Why there should never be a 4th race in Starcraft - Page 5
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DxL
United States12 Posts
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AlecPyron
United States131 Posts
Gameplay ideas are still possible to add; however, it's kinda hard to add a new race lore-wise without bullshitting IMO (like in WoW). Well, anyway, 3 races only in Starcraft just feel perfect. That's why we don't need a 4th race now or in the future. This experimentation is for WC franchise. I hope we can play with 6+ races in WC4. That will be madness! | ||
FliedLice
Germany7494 Posts
On September 12 2010 11:21 TheMick wrote: yeah fiends with auto web to counter any air and destroyers, was just pff but thats when i played it years ago, dunno what changed since then, maybe balanced now for all i know. wouldnt mind a 4th race, but only if blizz could balance it immediately without fail which isnt gonna happen xD isn't it more like the other way around? undead considered to be the weakest race and orc OP? | ||
sh[A]d[O]w
6 Posts
Some people might be completely missing the point of the AI / robot race. If you added a "Robot" race. It would be: Non-living automated machines programed to destroy. They would be like philosophical zombies. They have no protoss "soul", human "consciousness", or zerg "hive mind". They go through the motions of massacring you, but don't know it. They're not aware, or alive, just running on programing. Thematically, Starcraft can be divided like this: Zerg: "Alien"-like organic hive mind that swarms and infests planets. They have no goal in mind, they just reproduce, consume, evolve, and plague the universe like parasites. Terran: Humans in the future. Industrial, and able to survive in the far reaches of space through the use of science and technology. Not natural, but intellectually driven. Protoss: Spiritual and psychic beings that have found a way beyond science of interacting with the universe. Basically a religious jedi-like awareness that allows them to use "spells" and "magic". The entire Zerg race is like one huge organism with the pulsating buildings that feed on creep and everything. Terran is the human race that has stopped evolving organically, but uses its intellect, science and technology to adapt. Protoss is the enlightened race that transcends dimensions and logic. The Robot race would be like a combination of non-living things that just happen to be arranged together in a way that they're driven to go through the motions of killing you. | ||
sureshot_
United States257 Posts
If any knew race ever gets released it will most likely be the Xel'naga. | ||
Half
United States2554 Posts
Thematically, I'm sure theres something in between "People, Ancient/Magic, and Biological". As many have said "machine" would make sense. That being said a fourth race is retarded ![]() The reason why it doesn't exist is because it just dilutes the amount of good unit ideas. Wc3 had tons of units that were variations of each other, and Sc2 really doesn't need that. In Wc3, you had very clear analogues of every unit that exist throughout the game, and in SC2, there are very few past the first two T1 units, and the capital ships and transports. | ||
DarkPlasmaBall
United States44898 Posts
Obviously, it wouldn't fit in with the current StarCraft lore, but I'm wondering how many *extra* units can be tacked on to the current three races before it starts to get stale ![]() Maybe a fourth race will be for StarCraft 3 ![]() | ||
GagnarTheUnruly
United States655 Posts
I'm sure Blizzard could sit down and come up with a dozen cool units to add to a new race if they wanted to, but if they did I think they would have already. I'd be happy if they added a new race and made it work, but I don't think they will. And I don't think it's just because it would be hard to balance -- they managed to balance WC3 and that game would have been way harder to balance with 4 races + items and hero leveling. | ||
thehitman
1105 Posts
Until then we are just going to see the Xel'Naga as we saw it in SC2:WOL Could a 4th race exist in SP? - Definitely yes! Could a 4th race exist in MP? No | ||
MythicalMage
1360 Posts
On September 12 2010 17:18 thehitman wrote: The Xel'Naga race will be playable in the campaign in Starcraft 3. Until then we are just going to see the Xel'Naga as we saw it in SC2:WOL Could a 4th race exist in SP? - Definitely yes! Could a 4th race exist in MP? No Have you read anything that's been said here? It's not happening. It doesn't make sense, and it isn't even feasible in lore. | ||
SovSov
United States755 Posts
The units and building methods were extremely similar for every race, where as StarCraft has extreme diversity. | ||
Zurles
United Kingdom1659 Posts
On September 12 2010 11:21 TheMick wrote: yeah fiends with auto web to counter any air and destroyers, was just pff but thats when i played it years ago, dunno what changed since then, maybe balanced now for all i know. wouldnt mind a 4th race, but only if blizz could balance it immediately without fail which isnt gonna happen xD I'm hoping this is a troll. | ||
McFoo
United Kingdom180 Posts
...They are inspired by Tyranids, Bugs from Starship Troopers, Xenomorphs, etc,... ...Battlestar Galactica, Mechwarrior, Space Marines (not just from 40K but pretty much every other scifi game as well), Firefly,... ...Predators, Eldar, Jedi Knights, War of the Worlds, "Greys", Flying Saucers, Tractor Beams, Time Manipulation and Teleportation, Robots/Droids, even Star Trek with their phasers and "beaming"... Nice examples but you know it all comes back to humans, elves and orcs. | ||
Fontong
United States6454 Posts
On September 12 2010 18:28 McFoo wrote: Nice examples but you know it all comes back to humans, elves and orcs. Yeah but it's the hobbits who did it in the end | ||
Panoptic
United Kingdom515 Posts
My view of it is that zerg units generally have the least hp, high dps and high speed, where as terran units have medium amount of hp, low/medium speed and ridiculously high damage, whilst protoss units have the highest hp, medium mobility (not counting warp gates) and medium damage until they get later tech. | ||
LilClinkin
Australia667 Posts
Also, I disagree that the 3 races in starcraft are exclusively unique from one another. Both terrans and protoss use mechanical structures in the design of nearly every units. For instance, a mech like a goliath is basically a primitive version of a dragoon/stalker/immortal that shoots bullets and uses fuel to operate rather than some weird mystical 'khadarin crystal'. Both are piloted by a living (to some extent) organism. | ||
GagnarTheUnruly
United States655 Posts
On September 12 2010 18:35 Panoptic wrote: Why does this perception persist that protoss have the 'most powerful' units? I'm pretty sure that terran has the hardest hitting units, and they pay for it with immobility, also have you seen what infantry does to gateway units? My view of it is that zerg units generally have the least hp, high dps and high speed, where as terran units have medium amount of hp, low/medium speed and ridiculously high damage, whilst protoss units have the highest hp, medium mobility (not counting warp gates) and medium damage until they get later tech. Have you seen what gateway units do to infantry? IMO gateway vs. barracks is pretty balanced, but a 50 food protoss army typically has fewer units than a 50 food terran army, hence individual protoss units could be considered to be more powerful. They are also more expensive. | ||
cocosoft
Sweden1068 Posts
On September 12 2010 11:21 TheGiftedApe wrote: Horde != Orc.first of all, warcraft only had 2 races at first, orcs n humans, the otehr races in warcraft are added as the sotryline gets more indepth, but you'll notice warcraft is still alliance/horde, basically humans vrs orc... Horde = Taurens, originally. | ||
LittLeD
Sweden7973 Posts
On September 12 2010 11:15 GGTeMpLaR wrote: when you go for 4, it becomes exponentially harder to balance wc3 players correct me if I'm wrong but wasn't orc vs undead possibly the most imbalanced matchup in a blizzard RTS (to the point of retardation) 3 is good for Starcraft, keep it classy It wasnt that bad actually. Just the Blade Master had a slightly too strong crit. I think Wc3 is overall a very well balanced game | ||
awesomoecalypse
United States2235 Posts
Why does this perception persist that protoss have the 'most powerful' units? As a rule, Toss units are generally more expensive, higher food, and take longer to build than the "equivalent'" units of other races, and are compensated for it by being individually more powerful than the other races. That doesn't mean their *army* is more powerful, just that a balanced matchup between a gateway army and an MMM ball, for example, will feature fewer Toss units against more Terran units. Zerg are the opposite--cheaper and faster to build, and you need more of them for a balanced matchup. Note that I'm using "more" and "less" in the most literal sense. I'm not saying A Protoss 50 food army is stronger than a Terran 50 food army which is stronger than a Zerg 50 food army. I am saying 50 food worth of Protoss units will *generally* translate to fewer total units than 50 food worth of Terran units, which will translate to fewer total units than 50 food worth of Zerg units. And for everyone asking for a robot race, can you name a single robot unit which couldn't work as component of the Toss army? Not from a balance sense, but in the sense of fitting in with their aesthetic. For example... Terminators? Unstoppable killing machine AIs. Would fit right in to the Toss aesthetic. "Squiddies" from the Matrix. Hunter-killer machine AIs. Again, would fit right into a Toss army. The only difference between a "robot race" unit and a Toss unit would be that somewhere on a manual or website there'd be some fluff saying that the robot race exist in a singular hivemind and are more singleminded or something. Thats not enough to justify a new race. | ||
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