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Why the Terran problems are not an imbalance issue - Page 2

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Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 10 2010 01:15 GMT
#21
really good post raelcun, really good points and u really put ur finger on some issues.

i especially take issue with sensor towers. because terran is such a good turtler, they're just so so easy to protect and imo, really pretty damn imba.

also, zerg drop costs 300/300 doesn't it, not 250/250? (im thinking along the lines of 100/100 for ovie speed, 200/200 for drop)
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 10 2010 01:16 GMT
#22
On September 10 2010 10:15 Subversion wrote:
really good post raelcun, really good points and u really put ur finger on some issues.

i especially take issue with sensor towers. because terran is such a good turtler, they're just so so easy to protect and imo, really pretty damn imba.

also, zerg drop costs 300/300 doesn't it, not 250/250? (im thinking along the lines of 100/100 for ovie speed, 200/200 for drop)


Yeah thought it was 150/150 for drops but they changed that didn't they, shows how little I actually play this game lol. I like to watch it far more hang on I'll fix that. And like I've said before it's not any one of these issues in particular it's how well they work together.
Dog22
Profile Joined April 2010
United States140 Posts
Last Edited: 2010-09-10 01:18:39
September 10 2010 01:16 GMT
#23
On September 10 2010 10:12 drewbie.root wrote:
Show nested quote +
On September 10 2010 10:05 Dog22 wrote:
On September 10 2010 10:03 MegaBUD wrote:

Medivac cost 100/100... and are light units with low hp... compare that to toss warp in...



I WISH medivacs were light...

They also have 150 hp while warp prism has 100 HP and 40 Shield (correct me if I'm wrong)

edit: Oh and medivacs have 1 armor as well, warp prism has 0


how would them being light change anything? wouldn't it be better if they were armored, more units do bonus dmg vs armored, unless you want thors and phoenix to pwn medivacs


Yes, I love phoenix in PvT, so I'm definitely biased in favor of light

It would also make phoenix reasonably more useful in a purely bio / medivac terran army...

I might be eating my words later since stalkers wouldn't do as much. But I stand by my phoenix build
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2010-09-10 01:18:27
September 10 2010 01:17 GMT
#24
Tech lab/reactor switch is not a big problem. Terran can't make ten units at once. The problem is the scouting until first overseer/observer pops out, terran has tons of options in early game. Terran needs to have some sort of upgrade like speed for lings, which delays the rush somehow but still gives you opportunity to defend from early aggression.

Marauder+stim+medivac should be the biggest headache for blizzs since its easy to pull off and hard to counter.
Its grack
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-09-10 01:24:22
September 10 2010 01:18 GMT
#25
On September 10 2010 10:03 MegaBUD wrote:
Medivac cost 100/100... and are light units with low hp... compare that to toss warp in...


you must be trolling...

medivac is one the drop mechanic who got the more HP, warp prisme is a paper plane...

adn btw you idea of CD for sensor tower would be so cool
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
cerebralz
Profile Joined August 2009
United States443 Posts
September 10 2010 01:19 GMT
#26
I think one fix that could help the add-on issue is the same fix for moving spinecrawlers. Make the seperate and re-join of a production building to an add on take time where the building cannot be making any units.

About 10 seconds for either removal, or re-joining would be sufficent (although not both). This way you don't sacrifice the ability of the Terran to mix and match, but slow it down so that you have to think about it and plan carefully, not instantly switch production modes.

I also like Husky's idea (as well as other people) for adding back in the academy as a tier 1.5 tech building where you see the research happening for stim, reaper speed, and concussive shells. Researching marine shields at the tech lab isn't so bad because it only affects tier 1 units.

Siege tech, and infernal preigniter i don't mind researching at the tech lab also, because the factory comes out later than the barracks. Also, the Thor air splash should be an upgrade at the armory, rewarded by a SLIGHTLY larger AoE than currently (hitting maybe 2-3 magic boxed mutas instead of 1).

Starports are fine as it is imo.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
September 10 2010 01:20 GMT
#27
The speed of medivac should be decreased imho. They are too fast and get away unpunished.
Its grack
Anxiety
Profile Blog Joined May 2010
United States650 Posts
September 10 2010 01:20 GMT
#28
On September 10 2010 10:04 AcrossFiveJulys wrote:
sensor towers are fine and a cool addition to the game: they are very vulnerable and actually expensive (100 minerals 150 gas i believe?).

medivacs are fine, since they are only useful with bio, and each race has sick ways to deal with bio.

terran tech patterns are fine and unique. it wasn't really any different in broodwar, the main difference is that barracks, factory, and starport have many combinations of units that work well together.

autorepair, i agree, is ridiculous.


How are sensor towers vunurable? they have a HUGE range and you can build one in you base and the opponent can only dream of killing it.
Dystisis
Profile Joined May 2010
Norway713 Posts
Last Edited: 2010-09-10 01:21:52
September 10 2010 01:21 GMT
#29
It might just be me, but as a Protoss I find that Marauders seem too strong. They take a lot of damage, yet they also deal a lot, especially when they have stimpacks.

If I were to change it somehow, I would do something perhaps not immediately obvious, but I think very effective, namely lower Marauder range by 1. This would slightly help other units close in on Marauders, as well as lower their mobile power while stimmed a little bit.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
September 10 2010 01:25 GMT
#30
What about decreasing the amount of units a single medivac can hold?
Make maximum capacity of a medivac 4 so 1 tank, 4 marines, or 2 marauders can fit. Then add a 200/200 upgrade to tech lab to double that.
This also means thor drops require a special upgrade to work.
MegaBUD
Profile Joined September 2010
Canada179 Posts
September 10 2010 01:25 GMT
#31
[QUOTE]On September 10 2010 10:18 KhAlleB wrote:
[QUOTE]On September 10 2010 10:03 MegaBUD wrote:
Medivac cost 100/100... and are light units with low hp... compare that to toss warp in...
QUOTE]

you must be trolling...

medivac is one the drop mechanic who got the more HP, warp prisme is a paper plane...[/QUOTE]
Doesnt have a shield... and cant regen hp... but yeah you can repair it... with a cost...

warp prism can power up your canon... and you can warp in units...

Blizz wont make major change till next expension...

The only thing they gonna do is play with the number, they had the whole beta to do thing... and they barely did anything.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-09-10 01:27:42
September 10 2010 01:26 GMT
#32
I really do not like how nowadays threads are aimed at how to change the game, rather than play the game better =/

and btw, i applaud your slick naming of this thread to make it appear it's not a "balance thread." You name it "why it's not an imba issue" and then the thread is about things that appear imbalanced to you.

...
Sup
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 10 2010 01:28 GMT
#33
On September 10 2010 10:25 MegaBUD wrote:
Show nested quote +
On September 10 2010 10:18 KhAlleB wrote:
On September 10 2010 10:03 MegaBUD wrote:
Medivac cost 100/100... and are light units with low hp... compare that to toss warp in...


you must be trolling...

medivac is one the drop mechanic who got the more HP, warp prisme is a paper plane...

Doesnt have a shield... and cant regen hp... but yeah you can repair it... with a cost...

warp prism can power up your canon... and you can warp in units...

Blizz wont make major change till next expension...

The only thing they gonna do is play with the number, they had the whole beta to do thing... and they barely did anything.


yea true 200min for a moving pylon who can power up max of 2 canon explain his low hp, you forgot the 1 armor tho, how many time we see a medivac get out when if it was a warp prisme he would be dead 2 time ? i think that would not be that bad to remove the 1 armor
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
September 10 2010 01:29 GMT
#34
I do think these are the root of the problems with Terran's strength, especially the point on the medivac and Tech Labs.

That being said however I think it'd be better for the game to develop a bit more rather then make changes.

That also being said I miss Ovie Speed being 50/50
All the pros got dat Ichie.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 10 2010 01:29 GMT
#35
On September 10 2010 10:26 avilo wrote:
I really do not like how nowadays threads are aimed at how to change the game, rather than play the game better =/

and btw, i applaud your slick naming of this thread to make it appear it's not a "balance thread." You name it "why it's not an imba issue" and then the thread is about things that appear imbalanced to you.

...


As a commentator I am less biased than most competitive players, I watch the game a lot and observe and I've seen many many different situations and the fact that Blizzard is still trying to fix things means that it still needs some adjustments. How quickly Blizzard can get all of these issues in order plus some others could decide the long term success of the game. Many games have failed because of issues that took too long to be acknowledged and fixed. So no I'm not a player I can't tell people how to play better, I can only make observations on what I think might need some working on. So that is what I am doing.
synapse
Profile Blog Joined January 2009
China13814 Posts
September 10 2010 01:30 GMT
#36
I think tech lab unlocks too much - I'd like to see an academy needed for marauder tech or reaper tech.
:)
taffy
Profile Joined June 2010
United States28 Posts
September 10 2010 01:30 GMT
#37
So basically you're saying terran is overpowered, but the way to fix it is to make them click more?

Why not just fix the broken units?

Does calling it "overtuned" help you get more buy-in from terrans?
Aquafresh
Profile Joined May 2007
United States824 Posts
September 10 2010 01:30 GMT
#38
A separate animation for tech lab upgrades would be nice. As a Protoss if you see a Starport with a tech lab, and the tech lab is flashing it could mean banshees with cloak are on the way, or a Raven is being built. These things require different counters (can't be stalker heavy against Raven timing attack of death, need stalkers to chase down Banshees) but are in no way distinguishable unless you somehow scout around long enough to see what comes out of that Starport. A separate animation for upgrades at the tech lab would at least allow us to make a pretty good guess as to whats coming. Raven energy is not researched for an early Raven/bio attack, so any early upgrade would have to be cloak correct me if I'm wrong. Same thing goes for the barracks and factory upgrades. I don't think this would be too much to ask right? I mean other races can straight up see which units we're building out of our Stargates...
lu_cid
Profile Joined April 2008
United States428 Posts
September 10 2010 01:31 GMT
#39
On September 10 2010 10:26 avilo wrote:
I really do not like how nowadays threads are aimed at how to change the game, rather than play the game better =/

and btw, i applaud your slick naming of this thread to make it appear it's not a "balance thread." You name it "why it's not an imba issue" and then the thread is about things that appear imbalanced to you.

...


This...

We're not in beta anymore. I don't think the game can be perfectly balanced at the moment without changing it drastically. Maybe they'll balance it after an expansion is released.
MonkeyKungFu
Profile Joined June 2010
Norway154 Posts
Last Edited: 2010-09-10 01:35:50
September 10 2010 01:31 GMT
#40
This is probably the best post so far regarding terran "imbalance".
You are spot on when it comes to the medivac, cant really understand why it hasn't been brought up sooner :\ I hope the medivac will require and upgrade for both drop and speed in the future.

..
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