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Why so much Terran success in GSL? - Page 10

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Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 20 2011 15:57 GMT
#181
On January 21 2011 00:25 da_head wrote:
terran's pretty op right now. i haven't seen a decent strategy to beat their 1 rax fe currently. if anyone can let me know, i'd appreciate it.


4gate
NighT1133
Profile Joined September 2010
United Kingdom86 Posts
Last Edited: 2011-01-20 16:02:29
January 20 2011 15:57 GMT
#182
I actually disagree with nearly all of the poll options, i guess "more people play terran" sort of falls under it but really it goes more in depth than that. Remember back when all the zerg players were crying terran OP, well quite a few of the pros changed to terran at that time (even pros such as idra were saying they would have to change to terran to stay competitive unless zerg got a balance change). On top of that obviously players were already playing terran. Hence more a lot of pros playing terran

Also its more micro based than macro based (doesnt have to be this way but most players decide to play terran this way) which many prefer

Another point is a lot of the maps favour drop based play especially on the terrain such as cliffs, which imo protoss and zerg havent fully explored yet
Fun fun fun and it's not even Friday.
koppik
Profile Joined April 2010
United States676 Posts
January 20 2011 15:59 GMT
#183
Player preference I think has a part in it, but probably maps are the bigger issue. It's true that new players who are serious about succeeding in SC2 were more likely to pick Terran in patch 1.0 (and probably still are). Like, MarineKing picked Terran because he heard Terran was OP. Maybe we'd have a ZealotKing otherwise.
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
January 20 2011 15:59 GMT
#184
On January 21 2011 00:45 Treemonkeys wrote:
Terran has an advantage against protoss in early game due to stim.

Terran has more options that their opponents need to prepare for and worry about.

There are too many maps that favor terran.


"Terran has more options that their opponents need to prepare for and worry about."

this statement is so overrated. Terran has a lot of openings, however they can only do one opening at a time. Scout the opening and this suggestion of a Terran advantage is negated.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-01-20 16:05:27
January 20 2011 16:02 GMT
#185
Easier to play terran safely when you are the better player, as well as easier to play terran cheesily when you arent.

EDIT: My clairvoyance tells me this is going to get quoted along with a bunker rush game from not too long ago.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
January 20 2011 16:02 GMT
#186
I've noticed alot of early pushes, as terran, that can actually kill an opponent. Now, this isn't unbalanced. There are early pressure options with zerg and protoss as well. I think the problem is, is that terran can do these pushes, and, given that the players aren't terribly seperated in their skill level, the terran has almost no risk for doing it in the first place. The chances of you losing 4 marines in an early push vZ, is pretty low, if you're doing it correctly. If it doesn't work, and your opponent pushes against you with his own force, you can build a defensive structure that returns its investment, which again, leans towards the no risk spectrum of decisions. If a protoss builds cannons to stop a push, any race can walk away with 150*n damage done to the protoss economy, and not lose a single unit. If you push Z, and they build spine crawlers, it's the same thing­. If you push terran, and he bunkers up, he can sell them. Of course, the situation arises when he uses turrets, though.

If a zerg misses his queens spit, he's punished by having to wait an extra N amount of seconds to get his larvae. If protoss misses his chronos, he's going to be punished by waiting an extra N amount of seconds to get his tech up. If terran misses his mules, he can just shift click five down on an expo. Another example of non-punishing gameplay aspects favouring terran.

I don't think that terran is overpowered. I think that terran strategies tend to be more surefire than Z or P. I hope that they can change this in the future.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
January 20 2011 16:04 GMT
#187
I wonder what happens if we attach weights according to the position,
i.e. a terran reaching the finals counts as two zerg/protoss/terran in the ro4,
a zerg earning the title counts as two zerg/protoss/terran in the finals.

I think that would represent the success of a certain race better than an unweighted statistics,
where nestea as the champions counts as much as any terran in the ro8.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-01-20 16:05:50
January 20 2011 16:05 GMT
#188
On January 21 2011 01:02 Liquid`Jinro wrote:
Easier to play terran safely when you are the better player, as well as easier to play terran cheesily when you arent.


shit. this sums it up perfect in so few words. was about to write the same thing just like 10 times as long and half as clear.

wisdom spoken here.



life of lively to live to life of full life thx to shield battery
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
January 20 2011 16:06 GMT
#189
On January 21 2011 00:59 Avril_Lavigne wrote:
Show nested quote +
On January 21 2011 00:45 Treemonkeys wrote:
Terran has an advantage against protoss in early game due to stim.

Terran has more options that their opponents need to prepare for and worry about.

There are too many maps that favor terran.


"Terran has more options that their opponents need to prepare for and worry about."

this statement is so overrated. Terran has a lot of openings, however they can only do one opening at a time. Scout the opening and this suggestion of a Terran advantage is negated.


They also are the most difficult to scout, they can wall, they can swap tech around, they have the most units, and they are the most flexible. To even scout them effectively at all, protoss is forced into a tech patch and zerg is forced to sacrifice overlords. Terran can scout with a simple click, and yes it "costs" a mule, and they depend the least on scouting, because they have a baseline unit that is extremely strong against most air and ground. They don't have to tech to scout, they don't have to spend minerals up front to scout.
http://shroomspiration.blogspot.com/
.Aar
Profile Joined September 2010
2177 Posts
January 20 2011 16:06 GMT
#190
On January 21 2011 00:23 mesohawny wrote:
Saying "oh theres just more T players than Z or P, thats why theres more top terrans!" is extremely flawed logic,

Ask yourselvs WHY there are more T players than Z or P...

Is Terran the "cool kid" race? Or is Terran a little better than the other races?

Food for the thought.


I'm willing to bet money at least one progamer's thought process was something along the lines of, "Hey, didn't BoxeR play Terran in BW? I want to play Terran."

Or, "DUDE, AIRPLANES. GG."
now run into the setting sun, and suffer, but don't mess up your hair.
Deja Thoris
Profile Blog Joined November 2010
South Africa646 Posts
January 20 2011 16:07 GMT
#191
Your poll doesn't address the fact that the players that got through could just have been better on the day.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
Last Edited: 2011-01-20 16:15:46
January 20 2011 16:07 GMT
#192
On January 21 2011 01:02 Liquid`Jinro wrote:
Easier to play terran safely when you are the better player, as well as easier to play terran cheesily when you arent.

EDIT: My clairvoyance tells me this is going to get quoted along with a bunker rush game from not too long ago.


Terran also has the most powerful "cheese", and the best ability to recover from it if it doesn't go well - terran cheese is the least risky cheese.

I liked how Artosis rides bitbybit SO MUCH for the scv all-ins, and didn't say a damn thing when nada did it to tester every game.

Proxy rax doesn't go well? Fly it away.

Cloaked banshees don't go well? You can still use that starport for medicacs vikings, you can just put that tech lab on something else.

Proxy bunker doesn't go well? Oh, just sell it.

Now what happens with a proxy gateway doesn't go well? They lose the gateway and probably the game.

What happens if DT's don't go well? They spent money on a completely useless tech building.

These are just the reasons why terran is easier to cheese with.
http://shroomspiration.blogspot.com/
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
January 20 2011 16:10 GMT
#193
I liked how Artosis rides bitbybit SO MUCH for the scv all-ins, and didn't say a damn thing when nada did it to tester every game.


Nada has proven that he can play a macro game.

BitByBit's variance in strategy remains to be seen.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 20 2011 16:11 GMT
#194
On January 21 2011 01:07 Treemonkeys wrote:
Show nested quote +
On January 21 2011 01:02 Liquid`Jinro wrote:
Easier to play terran safely when you are the better player, as well as easier to play terran cheesily when you arent.

EDIT: My clairvoyance tells me this is going to get quoted along with a bunker rush game from not too long ago.


Terran also has the most powerful "cheese", and the best ability to recover from it if it doesn't go well - terran cheese is the least risky cheese.

I liked how Artosis rides bitbybit SO MUCH for the scv all-ins, and didn't say a damn thing when nada did it to tester every game.


What is Terran cheese? Since depot -> rax I havent seen any kind of cheesy builds.. Of course you have 2rax vs 14 Hatch, but that is just punishing greedy Zergs.. I suppose you can proxy your stargate for cloaked banshees, but this is very rare..
Scrimpton
Profile Joined August 2010
United Kingdom465 Posts
January 20 2011 16:12 GMT
#195
Sigh.

when did "T OP" become an acceptable thread on TL :S.

Focus on your own play and improve that, rather than on other races. 99% of posts here are going to be plat/low diamond anyway just scapegoating their badness.

Blizz has data collection tools that absolutely overbear everything that this terrible ranting can bring about.

If T is "OP" the data will reflect this and changes will be made.

You gain nothing from whining, but you can gain from knuckling down and learning how to play better.
Protoss is the only race with "pro" in it
mesohawny
Profile Blog Joined May 2010
Canada193 Posts
January 20 2011 16:14 GMT
#196
Getting rid of bunker salvage, or changing the function so that it takes LONGER and requires a few SCV's to do it while putting a cooldown on MULE would go a long way in balancing Terran I think. Or leave those aspects the same but cut the healrate down on the medivac
love you long time
Noxie
Profile Blog Joined April 2010
United States2227 Posts
January 20 2011 16:17 GMT
#197
Terran has been successful but for the most part its been the same Terrans... And we also need to look at how many % of GSL players are Terran as well. Statstics are not split evenly. Keep that in mind.

And for the most part it seems as though the same Terrans are doing well. Not random no names coming out of the wood work, taking down the top zergs an tosses. Until we see something of the sort, I think its too early too call balance. Terran still hasn't won a GSL keep that in mind.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 20 2011 16:18 GMT
#198
On January 21 2011 01:14 mesohawny wrote:
Getting rid of bunker salvage, or changing the function so that it takes LONGER and requires a few SCV's to do it while putting a cooldown on MULE would go a long way in balancing Terran I think. Or leave those aspects the same but cut the healrate down on the medivac


Read the post above yours and stop throwing random shit in..
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
January 20 2011 16:19 GMT
#199
On January 21 2011 01:14 mesohawny wrote:
Getting rid of bunker salvage, or changing the function so that it takes LONGER and requires a few SCV's to do it while putting a cooldown on MULE would go a long way in balancing Terran I think. Or leave those aspects the same but cut the healrate down on the medivac


It's hilarious how risk-less a double bunker wall is for terran. Is it even possible for zerg to not come out a little behind? Unless they get lucky and kill the SCV's building.
http://shroomspiration.blogspot.com/
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 20 2011 16:19 GMT
#200
because terran has more options at every stage of the game. its that simple.
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