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Active: 2347 users

So, mules are OP. - Page 4

Forum Index > Closed
Post a Reply
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gogogadgetflow
Profile Joined March 2010
United States2583 Posts
October 05 2010 03:32 GMT
#61
On October 05 2010 12:28 FALAPARK wrote:
O.o so sesitive......... Anyways I dont think he deserved such a ban.what rule did he break?


No effort. No new info. Also, "Opinion threads regarding specific units, UI and game mechanics are unnecessary. "

source: sc2 forum guidelines.
stafu
Profile Blog Joined January 2009
Australia1196 Posts
October 05 2010 03:32 GMT
#62
On October 05 2010 12:02 Vei wrote:
Show nested quote +
On October 05 2010 12:00 Kennigit wrote:
Leaving this open as an example for how to get banned for making a piece of garbage thread.

ironically while trolling sc2 players with your sig

Kennigit is allowed to be hypocritical apparently. He's even allowed to reply with just a meme picture.

*prepares for ban for daring to speak about admin hypocrisy*

User was temp banned for this post.
Kishkumen
Profile Blog Joined July 2010
United States650 Posts
October 05 2010 03:32 GMT
#63
On October 05 2010 12:25 Manifesto7 wrote:
This thread is like christmas.


All the martyrs are coming out like moths to a flame.
Weird, last time I checked the UN said you need to have at least 200 APM and be rainbow league to be called human. —Liquid`TLO
jambam
Profile Joined June 2010
United States324 Posts
October 05 2010 03:32 GMT
#64
On October 05 2010 12:29 DonKey_ wrote:
I think the mods should secretly create threads like these just to weed out dumb asses and keep TL a more intelligent place


Lmao! That would be awesome!
knyttym
Profile Blog Joined December 2006
United States5797 Posts
October 05 2010 03:33 GMT
#65
Are people actually confused why this is so bad?
Umm.. not sure what to say to that.
CheAse
Profile Blog Joined July 2009
Canada919 Posts
October 05 2010 03:33 GMT
#66
omg i burst out laughing while reading this thread in the middle of my lecture.
SCV good to go sir
allyourbase
Profile Blog Joined March 2010
United States243 Posts
Last Edited: 2010-10-05 03:38:09
October 05 2010 03:34 GMT
#67
This picture was from the Day9 daily. Sean pointed it out as a joke.

Two things to note in the game

1. The probes had not fully saturated yet, the protoss's income jumped to 1000+ a few seconds later.
2. The terran's income was not consistantly 700. It would jump to 700 when all 3 of his mules returned, then slowly fall back down to 400 while the mules mined. Therefore, the Terran's real income was probably between the two extremes. About 500 or 600.

Edit: and no, it was on a normal patch, not gold.
Something something justice
Sylvr
Profile Joined May 2010
United States524 Posts
October 05 2010 03:35 GMT
#68
On October 05 2010 12:33 CheAse wrote:
omg i burst out laughing while reading this thread in the middle of my lecture.


You mean BUST out laughing.
mierin
Profile Joined August 2010
United States4943 Posts
Last Edited: 2010-10-05 03:36:24
October 05 2010 03:35 GMT
#69
On October 05 2010 12:33 CheAse wrote:
omg i burst out laughing while reading this thread in the middle of my lecture.


Congrats on the 2v1 btw!

"Not this time...not Starcraft." A tear actually came to my eye

EDIT: Sylvr, excellent Day9 shoutout.
JD, Stork, Calm, Hyuk Fighting!
lastmotion
Profile Blog Joined September 2010
368 Posts
October 05 2010 03:36 GMT
#70
On October 05 2010 12:17 dcberkeley wrote:
WRONG WRONG WRONG

mules are TEMPORARY, this is (probably) on a gold patch, if you snipe mules you lose all that income, chrono boost makes workers OR production, mules can't mine gas, inject does both econ or production etc, etc, etc.

There needs to be context for stuff to make sense.


So we assume its on a gold patch?

"If you snipe all the mules..." is really a shitty argument. That's like saying "If you kill all your opponent's probes, he won't get any income anymore" No really?

T's reactors speeds up production as well. Injected larva is indirect boost to economy which is worse than a direct boot to economy. You make more workers to get more minerals but this isn't that great when ur mineral line is already saturated or you are in a situation under aggression and u use up all your larva for workers when u need units

I understand you feel the need to defend ur race but your line of reasoning sucks. AND his picture, despite his style of posting, does hold significant meaning
boesthius
Profile Blog Joined February 2008
United States11637 Posts
October 05 2010 03:36 GMT
#71
--- Nuked ---
lastmotion
Profile Blog Joined September 2010
368 Posts
October 05 2010 03:37 GMT
#72
To those who are saying its temporary...how hard is it to keep 3 mules up constantly when you have more than a few OC's after early game?
Angra
Profile Blog Joined May 2009
United States2652 Posts
October 05 2010 03:37 GMT
#73
Hahaha this thread is amazing.
Herculix
Profile Joined May 2010
United States946 Posts
October 05 2010 03:38 GMT
#74
horrible way to present it but yea, i don't really know how to justify this as balanced. no it is not a gold mineral patch, the guy lost his base and flew to the island half way across the map. the protoss has 38 probes but only 1 base so it's more like... 24 or however many fully saturate a mineral line. they base traded and protoss took the terran's natural. so for those wondering how the hell this kind of thing happened, there you go.

i don't remember exactly but i'm pretty sure the terran had 1 mule saved up by the time he lifted, he had 3 by the time he landed (long flight distance), then had a fully saturated base worth of income after losing literally everything but the OC itself. even though it's temporary, it's a long enough time to rebuild things and get your stable economy going. he could make more barracks, he could rebuild his economy, he could produce units... with like 3 MULEs.

i try to be open minded, but i don't see how this even approaches balanced. i've learned to accept that certain things are just terran's advantage but at some point the terran player has to run out of safety nets. usually you'd think that was some time after he lost all of his workers and couldn't harvest anything. apparently not if you know how to build an OC.

what that picture doesn't show is that even after the mass MULEs died, and it was back to 1 MULE, the terran still had an income of about 600 to 800 despite the worker count being like 5-38. that to me is even more telling. the daily will probably be up tomorrow and you guys will see. probably should've waited until then to post this thread at the least.
Rodregeus
Profile Joined August 2010
Australia126 Posts
October 05 2010 03:38 GMT
#75
On October 05 2010 12:26 vica wrote:
1 is the only valid point.
2 is untrue. There were 3 MULEs.
3 is untrue. All workers were on Blue Minerals.
4 is untrue. MULEs ignore saturation. They do not have any delay.
Please get the facts straight, thank you.

This is not arguing for or against imbalance. I am just disproving him.


Reading comprehension is usually a good skill to have. I'm not talking purely about balance, I'm saying the picture is potentially miss leading due to the lack of provided information.

I could come in here with a screen shot of 100 SCVs vs 20 Probes, with the probes mining a higher income, and add no extra evidence. It would have exactly the same merit as the picture in the OP.

How many patches were each mining from? Were they even all mining? Had some probes JUST been killed off? Were they long distance mining?

You miss understood the entire point of the post. But hey, well done on blindly jumping in to try and throw around spite filled rebuttals just because you can. Ohh forums, how i love thee.

Also, on a side note about the lack of delay. Do the MULEs ignore SCVs and other MULEs mining on the patch ENTIRELY? Or simple take priority over the SCV that would otherwise be mining the patch? Would be good to know.
Fear the reaper. // lol never mind.
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
Last Edited: 2010-10-05 03:41:25
October 05 2010 03:39 GMT
#76
Unwritten rules of TL:

+ Show Spoiler +
Don't disagree with the admins
Don't make jokes about the mods


Oh well, you gotta pick your battles guys! Especially in imbalance arguements. Just DONT make imbalance arguements anymore, it's not worth it. It's like preaching to the choir, they already know what's broken. It just takes Blizzard a long time to patch the completely broken-ness : P

edit: awesome thread btw.
Steven Bonnell II is the friggin man.
Kishkumen
Profile Blog Joined July 2010
United States650 Posts
Last Edited: 2010-10-05 03:42:05
October 05 2010 03:41 GMT
#77
And despite what Kennigit clearly said in the post below the OP, people are still trying to turn this into a balance discussion. Sometimes I think what the BW people say about us new SC2 guys is right.
Weird, last time I checked the UN said you need to have at least 200 APM and be rainbow league to be called human. —Liquid`TLO
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
October 05 2010 03:41 GMT
#78
For the record, I think all units should be overpowered.
On my way...
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
Last Edited: 2010-10-05 03:44:29
October 05 2010 03:41 GMT
#79
Nope, you can disagree with mods all you want. In fact the guy who said i get away with posting memes in bans is 100% right about it "not being fair". When he dedicates 4 more years of his life to making TL great then he can do the same.

Saying "in before i get banned" gets you banned though. We take martyr requests at 100% face value.
boesthius
Profile Blog Joined February 2008
United States11637 Posts
October 05 2010 03:42 GMT
#80
--- Nuked ---
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