-time job just to be considered a pro...can you really say the same for DOTA? I think SC2 is very close in the perfect balance of hard and casual friendly...personally I wish it'd be a little harder but that won't change. Also, while LoL is getting massive views, only time will tell if it could be consistant. I think it is getting so much views because it is the first LoL tournament of this caliber, while SC2 has this shit year round. DotA2 on the other hand could compete if it delivers. Dota was incredibly hardcore, you need a team of 5, you need knowledge of every single champion, and it basically has equally wonky mechanics as BW.
DotA had vastly more big option than BW which leads to more big and tiny decision making.
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On June 19 2011 06:02 MonkSEA wrote: SC2 is about the same as LoL in terms of Dreamhack viewership. At the moment:
Day9 - 56802 ICCup - 2122 Khaldor - 4574 GLHF - 595 RageQuit - 1996 TB - 7390 SETT TV - 369
= 73848
I don't see how LoL is any bigger then SC2. I think they're pretty much equal, and if I had to argue, I'd say SC2 is bigger just because it hasn't been out as long as LoL. I don't really see why people are bashing a game that is being successful as an esport and saying that it's a dumbed down version of another game? Be a little bit more respectful for the environment you're posting in. And stop bashing the thing that everyone is trying hard to work towards. Sorry that SC2 isn't the only video game ever made.
To be fair, LoL is on rebroadcasting the day's matches. At its peak, I believe LoL reached 180-190k viewers.
Personally, I think SC2 is still the goto e-sport for NA, but I think this is a good step for LoL and e-sports in general.
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Jesus who even cares? Everyone has their own preference, and you can't compare two totally different games. 5v5 compared to 1v1? C'mon. They both are really great games that are not just fun to play, but also fun to watch. Give it a rest.
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LoL got alot of views during WCG and they only announced it on their website with one little title saying "League of Legends in WCG".
Something like 30K+ compared to SC2 2k
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On June 19 2011 05:49 overt wrote:Show nested quote +On June 19 2011 05:42 Whole wrote:On June 19 2011 05:26 Aurra wrote: SC2 players calling LoL a casual game seems a bit ironic.
Sure, LoL is a simple/"dumbed down" version of DOTA but so is SC2 compared to its own predecessor. I don't think the comparison is fair. Starcraft: BW was ridiculously hard. You had to make it a brutal full-time job just to be considered a pro...can you really say the same for DOTA? I think SC2 is very close in the perfect balance of hard and casual friendly...personally I wish it'd be a little harder but that won't change. Also, while LoL is getting massive views, only time will tell if it could be consistant. I think it is getting so much views because it is the first LoL tournament of this caliber, while SC2 has this shit year round. DotA2 on the other hand could compete if it delivers. LoL peaked at like 70K just for the North American qualifiers too. NESL matches with CLG can peak at 10K. People watching popular streamers like bigfatjiji, saintvicious, HotshotGG, or the Solomid stream can get 5-6K sometimes of them just playing games. I understand people not liking LoL but calling it "casual" and "not a real eSport" is dumb. I started playing and watching LoL because I just didn't get into SC2 the way I got into Brood War and I still watch Brood War matches but have no clue what's going on in professional SC2. It got boring for me for the same reason a lot of people in this thread don't like LoL. People just have different tastes, no point in bashing on one or the other because one is successful. Besides, if LoL gets super big it will only mean good things for SC2 and LoL has a lot of potential.
Meh, I'm nearing 2k Elo on LoL and I play once a week at most, I just don't think it has much potential as an E-sport as the skill cap is relatively low, it has a lot of glitches that break it competitively, and Riot is clueless on balancing. Fun game though.
And I believe when Idra was talking during his games he got like 25k viewers just laddering, which is more than I've ever seen from Hotshot or Regi's stream. Does anyone know how many viewers the GSL finals have gotten throughout the season when including the Koreans? I'd be interested to know.
Whatever makes people happy though, that's the whole point of video games in the end.
And Riot needs name changes, someone had my name when I first started so I picked kind of a crappy name, now I kind of regret it. >_>
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if i remember well some time ago when there were less tournaments and streams i remember 150k+ streams for starcraft :X
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And Lol not E-sports if you compare it with old good Dota. If that online had some game like CS, or QL, or at least Dota - i would sit with cheshire smile... but lol imo it not deserves it and people just wasting time (gamers).
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I'm surprised at all the hostility towards LoL here. While I do agree that HoN has more depth, going as far to say that LoL takes no skill or has no e-sports potential is just mindless bashing. In fact, I think LoL represents something that all future e-sports should emulate: accessibility.
LoL has a growing e-sports scene because it has a massive fanbase, and it got that fanbase through the fact that the game is free, has moderate system requirements, and an art style that is crystal clear with recognizable characters and visuals (especially compared to the more visually confusing HoN). SC1 got popular mostly through the same factors because it was so widespread in Korea due to its non-intensive graphics and easy to pick up gameplay.
In all honesty, I won't be surprised if LoL surpasses SC2 as well considering that SC2 is only going to get more expensive with two more $40 expansions on the way.
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I think this is a good thing if SC2 has competition on attaining it's dominance in E-sports. It doesn't deserve it by default just because the game has "StarCraft" in the name. Hopefully Blizzard will take this competition here as a motivator to make SC2 the best E-Sport it can be in the next 2 expansions, and not just a gimmicky RTS. It's up to Blizzard to retain their crown, not just us fans. SC2 is nowhere close to being broodwar as a spectator sport right now. I could see LoL stealing the throne if enough of it's fans stay behind it, or if Blizzard doesn't get their act together in these expansions. Either way we should be happy E-Sports are growing, even if it's not your E-Sport.
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On June 19 2011 06:11 Skwid1g wrote:Show nested quote +On June 19 2011 05:49 overt wrote:On June 19 2011 05:42 Whole wrote:On June 19 2011 05:26 Aurra wrote: SC2 players calling LoL a casual game seems a bit ironic.
Sure, LoL is a simple/"dumbed down" version of DOTA but so is SC2 compared to its own predecessor. I don't think the comparison is fair. Starcraft: BW was ridiculously hard. You had to make it a brutal full-time job just to be considered a pro...can you really say the same for DOTA? I think SC2 is very close in the perfect balance of hard and casual friendly...personally I wish it'd be a little harder but that won't change. Also, while LoL is getting massive views, only time will tell if it could be consistant. I think it is getting so much views because it is the first LoL tournament of this caliber, while SC2 has this shit year round. DotA2 on the other hand could compete if it delivers. LoL peaked at like 70K just for the North American qualifiers too. NESL matches with CLG can peak at 10K. People watching popular streamers like bigfatjiji, saintvicious, HotshotGG, or the Solomid stream can get 5-6K sometimes of them just playing games. I understand people not liking LoL but calling it "casual" and "not a real eSport" is dumb. I started playing and watching LoL because I just didn't get into SC2 the way I got into Brood War and I still watch Brood War matches but have no clue what's going on in professional SC2. It got boring for me for the same reason a lot of people in this thread don't like LoL. People just have different tastes, no point in bashing on one or the other because one is successful. Besides, if LoL gets super big it will only mean good things for SC2 and LoL has a lot of potential. Meh, I'm nearing 2k Elo on LoL and I play once a week at most, I just don't think it has much potential as an E-sport as the skill cap is relatively low, it has a lot of glitches that break it competitively, and Riot is clueless on balancing. Fun game though. And I believe when Idra was talking during his games he got like 25k viewers just laddering, which is more than I've ever seen from Hotshot or Regi's stream. Does anyone know how many viewers the GSL finals have gotten throughout the season when including the Koreans? I'd be interested to know. Whatever makes people happy though, that's the whole point of video games in the end. This doesn't sound like any 2k player I have ever heard of before. LoL is actually quite balanced for a MobA where there are generally a lot of FotMing I got to 1650 before I quit for BLC and you need to get great mechanics or great decision making unless you want your team to carry you while playing Janna/Soraka/Taric.
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LoL is a much easier game, it's free, takes lower comp specs, is very cartoony so it attracts more people. Basically, it caters to casuals. Casuals make up the biggest portion of the market.
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Yeah, and LoL commercial @ http://dreamhack.se ... Riot , like new game promoution system - become sponsor in big events, put banners with "free , come get it" = profit and online. Childrens and carebears happy, Riot rich, Haters butthurting :3
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On June 19 2011 06:12 GizmoPT wrote: if i remember well some time ago when there were less tournaments and streams i remember 150k+ streams for starcraft :X So which one? And live report thread or osmething to back it`? The only number that is reported to be comparable to the 193k+ that LoL had today had been the Boxer GOM game which strangely doesnt have viewer count information anywhere. Im sorry but it needs more than urban legend to prove that something is the biggest esport event of all time. Today, LoL did it. SC2? Maybe, but remains to be proved.
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I don't get why people are arguing about LoL vs SC2. They are two different games. If both get popular then good for e-sports. It means more corporations taking sponsorship seriously of e-sports.
The reason why I don't like LoL is that you can't deny in it at all. I know it's a dead old debate but it's just preference in gameplay and taking away a mechanic just removes skill from a game.
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On June 19 2011 06:25 MethodSC wrote: LoL is a much easier game, it's free, takes lower comp specs, is very cartoony so it attracts more people. Basically, it caters to casuals. Casuals make up the biggest portion of the market.
Hit the nail on the head. I believe both LoL and Sc2 are e-sports, but both have their advantages. LoL has a bigger chance to become mainstream though, because playerbase is the most important factor.
However playerbase isn't the only factor though. Or else farmville would be an e-sport. You need a proper competitive game.
IMO for esports to grow, both sc2 and LoL need to succeed together. LoL playerbase will only grow exponentially since it's free to play. Sc2 will have 2 more expansions that not many people will buy. So sc2 isn't going to get more player-turned-spectators. It's spectators are going to have to come from casual LoL players who decides to check out a sc2 stream.
Or, the alternative is to have a game that has both benefits of sc2 and farmville/LoL. A good game that is easily accessible and marketed heavily by it's producer.
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Everyone is forgetting that there is far more SC2 content than LoL content. Dreamhack is far from the biggest SC2 tournament in the world, and simultaneously we have stuff like GSL and NASL going on. People can't watch everything. But LoL, people who want to watch that don't have so many opportunities, and this is by far THE BIGGEST moba tournament in history. You can't compare viewer counts between SC2 and LoL to argue legitimacy.
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The only thing slightly more amusing than the random theories of viewer-inflation and attacks on LoL in this thread is xarthaz trying oh so hard to defend it. 
It's rather interesting that so many fairly casual players are interested in watching the game at the competitive level though.
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United States13896 Posts
What a horrible Edick measuring contest this thread is.
Good for LoL. Its a fun game.
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On June 19 2011 06:39 p4NDemik wrote: What a horrible Edick measuring contest this thread is.
Good for LoL. Its a fun game.
if only LoL was a fun game.
but yeah, this thread was doomed to become a bashing thread from the beginning. what do you expect? the title could as well have been LoL vs SC2. the purpose is identical.
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On June 19 2011 06:30 xarthaz wrote:Show nested quote +On June 19 2011 06:12 GizmoPT wrote: if i remember well some time ago when there were less tournaments and streams i remember 150k+ streams for starcraft :X So which one? And live report thread or osmething to back it`? The only number that is reported to be comparable to the 193k+ that LoL had today had been the Boxer GOM game which strangely doesnt have viewer count information anywhere. Im sorry but it needs more than urban legend to prove that something is the biggest esport event of all time. Today, LoL did it. SC2? Maybe, but remains to be proved.
GOM doesn't release the viewership numbers for some reason.
Also I'm pretty sure there have been plenty of times SC2 finals events have hit extremely high viewership numbers.
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On June 19 2011 06:25 Eppa! wrote:Show nested quote +On June 19 2011 06:11 Skwid1g wrote:On June 19 2011 05:49 overt wrote:On June 19 2011 05:42 Whole wrote:On June 19 2011 05:26 Aurra wrote: SC2 players calling LoL a casual game seems a bit ironic.
Sure, LoL is a simple/"dumbed down" version of DOTA but so is SC2 compared to its own predecessor. I don't think the comparison is fair. Starcraft: BW was ridiculously hard. You had to make it a brutal full-time job just to be considered a pro...can you really say the same for DOTA? I think SC2 is very close in the perfect balance of hard and casual friendly...personally I wish it'd be a little harder but that won't change. Also, while LoL is getting massive views, only time will tell if it could be consistant. I think it is getting so much views because it is the first LoL tournament of this caliber, while SC2 has this shit year round. DotA2 on the other hand could compete if it delivers. LoL peaked at like 70K just for the North American qualifiers too. NESL matches with CLG can peak at 10K. People watching popular streamers like bigfatjiji, saintvicious, HotshotGG, or the Solomid stream can get 5-6K sometimes of them just playing games. I understand people not liking LoL but calling it "casual" and "not a real eSport" is dumb. I started playing and watching LoL because I just didn't get into SC2 the way I got into Brood War and I still watch Brood War matches but have no clue what's going on in professional SC2. It got boring for me for the same reason a lot of people in this thread don't like LoL. People just have different tastes, no point in bashing on one or the other because one is successful. Besides, if LoL gets super big it will only mean good things for SC2 and LoL has a lot of potential. Meh, I'm nearing 2k Elo on LoL and I play once a week at most, I just don't think it has much potential as an E-sport as the skill cap is relatively low, it has a lot of glitches that break it competitively, and Riot is clueless on balancing. Fun game though. And I believe when Idra was talking during his games he got like 25k viewers just laddering, which is more than I've ever seen from Hotshot or Regi's stream. Does anyone know how many viewers the GSL finals have gotten throughout the season when including the Koreans? I'd be interested to know. Whatever makes people happy though, that's the whole point of video games in the end. This doesn't sound like any 2k player I have ever heard of before. LoL is actually quite balanced for a MobA where there are generally a lot of FotMing I got to 1650 before I quit for BLC and you need to get great mechanics or great decision making unless you want your team to carry you while playing Janna/Soraka/Taric.
Quite balanced? Fiddlesticks, GP, etc. are well balanced champions? The problem isn't with "FOTM/OP" champions, but rather the huge number of weak champions like those, Kog, Morde, Trynd, Panth, etc. that are considered jokes in competitive play.
And no, you don't need great mechanics or decision making to hit 1600-1800ish, I can say that I'm not good at that game and I'll most likely hit 2k within the next few weeks. Part of this is the attitude that most players have, but a lot of it has to do with the game itself. Riot could easily change this in the future, but their design philosophy makes me think it won't happen.
Is it an E-sport? Sure, people play it competitively. Is it one of the harder E-sports? Not at all imo.
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On June 19 2011 06:30 xarthaz wrote:Show nested quote +On June 19 2011 06:12 GizmoPT wrote: if i remember well some time ago when there were less tournaments and streams i remember 150k+ streams for starcraft :X So which one? And live report thread or osmething to back it`? The only number that is reported to be comparable to the 193k+ that LoL had today had been the Boxer GOM game which strangely doesnt have viewer count information anywhere. Im sorry but it needs more than urban legend to prove that something is the biggest esport event of all time. Today, LoL did it. SC2? Maybe, but remains to be proved.
Yeah its easy to say LoL is the biggest thing since sliced bread when the biggest E-SPORT leagues in the world MLG and GSL don't release viewer counts to their streams.
TL search box is pretty awful when trying to find specific thread from the past. It is known.
Also where is your proof that LoL hit 193k? Since you seem to be so interested in proof for every little statement. Been at 77k all day today, not taking in account pando media booster.
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The eagles stream has very high numbers 24/7, so that's officially the BIGGEST ESPORT OF ALL TIME. Sorry LoL and SC2, you lose.
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On June 19 2011 06:47 lololol wrote: The eagles stream has very high numbers 24/7, so that's officially the BIGGEST ESPORT OF ALL TIME. Sorry LoL and SC2, you lose. /thread
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On June 19 2011 06:43 Skwid1g wrote:Show nested quote +On June 19 2011 06:25 Eppa! wrote:On June 19 2011 06:11 Skwid1g wrote:On June 19 2011 05:49 overt wrote:On June 19 2011 05:42 Whole wrote:On June 19 2011 05:26 Aurra wrote: SC2 players calling LoL a casual game seems a bit ironic.
Sure, LoL is a simple/"dumbed down" version of DOTA but so is SC2 compared to its own predecessor. I don't think the comparison is fair. Starcraft: BW was ridiculously hard. You had to make it a brutal full-time job just to be considered a pro...can you really say the same for DOTA? I think SC2 is very close in the perfect balance of hard and casual friendly...personally I wish it'd be a little harder but that won't change. Also, while LoL is getting massive views, only time will tell if it could be consistant. I think it is getting so much views because it is the first LoL tournament of this caliber, while SC2 has this shit year round. DotA2 on the other hand could compete if it delivers. LoL peaked at like 70K just for the North American qualifiers too. NESL matches with CLG can peak at 10K. People watching popular streamers like bigfatjiji, saintvicious, HotshotGG, or the Solomid stream can get 5-6K sometimes of them just playing games. I understand people not liking LoL but calling it "casual" and "not a real eSport" is dumb. I started playing and watching LoL because I just didn't get into SC2 the way I got into Brood War and I still watch Brood War matches but have no clue what's going on in professional SC2. It got boring for me for the same reason a lot of people in this thread don't like LoL. People just have different tastes, no point in bashing on one or the other because one is successful. Besides, if LoL gets super big it will only mean good things for SC2 and LoL has a lot of potential. Meh, I'm nearing 2k Elo on LoL and I play once a week at most, I just don't think it has much potential as an E-sport as the skill cap is relatively low, it has a lot of glitches that break it competitively, and Riot is clueless on balancing. Fun game though. And I believe when Idra was talking during his games he got like 25k viewers just laddering, which is more than I've ever seen from Hotshot or Regi's stream. Does anyone know how many viewers the GSL finals have gotten throughout the season when including the Koreans? I'd be interested to know. Whatever makes people happy though, that's the whole point of video games in the end. This doesn't sound like any 2k player I have ever heard of before. LoL is actually quite balanced for a MobA where there are generally a lot of FotMing I got to 1650 before I quit for BLC and you need to get great mechanics or great decision making unless you want your team to carry you while playing Janna/Soraka/Taric. Quite balanced? Fiddlesticks, GP, etc. are well balanced champions? The problem isn't with "FOTM/OP" champions, but rather the huge number of weak champions like those, Kog, Morde, Trynd, Panth, etc. that are considered jokes in competitive play. And no, you don't need great mechanics or decision making to hit 1600-1800ish, I can say that I'm not good at that game and I'll most likely hit 2k within the next few weeks. Compared to DotA? Compared to BLC? HoN? This isn't an RTS not every hero is supposed to be viable (one of the reasons why LoL is actually so big) percentage wise the games are all fairly similar in viable picks.
There is no way that you can hit 2k in soloq playing 1 game a week unless you are incredibly lucky and only get carried.
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some people are way too insecure about the game they like to watch
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On June 19 2011 06:30 xarthaz wrote:Show nested quote +On June 19 2011 06:12 GizmoPT wrote: if i remember well some time ago when there were less tournaments and streams i remember 150k+ streams for starcraft :X So which one? And live report thread or osmething to back it`? The only number that is reported to be comparable to the 193k+ that LoL had today had been the Boxer GOM game which strangely doesnt have viewer count information anywhere. Im sorry but it needs more than urban legend to prove that something is the biggest esport event of all time. Today, LoL did it. SC2? Maybe, but remains to be proved.
why are you obsessed with a number? biggest esport event of all time is about venue, big name players, live spectators, stadium, audience enthusiasm, hype, rivalries, and prize money more so than the amount of online viewers imo. Stream numbers are easily inflated too, and shouldn't be readily used for assessment. Boxer vs NaDa had no viewer count but everyone knows it was huge. They didn't need to have a number plastered over headlines to show that.
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Netherlands45349 Posts
On June 19 2011 06:44 LeLeech wrote:Show nested quote +On June 19 2011 06:30 xarthaz wrote:On June 19 2011 06:12 GizmoPT wrote: if i remember well some time ago when there were less tournaments and streams i remember 150k+ streams for starcraft :X So which one? And live report thread or osmething to back it`? The only number that is reported to be comparable to the 193k+ that LoL had today had been the Boxer GOM game which strangely doesnt have viewer count information anywhere. Im sorry but it needs more than urban legend to prove that something is the biggest esport event of all time. Today, LoL did it. SC2? Maybe, but remains to be proved. Yeah its easy to say LoL is the biggest thing since sliced bread when the biggest E-SPORT leagues in the world MLG and GSL don't release viewer counts to their streams. TL search box is pretty awful when trying to find specific thread from the past. It is known. Also where is your proof that LoL hit 193k? Since you seem to be so interested in proof for every little statement. Been at 77k all day today, not taking in account pando media booster.
If the GSL didn't release the viewer count, then where did you get the 700k number?
Also the biggest E-sport league is the OSL, which gets more viewers then anything, on TV.
MLG is not a league, its an event, GSL is a league.
Although it may say Major League gaming, it has more of an event setting then a league setting.
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On June 19 2011 06:51 Kipsate wrote:Show nested quote +On June 19 2011 06:44 LeLeech wrote:On June 19 2011 06:30 xarthaz wrote:On June 19 2011 06:12 GizmoPT wrote: if i remember well some time ago when there were less tournaments and streams i remember 150k+ streams for starcraft :X So which one? And live report thread or osmething to back it`? The only number that is reported to be comparable to the 193k+ that LoL had today had been the Boxer GOM game which strangely doesnt have viewer count information anywhere. Im sorry but it needs more than urban legend to prove that something is the biggest esport event of all time. Today, LoL did it. SC2? Maybe, but remains to be proved. Yeah its easy to say LoL is the biggest thing since sliced bread when the biggest E-SPORT leagues in the world MLG and GSL don't release viewer counts to their streams. TL search box is pretty awful when trying to find specific thread from the past. It is known. Also where is your proof that LoL hit 193k? Since you seem to be so interested in proof for every little statement. Been at 77k all day today, not taking in account pando media booster. If the GSL didn't release the viewer count, then where did you get the 700k number? Also the biggest E-sport league is the OSL, which gets more viewers then anything, on TV. MLG is not a league, its an event, GSL is a league.
Major League Gaming
They released it for one game.
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On June 19 2011 06:43 Skwid1g wrote:Show nested quote +On June 19 2011 06:25 Eppa! wrote:On June 19 2011 06:11 Skwid1g wrote:On June 19 2011 05:49 overt wrote:On June 19 2011 05:42 Whole wrote:On June 19 2011 05:26 Aurra wrote: SC2 players calling LoL a casual game seems a bit ironic.
Sure, LoL is a simple/"dumbed down" version of DOTA but so is SC2 compared to its own predecessor. I don't think the comparison is fair. Starcraft: BW was ridiculously hard. You had to make it a brutal full-time job just to be considered a pro...can you really say the same for DOTA? I think SC2 is very close in the perfect balance of hard and casual friendly...personally I wish it'd be a little harder but that won't change. Also, while LoL is getting massive views, only time will tell if it could be consistant. I think it is getting so much views because it is the first LoL tournament of this caliber, while SC2 has this shit year round. DotA2 on the other hand could compete if it delivers. LoL peaked at like 70K just for the North American qualifiers too. NESL matches with CLG can peak at 10K. People watching popular streamers like bigfatjiji, saintvicious, HotshotGG, or the Solomid stream can get 5-6K sometimes of them just playing games. I understand people not liking LoL but calling it "casual" and "not a real eSport" is dumb. I started playing and watching LoL because I just didn't get into SC2 the way I got into Brood War and I still watch Brood War matches but have no clue what's going on in professional SC2. It got boring for me for the same reason a lot of people in this thread don't like LoL. People just have different tastes, no point in bashing on one or the other because one is successful. Besides, if LoL gets super big it will only mean good things for SC2 and LoL has a lot of potential. Meh, I'm nearing 2k Elo on LoL and I play once a week at most, I just don't think it has much potential as an E-sport as the skill cap is relatively low, it has a lot of glitches that break it competitively, and Riot is clueless on balancing. Fun game though. And I believe when Idra was talking during his games he got like 25k viewers just laddering, which is more than I've ever seen from Hotshot or Regi's stream. Does anyone know how many viewers the GSL finals have gotten throughout the season when including the Koreans? I'd be interested to know. Whatever makes people happy though, that's the whole point of video games in the end. This doesn't sound like any 2k player I have ever heard of before. LoL is actually quite balanced for a MobA where there are generally a lot of FotMing I got to 1650 before I quit for BLC and you need to get great mechanics or great decision making unless you want your team to carry you while playing Janna/Soraka/Taric. Quite balanced? Fiddlesticks, GP, etc. are well balanced champions? The problem isn't with "FOTM/OP" champions, but rather the huge number of weak champions like those, Kog, Morde, Trynd, Panth, etc. that are considered jokes in competitive play.
That's not a very good argument against the balance of the game, though. A game's balance is determined by the most viable choices, not the least viable. In LoL, a huge majority of champions are viable in tournament play, and there aren't very many champions at S-tier, which does make it pretty balanced. Teams aren't restricted too much to cookie cutter comps. DotA was an incredibly balanced game for most of its lifespan, even though at any given time, half of the heroes were unplayable. The game has 80 champs, what do you expect?
And no, you don't need great mechanics or decision making to hit 1600-1800ish, I can say that I'm not good at that game and I'll most likely hit 2k within the next few weeks. Part of this is the attitude that most players have, but a lot of it has to do with the game itself. Riot could easily change this in the future, but their design philosophy makes me think it won't happen.
Is it an E-sport? Sure, people play it competitively. Is it one of the harder E-sports? Not at all imo.
Agreed, there are many terrible players at 2k and many decent players at 1400. Elo isn't a very good indicator of skill since there are so many intangibles in a solo rating like how good you are at carrying feeders, what role you play, your teamwork etc. A lot of the pro players @ dreamhack are only around 1800 solo.
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Netherlands45349 Posts
On June 19 2011 06:52 LeLeech wrote:Show nested quote +On June 19 2011 06:51 Kipsate wrote:On June 19 2011 06:44 LeLeech wrote:On June 19 2011 06:30 xarthaz wrote:On June 19 2011 06:12 GizmoPT wrote: if i remember well some time ago when there were less tournaments and streams i remember 150k+ streams for starcraft :X So which one? And live report thread or osmething to back it`? The only number that is reported to be comparable to the 193k+ that LoL had today had been the Boxer GOM game which strangely doesnt have viewer count information anywhere. Im sorry but it needs more than urban legend to prove that something is the biggest esport event of all time. Today, LoL did it. SC2? Maybe, but remains to be proved. Yeah its easy to say LoL is the biggest thing since sliced bread when the biggest E-SPORT leagues in the world MLG and GSL don't release viewer counts to their streams. TL search box is pretty awful when trying to find specific thread from the past. It is known. Also where is your proof that LoL hit 193k? Since you seem to be so interested in proof for every little statement. Been at 77k all day today, not taking in account pando media booster. If the GSL didn't release the viewer count, then where did you get the 700k number? Also the biggest E-sport league is the OSL, which gets more viewers then anything, on TV. MLG is not a league, its an event, GSL is a league. Major League Gaming They released it for one game.
Then link it where it says that GSL had 700k live viewers.
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LoL sitting at 70k viewers even after its over...
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what you mean esports isn't sc2?
lol jk
starcraft is just getting a lot of new people into esports so they don't know that there are other games that make up esports.
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On June 19 2011 06:44 LeLeech wrote:Show nested quote +On June 19 2011 06:30 xarthaz wrote:On June 19 2011 06:12 GizmoPT wrote: if i remember well some time ago when there were less tournaments and streams i remember 150k+ streams for starcraft :X So which one? And live report thread or osmething to back it`? The only number that is reported to be comparable to the 193k+ that LoL had today had been the Boxer GOM game which strangely doesnt have viewer count information anywhere. Im sorry but it needs more than urban legend to prove that something is the biggest esport event of all time. Today, LoL did it. SC2? Maybe, but remains to be proved. Yeah its easy to say LoL is the biggest thing since sliced bread when the biggest E-SPORT leagues in the world MLG and GSL don't release viewer counts to their streams. TL search box is pretty awful when trying to find specific thread from the past. It is known. Also where is your proof that LoL hit 193k? Since you seem to be so interested in proof for every little statement. Been at 77k all day today, not taking in account pando media booster. Would like to hear elaboration on the pando media booster claims. The mods on LoL forums have claimed it to be BS. As for 193k, just look in LoL forums, dozens of threads on this(personally i witnessed 183k on main stream and 10-11k on second stream during one of the clg games) Cant link any relevant search results because LoL forums search works on post data, not url variables.
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LoL uses pando media booster for downloading game assets and patches ONLY. It has nothing to do with the stream at all, which is just a own3d.tv stream
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On June 19 2011 06:54 Kipsate wrote:Show nested quote +On June 19 2011 06:52 LeLeech wrote:On June 19 2011 06:51 Kipsate wrote:On June 19 2011 06:44 LeLeech wrote:On June 19 2011 06:30 xarthaz wrote:On June 19 2011 06:12 GizmoPT wrote: if i remember well some time ago when there were less tournaments and streams i remember 150k+ streams for starcraft :X So which one? And live report thread or osmething to back it`? The only number that is reported to be comparable to the 193k+ that LoL had today had been the Boxer GOM game which strangely doesnt have viewer count information anywhere. Im sorry but it needs more than urban legend to prove that something is the biggest esport event of all time. Today, LoL did it. SC2? Maybe, but remains to be proved. Yeah its easy to say LoL is the biggest thing since sliced bread when the biggest E-SPORT leagues in the world MLG and GSL don't release viewer counts to their streams. TL search box is pretty awful when trying to find specific thread from the past. It is known. Also where is your proof that LoL hit 193k? Since you seem to be so interested in proof for every little statement. Been at 77k all day today, not taking in account pando media booster. If the GSL didn't release the viewer count, then where did you get the 700k number? Also the biggest E-sport league is the OSL, which gets more viewers then anything, on TV. MLG is not a league, its an event, GSL is a league. Major League Gaming They released it for one game. Then link it where it says that GSL had 700k live viewers.
It has never had that. It was the number of views for a VOD. I believe it was between boxer and nada during one of the early GSLs.
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Netherlands45349 Posts
On June 19 2011 07:03 Senx wrote:Show nested quote +On June 19 2011 06:54 Kipsate wrote:On June 19 2011 06:52 LeLeech wrote:On June 19 2011 06:51 Kipsate wrote:On June 19 2011 06:44 LeLeech wrote:On June 19 2011 06:30 xarthaz wrote:On June 19 2011 06:12 GizmoPT wrote: if i remember well some time ago when there were less tournaments and streams i remember 150k+ streams for starcraft :X So which one? And live report thread or osmething to back it`? The only number that is reported to be comparable to the 193k+ that LoL had today had been the Boxer GOM game which strangely doesnt have viewer count information anywhere. Im sorry but it needs more than urban legend to prove that something is the biggest esport event of all time. Today, LoL did it. SC2? Maybe, but remains to be proved. Yeah its easy to say LoL is the biggest thing since sliced bread when the biggest E-SPORT leagues in the world MLG and GSL don't release viewer counts to their streams. TL search box is pretty awful when trying to find specific thread from the past. It is known. Also where is your proof that LoL hit 193k? Since you seem to be so interested in proof for every little statement. Been at 77k all day today, not taking in account pando media booster. If the GSL didn't release the viewer count, then where did you get the 700k number? Also the biggest E-sport league is the OSL, which gets more viewers then anything, on TV. MLG is not a league, its an event, GSL is a league. Major League Gaming They released it for one game. Then link it where it says that GSL had 700k live viewers. It has never had that. It was the number of views for a VOD. I believe it was between boxer and nada during one of the early GSLs.
Exactly, he can't link it because it didn't happen.
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I don't really get what goes on in the big LoL battles. I can follow it kinda before that. Maybe people who watch SC2 get the same feeling after some banelings or colossus roll an army in 2 seconds.
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On June 19 2011 07:06 Kipsate wrote:Show nested quote +On June 19 2011 07:03 Senx wrote:On June 19 2011 06:54 Kipsate wrote:On June 19 2011 06:52 LeLeech wrote:On June 19 2011 06:51 Kipsate wrote:On June 19 2011 06:44 LeLeech wrote:On June 19 2011 06:30 xarthaz wrote:On June 19 2011 06:12 GizmoPT wrote: if i remember well some time ago when there were less tournaments and streams i remember 150k+ streams for starcraft :X So which one? And live report thread or osmething to back it`? The only number that is reported to be comparable to the 193k+ that LoL had today had been the Boxer GOM game which strangely doesnt have viewer count information anywhere. Im sorry but it needs more than urban legend to prove that something is the biggest esport event of all time. Today, LoL did it. SC2? Maybe, but remains to be proved. Yeah its easy to say LoL is the biggest thing since sliced bread when the biggest E-SPORT leagues in the world MLG and GSL don't release viewer counts to their streams. TL search box is pretty awful when trying to find specific thread from the past. It is known. Also where is your proof that LoL hit 193k? Since you seem to be so interested in proof for every little statement. Been at 77k all day today, not taking in account pando media booster. If the GSL didn't release the viewer count, then where did you get the 700k number? Also the biggest E-sport league is the OSL, which gets more viewers then anything, on TV. MLG is not a league, its an event, GSL is a league. Major League Gaming They released it for one game. Then link it where it says that GSL had 700k live viewers. It has never had that. It was the number of views for a VOD. I believe it was between boxer and nada during one of the early GSLs. Exactly, he can't link it because it didn't happen.
And you believe LoL had 193k stream viewers but cant believe the biggest figure in esport's first match in sc2 couldn't have 700k viewers before the stream crashed.
Wasn't even verses Nada. Show me the thread where it says it was a Vod views and not stream views and verses Nada. You are agreeing to statements when they're isnt even proof.
It was posted on a Korean page and linked to TL via SS. I don't read Korean so what? Absence of evidence inst evidence of absence.
Please continue calling me a liar. LoL'ers need to Chill
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Netherlands45349 Posts
Fair enough I yield, from that post it really does seem 700k for Boxer's first match
but I highly doubt that it is still the same .
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Please continue calling me a liar. LoL'ers need to Chill
Everyone needs to chill, this whole topic is a pointless and stupid LoL vs SC2 debate that has no reason for existing
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I don't know what the point of arguing that Boxer had 700k viewers for his first SC2 game is, they tuned in for boxer, not SC2
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On June 19 2011 07:14 floor exercise wrote: I don't know what the point of arguing that Boxer had 700k viewers for his first SC2 game is, they tuned in for boxer, not SC2
Your proof for that?
We can say that the claimed 193k viewers for LoL showed up for the casters or the players not LoL.
Slippery Slope?
In fact I'm done with this thread. I need to go chill my self. I've proven my point, good day.
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On June 19 2011 07:12 Kipsate wrote: Fair enough I yield, from that post it really does seem 700k for Boxer's first match
but I highly doubt that it is still the same .
and you think LoL will allways have this kind of numbers ? lol
people like to see when stuff looks fresh lets some months pass
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On June 19 2011 07:15 LeLeech wrote:Show nested quote +On June 19 2011 07:14 floor exercise wrote: I don't know what the point of arguing that Boxer had 700k viewers for his first SC2 game is, they tuned in for boxer, not SC2 Your proof for that? We can say that the claimed 193k viewers for LoL showed up for the casters or the players not LoL. Slippery Slope?
It was dubbed the Boxer effect. I think you're just arguing for the sake of it now
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One thing to take into consideration is that LoL doesn't have professional matches with big money on the line streamed daily like SC2 does. There are a lot of people that play both games and it isn't often that LoL gets this kind of exposure. Noone is going to argue the "skill" between a game like SC2 and LoL it's down right idiotic to do so. It's LoL's one big show case and has a lot of viewers where as SC2 pulls in these numbers consistently.
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impressive, though needs statistical analysis to show ratio of logged on users to viewers or something to that extent to prove your point. depending on site layout/login counting it may be anyone with a site cookie updated in past x hours/days or vod viewers etc. In short, it is not direct evidence of viewer count and as such a certain level of scepticism is reasonable.
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SC2 Was new and fresh and more people were tuning in. LoL will fall off just the same and probably eventually have less views than SC2 has.
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On June 19 2011 07:31 waffleduck wrote: SC2 Was new and fresh and more people were tuning in. LoL will fall off just the same and probably eventually have less views than SC2 has. LoL has been around for longer and is free (well, micro transactions), while sc2 has the limit of having to buy the game.
Not really sure if I get your reasoning.
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What are you guys arguing about really? My game is cooler then yours? Get some air seriously.
LoL is not my cup of tea. However, these both numbers, at the same time nonetheless are amazing. E-sports getting so much bigger. Can't wait to see what the future holds 
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On June 19 2011 07:33 Comeh wrote:Show nested quote +On June 19 2011 07:31 waffleduck wrote: SC2 Was new and fresh and more people were tuning in. LoL will fall off just the same and probably eventually have less views than SC2 has. LoL has been around for longer and is free (well, micro transactions), while sc2 has the limit of having to buy the game. Not really sure if I get your reasoning. This is like its first major tournament.
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On June 19 2011 07:31 xarthaz wrote:impressive, though needs statistical analysis to show ratio of logged on users to viewers or something to that extent to prove your point. depending on site layout/login counting it may be anyone with a site cookie updated in past x hours/days or vod viewers etc. In short, it is not direct evidence of viewer count and as such a certain level of scepticism is reasonable. how about you take your own advice? since the beginning of this thread you've already accepted the LoL numbers as a foregone conclusion, talking about how casual > hardcore games, how LoL is the ultimate esport and how games like quake are dead, but all of a sudden you need intense scrutiny, statistical analysis and skepticism when starcraft in korea reveals a far larger viewership
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I think what we should all keep in mind is that every ESPORTS game whether its SC2 LoL SF BW or whatever all have a long way to go. I don't think any of them have had viewers coming anywhere close to 1 million yet. Arguing about which one is better or more successful is really pointless because at this point any of them could either fail or go big.
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Woot! Corporate loyalty. Isn't this what company rivalries are all about?
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On June 19 2011 07:59 waffleduck wrote:Show nested quote +On June 19 2011 07:33 Comeh wrote:On June 19 2011 07:31 waffleduck wrote: SC2 Was new and fresh and more people were tuning in. LoL will fall off just the same and probably eventually have less views than SC2 has. LoL has been around for longer and is free (well, micro transactions), while sc2 has the limit of having to buy the game. Not really sure if I get your reasoning. This is like its first major tournament.
There are tournaments almost every week. This is comparable to the GSL finals except maybe a bit bigger.
Doesn't really matter though, who cares. Another game got a ton of views and is getting more views at DreamHack than SC2. Doesn't mean that SC2 is dying or that LoL is better or anything, it's just really cool that another game is getting a lot of attention. Not only do a lot of people like to play LoL but a lot of people like to watch it. So expect even more tournaments and more prizes in the future for LoL. And expect continued success and popularity of SC2.
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I bet my dad can beat up your dad.
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On June 19 2011 07:31 xarthaz wrote:impressive, though needs statistical analysis to show ratio of logged on users to viewers or something to that extent to prove your point. depending on site layout/login counting it may be anyone with a site cookie updated in past x hours/days or vod viewers etc. In short, it is not direct evidence of viewer count and as such a certain level of scepticism is reasonable.
I have yet to see any statistical analysis to show the ratio of stream viewers that are actually watching the games to people that just left the stream on and are currently picking their nose.
In fact, I have not seen any statistical analysis, which leaves me sorely disappointed.
So I guess I'll just have to present the total manhours(and womenhours) spent watching streams as a hastily made pie graph:
![[image loading]](http://i.imgur.com/xW7ZS.jpg)
This clearly leaves no doubt about which is the biggest ESPORT of all time.
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On June 19 2011 07:13 synaptics wrote:Everyone needs to chill, this whole topic is a pointless and stupid LoL vs SC2 debate that has no reason for existing I have to agree. I'm not sure why people need to attack LoL. This thread was started with many in disbelief that the Riot stream had so many viewers. People can still enjoy both games. The only thing to remember and get excited about is that the success LoL is having is contributing to Esports. The growing of Esports is something this website cares a lot about.
Riot is taking a lot of the steps to continue having this game show up in tournaments. Spectator mode is on its way. The employees of Riot have such a love for esports, encouraging the viewers to trend #Esports all during the cast. They have also been having a successful league in NESL online events.
Sponsorship's are starting to come in at a nice rate with the success it has been having. FnaticMSI and SK have had teams for quite a while now. TSM one of the teams is sponsored by Tt Esports and Bigfoot Networks. Razer, paysafecard and others sponsored the event.
Opinions on it being an epsort should not be based on if you like the game or not. Its about the potential it has, and clearly LoL's potential continues to rise.
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is awesome32277 Posts
On June 19 2011 08:24 Irave wrote:Show nested quote +On June 19 2011 07:13 synaptics wrote:Please continue calling me a liar. LoL'ers need to Chill Everyone needs to chill, this whole topic is a pointless and stupid LoL vs SC2 debate that has no reason for existing I have to agree. I'm not sure why people need to attack LoL. This thread was started with many in disbelief that the Riot stream had so many viewers. People can still enjoy both games. The only thing to remember and get excited about is that the success LoL is having is contributing to Esports. The growing of Esports is something this website cares a lot about. Riot is taking a lot of the steps to continue having this game show up in tournaments. Spectator mode is on its way. The employees of Riot have such a love for esports, encouraging the viewers to trend #Esports all during the cast. They have also been having a successful league in NESL online events. Sponsorship's are starting to come in at a nice rate with the success it has been having. FnaticMSI and SK have had teams for quite a while now. TSM one of the teams is sponsored by Tt Esports and Bigfoot Networks. Razer, paysafecard and others sponsored the event. Opinions on it being an epsort should not be based on if you like the game or not. Its about the potential it has, and clearly LoL's potential continues to rise.
Nice post.
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is awesome32277 Posts
On June 19 2011 06:54 steamrice wrote: LoL sitting at 70k viewers even after its over... If I'm not mistaken they are running a re-run of today's matches for the people who missed it.
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On June 19 2011 02:21 Trumpstyle wrote: I agree LoL has very low skill cap. In my third game in LoL felt I already was skill capped. I'm master league player in SC2 so might be that.
Right, that was so ridiculous that I just had to reply something. I played SC2 for like 3 weeks and "was" allready at high level (diamond, which was the highest league at the time). Also I've never played any RTS online before that. I've played LoL for a month now and I'm nowhere near any high level. I guess that makes SC2 the game with lower skillcap? :D
Seriously now, a game being not mechanically demanding does not mean it has lower skill ceiling. To this date, no one has ever mastered chess either, and you need something like 0.1 APM to be good at it. In theory, one could be the best player in LoL and have like 30 APM as the game is much more about decision making and team play. Also having more players increases the difficulty instead of decreasing it like some people are thinking, that is the reason why vanilla WoW raiding was so damn hard, even though the encounters themselves were somewhat trivial. It's pretty hard to have 40 people performing perfectly no matter how easy the task actually is.
Personally I prefer watching SC2 as the playing feels somewhat stressful and I'm also not very fond of 1v1 games. I prefer my games as social entertainment. That is also the reason I like playing LoL, it doesn't have tedious mechanics that I'd have to practise for 10 years and I can also play it with my friends.
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is awesome32277 Posts
On June 19 2011 06:43 Skwid1g wrote:Show nested quote +On June 19 2011 06:25 Eppa! wrote:On June 19 2011 06:11 Skwid1g wrote:On June 19 2011 05:49 overt wrote:On June 19 2011 05:42 Whole wrote:On June 19 2011 05:26 Aurra wrote: SC2 players calling LoL a casual game seems a bit ironic.
Sure, LoL is a simple/"dumbed down" version of DOTA but so is SC2 compared to its own predecessor. I don't think the comparison is fair. Starcraft: BW was ridiculously hard. You had to make it a brutal full-time job just to be considered a pro...can you really say the same for DOTA? I think SC2 is very close in the perfect balance of hard and casual friendly...personally I wish it'd be a little harder but that won't change. Also, while LoL is getting massive views, only time will tell if it could be consistant. I think it is getting so much views because it is the first LoL tournament of this caliber, while SC2 has this shit year round. DotA2 on the other hand could compete if it delivers. LoL peaked at like 70K just for the North American qualifiers too. NESL matches with CLG can peak at 10K. People watching popular streamers like bigfatjiji, saintvicious, HotshotGG, or the Solomid stream can get 5-6K sometimes of them just playing games. I understand people not liking LoL but calling it "casual" and "not a real eSport" is dumb. I started playing and watching LoL because I just didn't get into SC2 the way I got into Brood War and I still watch Brood War matches but have no clue what's going on in professional SC2. It got boring for me for the same reason a lot of people in this thread don't like LoL. People just have different tastes, no point in bashing on one or the other because one is successful. Besides, if LoL gets super big it will only mean good things for SC2 and LoL has a lot of potential. Meh, I'm nearing 2k Elo on LoL and I play once a week at most, I just don't think it has much potential as an E-sport as the skill cap is relatively low, it has a lot of glitches that break it competitively, and Riot is clueless on balancing. Fun game though. And I believe when Idra was talking during his games he got like 25k viewers just laddering, which is more than I've ever seen from Hotshot or Regi's stream. Does anyone know how many viewers the GSL finals have gotten throughout the season when including the Koreans? I'd be interested to know. Whatever makes people happy though, that's the whole point of video games in the end. This doesn't sound like any 2k player I have ever heard of before. LoL is actually quite balanced for a MobA where there are generally a lot of FotMing I got to 1650 before I quit for BLC and you need to get great mechanics or great decision making unless you want your team to carry you while playing Janna/Soraka/Taric. Quite balanced? Fiddlesticks, GP, etc. are well balanced champions? The problem isn't with "FOTM/OP" champions, but rather the huge number of weak champions like those, Kog, Morde, Trynd, Panth, etc. that are considered jokes in competitive play.
Moot point. BW has joke units in competitive play (scouts, queens, infested terrans) or which are very very situational. Same with LoL, some champs are very very situational or suck and no one is considering BW a joke cause of that.
If you don't like that example we can pick CS and it's weapons. Half the weapons are a joke and no one ever said "Valve real balancing" or shit like that.
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I think people are pissed because LoL was never designed with E-Sports in mind, but yet still has more viewers on its stream than SC2. Then again, BW was never designed for E-Sports either, although the game was ridiculously balanced and mechanically demanding to play like a sport should be.
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is awesome32277 Posts
Ok, never mind, I read more of the thread, this is worse than a BW vs SC2 thread. This is going nowhere.
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Kennigit
Canada19447 Posts
On June 19 2011 08:49 teamsolid wrote: I think people are pissed because LoL was never designed with E-Sports in mind, but yet still has more viewers on its stream than SC2. Then again, BW was never designed for E-Sports either, although the game was ridiculously balanced and mechanically demanding to play like a sport should be. It's nothing to be pissed off about. Riot does a really nice job of promoting their esports on the front page of their website and in the game launcher. If you had DHSC2 linked right at the top of Bnet you'd see similar numbers. Riot is much more agile with these things, probably due to being smaller and having fewer stake holders involved in those types of decisions/approvals.
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