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Why so much Terran success in GSL? - Page 9

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da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 20 2011 15:25 GMT
#161
terran's pretty op right now. i haven't seen a decent strategy to beat their 1 rax fe currently. if anyone can let me know, i'd appreciate it.
When they see MC Probe, all the ladies disrobe.
MDew
Profile Joined November 2010
United States256 Posts
January 20 2011 15:27 GMT
#162
tapk, of you think zerg are going bad in korea, go look at the IEM roster.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2011-01-20 15:28:50
January 20 2011 15:28 GMT
#163
On January 21 2011 00:24 tapk69 wrote:
Another thing , ZeNEXByun e OgsTop are probably the best Code A players



Yeah, but if we look a bit back Byun used to play protoss (bleach) and he was fucking
terrible with protoss.
Why is he suddenly one of the Best in Code A while playing Terran, compared to his godawful
play as protoss?
wat
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2011-01-20 15:32:17
January 20 2011 15:30 GMT
#164
I don't understand people saying Terran is more refined or more explored. Aren't most Terrans almost completely incapable of a fierce macro game (except of course Jinro)? Sure, most of them have moved on from 1basing to 2basing, but other than that, I haven't seen anything that suggests to me the Terrans are more refined or anything. Not to mention that ghosts,ravens, and battlecruisers are still woefully underused.

So I would generally say maps. Because they favor 1basing and 2basing a lot.
Heimatloser
Profile Joined March 2009
Germany1494 Posts
January 20 2011 15:30 GMT
#165
finally i can state that terran is op without risking a ban. thank you carlyzerg
All what KT currently needs is a Zerg and a second Terran
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2011-01-20 15:33:23
January 20 2011 15:31 GMT
#166
Partially that there are more terran players (toss not far behind but there are way less zergs overall so they should be less represented)

Mostly the silly maps though! (new potential gls maps will flip this around really hard afai-can tell, they are way to big, and just feel that way, units clump way too much but the map takes ages to scroll across).

Make maps like shakuras/xel naga and non close LT/Meta, aka medium->"longish" rush distances, not something that's so big relative to your army it feels like a piece of dirt in sahara. BW maps fit their army sizes quite well*, armies clump way more in sc2 so even small maps feel big.


-----
*And they were 128x128/128x96/96x128**, not 168x168 or whatever, it's just that early agression is way stronger in sc2 and hence games end early and the sc2 maps are generally medium sized but with silly layouts (hence the short nat 2 nats).
**Aside from some real old school ones.
ESV Mapmaking!
Faze.
Profile Joined November 2010
Canada285 Posts
January 20 2011 15:31 GMT
#167
On January 21 2011 00:23 mesohawny wrote:
Saying "oh theres just more T players than Z or P, thats why theres more top terrans!" is extremely flawed logic,

Ask yourselvs WHY there are more T players than Z or P...

Is Terran the "cool kid" race? Or is Terran a little better than the other races?

Food for the thought.



You didn't read any replies, I suggest you do, because people have been doing that for a couple pages now.
D:
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
January 20 2011 15:34 GMT
#168
Terran has been the dominant force in this game since late in the beta. I'm pretty sure if you were to tally up all of the tournament wins since the game was released, Terran would be the leading the other 2 races (combined) by quite a large margin.

Personally, I agree with the guy who said that the gap between good and great players with Terran is far smaller than the other 2 races. Terran rewards good play but it doesn't punish poor play nearly enough. Combine that with the number of easy to execute and extremely powerful early timing attacks and their strong defence making them less vulnerable to the same and you have a good recipe for success.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
January 20 2011 15:37 GMT
#169
In my opinion, maps play a big role in this disparity.
And also the fact that a lot of great players choose terran (whatever the reason may be). There are not a lot of good zergs (and to a lesser extend protoss) compared to the number of good Terrans.
mesohawny
Profile Blog Joined May 2010
Canada193 Posts
January 20 2011 15:42 GMT
#170
Does anyone know how MorroW has been doing since he switched fomr T -> Z? I know he recently lost a finals to White-Ra but thats it...

It would be nice if more top players who have switched races would speak up and give their perspectives on balance... It seems like they're all afraid of being called whiners and such. (except for IdrA, he doesnt give a shit about discretion)
love you long time
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
January 20 2011 15:45 GMT
#171
Terran has an advantage against protoss in early game due to stim.

Terran has more options that their opponents need to prepare for and worry about.

There are too many maps that favor terran.
http://shroomspiration.blogspot.com/
imbs
Profile Joined September 2010
United Kingdom320 Posts
Last Edited: 2011-01-20 15:52:38
January 20 2011 15:48 GMT
#172
w8 so terrans think they are strategically ahead of other races? same race that didn't use mech vs protoss...? the race where they stay on tier 1 units for the longest? im quite suprised that anyone mentioned that with a straight face.
gnutz
Profile Joined November 2010
Germany666 Posts
Last Edited: 2011-01-20 15:51:31
January 20 2011 15:48 GMT
#173
A Mixture between map imbalances (the main part) and Race Imbalance, but it goes hand in hand.

Terran is OP in short distances, for example on Steppes even Protoss have a really hard time. The only thing you can do, and why it is not as bad as Protoss, is because you have good all-ins.
Planetary Fortresses are imbalanced imo. Also especially on small maps, because on big maps Terran NEEDS them ... not on JB or Steppes.

So Maps are playing the biggest role.


Terrans are not better than the other players, we can see that from: Rain, Rainbow .. etc. MVP is the first Terran from who i really think he has more skill than others. Even Jinro has a far weaker Macro than for example Idra, and even that he plays macro style.

And imo TERRAN IS THE MOST UNEXPLORED RACE. Mech is far better versus Protoss than MMM (I win most of the time only with Chargelots and some AoE, but Blueflame Hellions only would roast them), Banshee + Viking is one of the sickest combos in TvP. (Also, in my opinion)
But MMM is easier to play. And that's why everyone plays it.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-01-20 15:50:33
January 20 2011 15:48 GMT
#174
I am a Zerg player, but my bias isn't even pro-Zerg, it's anti-Terran. In my time playing video-games I always tend to hate the OP class/character rather than crying about mine being UP, though I have this knack for always picking the weakest class/character out there... What can I say, we all have our talents.

Terran has some obviously favorable balance issues that go beyond simple flavor, most of these are related to their 2 base units, the Marine and the Marauder, mostly the Marine though.

Marauders are good, like unbelievably good. They're cheap, versatile, and ridiculously strong. Not to mention they have the completely unique ability to snare units with every attack at the minor cost of 50/50, this doesn't require energy or activating the ability, it just happens, every shot. The Marauder is hands, down the best early-game unit out there... that is... next to the Marine.

The Marine was ok in Brood War, I might even consider them slightly weaker than Zealots and Zerglings, but holy crap did that turn around in SC2. While Zerglings lost attack speed and Zealots lost health, Marines gained health, gained ranged, gained hp, gained attack speed, and get another hp upgrade on top of all that, oh yeah, stim isn't quite what it used to be, but their new attack speed + weaker stim is still > old stimmed marines. There isn't a single non-splash-damage unit in the game that can take an equal amount of marines straight-up. They are so good, they even counter a lot of the units you would THINK should trump them (Roaches, Banelings, Siege Tanks, Hellions all do surprisingly average against Marines).

All I can say is "What the hell was Blizzard thinking?" MarineKing seems to be the only pro who has caught on to this, making 80-90% of his army composition marines in all MUs, but if things don't change, I can see this idea spreading. This unit has gotten so ridiculously good, its laughable. No wonder Terran has the best all-ins, cheeses, and rushes. They have the god-slayer marine.

Still, I try to look at the whole picture. Marines aren't THAT bad, I think something like adding 0.1 to their attack speed would make them less god-like, but I'm not sure if that would break Terran as a whole. There are too many holes in the Terran army that are filled by the Marine as is, compensation might be required in other areas but its too hard to tell with the dominance of the marine right now. If I were Blizzard, it would be nerf the Marine and watch the results, fixes can be applied to other units later. The Marine is the reason Terran wins more than everybody else, and until Blizzard addresses that, things won't change.
As it turns out, marines don't actually cost any money -Jinro
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
January 20 2011 15:51 GMT
#175
On January 21 2011 00:07 TedJustice wrote:
In GSL3 it was map imbalance, because there was no thumbs down.

In all the others, it's just player preference. There are more terrans so more of them get good.


Thumbs down helps a little bit but there is still map imbalance because there are several terran favored maps and only one thumbs down vote. With Steps of War and Jungle Basin, a good terran should be ashamed of himself if he loses to a zerg. Lost Temple and Delta are still terran favored. Metalopolis is terran favored with close positions, and you could even argue Sharkuras is terran favored in close positions because there is no way for zerg to fight effectively in the narrow hallway if terran does a smart slow push.
http://shroomspiration.blogspot.com/
imbs
Profile Joined September 2010
United Kingdom320 Posts
January 20 2011 15:55 GMT
#176
fact is in each gsl so far theres been 1 Z/P who was miles ahead of any of the competition (terran). compare nestea to foxer, fruitdealer to rainbo, mc to rain. 2 of those terrans have no business being even close to the gsl finals. the other makes 1 type of unit 90% of the time.
blizzind
Profile Joined February 2010
United States642 Posts
January 20 2011 15:55 GMT
#177
maps are one of the main reasons for imbalance in the game
noD
Profile Blog Joined August 2010
2230 Posts
January 20 2011 15:55 GMT
#178
On January 21 2011 00:42 mesohawny wrote:
Does anyone know how MorroW has been doing since he switched fomr T -> Z? I know he recently lost a finals to White-Ra but thats it...

It would be nice if more top players who have switched races would speak up and give their perspectives on balance... It seems like they're all afraid of being called whiners and such. (except for IdrA, he doesnt give a shit about discretion)


He is doing fine ZvT
still cant defend 4-5 gates in ZvP
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
January 20 2011 15:56 GMT
#179
I think that the 2 best sc2 players, MKP and MVP, are both terran, and that is why there is an imbalance in the ro4.
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
January 20 2011 15:57 GMT
#180
This thread is full of imbalance complaints. I mean, being a random player, I feel that it's a relief for a Terran to finally shine in the GSL
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