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Why there should never be a 4th race in Starcraft - Page 5

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DxL
Profile Joined August 2010
United States12 Posts
September 12 2010 06:26 GMT
#81
If they added a fourth race they would have to come up with so many new things, What would the worker unit be? How would the worker make buildings? Could building be anywhere or have to be powered? My point is that they would have to copy stuff from other races which would just be stupid. They won't make a fourth race. period.
ah thats the stuff
AlecPyron
Profile Joined May 2010
United States131 Posts
September 12 2010 06:32 GMT
#82
In terms of macro they can still add more flavor to it. Maybe make workers not return the cargo to the main building and gather like wisps from WC3. Basically you can expand without a main. However, you can only put one worker per crystal/geyser node (still need to build refinery kind of building), they are more expensive, and take more time to train, and static defense isn't cost-effective for that without the main building. You can upgrade each unit individually. This would add some differentiation too (some Terran units were like that in the Blizzcon build like the Battlecruiser). Maybe make everything from this hypothetical race mobile, including their buildings. They could assist to build too; however, it would take workers out of resource gathering. Their main has an attack against air/ground, but workers can't attack at all (can be upgraded to do so). Now in terms of niche of attack. Terrans have all ranged attacks, Zergs are melee and ranged, but weaker, and Protoss is like Zerg, but strong and expensive. This race could be based on unpredicability. The basic unit could start really basic weaker cost-wise than their counterparts, but upgraded could suddenly cover a different niche.

Gameplay ideas are still possible to add; however, it's kinda hard to add a new race lore-wise without bullshitting IMO (like in WoW).

Well, anyway, 3 races only in Starcraft just feel perfect. That's why we don't need a 4th race now or in the future. This experimentation is for WC franchise. I hope we can play with 6+ races in WC4. That will be madness!
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
September 12 2010 07:02 GMT
#83
On September 12 2010 11:21 TheMick wrote:
Show nested quote +
On September 12 2010 11:15 GGTeMpLaR wrote:
when you go for 4, it becomes exponentially harder to balance

wc3 players correct me if I'm wrong but wasn't orc vs undead possibly the most imbalanced matchup in a blizzard RTS (to the point of retardation)

3 is good for Starcraft, keep it classy


yeah fiends with auto web to counter any air and destroyers, was just pff but thats when i played it years ago, dunno what changed since then, maybe balanced now for all i know. wouldnt mind a 4th race, but only if blizz could balance it immediately without fail which isnt gonna happen xD


isn't it more like the other way around?

undead considered to be the weakest race and orc OP?
Kevmeister @ Dota2
sh[A]d[O]w
Profile Joined September 2010
6 Posts
September 12 2010 07:04 GMT
#84
Look,

Some people might be completely missing the point of the AI / robot race.

If you added a "Robot" race. It would be:
Non-living automated machines programed to destroy. They would be like philosophical zombies. They have no protoss "soul", human "consciousness", or zerg "hive mind". They go through the motions of massacring you, but don't know it. They're not aware, or alive, just running on programing.

Thematically, Starcraft can be divided like this:

Zerg: "Alien"-like organic hive mind that swarms and infests planets. They have no goal in mind, they just reproduce, consume, evolve, and plague the universe like parasites.

Terran: Humans in the future. Industrial, and able to survive in the far reaches of space through the use of science and technology. Not natural, but intellectually driven.

Protoss: Spiritual and psychic beings that have found a way beyond science of interacting with the universe. Basically a religious jedi-like awareness that allows them to use "spells" and "magic".

The entire Zerg race is like one huge organism with the pulsating buildings that feed on creep and everything. Terran is the human race that has stopped evolving organically, but uses its intellect, science and technology to adapt. Protoss is the enlightened race that transcends dimensions and logic. The Robot race would be like a combination of non-living things that just happen to be arranged together in a way that they're driven to go through the motions of killing you.
sureshot_
Profile Joined August 2010
United States257 Posts
September 12 2010 07:22 GMT
#85
There never going to add a 4th race. One, it would be nearly impossible (maybe or maybe not) to develop a new race which doesn't bleed into the present three. You have insect organisms, human science and alien intellect, what would be the 4th? Second, LOL if you think the balance in this game is anything but perfect. Third, having three races is like playing a complex game of rock, paper, scissors, whereas instead of one selection dominating the other you simply have to tackle the game with different strategics in response to your opponent's race.

If any knew race ever gets released it will most likely be the Xel'naga.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-12 08:00:58
September 12 2010 07:58 GMT
#86
I'd say your pretty uncreative if you can't think of another niche that could work. The gameplay niches aren't really that polarized that you can generalize it as "Zerg=Swarm, Toss=Powerful, T=Balance between. Terran MMM is going to be bigger then any lategame zerg army, while Zerg T3 is considerably more powerful then anything Terran has besides BC, which are more powerful and expensive then carriers.

Thematically, I'm sure theres something in between "People, Ancient/Magic, and Biological". As many have said "machine" would make sense.

That being said a fourth race is retarded . Not because one can't exist, but there isn't really a good reason it should exist.

The reason why it doesn't exist is because it just dilutes the amount of good unit ideas. Wc3 had tons of units that were variations of each other, and Sc2 really doesn't need that. In Wc3, you had very clear analogues of every unit that exist throughout the game, and in SC2, there are very few past the first two T1 units, and the capital ships and transports.
Too Busy to Troll!
DarkPlasmaBall
Profile Blog Joined March 2010
United States45429 Posts
Last Edited: 2010-09-12 08:12:08
September 12 2010 08:09 GMT
#87
What about a race based around elementals? Fire-specific creatures, water-types, electric, etc.

Obviously, it wouldn't fit in with the current StarCraft lore, but I'm wondering how many *extra* units can be tacked on to the current three races before it starts to get stale

Maybe a fourth race will be for StarCraft 3
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
September 12 2010 08:16 GMT
#88
If they made a new race it would be the Xel-Naga, and they would either have to out-Protoss the Protoss (meaning very expensive, strong units with strong spellcasting and functional specificity), or they'd have to be some weird protoss/zerg hybrid with mechanics that are sort of a fusion between the two. I think adding a new race would probably be do-able, but I imagine that blizzard felt four races would be a bit crowded. I'd even be willing to bet that some of the protoss units we have now were originally part of a Xel-Naga brainstorming process.

I'm sure Blizzard could sit down and come up with a dozen cool units to add to a new race if they wanted to, but if they did I think they would have already. I'd be happy if they added a new race and made it work, but I don't think they will. And I don't think it's just because it would be hard to balance -- they managed to balance WC3 and that game would have been way harder to balance with 4 races + items and hero leveling.
thehitman
Profile Blog Joined July 2010
1105 Posts
September 12 2010 08:18 GMT
#89
The Xel'Naga race will be playable in the campaign in Starcraft 3.

Until then we are just going to see the Xel'Naga as we saw it in SC2:WOL

Could a 4th race exist in SP? - Definitely yes!
Could a 4th race exist in MP? No
MythicalMage
Profile Joined May 2010
1360 Posts
September 12 2010 08:36 GMT
#90
On September 12 2010 17:18 thehitman wrote:
The Xel'Naga race will be playable in the campaign in Starcraft 3.

Until then we are just going to see the Xel'Naga as we saw it in SC2:WOL

Could a 4th race exist in SP? - Definitely yes!
Could a 4th race exist in MP? No

Have you read anything that's been said here? It's not happening. It doesn't make sense, and it isn't even feasible in lore.
SovSov
Profile Joined September 2010
United States755 Posts
September 12 2010 09:07 GMT
#91
In WC3 the races weren't very unique at all aside from heroes.

The units and building methods were extremely similar for every race, where as StarCraft has extreme diversity.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
September 12 2010 09:24 GMT
#92
On September 12 2010 11:21 TheMick wrote:
Show nested quote +
On September 12 2010 11:15 GGTeMpLaR wrote:
when you go for 4, it becomes exponentially harder to balance

wc3 players correct me if I'm wrong but wasn't orc vs undead possibly the most imbalanced matchup in a blizzard RTS (to the point of retardation)

3 is good for Starcraft, keep it classy


yeah fiends with auto web to counter any air and destroyers, was just pff but thats when i played it years ago, dunno what changed since then, maybe balanced now for all i know. wouldnt mind a 4th race, but only if blizz could balance it immediately without fail which isnt gonna happen xD


I'm hoping this is a troll.
McFoo
Profile Joined April 2010
United Kingdom180 Posts
September 12 2010 09:28 GMT
#93



...They are inspired by Tyranids, Bugs from Starship Troopers, Xenomorphs, etc,...


...Battlestar Galactica, Mechwarrior, Space Marines (not just from 40K but pretty much every other scifi game as well), Firefly,...

...Predators, Eldar, Jedi Knights, War of the Worlds, "Greys", Flying Saucers, Tractor Beams, Time Manipulation and Teleportation, Robots/Droids, even Star Trek with their phasers and "beaming"...


Nice examples but you know it all comes back to humans, elves and orcs.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
September 12 2010 09:35 GMT
#94
On September 12 2010 18:28 McFoo wrote:
Show nested quote +



...They are inspired by Tyranids, Bugs from Starship Troopers, Xenomorphs, etc,...


...Battlestar Galactica, Mechwarrior, Space Marines (not just from 40K but pretty much every other scifi game as well), Firefly,...

...Predators, Eldar, Jedi Knights, War of the Worlds, "Greys", Flying Saucers, Tractor Beams, Time Manipulation and Teleportation, Robots/Droids, even Star Trek with their phasers and "beaming"...


Nice examples but you know it all comes back to humans, elves and orcs.

Yeah but it's the hobbits who did it in the end
[SECRET FONT] "Dragoon bunker"
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
September 12 2010 09:35 GMT
#95
Why does this perception persist that protoss have the 'most powerful' units? I'm pretty sure that terran has the hardest hitting units, and they pay for it with immobility, also have you seen what infantry does to gateway units?

My view of it is that zerg units generally have the least hp, high dps and high speed, where as terran units have medium amount of hp, low/medium speed and ridiculously high damage, whilst protoss units have the highest hp, medium mobility (not counting warp gates) and medium damage until they get later tech.
"Crom laughs at your four winds!"
LilClinkin
Profile Blog Joined May 2007
Australia667 Posts
September 12 2010 09:42 GMT
#96
Any one who thinks that thematically it is impossible to introduce a 4th race which doesn't overlap with the 3 established races in starcraft is being narrow-minded. Imagine a transformers-like race. 4th race = done.

Also, I disagree that the 3 races in starcraft are exclusively unique from one another. Both terrans and protoss use mechanical structures in the design of nearly every units. For instance, a mech like a goliath is basically a primitive version of a dragoon/stalker/immortal that shoots bullets and uses fuel to operate rather than some weird mystical 'khadarin crystal'. Both are piloted by a living (to some extent) organism.
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
September 12 2010 09:59 GMT
#97
On September 12 2010 18:35 Panoptic wrote:
Why does this perception persist that protoss have the 'most powerful' units? I'm pretty sure that terran has the hardest hitting units, and they pay for it with immobility, also have you seen what infantry does to gateway units?

My view of it is that zerg units generally have the least hp, high dps and high speed, where as terran units have medium amount of hp, low/medium speed and ridiculously high damage, whilst protoss units have the highest hp, medium mobility (not counting warp gates) and medium damage until they get later tech.


Have you seen what gateway units do to infantry? IMO gateway vs. barracks is pretty balanced, but a 50 food protoss army typically has fewer units than a 50 food terran army, hence individual protoss units could be considered to be more powerful. They are also more expensive.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
September 12 2010 10:09 GMT
#98
On September 12 2010 11:21 TheGiftedApe wrote:
first of all, warcraft only had 2 races at first, orcs n humans, the otehr races in warcraft are added as the sotryline gets more indepth, but you'll notice warcraft is still alliance/horde, basically humans vrs orc...
Horde != Orc.
Horde = Taurens, originally.
¯\_(ツ)_/¯
LittLeD
Profile Joined May 2010
Sweden7973 Posts
September 12 2010 10:20 GMT
#99
On September 12 2010 11:15 GGTeMpLaR wrote:
when you go for 4, it becomes exponentially harder to balance

wc3 players correct me if I'm wrong but wasn't orc vs undead possibly the most imbalanced matchup in a blizzard RTS (to the point of retardation)

3 is good for Starcraft, keep it classy


It wasnt that bad actually. Just the Blade Master had a slightly too strong crit. I think Wc3 is overall a very well balanced game
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 12 2010 13:31 GMT
#100
Why does this perception persist that protoss have the 'most powerful' units?


As a rule, Toss units are generally more expensive, higher food, and take longer to build than the "equivalent'" units of other races, and are compensated for it by being individually more powerful than the other races. That doesn't mean their *army* is more powerful, just that a balanced matchup between a gateway army and an MMM ball, for example, will feature fewer Toss units against more Terran units. Zerg are the opposite--cheaper and faster to build, and you need more of them for a balanced matchup.

Note that I'm using "more" and "less" in the most literal sense. I'm not saying A Protoss 50 food army is stronger than a Terran 50 food army which is stronger than a Zerg 50 food army. I am saying 50 food worth of Protoss units will *generally* translate to fewer total units than 50 food worth of Terran units, which will translate to fewer total units than 50 food worth of Zerg units.

And for everyone asking for a robot race, can you name a single robot unit which couldn't work as component of the Toss army? Not from a balance sense, but in the sense of fitting in with their aesthetic.

For example...

Terminators? Unstoppable killing machine AIs. Would fit right in to the Toss aesthetic.
"Squiddies" from the Matrix. Hunter-killer machine AIs. Again, would fit right into a Toss army.

The only difference between a "robot race" unit and a Toss unit would be that somewhere on a manual or website there'd be some fluff saying that the robot race exist in a singular hivemind and are more singleminded or something.

Thats not enough to justify a new race.
He drone drone drone. Me win. - ogsMC
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