• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:59
CEST 20:59
KST 03:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon175.0.16 Hotfix (June 30) - Balance + Bug Fixes22Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch ProGamer Paychecks Story Best thing happen to StarCraft since Remastered?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5074 users

Why the Terran problems are not an imbalance issue - Page 18

Forum Index > Closed
Post a Reply
Prev 1 16 17 18 19 20 Next All
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
Last Edited: 2010-09-10 17:16:06
September 10 2010 17:15 GMT
#341
On September 11 2010 00:39 LuciferSC wrote:
Don't mean to start a flaming war, but just want to point out that you are not providing any supporting facts yourself.
Zerg isn't necessarily more difficult to play than Terrans and neither is Idra necessarily a better player than Morrow.
Look at it this way - if Terrans are clearly OP, u wouldn't see nothing but Terran on Pro-leagues.

Look how Zerg and Protoss are doing on GSL. They're doing FINE.


IdrA is a better player than MorroW. His skill overcomes the imbalance to give him a higher win rate than other Zergs. This happens with other players such as DIMAGA, Sen, Cool and Check which is why you see Zergs in Pro-leagues.

Zerg is harder to play than Terran.
I've played both races; Zerg is much harder to play on a higher level.
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
September 10 2010 17:16 GMT
#342
On September 10 2010 11:35 LuciferSC wrote:
I have no idea why u guys are QQing with balance.

Look at the current SC2 top leagues and tournaments.

I don't see Terrans dominating.

The game is balanced out well, no need for major fix or altering game play.


You're right; you have no idea.
trevf
Profile Joined May 2010
United States237 Posts
September 10 2010 17:17 GMT
#343
This started out as a IMBA thread claiming it wasn't an IMBA thread and its simply degenerated into an exchange of illogical proposals for terran nerfs.
trevf
Profile Joined May 2010
United States237 Posts
Last Edited: 2010-09-10 17:18:19
September 10 2010 17:18 GMT
#344
On September 11 2010 02:15 Fantistic wrote:
Show nested quote +
On September 11 2010 00:39 LuciferSC wrote:
Don't mean to start a flaming war, but just want to point out that you are not providing any supporting facts yourself.
Zerg isn't necessarily more difficult to play than Terrans and neither is Idra necessarily a better player than Morrow.
Look at it this way - if Terrans are clearly OP, u wouldn't see nothing but Terran on Pro-leagues.

Look how Zerg and Protoss are doing on GSL. They're doing FINE.


IdrA is a better player than MorroW. His skill overcomes the imbalance to give him a higher win rate than other Zergs. This happens with other players such as DIMAGA, Sen, Cool and Check which is why you see Zergs in Pro-leagues.

Zerg is harder to play than Terran.
I've played both races; Zerg is much harder to play on a higher level.


Similar to how in BW terran requires the most apm?
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
September 10 2010 17:22 GMT
#345
I agree with a lot of this... medivacs are so powerful right now and offer the terran a lot of drop possibilites 'for free' (in the sense that no upgrade for that is needed)
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
jrdn
Profile Joined September 2010
United States132 Posts
September 10 2010 17:23 GMT
#346
As far as the sensor tower is concerned I think an easy fix would be to still have the units show up on the minimap but only while the sensor tower is selected. In this way the terran will still have great value for their investment while offering other races a chance to beat the tower.
“The sole purpose of an opening is to achieve a playable midgame”
Tohron
Profile Joined April 2010
United States135 Posts
Last Edited: 2010-09-10 17:26:16
September 10 2010 17:25 GMT
#347
How about a modification to sensor towers - instead of scanning the entire area around them, they scan a designated area within a certain range?

This would introduce strategy in the form of choosing which areas the sensor towers should scan, and open up decisions for opponents with regards to where they should attack(since they could see the chosen scan area).
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
September 10 2010 17:26 GMT
#348
On September 11 2010 02:18 trevf wrote:
Show nested quote +
On September 11 2010 02:15 Fantistic wrote:
On September 11 2010 00:39 LuciferSC wrote:
Don't mean to start a flaming war, but just want to point out that you are not providing any supporting facts yourself.
Zerg isn't necessarily more difficult to play than Terrans and neither is Idra necessarily a better player than Morrow.
Look at it this way - if Terrans are clearly OP, u wouldn't see nothing but Terran on Pro-leagues.

Look how Zerg and Protoss are doing on GSL. They're doing FINE.


IdrA is a better player than MorroW. His skill overcomes the imbalance to give him a higher win rate than other Zergs. This happens with other players such as DIMAGA, Sen, Cool and Check which is why you see Zergs in Pro-leagues.

Zerg is harder to play than Terran.
I've played both races; Zerg is much harder to play on a higher level.


Similar to how in BW terran requires the most apm?


Let's leave BW and apm out of this.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
September 10 2010 17:37 GMT
#349
Very good OP- particularly about medivacs. Making dropships in BW meant a sacrifice of resources so it required a firm decision by the player. Making medivacs in SC2 however is pretty much a foregone conclusion when the player is going bio most of the time. This means drops become too much of an easy extra option for terran players when compared with the other races because they already have the drop tech provided with the medivacs.
brocoli
Profile Joined February 2010
Brazil264 Posts
Last Edited: 2010-09-10 17:47:52
September 10 2010 17:39 GMT
#350
On the techlab versatility: I think since Terran is a race based on efficiency and modularity, it is okay to have such versatility on the labs, however I'd like to see an increase in their cost/build time. Marauders are no longer this core unit because they nulify a threat (roaches, 4warpgate attacks), they are a core unit because it is extremely powerful and mobile. As a P player and former Random player, I can say that you always need to be defensive vs. Terran. There is no way to tweak your BO so that you're the aggressor early on, without either risking an all-in or putting yourself at a great disadvantage.

P has a good timing attack with gateway units due to Guardian Shield, but that is easily countered with BO (ghosts) or micro (earlier timing attack, marauder-stim sniping of the sentry, or even just map presence to force the Guardian shield too early).

Now the roaches have been nerfed, and zealots will be nerfed too; instead of nerfing reaper build time, nerf the techlabs. Just tweaking build time/ cost would be great, but even more creative solutions, i.e. increase the build time for tech labs and reactors on other buildings than factories, would be awesome


Make medivacs only capable of carrying light units early on. As a plot excuse, say that they can't work on the same engines the previous dropship worked on because of all the medical apparatus. Also make them slower at that. Make an upgrade for the engines at the starport techlab for them to carry armored units and increase movement speed to what it is today.

This means that eraly on they can carry SCVs, MULEs, marines, reapers, hellions, ghosts. Later on they can carry marauders, tanks, thors, vikings.
The speed nerf means the bio army's mobility is reduced by a little bit, and also constitutes a very slight nerf to stim, since it'll leave the marauders a bit more vulnerable.


The Sensor Tower is easy to balance by tweaking constants. Make it more expensive, increase its build time, reduce hitpoints, reduce range or require hi-sec auto tracking to increase its range, MAKE CONTAMINATE DISABLE THEM TEMPORARILY, all these should work... -_- sorry for the allcaps. Just a kind rage scream from a fellow protoss player to our beloved ugly-looking bretheren against these small short-lived humanoids that wear armor and wield projectile-based weaponry.


Autorepair SCV priority has been since the beta with the "PF issue"... I wonder Why hasn't Blizzard fixed this yet! Seriously, this is insanely stupid and should've been fixed in the beta!
The only possible reason I can think up for this is that Blizzard wants us to use the Camera panning buttons in game.

Actually, the whole auto-targeting system is a pretty huge failure by Blizzard... Drive a single search for valid targets in a way that the closest one is chosen to be attacked. Simple to program, requires less undescribed rules in the game, gives more control to the player, helps rising the skill ceiling without raging lower skill levels (since those battles will be decided by who macroes better anyway).
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 10 2010 17:42 GMT
#351
On September 11 2010 02:18 trevf wrote:
Show nested quote +
On September 11 2010 02:15 Fantistic wrote:
On September 11 2010 00:39 LuciferSC wrote:
Don't mean to start a flaming war, but just want to point out that you are not providing any supporting facts yourself.
Zerg isn't necessarily more difficult to play than Terrans and neither is Idra necessarily a better player than Morrow.
Look at it this way - if Terrans are clearly OP, u wouldn't see nothing but Terran on Pro-leagues.

Look how Zerg and Protoss are doing on GSL. They're doing FINE.


IdrA is a better player than MorroW. His skill overcomes the imbalance to give him a higher win rate than other Zergs. This happens with other players such as DIMAGA, Sen, Cool and Check which is why you see Zergs in Pro-leagues.

Zerg is harder to play than Terran.
I've played both races; Zerg is much harder to play on a higher level.


Similar to how in BW terran requires the most apm?

Actually BW Pro Zergs have higher APM than BW Pro Terans on average :o
Writerptrk
Kazang
Profile Joined August 2010
578 Posts
September 10 2010 17:43 GMT
#352
Because sensor towers make such a pivotal difference in 90% of terran games right?
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
Last Edited: 2010-09-10 17:50:39
September 10 2010 17:45 GMT
#353
On September 11 2010 00:47 arnath wrote:
Explain to me how tech lab/reactor swapping is any different than zerg (for example) having a Roach Warren and a Spire and being able to make a lot of mutas and eventually tech switch back to roaches.


On September 11 2010 01:06 TMTurtle wrote:
]Zerg has to spend time building both tech buildings. Any time during this, it can be easily scanned/scouted and reveal the Zerg's build plans.


On September 11 2010 01:02 eu.exodus wrote:
keep in mind that in mid game all unit producing buildings will have attachments on them. A (decent) terran player will (if hes scouting properly) build what he needs to counter you




There is an excellent idea hidden here that I will start to exploit in my own play.

"Standard" build orders, in an attempt to maximize efficiency, create only the buildings you need. Therefore, if a Z builds a spire the nature of efficient build orders will dictate that mutas are coming. I think Terrans are just more clever in their tech switches.

Personally, I think I will start building things like a roach warren and only build lings, or put up a spire and go roach/ling with the opportunity to switch it up later. If terran can mess with my head why can't I do the same?
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
September 10 2010 17:51 GMT
#354
On September 11 2010 02:43 Kazang wrote:
Because sensor towers make such a pivotal difference in 90% of terran games right?


Because sensor towers is are the only thing he mentioned in his OP right?
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
September 10 2010 17:54 GMT
#355
On September 11 2010 02:42 ArvickHero wrote:
Show nested quote +
On September 11 2010 02:18 trevf wrote:
On September 11 2010 02:15 Fantistic wrote:
On September 11 2010 00:39 LuciferSC wrote:
Don't mean to start a flaming war, but just want to point out that you are not providing any supporting facts yourself.
Zerg isn't necessarily more difficult to play than Terrans and neither is Idra necessarily a better player than Morrow.
Look at it this way - if Terrans are clearly OP, u wouldn't see nothing but Terran on Pro-leagues.

Look how Zerg and Protoss are doing on GSL. They're doing FINE.


IdrA is a better player than MorroW. His skill overcomes the imbalance to give him a higher win rate than other Zergs. This happens with other players such as DIMAGA, Sen, Cool and Check which is why you see Zergs in Pro-leagues.

Zerg is harder to play than Terran.
I've played both races; Zerg is much harder to play on a higher level.


Similar to how in BW terran requires the most apm?

Actually BW Pro Zergs have higher APM than BW Pro Terans on average :o

Lies!!! Im pretty sure terran required the most but w/e i got no proof
DarkspearTribe
Profile Joined August 2010
568 Posts
September 10 2010 17:56 GMT
#356
oh great it's THIS thread again...
Mayerling
Profile Joined July 2010
United States34 Posts
September 10 2010 17:57 GMT
#357
I think those are decent points. However I do have on problem...
Make a toggle on scvs so that when they are repairing they are a higher priority unit similar to the one for when they are attacking, this is mostly because of the fact that it can be difficult to focus fire units behind a thor, under a battlecruiser as opposed to a Medivac which already is a high priority unit but flies above everything else and is inherently easier to target as needed.


The problem here is if the SCVs are going to be taking more fire they will need more hp or they will die the second the fighting starts.
Heh...
Cranberries
Profile Joined July 2010
Wales567 Posts
September 10 2010 17:59 GMT
#358
On September 11 2010 02:57 Mayerling wrote:
I think those are decent points. However I do have on problem...
Show nested quote +
Make a toggle on scvs so that when they are repairing they are a higher priority unit similar to the one for when they are attacking, this is mostly because of the fact that it can be difficult to focus fire units behind a thor, under a battlecruiser as opposed to a Medivac which already is a high priority unit but flies above everything else and is inherently easier to target as needed.


The problem here is if the SCVs are going to be taking more fire they will need more hp or they will die the second the fighting starts.


Why is it a problem if SCVs die fast? They're not combat units. Repair should be, in a dominating fashion, an out of combat ability rather than some "repair in combat and be unkillable" tool.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 10 2010 17:59 GMT
#359
Pretty sure I disagree with #1 entirely. If a 3rax bio T wants to switch to Raven Banshee Marine, it's not the addons that are expensive, it's getting a 150/100 factory and then a 150/100 Starport x2. This is significantly more difficult than Zerg's putting down a 150/0 Roach warren. It's somewhat comparable to a Protoss going Twilight Council -> Templar or Stargate. Zerg remains the king of tech switches.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Cranberries
Profile Joined July 2010
Wales567 Posts
September 10 2010 18:17 GMT
#360
On September 11 2010 02:59 MangoTango wrote:
Pretty sure I disagree with #1 entirely. If a 3rax bio T wants to switch to Raven Banshee Marine, it's not the addons that are expensive, it's getting a 150/100 factory and then a 150/100 Starport x2. This is significantly more difficult than Zerg's putting down a 150/0 Roach warren. It's somewhat comparable to a Protoss going Twilight Council -> Templar or Stargate. Zerg remains the king of tech switches.


I think it's more that if your fast Banshee gets scouted, you can remove the tech lab from the starport and put it on the factory and you no longer are commiting to that fast Banshee. If a Protoss goes for a super fast Stargate and it's scouted, that Stargate is a Stargate and will remain pretty useless because defenses will be put in place. Likewise if a Zerg player's Spire is scouted adequate defenses can be put in place.

Terran are the only race that do not have to commit to a tech path because of the tech lab.
Prev 1 16 17 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RushiSC 119
BRAT_OK 79
MindelVK 10
StarCraft: Brood War
Britney 15020
Zeus 56
Pusan 50
Free 29
Mong 28
zelot 21
Bale 10
Sacsri 9
Dota 2
420jenkins320
LuMiX1
Counter-Strike
fl0m2043
edward125
adren_tv110
kRYSTAL_54
Heroes of the Storm
Liquid`Hasu215
Other Games
Grubby3502
Dendi717
Beastyqt694
C9.Mang0232
UpATreeSC68
Trikslyr62
Mew2King48
JuggernautJason24
Organizations
Dota 2
PGL Dota 2 - Main Stream210
StarCraft 2
angryscii 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota243
League of Legends
• TFBlade965
Other Games
• imaqtpie795
• Shiphtur381
Upcoming Events
Replay Cast
5h 2m
CrankTV Team League
16h 2m
Bombastic Starleague
1d 1h
The PondCast
1d 15h
HomeStory Cup
1d 16h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.