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On June 19 2011 01:08 Nqsty wrote:
Also, can someone explain why LoL is so much easier than HoN ? High level ELO seems pretty strategic to me, and I've never played HoN fyi so I'm genuinely curious.
Basically its the diff between BW and SC2. HoN is a more mechanically demanding game than LoL.
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yea, can you imagine how many viewers MLG or GSL would have if the stream was posted on the home-welcome page when you login to bnet?
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On June 19 2011 01:08 Nqsty wrote: Its quite simple.
1- I love LoL. 2- Never seen competitive LoL or any kind of interaction with high level players. 3- Very rare to get the opportunity to watch such a stream. 4- Saturday afternoon. 5- Raining outside.
Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Also, can someone explain why LoL is so much easier than HoN ? High level ELO seems pretty strategic to me, and I've never played HoN fyi so I'm genuinely curious.
not to mention they plastered the stream link all over the launcher... Imagine how many viewers SC2 would get if every blizzard product opened up a launcher type window and had news, saying watch this now! to every player in the community. that alone allows so many casual players to randomly just find it by accident. (which LoL has alot of casuals)
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Starcraft is still way ahead, obviously because it is really professional in Korea (BW at least). It's part of their culture now, where as games like LoL aren't yet.
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actually it reached 175k viewer, but remember it's the end of the entire LoL Season 1, all players have been waiting for this since july last year.
On Starcraft you have events almost every weeks
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Well right now if you were to add up all the sc2 streams ti would = around 80k+ 
Day[9] has nearly 45k+ right now
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When battle.net starts linking to streams from the main menu, we'll start seeing 100k viewers on streams. Right now, if you aren't on team liquid or reddit, you probably have no idea when tournaments are being played and where to watch them.
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On June 18 2011 18:56 GizmoPT wrote: Its a free and easier game off course it will attract more people than starcraft xD
It's free and easier, and that is why it will not attract more people than SCII. It requires less commitment and mental stimulation, and that is exactly why people will tend to be less passionate towards this game. And given that it is easier to play, I have found that it is also easier to get bored while playing it.
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If LoL competitive scene is so amazing, why isn't it taking over as the flagship game for tournaments like SC2 did for MLG? Why is there only one tournament (besides WCG which has laughable games in its lineup such as Lost Saga) that is sponsored by Riot, the game developer? Something just seems a little quirky with their always extremely high viewership numbers and yet lack of a real tournament scene and/or sponsorship outside of the company itself.
edit for spelling.
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If Battle.Net linked streams to main menu people would start ripping on them...
I'm sure a lot of the players would watch if their was a huge sign with "DREAMHACK LINK" though - and we'd definitely achieve higher than what LoL has. But, eSports is growing - and that's good.
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On June 19 2011 01:22 Snorkle wrote: If LoL competitive scene is so amazing, why isn't it taking over as the flagship game for tournaments like SC2 did for MLG? Why is there only one tournament (besides WCG which has laughable games in its lineup such as Lost Sage) that is sponsored by Riot, the game developer? Something just seems a little quirky with their always extremely high viewership numbers and yet lack of a real tournament scene and/or sponsorship outside of the company itself.
the lol competitive scene is awful... we just now got spectator mode(it's still only in the tournament client and not usable on the regular client by everyday players yet), that's why despite everything against it, it's success with such a high viewer count is such a good sign for the game, and for e-sports in general. If you can get this many viewers your going to attract investors, tournament organizers like MLG, etc...
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On June 19 2011 01:20 Kira__ wrote: When battle.net starts linking to streams from the main menu, we'll start seeing 100k viewers on streams. Right now, if you aren't on team liquid or reddit, you probably have no idea when tournaments are being played and where to watch them.
This is true, Battle.net 2.0 should have much better coverage of the larger tournaments at least. We have to load SC2 into the battle.net framework.. that framework should include links, coverage and everything going on in sc2. Not a week after it's finished. If i attempt to log in my homepage should be saying.. today there is dreamhack.. watch the best players in the world compete for xxxx money. We had the GSL super tournament today. No mention. Dreamhack is mentioned but its out of the way small, and lacks info. Come on blizzard.. do something about it. Advertising helps you too. You get more sales and interest if nothing else.
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I played lol (until about a month or 3 ago) and i was quite high ranked on EU (top 100) but i can never see it grow like SC.
They patch the damn thing every week and tbh, it's not as entertaining to watch as sc2 at all.
It's fun to play because it's a chill, low APM game but if you don't have enough friends you'll get tired of it quite quickly because like any gamer community, the community is awful.
But playing 5on5 with friends is really a lot of fun .
edit: for lol players wanting to know how high elo works; IMHO it's all about thinking, strategy. You need to filter every bit of info out of everything you can see and make decisions accordingly, being at the right place at the right time, that's what it's all about.
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On June 19 2011 01:09 Earll wrote:Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core? I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units. Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter. That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach. Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool. Show nested quote +On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no?
I call the game casual when to learn it and be able to compete in high level you'll need around a week or even few days. I would qualify LoL as one of those games. For example in SC2 in 1 week you'd still be in bronze league, even after month of playing you won't pass diamond level, its takes time, patience and a lot of practice. I got nothing against LoL , or any other game, if you like it, go play it. You simply cannot compare the difficulty of SC2 to LoL, where you control a unit with 4 abilities i mean , do you really need to hear why ? "Sc2 has probably more depth strategically" Probably ? It definitively got more depth, its RTS for a reason. As i said if you like the game , go ahead play it.But comparing LoL and SC2 its like comparing chess and checkers.
On the other hand i don't really care if numbers are real, i'd like to see DH total numbers from all the stream from all the games, because in the end that what matters for eSports to continue to grow.
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On June 19 2011 01:21 InvXXVII wrote:Show nested quote +On June 18 2011 18:56 GizmoPT wrote: Its a free and easier game off course it will attract more people than starcraft xD It's free and easier, and that is why it will not attract more people than SCII. It requires less commitment and mental stimulation, and that is exactly why people will tend to be less passionate towards this game. And given that it is easier to play, I have found that it is also easier to get bored while playing it.
if thats true, then why has sc2 attracted more people than bw despite requiring less commitment?
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On June 19 2011 01:29 Greem wrote:Show nested quote +On June 19 2011 01:09 Earll wrote:Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core? I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units. Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter. That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach. Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool. On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no? I call the game casual when to learn it and be able to compete in high level you'll need around a week or even few days. I would qualify LoL as one of those games. For example in SC2 in 1 week you'd still be in bronze league, even after month of playing you won't pass diamond level, its takes time, patience and a lot of practice. I got nothing against LoL , or any other game, if you like it, go play it. You simply cannot compare the difficulty of SC2 to LoL, where you control a unit with 4 abilities i mean , do you really need to hear why ? "Sc2 has probably more depth strategically" Probably ? It definitively got more depth, its RTS for a reason. As i said if you like the game , go ahead play it.But comparing LoL and SC2 its like comparing chess and checkers. On the other hand i don't really care if numbers are real, i'd like to see DH total numbers from all the stream from all the games, because in the end that what matters for eSports to continue to grow.
I agree with you that SC2 is much more competitive and has a higher skill cap, but to say ANY game with even a tiny competitive scene or pitiful competitive scene takes only a few days to be at a top level at is an ignorant statement, LoL and SC2 is a game played by humans, and humans error, the goal of both games is to make the least amount of errors, both games theoretical skill caps can not be reached, if I play a game all the time and practice with my team mates, and you play for a week, and I actually practice and discuss the game, and you just show up after a week of play... yeah, there is a reason korean players consistently do better than foreigners in the starcraft scene, Practice makes perfect.... The players playing right now as we post on this forum discussing this issue are playing for 50,000 dollars, to play a video game, with 150,000 people watching them play.. a video game. If it's so easy why are you not there winning that money and getting all that attention. It was a paid trip for those that qualified, not really any excuses you can make...
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On June 19 2011 01:29 Greem wrote:Show nested quote +On June 19 2011 01:09 Earll wrote:Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core? I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units. Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter. That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach. Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool. On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no? I call the game casual when to learn it and be able to compete in high level you'll need around a week or even few days. I would qualify LoL as one of those games. For example in SC2 in 1 week you'd still be in bronze league, even after month of playing you won't pass diamond level, its takes time, patience and a lot of practice. I got nothing against LoL , or any other game, if you like it, go play it. You simply cannot compare the difficulty of SC2 to LoL, where you control a unit with 4 abilities i mean , do you really need to hear why ? "Sc2 has probably more depth strategically" Probably ? It definitively got more depth, its RTS for a reason. As i said if you like the game , go ahead play it.But comparing LoL and SC2 its like comparing chess and checkers. On the other hand i don't really care if numbers are real, i'd like to see DH total numbers from all the stream from all the games, because in the end that what matters for eSports to continue to grow. SC2 has more depth with a single race than all of the characters of LoL combined. I played LoL until a few months ago and after I played all of the characters it got real boring real fast. Just having 4 abilities is a huge limiting factor esports wise. LoL would need you to control all 5 of the characters 1v1 instead of 5v5 for it to be able to compete with sc2.
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On June 19 2011 01:33 Legatus Lanius wrote:Show nested quote +On June 19 2011 01:21 InvXXVII wrote:On June 18 2011 18:56 GizmoPT wrote: Its a free and easier game off course it will attract more people than starcraft xD It's free and easier, and that is why it will not attract more people than SCII. It requires less commitment and mental stimulation, and that is exactly why people will tend to be less passionate towards this game. And given that it is easier to play, I have found that it is also easier to get bored while playing it. if thats true, then why has sc2 attracted more people than bw despite requiring less commitment? Seriously why did the entire international community jump on the easier game if that was true
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On June 19 2011 01:43 R0YAL wrote:Show nested quote +On June 19 2011 01:29 Greem wrote:On June 19 2011 01:09 Earll wrote:Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core? I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units. Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter. That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach. Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool. On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no? I call the game casual when to learn it and be able to compete in high level you'll need around a week or even few days. I would qualify LoL as one of those games. For example in SC2 in 1 week you'd still be in bronze league, even after month of playing you won't pass diamond level, its takes time, patience and a lot of practice. I got nothing against LoL , or any other game, if you like it, go play it. You simply cannot compare the difficulty of SC2 to LoL, where you control a unit with 4 abilities i mean , do you really need to hear why ? "Sc2 has probably more depth strategically" Probably ? It definitively got more depth, its RTS for a reason. As i said if you like the game , go ahead play it.But comparing LoL and SC2 its like comparing chess and checkers. On the other hand i don't really care if numbers are real, i'd like to see DH total numbers from all the stream from all the games, because in the end that what matters for eSports to continue to grow. SC2 has more depth with a single race than all of the characters of LoL combined. I played LoL until a few months ago and after I played all of the characters it got real boring real fast. Just having 4 abilities is a huge limiting factor esports wise. LoL would need you to control all 5 of the characters 1v1 instead of 5v5 for it to be able to compete with sc2. Yes, and thats a good thing. Being casual oriented helps a lot with making the game popular. You can have all the depth you want, it wont make the game good, the reverse in fact with newbies being frustrated at how good others are.
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On June 19 2011 01:43 R0YAL wrote:Show nested quote +On June 19 2011 01:29 Greem wrote:On June 19 2011 01:09 Earll wrote:Kind of annoys me that everyone is calling LoL Casual. What does that even mean? How does one qualify a game as 'casual'? Because they removed some of the more annoying\harder to control mechanics from Dota, such as denying, LoL is suddenly a casual game and not worthy of the hardened e-sports core? I Would actually goes as far as to say by my definition of casual, Starcraft (2) is a lot more geared towards casual, and more 'casual' friendly, than LoL. Not that that is a bad thing, it just is what it is. To learn a MOBA/Dota game like LoL and get past the level of complete "WTF I have no idea what just happened" you basically need to learn all the heroes, and all their 4 abilities + 1 passive, and there are like what 50+ heroes and a ton of items, so getting over the initial learning curve for LoL is a lot harder than Sc2 where you need to know the fewer and simpler units. Obviously Sc2 has probably more depth strategically, and has like a looooooooooooooooooooottttttttt more room in terms of mechanics, but that does not make LoL casual friendly. Moba games are always very casual unfriendly in my opinion because of the way the community and the games work, and any new player is flamed and wished death upon for every game they enter. That being said, LoL is still far from any form players performing perfectly, or any form of skill cap, and as other casual friendlygames ( take WoW Arena as an example) that tons of esports veterans flame, and throw away as 'jokes' because they are not as mechanically challenging as an FPS or a RTS, still will Never ever ever have any lone/single player reaching the 'skill cap' always playing perfectly and never making a mistake. Add that to the fact that this is not a single playing game, but the most important part of it is team play not the performance of a single player, and the "skillcap" is even more impossible to reach. Looking at the games casted today, all of these players are the top of the LoL community basically, many of which practice several hours a day (Like several.) and there are still tons of mistakes being made, and some teams simply dominate others because they are better, even though they are both good teams\players. So are you saying absolutely all of the LoL players are just worse overall gamers than Starcraft players, and if a half decent starcraft player decided to move to LoL he would just instantly crush face and become the top of all brackets and tournaments? If this is the case then why dont 'you' just start A LoL team and dominate the world, I mean dreamhack is just 1 event\tournament and it has a 100k(?) prizepool. On June 19 2011 01:08 Nqsty wrote: Its very difficult to view high level play in LoL due to the design's limitations, no replays, VoDs etc; hence the second everyone can grab some insight on how high level matchs work, they jump on it, I myself have had the stream on all day.
Compare that to SC2 where no-one gives a sh*t about watching live because you can get all the replays and/or commentaries the next day.
Boom, there's your 150k viewers.
Just throwing out a guess here but i think probably like 70-80+% of the people watching the streams are watching them more for entertainment value than to get insight on how high level matchs works (e.g more educational value), no? I call the game casual when to learn it and be able to compete in high level you'll need around a week or even few days. I would qualify LoL as one of those games. For example in SC2 in 1 week you'd still be in bronze league, even after month of playing you won't pass diamond level, its takes time, patience and a lot of practice. I got nothing against LoL , or any other game, if you like it, go play it. You simply cannot compare the difficulty of SC2 to LoL, where you control a unit with 4 abilities i mean , do you really need to hear why ? "Sc2 has probably more depth strategically" Probably ? It definitively got more depth, its RTS for a reason. As i said if you like the game , go ahead play it.But comparing LoL and SC2 its like comparing chess and checkers. On the other hand i don't really care if numbers are real, i'd like to see DH total numbers from all the stream from all the games, because in the end that what matters for eSports to continue to grow. SC2 has more depth with a single race than all of the characters of LoL combined. I played LoL until a few months ago and after I played all of the characters it got real boring real fast. Just having 4 abilities is a huge limiting factor esports wise. LoL would need you to control all 5 of the characters 1v1 instead of 5v5 for it to be able to compete with sc2. Controlling 5 characters in LoL. Please show this to me.....
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