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[D] Hallucinated observer? - Page 2

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Trobot
Profile Joined August 2010
United States125 Posts
February 09 2011 21:11 GMT
#21
Why has this thread not been deleted yet? Free observers and instant detection would break the game irreparably. The whole point of the cloaked banshee harass is that you can't do anything about it without detection--it forces you to scout the starport with tech lab, and then react. You're proposing a literally instantaneous counter by warping in a sentry, making an observer, BAM! The Terran's eight minutes of desperate economic sacrifice and teching are all for naught. If you're seriously having a problem with banshee or DT harass, then build a cannon behind your mineral line and forget about it. Don't try to break the game.
Beware, for I shall correct your grammar even as I read it.
NacRuno
Profile Joined July 2010
44 Posts
February 09 2011 21:13 GMT
#22
As a zerg I suffer from the same problem. It really bothers me when I have banshees in my face while I am waiting for a marine stim push or something.

Similar to what OP suggested making the queens detectors might just be the right solution. Queens should be able to feel the presence of units over the creep on theory. And since they are usually at base it won't be used an offensive detector.

Or can't we just disable cloak in the whole game?
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
February 09 2011 21:15 GMT
#23
The idea of hallucinate providing detection would basically ruin the already tenuous matchup of ZvP. The one thing is that if you know the protoss didn't go Robo you can do burrow play. If hallucinate also stopped burrow play, there would be no protoss build which was vulnerable to cloaking.

It's balanced that 4gate and stargate strategies don't have mobile detection in the early and mid game.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
February 09 2011 21:21 GMT
#24
LOL, why would anyone build an observer if you could hallucinate them.
Logarythm
Profile Joined November 2010
United States264 Posts
February 09 2011 21:29 GMT
#25
I thought this was going to be about hallucinating an observer, showing it to your opponent so he think it's real and will be less inspired to do some kind of cloak play.

Making bad decisions.
JamesSwift
Profile Joined May 2010
United States71 Posts
Last Edited: 2011-02-09 21:36:56
February 09 2011 21:30 GMT
#26
I like the idea, but I say that it isn't cloaked but can still detect. What is wrong with instant detection? Scans are instant. Overseers only take 17 seconds to build. I like the idea...

EDIT: It isn't free detection! You have to first build the sentry and second research hallucinate (and third have energy to cast the hallucination). And after that it isn't permanent anyways, so you can just run your banshees around until the obs vanishes and come back.
你好
TheXenocide1
Profile Joined January 2011
United States58 Posts
February 09 2011 21:36 GMT
#27
These are the dumbest ideas ever.

If queens could detect then banshees are no longer used, neither are dts. Or for that matter observers. Free and easy detection is dumb. You should have to sacrifice something to get detection.

observers that can be hallucinated and not move does the same thing.

This post is all about someone who does not want to sacrifice anything for detection. Which means there is no reason to scout for someone with easy detection. Then the only sneaky things that you have to worry about: hellions, baneling busts, and the 4 gate.

So think about how the unit would effect every match up before you decide to make a huge change to the detection in the game.

If you are having trouble with cloaked units in game then have a friend use cloaked units against you over and over and learn what it look likes from the scouting and the timing then you will be able to identify whats going on and counter it.
Fear is the Mind Killer
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
February 09 2011 21:38 GMT
#28
I agree that it is pretty bad that protoss is forced to go robo to get mobile detection, but i think it would break the game because it makes gateway only builds much more viable. One of the best counters to a 4-gate as terran is rushing for cloacked banshees, but if the toss can just react by hallucinating an observer the terran is screwed.

What about changing the observer so it is build from the cybercore instead, and requires either a robo, stargate or TC? That way protoss is forced to tech to get detection, but does not have to go robo?
What a player
Moody
Profile Blog Joined August 2010
United States750 Posts
February 09 2011 21:44 GMT
#29
Hey! I play Protoss, but I'm only good at 4 gating... I think we should give my 4 gate a way to defend against a cloaked banshee. I see other plays just go kill the cloaked banshee rusher, but my macro and timing is bad... so I need a way to detect the cloaked banshee INSTANTLY! Any suggestions can be left here! THANKS!

A marine walks into a bar and asks, "Where's the counter?"
JamesSwift
Profile Joined May 2010
United States71 Posts
February 09 2011 21:46 GMT
#30
It should be noted that hallucinate costs 100 mana (sentries start with only 50). So it's not like people are just warping in sentries and instantly casting a hallucination. A 4-gating toss is not making sentries anyways, he is making zealots and mostly stalkers. A 3-gate expand toss is the one making sentries.
你好
TheXenocide1
Profile Joined January 2011
United States58 Posts
February 09 2011 21:51 GMT
#31
On February 10 2011 06:44 Moody wrote:
Hey! I play Protoss, but I'm only good at 4 gating... I think we should give my 4 gate a way to defend against a cloaked banshee. I see other plays just go kill the cloaked banshee rusher, but my macro and timing is bad... so I need a way to detect the cloaked banshee INSTANTLY! Any suggestions can be left here! THANKS!



Yes...SCOUT AND STOP 4 GATING

There are builds that have counters. you are asking to make the 4 gate even stronger than it already is. Lets get detection with it so there is no hard counter.

You need to expand your play past the 4 gate and play past the 10 minute mark when your build gets countered. Or your other option is to tighten up your 4 gate so there is no way a banshee could get out in time

Also it takes a long time to build to banshee so you will have time to scout. And figure it out.
If you see a factory with a tech lab really early and a starport building then a banshee is probably coming and you can build a robo in time and get an obs without trouble. If you see a bunker at the entrance to the base, you can guess that some tech is coming or a FE. So get a fake phoenix and check it out or get a quick robo to check
Fear is the Mind Killer
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
February 09 2011 21:51 GMT
#32
If you were able to hallucinate an observer (or a dark templar for that matter), you're getting an enormous advantage over your opponent; you nullify the need for getting a robo for observers, and you can get an invisible scout into your opponent.

It would be upgrading hallucinated phoenixes by turning them invisible and giving them detection.
You can type "StarCraft" with just your left hand.
Shadrak
Profile Joined August 2010
United States490 Posts
February 09 2011 21:55 GMT
#33
While you're at it, make it so that hallucinated sentries can themselves create hallucinations in a never ending cascade of imaginary units until the servers crash and die.
DuneBug
Profile Joined April 2010
United States668 Posts
Last Edited: 2011-02-09 21:59:39
February 09 2011 21:56 GMT
#34
mmm you couldn't possibly have warp gate and hallucination out for a 4gate, at least not how the build is supposed to be done... Since you rush warp gate tech and attack as soon as it's done.
Therefore I don't see the purpose of discussing warp gate.

I feel like this might actually be pretty balanced. Even though it would not fit with the physics of how hallucination is supposed to work. Hallucination would need a cost increase to 150 or 200/200. And it doesn't seem like the obs should be cloaked.

Terran don't really face any penalties for scanning late game. Theoretically it's a mule sac, and so for toss... you have to build a sentry 50/100 vs a theoretical 250/0. And that sentry has to stay near your bases with 75 energy, observers move dog slow.

Unfortunately it would probably break ZvP making roach burrow kind of worthless. Maybe could at least move hallucinate to the twilight council .
TIME TO SAY GOODNIGHT BRO!
Dance.
Profile Blog Joined July 2010
United States389 Posts
February 09 2011 21:57 GMT
#35
Sounds like a terrible idea, and one that is not very well thought out. There is no need for faster detection, you just want protoss to be easier...

They can go stargate/fast ht's/blink stalker/ etc etc and not have to worry so much about losing because they didn't have detection.


What the hell?? There is a reason why detection is somewhat delayed, it's to avoid stuff exactly like that. You just don't want to be punished for being greedy.

There is a reason why I don't fast expand vs. terran as zerg on small maps...

Protoss can already get detection tier 1, zerg needs to wait till lair. Maybe I should make a post about how overlords should have detection so I can drone a lot and delay lair longer "and not have to worry so much about losing because they didn't have detection."

Just deal with it.

It is what it is...
FearTHeFrO
Profile Joined August 2010
United States204 Posts
Last Edited: 2011-02-09 21:59:53
February 09 2011 21:58 GMT
#36
Although I don't agree that its "free detection" considering the upgrade costs 100/100 (a lot more than an observer actually) and the sentry cost 50/100, and when you add it all up its really not that much less than building a robo and getting an observer, its mostly just another option of detection.

Also like I said earlier, if the observer was just used as another form of detection, as in when you hallucinate it it can't move and is able to be seen, I don't think that would make it to where observers are completely pointless.

It's only an idea by the way, not really expecting this to actually be implemented in the game, just felt like theory-crafting on the strategy forums today. So don't yell at me too bad ^^

On February 10 2011 06:57 Dance. wrote:
Sounds like a terrible idea, and one that is not very well thought out. There is no need for faster detection, you just want protoss to be easier...

Show nested quote +
They can go stargate/fast ht's/blink stalker/ etc etc and not have to worry so much about losing because they didn't have detection.


What the hell?? There is a reason why detection is somewhat delayed, it's to avoid stuff exactly like that. You just don't want to be punished for being greedy.

There is a reason why I don't fast expand vs. terran as zerg on small maps...

Protoss can already get detection tier 1, zerg needs to wait till lair. Maybe I should make a post about how overlords should have detection so I can drone a lot and delay lair longer "and not have to worry so much about losing because they didn't have detection."

Just deal with it.



er... ok sorry -.-
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
February 09 2011 22:03 GMT
#37
ok, this is actually not a bad idea and people are going crazy over it calling it imba.

1. it costs 100/100 and 85sec for research
2. it costs 100 energy, sentries start with 50
3. it is not permanent. got a cloak banshee? come in, see observer, run. come back when observer is gone. another 100 energy needed for an observer, you got plenty of time to do damage with banshee before that or a new sentry can hallucinate a observer again. same basic idea as scan, but observer can move and last longer.
4. it is not cloaked, same as hallucinate dark templar in bw.

i'm not for or against it, rather interested in how this might do if tested. it does open up more options for protoss, not an advantage.
robo is still a better, reliable counter to cloaks but this will allow some limited defensive measures.
age: 84 | location: california | sex: 잘함
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
February 09 2011 22:08 GMT
#38
I would never build another robo facility again ever, its like having scans at an incredibly reduced cost.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
February 09 2011 22:10 GMT
#39
Why do people make these threads? I thought there was a rule about make balance suggestion threads.
TheXenocide1
Profile Joined January 2011
United States58 Posts
February 09 2011 22:11 GMT
#40
On February 10 2011 07:03 jinorazi wrote:
ok, this is actually not a bad idea and people are going crazy over it calling it imba.

1. it costs 100/100 and 85sec for research
2. it costs 100 energy, sentries start with 50
3. it is not permanent. got a cloak banshee? come in, see observer, run. come back when observer is gone. another 100 energy needed for an observer, you got plenty of time to do damage with banshee before that or a new sentry can hallucinate a observer again. same basic idea as scan, but observer can move and last longer.
4. it is not cloaked, same as hallucinate dark templar in bw.

i'm not for or against it, rather interested in how this might do if tested. it does open up more options for protoss, not an advantage.
robo is still a better, reliable counter to cloaks but this will allow some limited defensive measures.



I dont think this is completely true. what it does is make it super easy for a toss to turtle up with emergency detection that is not stationary like a scan.

You can just make a ton of sentries and be completely safe from everything with FF and emergency detection, and then you can scout and counter whatever you see cause you are 100% safe.
Fear is the Mind Killer
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